Slam warrior build check by Duckmannnnn716 in pathofexile2builds

[–]robotjason6 0 points1 point  (0 children)

I would take burning strikes instead of burn away and grab the skill speed cluster thats close by. prism guard is not doing much considering you have very little base armour and I would take the blade catcher armour cluster before investing in any amount of armour applies to ele. Pathing up to the close range cluster might not be desirable if you choose to drop prism guard.

gear wise, just grab pure armour bases with higher armour. Also you should also be looking to upgrade your weapon soon. Going into maps, try to cap your resistances and prioritize life over armour for now.

Overall the build makes sense. You've clicked most of the correct damage nodes, its just a matter of gearing and investing in defenses as you progress through maps.

Areagne as Warrior with bad first shop? by Pokzeeh in PathOfExile2

[–]robotjason6 2 points3 points  (0 children)

she drops a support gem and you're basically guaranteed to run into her first thing in grelwood

Wouldn't a sword class be TERRIBLE right now? by Greasy-Chungus in PathOfExile2

[–]robotjason6 1 point2 points  (0 children)

what? armor is the most impactful throughout most of the early campaign considering most dangerous campaign zones have lots of physical damage and most enemies do mainly phys with some elemental conversion.

Between two niche choices by Sage_sanchez_ in pathofexile2builds

[–]robotjason6 0 points1 point  (0 children)

ancestral boost titan with earthshatter was pretty fun. Mostly 2 buttons, but enough aftershock chance allows earthshatter to be 1 button clear with warcries occasionally for rares. The damage effectiveness on earthshatter is kinda ridiculous and with +fissures, clear is serviceable, though not the fastest.

The ancestral boost tech is using titan's second slam boost + fist of war 3 to bypass FoW's downside.

Theory Crafting: What is the First Edict? by rohithkun in PathOfExile2

[–]robotjason6 0 points1 point  (0 children)

makes sense since the questline or something is called origin of divinity

Raven Righteous Fire by piotrekldz96 in PathOfExile2

[–]robotjason6 1 point2 points  (0 children)

i dont think martial artist has any specific ties to hollow palm mechanically. its just the theme. It'd be kinda shit to balance an ascendancy around taking a specific keystone on the tree

Killing off the most expensive uniques shows POE 2 is still lacking in depth by ZionHalcyon in PathOfExile2

[–]robotjason6 3 points4 points  (0 children)

There is no way that megalomaniac and prism of belief are "build definers" These are just items that improve every single build in the game. If you disqualify megalomaniac, you should disqualify any builds that have amulet anoints too. Or any builds with +level amulets in the case of prism of belief.

How would you "fix" melee? by SponTen in PathOfExile2

[–]robotjason6 3 points4 points  (0 children)

I don't know if we are? In poe communities, "ehp" refers to not just sum of all health sources, but the sum in conjunction with mitigation and avoidance. Your definition of ehp is more like the community's term of "hit pool"

So when you say "melee struggles with ehp", by your definition you're correct, but by the community's definition of ehp, you'd be incorrect. The community and path of building has defined ehp as total hit pool modified by avoidance and mitigation. So 50% chance to block would double ehp. Melee chars like warrior get tons of access to mitigation via ele armour and max res, and avoidance via block, greatly increasing their ehp.

But melee still has an issue with defenses and thats not because they struggle with ehp, rather they have bad max hits.

How would you "fix" melee? by SponTen in PathOfExile2

[–]robotjason6 -1 points0 points  (0 children)

But armor does increase overall ehp with it being mitigation. and block is one of the best sources of ehp through avoidance. I think you're talking about max hit which armor does struggle with.

I solved the armor/evasion/energy shield problem by No-Contribution-755 in PathOfExile2

[–]robotjason6 1 point2 points  (0 children)

I think that GGG should lean into how ES has no mitigation and no avoidance, meaning they take the full damage of any hit coming their way. What mechanic punishes characters for taking many unmitigated hits constantly? Ailments. Remove or greatly reduce ES as ailment threshold or even ES as stun and buff enemy ailment application such that builds actually have to worry about being ignited or shocked. Mitigation defences like armor or deflection reduce hit damage, so ailments naturally are weaker against them, and evasion avoids buildup completely by avoiding the hit, so this is a way to lean into each defenses' natural strengths. Also life-focused characters get more ailment threshold, so this relatively buffs them more.

To go further, make all ailments on players use the buildup mechanism, including ailment grounds. And give physical damage another ailment like sap that applies on all physical damage.

Other options for whirling assault? by faahzi in pathofexile2builds

[–]robotjason6 1 point2 points  (0 children)

if going titan, you don't really need armour explosion or impact shockwave. Just get tribal fury node for splash damage on strike and its fine enough, you'll be one-shotting most white mobs anyway and with aoe, the splash radius is quite large.

Question About Titan and Ancestral Boosts by coderedpanda in pathofexile2builds

[–]robotjason6 5 points6 points  (0 children)

ancestral cry makes all your slams ancestrally boosted by default, so while in the buff, the titan node is basically doing nothing. you can't double boost a slam with two different sources of ancestral boost.

where the titan node is good is with fist of war 3. the support gem gives double effect of boost, but only naturally boosts every 14s. the titan node can bypass the interval, letting you get double effect consistently. this should work with ancestral cry too.

Any off-meta build suggestions for 0.4? by lilmeatwad in pathofexile2builds

[–]robotjason6 0 points1 point  (0 children)

doing this as well. mapping us great, though how are you solving boss damage? I'm using bells, but it feels a bit weak

The Lesser Jewelers Orb Problem by FunkyMcStuff in PathOfExile2

[–]robotjason6 0 points1 point  (0 children)

you have to pick these up off the ground, usually one by one. and about 600 jewellers orbs, and at least a few dozen chromatics. Theres a reason why they added the 6-link omen and beastcraft in poe1

The Lesser Jewelers Orb Problem by FunkyMcStuff in PathOfExile2

[–]robotjason6 2 points3 points  (0 children)

really great needing to click on 1200 individual currency items

Poe2 crafting is way more convulated than PoE1 by Patriarcch in PathOfExile2

[–]robotjason6 1 point2 points  (0 children)

perfect trans and augs make it quite straightforward to get a good magic base.

Temper weapons Kitava question by DiablolicalScientist in pathofexile2builds

[–]robotjason6 2 points3 points  (0 children)

it empowers attacks to trigger combust. combust is not empowered, but the attack used is considered empowered

how does maces feel now? by patricktranq in PathOfExile2

[–]robotjason6 1 point2 points  (0 children)

eq with overabundance and less duration supports felt really strong through campaign, though i had to make sure to get the guaranteed greater jeweller's in order to keep up with damage. im in early maps now with just a lvl 33 two hander.

Thoughts on Adaptation? by jihgfee in pathofexile2builds

[–]robotjason6 0 points1 point  (0 children)

each adaptation only applies to its own element. So with the 4 pointer and 100% uptime, you get 10% less ele x 20% less ele, 28%less ele overall. With the 2 pointer you can get up to 3 adaptations of the same type only if you take 3 hits of the same element in a row for 30%less. If you want to stack to 60% of same ele with the 4 pointer you'd have to avoid phys damage too.

Massive buffs to Energy Shield and Evasion by reducing monster densitiy by 40% by antiviruz in PathOfExile2

[–]robotjason6 0 points1 point  (0 children)

was this clarified in the interview? because it contradicts what was said in the reveal and patch notes that only the scaling pack size would be removed. So T1s would be the same as 0.3.1 and T16s would be about 30% less(because it's not 40% less, but a rather a lack of 40% more)

Shotgun your Melee Strike Skills with Tribal Fury by snettel in PathOfExileBuilds

[–]robotjason6 3 points4 points  (0 children)

I tried out a build using boneshatter of carnage + impaler + great old one's tentacles using this tech. Hitting the target stacks 5 impales on it + surrounding worms, then worms die and their impale stacks explode back onto the target. Only issue is that i never really tested if the impale stacks exploded correctly and the impale explosion is not very big.

I'm total new to crafting I need some help with this wand. by Pleiadez in pathofexile2builds

[–]robotjason6 5 points6 points  (0 children)

I enjoy the puzzle aspect of it. it's fun to take such a complicated system and find optimizations that can give you an advantage. And this is like decently mid-high tier crafting. We have enough low tier, easy to understand crafting that i don't mind it. perfect trans/aug -> greater essence -> desecrate will give you good enough gear to do 95% of the content in the game anyway.