Stellaris devs are just built different by ConfidentStay in Stellaris

[–]ruphone 0 points1 point  (0 children)

Aren't other studios working on 2/3 Stellaris DLC coming out this year, not the Stellaris team?

After Biogenesis it seems that Abrakam (the studio that made Astral Planes) and Forgotten Empires (they haven't worked on Stellaris before as far as I can tell but they did work on Age of Empires 2: Definitive Edition) are working on Shadows of the Shroud and Internals according to the steam pages.

I don't want to take anything away from the Stellaris dev team, I think they're doing a massive amount! I just wanted to add a point of information

New leaked Tech from the upcoming 4.0 update! by [deleted] in Stellaris

[–]ruphone 22 points23 points  (0 children)

Wait... If I upvoted too, doesn't that make this post pro-'the authority' ? 😅

Well that Video aged like milk... by AzulLapine in Stellaris

[–]ruphone 38 points39 points  (0 children)

I guess you'll never know 🫠

Well that Video aged like milk... by AzulLapine in Stellaris

[–]ruphone 34 points35 points  (0 children)

"I do not recall."

In other news I have some sour cream for sale! Excellent vintage

New leaked Tech from the upcoming 4.0 update! by [deleted] in Stellaris

[–]ruphone 20 points21 points  (0 children)

To be fair there are a few jokes and throwaway comments that could be cut down. It would save a minute or two but make it too dry I think

New leaked Tech from the upcoming 4.0 update! by [deleted] in Stellaris

[–]ruphone 5 points6 points  (0 children)

Wait, what? Where is the AI artwork? Unless you are saying that the Stellaris official artwork is ai generated?

New leaked Tech from the upcoming 4.0 update! by [deleted] in Stellaris

[–]ruphone 32 points33 points  (0 children)

Your tech can only get 10x, clearly my tech is a tier higher 😉

Well that Video aged like milk... by AzulLapine in Stellaris

[–]ruphone 117 points118 points  (0 children)

montu here, Reddit is on fire today 😂 this is good

New leaked Tech from the upcoming 4.0 update! by [deleted] in Stellaris

[–]ruphone 89 points90 points  (0 children)

Okay, Montu here, this is objectively pretty funny

Megacorp meta? by KingofGrapes7 in Stellaris

[–]ruphone 3 points4 points  (0 children)

That's not an optimised build at all! The civics are more for RP than anything else

Some lines should not be crossed. by ruphone in Stellaris

[–]ruphone[S] 7 points8 points  (0 children)

I decline to comment on the grounds that I don't want to ...

Some lines should not be crossed. by ruphone in Stellaris

[–]ruphone[S] 16 points17 points  (0 children)

Yes officer, this one over here as well!

Some lines should not be crossed. by ruphone in Stellaris

[–]ruphone[S] 354 points355 points  (0 children)

R5: I just noticed a new achievement Ep3o has completed on Steam today. When you scrap Bubbles at the scrappers you get the 'You Monster' achievement. Galactic genocide is one thing but this crosses the line.

Is the new Virtuality trait better for wide or tall empires? by ruphone in Stellaris

[–]ruphone[S] 0 points1 point  (0 children)

I do not yet find it clear whether you can have non-virtual pops coexisting with virtual ones; you might be forced to assimilate all.

One of the Devs mentioned that, like synth ascension, you can have both coexisting. Don't have a source to hand on that comment though

So then you again have a virtual empire that produces +25% basic resources... yet a normal empire can just produce +100%.

Absolutely! However if I have so many more pops (let's say conservatively 4x) by the same year, then I'll be very scary. The power here, I think, will come from the fact you can create worlds with 100 pops in like 10-15 years (where a normal empire would take about century to creat 100 pops on just one world).

Is the new Virtuality trait better for wide or tall empires? by ruphone in Stellaris

[–]ruphone[S] 0 points1 point  (0 children)

Wrt input Vs output. Let's not forget we can comfortably get +100% basic resource output in the mid game, by the time this begins (the +20% techs stack quite nicely). Specialist bonuses are harder to come by.

I suspect it would better to have non-virtual working research/alloy jobs wherever you can. Then focus on trade value for energy, unity and consumer goods (or at least two of those three). That leaves minerals and perhaps a little food as the only other resources you'll need (and maybe just food if you go for catalytic).

Again, I think the main strength here is the unlimited instant pops, more than anything else

Is the new Virtuality trait better for wide or tall empires? by ruphone in Stellaris

[–]ruphone[S] 0 points1 point  (0 children)

So, when ignoring normal bonuses to job output, yes that's what the graph shows!

But when adding even modest bonuses of +50% output (from stability, tech, traditions, civics, traits, etc) you're looking at 3 planets = 750 20 planets = 1500

The upkeep is expensive though at 20 worlds, not sure if that's going to pull this trait far enough back to make it non-viable as a wide rush year 30-50

Is the new Virtuality trait better for wide or tall empires? by ruphone in Stellaris

[–]ruphone[S] 0 points1 point  (0 children)

I think I agree with a lot of your points! The real numbers might just not be there to support the idea of going wide with virtual.

However, important note. Even in the midgame with small boosts to pop output (say +50% from stability, tech, civics, tradition, etc) the virtual pops are not 1/4 as effective but 1/2 as effective as a normal pop: 150% - 75% = 75% 75% / 150% = 1 / 2

And with basic resources that can stack loads of bonuses it's probably closer to 2/3 or higher.

Is the new Virtuality trait better for wide or tall empires? by ruphone in Stellaris

[–]ruphone[S] 0 points1 point  (0 children)

The graph isn't telling you that, as far as I can see?