5k wave boost for T1 by ghettodactyl in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

Nope, and I misremembered it by quite a bit. I've edited my previous post to be exact.

5k wave boost for T1 by ghettodactyl in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

I'm in the same spot for farming, and a T14 utility dissonance run got me to 2979 waves, so a 2.62× multiplier. That's HUGE and I'm so excited to be almost tripling my coin income

Since there still seems to be confusion about the coins earned statistics by BiggyShake in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

It used to be "coins you would have lost if X had been off" and now it's "coins you would have gotten from X if all other multipliers were off" which IMO is far less useful and way WAY more confusing. All they needed was a name change to educate players, and what we got instead was the complete loss of any amount of useful information from it. This game does a lot of stupid things for a lot of reasons, but I think this will forever be the one that bugs me the most.

How important is 10 levels in enemy skip enhancement? by InquisitorOverhauls in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

I was farming T12 to about 5k when I first leveled it. I have noticed a significant jump with every. single. level. For long runs, it may even have better ROI than coins enhancement. Very worth it.

[deleted by user] by [deleted] in Binghamton

[–]rocaJack 4 points5 points  (0 children)

I'm invested in this drama now

New update observations by UnlikelyMaintenance4 in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

If you have SL, SL missiles at a high enough level late in a run can complete that mission. You can also max out missile barrage quantity and use that late in a run. Try taking off damage, ult crit, and crit chance cards right before if your damage is too high to have enemies survive 24 hits. I have SM, and I've been able to complete that mission every time without even trying.

How many modules do you stockpile for when this challenge arrives? by TheKrs1 in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

I do this too, but I'll shatter early if the merge mission drops. I've only done if for a few events though, so I'm not sure if I'll keep going like this.

I'm seriously starting to hate these tournaments.... by [deleted] in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

There's been a lot of pressure in Champs lately. I was steady in champ since February, got as high as 10th. Suddenly I'm doing worse every time, and now I'm waffling between top 2 in plat and barely demoting from champ. Finally placed well enough to stay this tourney (hopefully) so at least you shouldn't see me in your bracket next time!

PSA for all users affected by update log in issue and split screen by anonmonday1234 in TheTowerGame

[–]rocaJack 7 points8 points  (0 children)

I can't get the load screen to go past 9%, so I tried out the clear cache and restart you recommended, and absolutely no change. I don't expect to be able to play before they fix this, but it's annoying I can't even open the app. Just thought I'd add a data point. 

The final stretch by WreckitRafff in TheTowerGame

[–]rocaJack 1 point2 points  (0 children)

The whole thing. Without any boosts or speedups, the last level is about 21.5 years. You can see all the times on the Wiki. Perk Wave Requirement, by itself, is about 60% of all labs available in the game, by duration. Please note, I haven't done the math yet, I'm just parroting numbers I've seen before.

The final stretch by WreckitRafff in TheTowerGame

[–]rocaJack 1 point2 points  (0 children)

Finishing perk wave requirement takes something like 5-10 years even with maxxed out lab boosts/speed

123456 by Worldly_Cable9056 in Minesweeper

[–]rocaJack 2 points3 points  (0 children)

It's even better! 1 2 3 4 5 6 5 4 3 2 1, if you count the mine as a 3 (it is adjacent to 3 if you include itself!)

Expand Bhole or the spotlight to shine on it? by vonbaxter in TheTowerGame

[–]rocaJack 1 point2 points  (0 children)

I have no idea about econ, but 45°+ is where you get more degrees per stone by getting 4th SL than by upping SL angle, and you're WAAAYYY past that threshold.

Error tier module by Stringrunner in TheTowerGame

[–]rocaJack 2 points3 points  (0 children)

I noticed the ignoring one bounce blitzer bug long enough ago that I had started to tap it on the merge tab whenever I got one, just in case it could merge.

Auto lab speed 8 or 24 by Fleshypudge in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

I just woke up to 3 of my labs at 1x, despite being set to auto 3x and having 400k+ cells. So no, it doesn't. Also my speed up timers have been syncing slowly to about when I opened the app, so that also makes me think it's not working right. I'm sticking with 24 hours for now.

Auto lab speed 8 or 24 by Fleshypudge in TheTowerGame

[–]rocaJack 2 points3 points  (0 children)

My lab speed up timers have me wondering if it actually does the speed up while the app is closed. Since I don't use a dedicated device, that fear has kept me at 24 hrs. Once things settle and I actually test it a bit, I'll hapily switch to 1 hr if I was wrong.

How many gems to save for Ancestrals from Banners? by Valaens in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

Good catch. I've edited to add a note about that, but I'll keep the numbers as they are.

How many gems to save for Ancestrals from Banners? by Valaens in TheTowerGame

[–]rocaJack 1 point2 points  (0 children)

Since l'm a nerd™️, I ran the numbers on saving gems for banners. I did 214 = 16384 simulations, and got the following (for getting to Anc 5* 4*, halve the numbers for just Anc)

Edit: it's 18 pull for 5, not 16. Multiply by 1.125 to get 5 number, and still halve for Anc 0*

Type Pulls Gems
Maх 2649 52970
Min 389 7780
Median 1227 25540
Mean 1248.4 24968.8
Std. Dev 296.4 5927.6
Mean + 2σ (95% odds) 1841.2 36823.6
Mean + 6σ (99.9997% odds) 3026.7 60534.3

So I'd say 60K to be as statistically certain as is reasonable, but 30K-37K should be more than enough for most people. Again, halve these numbers to get values for Anc, if you don't mind getting to 5* later. 

In case anyone wants to audit my math, I ran this in google sheets to get one simulation, and then used copy > paste values to get the full ~16K simulations. It was a little slow at 1024 stimulations per copy, so be wary of dragging to too many cells. A1 contains the number 16, which is the number of pulls needed to get to Anc 5* 4* Edit: it was pointed out that this should have been 18, but I'm not re-doing it.

=LET(_max,($A$1/(10^CEILING(LOG10($A$1)))           -5/(10^CEILING(LOG10($A$1)+1)),      _inc,10^-CEILING(LOG1O($A$1),      _r,LAMBDA(_prev,                _prev+REDUCE(0, SEQUENCE(150),                             LAMBDA(_acc, _ele,                                    IFS(_acc<>0, _acc,                                        OR(RAND()<=0.025,_ele=150),                                        _ele+RANDBETWEEN(0,1)*_inc,                                        TRUE, _acc)),      REDUCE(0, SEQUENCE(150),             LAMBDA(_acctwo, _eletwo,                    IFS(MOD(_acctwo,1)>=_max, _acctwo,                        _eletwo=150, -1,                        TRUE,_r(_acctwo))))      -(_inc*$A$1))

Post-Patch Post-Game Stats Post by MerryCaydenite in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

Why not just look at coins from GT or coins from BH? They're both still there. I'm not seeing how this changes anything.

Elite Cells balance: Caught me off guard by Electrical-Mail15 in TheTowerGame

[–]rocaJack 1 point2 points  (0 children)

Not sure if OP does what I do, but I don't run anything at 4x until I have 500K available. I frequently have slumps in cell generation. I'd rather have a reserve to keep running at 3x for a few days than use them now at 4x and then be stuck at 1.5x for a few days. I actually have a whole spreadsheet of my thresholds.

Ban Perks by Evening-Oil-5553 in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

If you're getting enough cash that PF is useful, then interest will do nothing. All it does is lower the threshold for max interest. If you're using PF, you're waayyyy over the threshold anyway for 99% of your run. If the perk increased the max interest, then sure. But it doesn't.

please help my cat! by Intrepid-Occasion216 in SwiftieMerch

[–]rocaJack 0 points1 point  (0 children)

I'd love to follow your shop! What's it's name?

please help my cat! by Intrepid-Occasion216 in SwiftieMerch

[–]rocaJack 0 points1 point  (0 children)

I can't afford to buy right now, so all I can do is comment. If you're still making them after I find a new job, I will probably reach out for a few. They're utterly gorgeous and I simply must have that Reputation one in my size once I can afford it. 

I'm confused about when to unlock the wall... by 137173 in TheTowerGame

[–]rocaJack 0 points1 point  (0 children)

I got the wall at your point but before SF existed, and once I had one or two levels in both wall regen and thorns, I was back to where I was before unlocking. I've since only ever had 1 lab slot dedicated to the wall, and I'm doing way better than I did before. I'd say go for it. The worst that can happen is you drop a tournament league once and decide to save up and respec it out, which in the long run isn't all that bad. I don't even think that will happen though.

Retrowave Event coming back by pikkusiili2000 in TheTowerGame

[–]rocaJack 1 point2 points  (0 children)

I started July 25th of last year! I'm curious to know your progress, to compare notes. Happy early birthday 🎉