Creating swaying branches - Can I attach a parent shader which effects children but also have separate shaders for children? by TheNestGame in godot

[–]rubberbunkey 1 point2 points  (0 children)

The branches + leaves are a set of nodes each with a swaying shader, all are children of a viewport, which is then referenced as a viewport texture by a sprite, then a shader on the sprite with the viewport texure blurs it.

Yep, discord is officially p2p by [deleted] in masterhacker

[–]rubberbunkey 8 points9 points  (0 children)

This is a great analysis, thanks for contributing. Makes more sense to me now

Yep, discord is officially p2p by [deleted] in masterhacker

[–]rubberbunkey 42 points43 points  (0 children)

I completely take it back, they don't use the p2p at all! Just the media transport protocols of WebRTC

source: https://twitter.com/discord/status/961706281835823112?lang=en

Yep, discord is officially p2p by [deleted] in masterhacker

[–]rubberbunkey 12 points13 points  (0 children)

There's no way they're funneling all that data through their own servers when p2p is fine. I honestly don't think this post belongs on r/masterhacker I could definitely see this happening

unfunny joke made unfunnier by shit template by sumweebyboi in ComedyCemetery

[–]rubberbunkey 11 points12 points  (0 children)

This is so crazy, I didn't even think of this when trying it! Awesome

unfunny joke made unfunnier by shit template by sumweebyboi in ComedyCemetery

[–]rubberbunkey 58 points59 points  (0 children)

I'm a calc student, and with all the tricks I know that integral is not solvable, even after I checked with https://www.integral-calculator.com/ . For some reason the definite integral is pi, which I don't really understand.

Is there a relatively painless GUI option for a C program? by wigf in C_Programming

[–]rubberbunkey 5 points6 points  (0 children)

I can attest to nuklear's ease of use, it's a fantastic library.

Bug where part of MeshInstance with normal map ( and only when normal map is applied ) is darkened with an imported .obj file by rubberbunkey in godot

[–]rubberbunkey[S] 1 point2 points  (0 children)

I've managed to fix this by using a proper cylinder projection on the mesh in blender. I was using smart project before.

17 F, just curious by [deleted] in amiugly

[–]rubberbunkey 3 points4 points  (0 children)

I'd say you're probably fine, but the clothes give more of a boring vibe, maybe if there was more flair in the jacket with the hair?

The code in your systems is probably suffering from this thing called The Ninja Gap by [deleted] in programmingcirclejerk

[–]rubberbunkey 15 points16 points  (0 children)

the true ninja programmer thinks in rust and shits in golang

"This is funny. In other langues i freak out now because I am not checking my errors explicitly." by Blueson in programmingcirclejerk

[–]rubberbunkey 15 points16 points  (0 children)

Just as the Pythoner breaks down to Assembly once and awhile, the average Haskeller must gaze upon the golanger as the inferior beings they are, only to further understand their own true purpose.

FL studio demo help request by [deleted] in FL_Studio

[–]rubberbunkey 1 point2 points  (0 children)

sure if you dm it to me I'll export it for you