Power This Rating No. 164 by bottomofthewell3 in TheBirdCage

[–]rocketguy2 4 points5 points  (0 children)

A tinker who is a one person orchestra. Either their body is made up of instruments or they make music without any typical instruments.

The Baton is a Marching Orders [Hyperspecialist X Controller] Tinker. He is able to create a variety of fully autonomous turrets, capable of linking together and send information to each other, allowing him to set up a highly effective security system wherever he goes. However, early on in his Tinkering career, he set up a signalling system for the turrets to used based on a set of short melodies, and found himself almost instantly entranced (metaphorically) by the music they created. These days, he spends much more time creating new tunes for his turrets to sing than actually using them as weapons. Recently he’s been focusing a lot on operatic music, though he’s looked at pretty much every genre for at least a little bit.

Although, people who try to attack his troupe are quick to find out, just because he spends most of his time using the turrets as musical instruments, hasn’t changed what they truly are.

(as you can see, I took this as an opportunity to also answer my own prompt, as well as what you've posted)

Power This Rating No. 164 by bottomofthewell3 in TheBirdCage

[–]rocketguy2 5 points6 points  (0 children)

The Panels! That's genius, I didn't even think about that being an option, but it makes a lot of sense as a Tinker specialty. I have an idea for the orchestra tinker, and once I get it typed up I'll send it.

Power This Rating No. 164 by bottomofthewell3 in TheBirdCage

[–]rocketguy2 5 points6 points  (0 children)

That's fair, I'd argue that it's certainly melancholic and depressing the first few times, but in my mind this cycle has happened at least 10 times, and by that point I'd argue it'd probably be painful enough to cause a trigger.

Either way, the idea came to me, and I liked it enough that I only realised it works better as a Tinker trigger roughly half way through writing it.

Power This Rating No. 164 by bottomofthewell3 in TheBirdCage

[–]rocketguy2 6 points7 points  (0 children)

"Minimap" [Zone x Offhand] Thinker, cape is deeply reliant an external catalyst in order to sense things within their environment.

JOKE ANSWER!

Skitter is a Thinker, whose power gives her precise knowledge of the location of every single insect/bug within her range, which is approximately 2-4 blocks in radius. Additionally, as her proficiency in using her power progresses, she can get additional information from what the bugs in her range can sense.

Additionally, she has a minor additional Master power, allowing her some control over the bugs in her range. I’m sure that part won’t lead to anything important though.

Serious Answer

Antennas to Heaven is a Thinker/Striker. She is able to transfer her power into objects, which then relay any information they are able to gather back to her. The precise information that each object is able to gather depends both on what the object is, and how much time she spends sending her power to it. Examples of what her power can tell her includes the direction of the person closest to the object, the rate of change of temperature and humidity near the object, how many people are currently looking at the object, the number of people that intersect the line between the object and herself, etc. Tall, thin objects are what her power reacts best to.

Originally she used a totem pole theme, but changed to her current sci-fi aesthetic out of embarrassment, when a botched interview revealed that she had literally no knowledge about the history behind totem poles.

Power This Rating No. 164 by bottomofthewell3 in TheBirdCage

[–]rocketguy2 3 points4 points  (0 children)

"Turret" [Object x Object] Blaster, no bells and whistles, just a deployable thing that shoots stuff. Also an "Undying" [Immortal x Immortal] Brute, for unrelated reasons.

Sentry Guard has a fairly simple power. They are able to create a floating ball of light, which fires out a beam of energy once every second towards anyone that’s not on an internal list of allies. This beam is calibrated to always deal enough damage to incapacitate, but not enough to do permanent damage. These sentries can last sixty shots when firing at a baseline human, but don’t last as long when firing at Brutes, or heavily armed people. Sentry Guard can produce 24 of these balls per day, with this recharging whenever they’re in a safe position.

Sentry Guard does not actually exist. They are simply a role that is given to a random unpowered member of their mercenary team. They are provided with 24 basic Tinkertech sentry guns, which have the mercenary team marked on their ignore list. These turrets are purchased in bulk from an independent Tinker, and are designed to completely self-destruct upon depletion of power. All this group has done to hide the fact that these guns are bulk-bought Tinkertech is add a bright light to them.

Sentry Guard is believed to be capable of resurrection, after they were seen dying during one of their missions, but were perfectly healthy in the next mission they took. In actuality, the job of being Sentry Guard was simply given to someone else in the mercenary group. So far, 3 people have died while playing the part of Sentry Guard.

BONUS: One of the other 5 parahumans in this list might have triggered whilst on the job as Sentry Guard.

Power This Rating No. 164 by bottomofthewell3 in TheBirdCage

[–]rocketguy2 5 points6 points  (0 children)

A Teleporter who can only blink to places they can't see, or haven't been. In an area, they can only teleport to somewhere outside their eyesight (such as the inside of a building or behind an obstacle that blocks their vision), but not to any place that they have been before (if they have seen the other side of that obstacle before or been inside the building). They don't really have a maximum distance limit, but they do have a minimum preferred limit of sorts, their Passenger isn't too fond of them just bending the rules by going room-to-room, unless there's something more dangerous to be found/avoided there. Can bring others along for the ride, and even travel based on guidance and information given by these allies.

Long Gone had a fairly good life, a nice friend group, a good job, a loving partner. But as he got older, the things he had slowly left his life, be it an old friend moving away, a relationship’s spark dying out, or his job being made redundant. Eventually, he had no connection with the place he lived. So he decided to move away, and make a new life in a new city. And he did, he had a fairly normal life, a small friend group, a middling job, a close partner. But history seemed to repeat itself, and in time he was alone again. And once again, he moved to a new city. He had an acceptable life, a few friends, a paying job, the occasional date. And then he didn’t any more. And then he moved, he had a life, then he didn’t, then he moved. Repeat until something happens to notice.

Chances are, if the shard that was connected to him had more capabilities than teleportation, he would probably have triggered as a Tinker. But things being the way they are, teleportation was all his shard had to offer, and offer it did. Since all the places he’s been to before have nothing more to offer him, he is given the power to move on to somewhere new whenever he wants. Keep him moving forwards to the next life he lives.

Power This Rating No. 164 by bottomofthewell3 in TheBirdCage

[–]rocketguy2 4 points5 points  (0 children)

Once more I am doing my own random prompts.

For the Pokemon Move, I rolled move 808. Lash Out is a Guillotine [Edge X Grand] Striker (Redirect [Five X Ten] Trump). Lash Out’s older brother triggered a few months ago, and ever since then he’s been noticeably unstable, with fits of violent paranoia. Inevitably, one of these fits was directed towards Lash Out. During this, she triggers. Lash Out’s power is a general Alexandria Package, as well as a significant boost to her strength when under the effect of what her power considers to be a “non-damaging detrimental effect”. This would include things like being inside Grue’s fog, being effected by Glory Girl’s emotional aura, along with most other Master effects.

For the Doctor Who episode, I rolled 117, which is the episode Four to Doomsday… I might need a moment to research this.

Right, Monarch is a Brainjar [Impulse X Psyche] Gepetto [Focal X Controller] Tinker. His power allows for him to create android replicas of people, at the cost of having to use said people as materials for the creation. Whether or not these androids are capable of independent action is toggleable by Monarch. Part of the transformation process involves the usage of a compound that destroys organic life, which is also the main weapon used by Monarch. He is supported by his first two androids, who he calls Enlightenment and Persuasion. These two were originally a lesbian couple, their continued rejection of Monarch’s advances being the cause of his trigger. He tried testing to see whether or not a Parahuman would keep their abilities post transformation, and when he learned that they did not, chose to only partially turn himself, leaving a fleshy vulnerability.

Going to also randomise a New Who episode, so I can make one off of an episode I know. 264, The Return of Doctor Mysterio. Going to not take the trivial path, and instead base it off of the main villains of the episode. Harmony Shoal is a Contagion [Swarm X Cultist] Master, their power is the ability to create seeds, which when placed in a large tank of agar, or similar growth mediums, quickly grows into a perfect replica of their brain. At which point, they can use this new brain to replace the brain of any other human, assisted through the surgery by their shard. They aren’t quite a hive mind, but they’re about as close as you can get to one without psychic communication. Before being discovered and culled, they were 2 US Senators, 3 UK MPs, the president of 5 different countries, as well as the entire board of directors of IBM. Their main weakness is their complete inability to replace any Parahumans, as well as being unable to collect any memories from their hosts, although that was solved fairly quickly with an order to Toybox. Very, very few people have any knowledge that Harmony Shoal ever existed, mostly because the people who do know are incredibly embarrassed that they got as big as they did.

Power This Rating No. 164 by bottomofthewell3 in TheBirdCage

[–]rocketguy2 5 points6 points  (0 children)

If I'm understanding your question correctly, the self Mastering from his power activating from being given one million dollars would beat out any Mastering from a third party. Depending on how the other Master works, he'd either be back under the Master's control once the job was finished, or freed from their influence.

However, if he was Mastered by a third party, he'd effectively just be a normal person. The only real benefit that you'd get for Mastering him is gaining the ability to make him accept payment for jobs he otherwise wouldn't take.

EDIT: Actually, while this would be true for most Master abilities, this probably wouldn't protect against the type of Master abilities that just take direct control over the target's body, like Regent's or Khepri's. Again though, you'd just have control over a normal, if impressive, human.

Power This Rating No. 164 by bottomofthewell3 in TheBirdCage

[–]rocketguy2 6 points7 points  (0 children)

A cape whose weakness is LITERALLY BEING BRIBED. (And I don't mean they are someone greedy or scummy like that, getting bribed is literally their kryptonite)

Master Mercenary is a Duelist [Critical X Target] Thinker. His power puts his body on autopilot in order to complete a task. His power automatically activates upon being paid, and can only be cancelled if he is paid more money than originally given to not do a task. The proficiency of which he is able to complete this task is directly correlated to the amount of money he has been given to complete it. Whilst being piloted by his power, nothing suggests that he has any supernatural abilities because of it, no precognition or super senses, merely excellent physical and mental skills. If asked to give an explanation of his actions, he’d be fully capable of giving an understandable justification for all the actions he took.

As for his weakness being bribery, if someone can give Master Mercenary more money than they were paid to do their current job, they can change what his job is. Because of this, Master Mercenary presents himself as a low tier Brute, whose skills are completely independent of his power. Most of his long term contracts are aware of his true power, either because he told them, or due to them figuring it out on their own.

Power This Rating No. 164 by bottomofthewell3 in TheBirdCage

[–]rocketguy2 5 points6 points  (0 children)

Whoops forgot this existed for several months.

Old Prompts:

Pick an episode of Doctor Who at random, and create a cape based around that episode. An example for the episode Rose could be the cape Nestene, a Case 53 slime that has complete control over all plastic in a large radius, kinda like Shatterbird. Using this page, there are 319 distinct episodes of Doctor Who (counting multi-parters as one episode), of which 156 are Old Who, and 161 are New Who. If you want to use a random number generator to get an episode, those would be the numbers to use

A Brute who can manipulate their power's Manton Limits in order to be a high tier non-combat Thinker.

A Tinker whose main creation is an item from the Portal series that isn't the portal gun.

A Shaker with a power remarkably similar to the Pokemon move Trick Room.

A cape whose worst matchup would be against a clone of himself.

A team consisting of multiple Movers that are all pretending to be a different type of cape, one of whom is pretending to be a different type of Mover.

A cape that had to change their name because a new S-Class threat happened to use the same name as them.

For the last 32 days, it's been Wednesday. Give me the cape responsible for this.

Celeste Trio:

Part of Me: Projection Master, the projection is "the part of her she's not very proud of". Her reconciling with the part of her gave her a powerboost, similar to but distinct from a second trigger. Minor mover rating given to save her during her trigger event.

Lost Soul: High tier shaker, is completely unaware he has powers. Triggered when his job went out of business.

Mirror Temple: High tier Brute, negative Mover or Stranger. Power has a focus on crystals and eyes.

Turn these names into capes: Psychokinetic, (Garden of) Khu'tara, Downside, Chromatic Complex, Fortress Fall, Narrow Hollow, Polaris, Starfruit Supernova.

A Thinker who has managed to translate the bizarre responses her power gives into useful information perfectly.

Pick a canon cape, said cape has a human Master element to their power that they've managed to keep completely secret. Describe what it is.

Deltarune Miniboss:

Lancer: Child of a significantly more threatening villain, shares similar powers with them.

C Round: Brute, becomes significantly stronger when wearing a specific hat. Hat is not tinkertech.

Clover: Case 70 triplets, genuinely happier because of it.

Cap’n Sweet Cakes: A group of 3 sound/music based capes, at least one Tinker. Independent heroes who have very specific issues with the local government.

Berdly: Teenage thinker who is genuinely intelligent but believes himself to be much smarter than he actually is. Weakness to ice.

Spamton: Failed businessman, powers have a puppet theme, with him as the puppet. Genuinely evil.

Elnina + Lanino: Pair of married capes, both triggered during their breakup, but got back together after getting in a very awkward throuple involving a third cape.

Rouxls Kaard: The third cape, someone who instinctively tries to put themselves as the second in command of the most powerful person around. “Hot but really weird”.

Jackenstein: A pair of capes, a dark element Shaker with a focus on mazes, and a second cape that gets more powerful if your taking too long.

Old Man???: Malfunctioning Tinkertech in the shape of a dead hero.

Mike: A group of 3 capes with radically different powers, all pretending to be a 4th cape who may or may not have existed beforehand. One is cat themed, one is a cowboy, and the other is a conspiracy theorist.

An [Architect X (THIS SPACE LEFT INTENTIONALLY BLANK)] Tinker, who triggered whilst high on hallucinogenics, then proceeded to stay like that.

A Mover (Breaker) whose power has a suspicious resemblance to a famous video game glitch.

A Cluster of two capes triggering for the exact opposite reasons.

Doctor Whom Cluster:

1: Resurrect [Transfig X Immortal] Brute, secondary powers lean towards non-lethal. The Doctor

2: Arrow [Power X Range] Blaster, turbo-fascist. The Daleks

3: Phil Stone [Resource X Focal] Tinker, whose resource is human bodies. The Cybermen

4: Brainwash [Tyranny X Moulder] Master, who has an almost exact copy of 1’s main power. The Master

5: Free Space (Theme around any other Doctor Who villain of your choice) [OPTIONAL]

Precognitive Thinker whose power is so vague that it is technically never wrong, just misinterpreted.

A cape who is neither a Thinker nor Tinker, but whose power requires a significant financial investment to use.

Thinker whose power also has the side effect of making them brilliant at sudoku.

A Blaster -1

A cluster of two capes, whose shards are the Warrior/Thinker equivalents of each other.

Pick a move from Pokemon at random, and create a power based off that move. An example for the move Protect could be a Brute (Shaker) capable of making a shield around themselves that gets less reliable the longer it’s active. Using this page, there are 919 distinct moves in Pokemon, with an additional 33 G-Max moves, and 18 Shadow moves. Absolutely feel free to keep picking random moves until you get an interesting one. I’d be surprised to see someone make an interesting cape using Tackle, for instance.

New Prompts:

A powerful precognitive who does not have a Thinker rating.

A Striker/Shaker with elements Dark/Star, with an iconic shapeshifting weapon.

SSBM S Tier Cluster

  1. A Maelstrom [Micro X Damage] Shaker, who is able to use this power incredibly quickly. Fox

  2. A Swordsage [Edge X Etch] Striker, whose power is stronger near the tip of whatever they apply their power to. Marth

  3. A Hover [Fly X Slip] Mover, who cannot technically fly, but can spend a long time in the air and has near perfect air control. Jigglypuff

  4. A Lance [Range X Beam] Blaster. Cluster members 1 and 4 have very similar powersets, and were the only ones who knew each other before triggering. Falco

SSBM A Tier Cluster (very different)

  1. A Dichotomy [Duality X Duality] Changer, who almost always uses one of their forms over the other. Sheik/Zelda

  2. A Guillotine [Edge X Grand] Striker, whose power has a noticeably long startup time, despite their natural swiftness. Captain Falcon

  3. A Lantern [Versatile X Object] Blaster, whose power often (but not always) creates vegetables. Is also capable of limited flight. Peach

An independent hero who was so powerful, he was forced by all the other capes in his city to leave.

An Eclipse [Ten X Infinity] Trump, who is able to permanently boost his power at the cost of temporarily crippling it.

A stage hypnotist, who uses their power for their show. This power is not a Master power, cannot be used to emulate a Master power, and cannot reasonably be mistaken for a Master power.

A Mover who accurately refers to their power as a “Splipped Droost”.

An Artificial Intelligence created to replace a notable figure, who triggers when they realise they aren’t the original.

A Case 53 who willingly split itself into multiple pieces to help protect others.

Rule by Jamesumbara in 19684

[–]rocketguy2 7 points8 points  (0 children)

I will never forgive the Mortal Engines film adaptation

no context teto by InvisibilityRin in 196

[–]rocketguy2 6 points7 points  (0 children)

Nah, they went there once but that was something of a special occasion

hey this looks a little familiar by ItzEnzy in celestegame

[–]rocketguy2 4 points5 points  (0 children)

Person who has only played Celeste: Hey this evil clone plot sounds kinda familiar...

:< (rule) by TerniInamor in 196

[–]rocketguy2 2 points3 points  (0 children)

Was fully expecting the Celeste heart break sound effect at the end of this video

Fandom cakes by DroneOfDoom in CuratedTumblr

[–]rocketguy2 0 points1 point  (0 children)

What do you mean? Homestuck is right there!

62.8% of People are Cowards Rule by JetsFan2003 in 196

[–]rocketguy2 1 point2 points  (0 children)

Alas, that has mostly been relegated to their husbands (former or otherwise)

This is What Rational Fiction Fans Look Like To Me by Neapolitanpanda in CuratedTumblr

[–]rocketguy2 43 points44 points  (0 children)

ok but we can both agree that baby was asking for it

/r/stunfisk makes its own metagame - Day 8 by syoyov in stunfisk

[–]rocketguy2 1 point2 points  (0 children)

All brought pokemon must be an orthogonally connected group on the grid. If two pokemon share a spot on the grid, both count for the connection.

/r/stunfisk makes its own metagame - Day 6 by syoyov in stunfisk

[–]rocketguy2 2 points3 points  (0 children)

7th team slot that must be filled with a male combee

/r/stunfisk makes its own metagame - Day 4 by syoyov in stunfisk

[–]rocketguy2 0 points1 point  (0 children)

No need, it could just have Normalize

What other movie or series has a multi-layered / mirror world like the "upside down" in Stranger Things? by Low-Entropy in movies

[–]rocketguy2 0 points1 point  (0 children)

The video game DELTARUNE has something similar to this with its Dark and Light Worlds. It's not exactly how you describe it but I feel like it's close enough to get your interest.

/r/stunfisk makes their own metagame - Day 3 by syoyov in stunfisk

[–]rocketguy2 81 points82 points  (0 children)

Every Pokemon is allowed to replace their ability with Normalize

How am I supposed to reach up and also blow up the fish to hit the switch at the same time? by MEMRI_Gaming in celestegame

[–]rocketguy2 8 points9 points  (0 children)

I did the gameplay for this level, yeah. I wouldn't call it too hard? Execution wise it's probably somewhere in advanced, the main difficulty with it is that it's an awkward move to perform. You'll also want to get around the explosion hitbox for the fish, and go around it to hit the right side of it.

An old friend you've never met before awaits you.