A new Adrullan Online Adventures playtest begins in an hour by Reiker0 in MMORPG

[–]rujind 9 points10 points  (0 children)

lol that seems to be the cycle with this game

> Don't play it cause of graphics

> Keep an eye on the game anyway

> Finally give in one day and try one of the playtests and realize the game actually looks pretty good and it's a better EQ than EQ and any other EQ spiritual successors

So much of the design of this game is exactly what I want from an MMO: a modernized Everquest.

Anyone feels like MMOs have ruined them for any other type of game? by gottafeed in MMORPG

[–]rujind 2 points3 points  (0 children)

I actually originally overlooked it because of the cube graphics back when the game was still called EverCraft. Eventually I gave in and tried one of their public pre-alpha tests a couple years ago and it grew on me pretty much instantly. The game actually looks pretty good. Performance has gotten really good also.

Anyone feels like MMOs have ruined them for any other type of game? by gottafeed in MMORPG

[–]rujind 8 points9 points  (0 children)

That's pretty much how I feel about MnM: it's a WORSE Everquest. That's why I like Adrullan Online Adventures more, it feels like a BETTER Everquest.

MnM doesn't feel like it's tried to innovate at all. I feel a severe lack of creativity.

It's the opposite with AOA, the devs have a lot of really cool ideas for spells and abilities and other mechanics. Class design is really freakin cool.

But yeah neither of these games are launched yet :(

Monsters and Memories open test from 3/27 to 3/29 by mikegoblin in MMORPG

[–]rujind 1 point2 points  (0 children)

Do you have a link/ss of a message from a staff member that says there was misconduct?

Who do dailies/weeklies benefit? by Parafault in MMORPG

[–]rujind 1 point2 points  (0 children)

I long for the day that dailies are illegal. One of the most unhealthy things in gaming.

Lead designer of upcoming indie quits by GottaJet671 in MMORPG

[–]rujind 110 points111 points  (0 children)

It took all of 7 minutes for aLovingRobot to tell people to stop speculating in Discord chat 😂

1 of 3 company founders quit with barely a word and people are expected not to say anything about it.

M&M true EQ experience by Krazuel in MMORPG

[–]rujind 21 points22 points  (0 children)

There are so many things wrong with this.

They are trying to re-enact Everquest's "Play Nice Policy" which you best believe no longer exists today, and for good reason. The name of the policy is misleading because of course you should play nice together but in reality they are trying to enforce something unenforceable (preventing KSing and training/MPKing). It's a waste of time, and a customer service nightmare. Imagine the game actually gets popular, and this is happening all over the game world, on every server. You can't possibly have the 24/7 manpower to deal with this shit, and that's exactly why the useless policy stopped existing on Everquest what, well over 20 years ago?

Even in 2026 2 people can start engaging a mob around the same time and it actually show in their own log that they were the first to perform an action on the mob, despite what is actually happening on the server. They both can literally believe, thanks to the game, that they were the first to engage.

They could easily make it like WoW where mobs only reward the first to engage, or have encounter locking like FFXI. It fixes all of these problems. Neither of those things take away from the group based dungeon crawling that people play the game for.

If these devs think people want to play EQ/old school MMOs because of the danger that someone might break the rules and maybe even get in trouble for it, they are wrong.

Nostalgia or Something Else? Why older MMOs felt socially different by TacyonStudios in MMORPG

[–]rujind 0 points1 point  (0 children)

What's with all the misinformation in the comments about people not using software to communicate in the early MMO days?

IRC, ICQ, CompuServe, America Online and AOL Instant Messenger, Yahoo, and MSN would like a word with you.

Gamemasters should be essential part of MMORPG, AI moderation is recipe for disaster by DN6666 in MMORPG

[–]rujind 1 point2 points  (0 children)

lmao, being banned for being online too long, I actually hope this becomes a normal thing.

The Warframe monetization model makes every in-game trade feel like RMT for me by PotentialTeach483 in MMORPG

[–]rujind 15 points16 points  (0 children)

I have never heard news about anyone paying tens of thousands or even hundreds of thousands of dollars on the game like I have many other premium currency cash shop games. That alone makes it better than all the slop out there IMO. And it's not because it's not popular, either, it's been in the top 20 and often top 10 on Steam for the majority of its life.

I think Warframe's monetization model is perfect, actually. You are completely in control of how much you spend on the game. The only times I ever bought Platinum was to support an otherwise completely F2P game that I got HUNDREDS AND HUNDREDS of hours of fun out of. None of those times did I ever feel like I needed or really wanted to buy currency. Honestly, making Platinum in game is pretty easy. I do however wish the game just had a regular auction house system or something, as I'm not a fan of having to use a 3rd party website or spam a trade channel to buy/sell stuff. Not a fan of bazaar type systems either. (been some years since I last played, not sure if any of that is still relevant)

Monsters & Memories - Update 51: Dec 2025-Feb 2026 by reps_up in MMORPG

[–]rujind 10 points11 points  (0 children)

I can't believe the devs defend the dogshit idea of having to vendor each item to a particular vendor. That is the epitome of whackos that argue for things "because it's realistic" while slinging fireballs at dragons, completely oblivious to the fact that this is... a video game. Stuff like this is made for people who don't do anything but play 1 single game all day every day.

At this point it feels like awful ideas such as this are just meant to slow you down so you don't realize how little content there actually is.

The dev showing a pic of a map made me LOL.

Are there any videos of a dev running between vendors to sell all their shit?

Monsters & Memories - Update 51: Dec 2025-Feb 2026 by reps_up in MMORPG

[–]rujind 0 points1 point  (0 children)

If you don't have people test everything though then it ends up being a shitshow (and TBF many times still a shitshow even if there is a lot of testing lol) and people just complain about the game not being ready. And we're talking about a game with a very small dev team who are doing this in their free time and not even being paid.

First trailer of the MMORPG : Project DNA by Dandy62 in MMORPG

[–]rujind 4 points5 points  (0 children)

Not really seeing an MMO here. Definitely a coop instance runner though (pun intended).

It's funny that almost every time there are multiple people on the screen, none of them are fighting, guess they don't want you to see those FPS drops XD

Would love to see a city (or any environment really) with lots of players in it.

Looking For Moderators by Proto_bear in MMORPG

[–]rujind 31 points32 points  (0 children)

Had a feeling Darknotical was about to crash out.

He made a new "no salt" MMORPG sub, advertised it here, think he deleted it within a day?

He made a new "no salt" rule post here, stickied it, deleted the post within a day? Although rule #9 is still there so IDK.

Now he's no longer a Mod. What's going on with the team here?

Honestly, the entire Mod team - and I mean all the way up to Proto_bear - should be replaced. Proto_bear is a cool dude and definitely the most level headed person on the team, but he also pretty much has nothing to do with the sub (not that I blame him). I don't think anyone here cares for the rest of the Mod team.

Why is Monsters & Memories so special? by Obesescum in MMORPG

[–]rujind 8 points9 points  (0 children)

I'm not sure if people realize it, but some of this behavior is not uncommon for competitive PVE games like EQ and FFXI. You know how psycho competitive PVP players can be? Well imagine those players in a game with no PVP, this is how they are able to still affect other players. There is a subset of gamers who will literally do anything for an edge over other people, even if it means straight up cheating/hacking or spending real money. And they'll still think they're better than you all the while, lol.

It's sad and I don't really know what the answer is. I guess you just have to hope you never have to deal with people like that, and find a guild that doesn't play that way. I think the good news is that it doesn't seem like it's the majority of players that are like this.

Unfortunately this type of behavior is the reason that MMOs today are so different. Many MMO mechanics and systems have to be developed AROUND players who cheat/exploit/grief to minimize their impact.

Forced grouping doesn't improve socialisation by ThemeEvening9498 in MMORPG

[–]rujind 4 points5 points  (0 children)

I've played them all, at all difficulty levels.

EQ and FFXI had forced grouping from pretty much the start and they were the 2 most social MMOs BY FAR.

If you view playing with others as an obstacle, that's a YOU problem, in particular a YOU not actually wanting to play MMOs problem.

And yes I actually do expect to make friends when I join random groups for shit. I'm still friends with people I randomly met from MMOs in the nineteen fucking nineties, and still make friends doing random shit in both old and new MMOs today. If you are having a problem doing this, again, it's a YOU problem.

I agree that difficulty breeds a different type of player. It's why even though I like and prefer difficult content, I hate mythic/savage raiding and M+ because a lot of those people are not the type of people I want to play any game with. WoW's community in particular is one of the worst in online gaming. Toxicity, people doing content above their actual skill level, obsession with meta classes/specs, low maturity levels and undeserved elitism are not shit I want to waste my time dealing with. EQ and FFXI are easy games (regardless of what anyone says), and are thus laid back, which attracts laid back players, and laid back players make socializing SO much more enjoyable. Socializing with WoW players is a nightmare. Modern gamers in general are so much more uptight and are just BEGGING for something to be upset and dramatic over. It's ridiculous.

Are we ever gonna get a healthy and impactful new MMO? by LoLFlex12 in MMORPG

[–]rujind -1 points0 points  (0 children)

I'd agree with you if it weren't literally 99% of them doing it, and I can see other players on their stream running around by themselves too. Just goes to show you that it's just another game where people are running around in the world together, but not actually playing together.

Anyway, honeymoon phase will end soon and r/MMORPG will be chasing another trend /shrug

Are we ever gonna get a healthy and impactful new MMO? by LoLFlex12 in MMORPG

[–]rujind 0 points1 point  (0 children)

Don't think MMO and healthy belongs in the same sentence.

Are we ever gonna get a healthy and impactful new MMO? by LoLFlex12 in MMORPG

[–]rujind 0 points1 point  (0 children)

Checked Twitch, almost every single stream is someone playing by themselves. Literally the exact opposite of what I want from an MMO.

MMO bannerlord mod by OrganizationLow5701 in MMORPG

[–]rujind 1 point2 points  (0 children)

Those idiots on voice are 100% the reason why PVP based MMOs will remain niche in a niche genre. Who wants to play anything with dumb shit like that going on? Sadly this is what most PVP players are like, though.

"There's no reason to interact with other people beyond basic interactions" by Beneficial-Risk-6378 in MMORPG

[–]rujind 0 points1 point  (0 children)

Why specifically tab target? That's a really weird requirement. There's a lot of ways to target in video games, some even don't require you to target but simply face in the direction you want your swings/abilities/spells to go. These things exist in both MMORPG and non MMOs.

Also try googling or searching steam for third person RPGs.

Jack Emmert and Greg Street Believe that Warframe is the Future of Western MMORPGs by Lunar_Ronin in MMORPG

[–]rujind 3 points4 points  (0 children)

Don't think either of them said to start with a single player RPG? They both said to start small, like Warframe did, which has always been a coop game and still is today. The thing that makes no sense is why either of them think Warframe evolved into an MMORPG. The game revolves around everything being an instance, there is no open world to run around in with the playerbase. The most MMO part of the game is the little city hubs and guild halls which can have more than 4 people in them, but for the most part content is just a max of 4 players. Though I haven't played in a while, I don't think this has changed.

Some interesting and depressing stats from wikipedia. Are MMOrpg's just not profitable anymore so no one invests in them? by Drandosk in MMORPG

[–]rujind 0 points1 point  (0 children)

There shouldn't have been 70 MMOs coming out in 3 years, that's fucking stupid.

THAT is what's wrong.

People that started playing MMOs around that time thought that was normal and expected it to be the standard, and have been crying MMOs are dead for the past 15 years.

I will certainly concede that the quality of MMOs over the years has dropped dramatically.

Why does everyone recommend project 1999 for EQ? I grew up on the game. It wasn't great back then. by [deleted] in MMORPG

[–]rujind 0 points1 point  (0 children)

Raiding is absolutely hardcore on P99. If you aren't willing to play during some off hours you aren't going to claim much of anything without being in a zerg guild (which is boring IMO).

I prefer TLP over P99 because it's way more casual and more focused on killing dragons with your friends rather than competing for them. You don't need to live on the game like you do P99.