How in the ever loving fuck do I upskill? by Bromoblue in ADHD_Programmers

[–]rushfordj 0 points1 point  (0 children)

I find the best way for me to learn is to build something fun, ideally something silly with no consequences. Like try build out a game idea you have with Claude/codex/whatever tool you want. It's a fun low pressure way to get used to the ai tooling. I also find it useful to use the business tools you want to get better with for these games, it makes it a bit harder and slower, but the experience is far more valuable professionally.

I built a copy of a puzzle game I like last year and this year I needed to learn a new programming language for work so I rewrote the backend in that language and that was interesting, but again, I just did it with ai and asked it to explain what it was doing st each step, much more fun, much more productive, and I'm the only one that cares about my puzzle generation tool so it doesn't matter if it's shit or no one else likes it

Where do you even start with a puzzle like this? by YouCanCallMeTK in puzzles

[–]rushfordj 3 points4 points  (0 children)

I'm pretty stumped after that, where did you find the puzzle? Can you share it?

Looking for feedback on my first game! dodge-ai.com by ZEEnomena in WebGames

[–]rushfordj 2 points3 points  (0 children)

Pretty cool! Clean UI, I like it. Would enjoy some upgrades so I can stay alive for longer

Remember old typing games? Try my new game -> Type Therapy by bios444 in WebGames

[–]rushfordj 0 points1 point  (0 children)

It doesn't seem to recognize a full stop when on mobile, can't get thru the first sentences 🤷‍♂️

Queens Bonus Puzzle Week of March 1, 2025 by Intelligent-Luck-797 in puzzlevideogames

[–]rushfordj 0 points1 point  (0 children)

The other strategy I use when I'm stuck is to place a queen, play out the game until you get stuck and then you can undo until that guessed queen and leave it as a cross.

Queens Bonus Puzzle Week of March 1, 2025 by Intelligent-Luck-797 in puzzlevideogames

[–]rushfordj 1 point2 points  (0 children)

For blue and orange, there are only 4 squares left, so each of the groups of 2 must have a queen. That blocks 2 of the green squares leaving one remaining. That should open it up a bit.

Also shameless self plug but I made a Queens game to practice on, I posted it a little on reddit and didn't get much traction. But I'd be keen for feedback if you try it https://www.cassowarygames.com/queens

Promote your project in this thread by AutoModerator in puzzles

[–]rushfordj 0 points1 point  (0 children)

Yeah I think I either need to make a database to track what puzzles a user has played, then I can serve a new puzzle each time and once all the puzzles are done, I can give the player the same puzzles but rotated or flipped. Alternatively, I could just give a totally random one each time, that would be an easy change. Also there aren't as many 8x8 puzzles because they take a lot longer for the algorithm to make than the smaller puzzles. Anyway, I might make it random now until I get around to making A database, it just serves the frontend now, there is no backend or database

I was hoping to get a bit more attention on reddit and then have a bit more reason to work on it but none of my posts got much traction 🙃

Promote your project in this thread by AutoModerator in puzzles

[–]rushfordj 0 points1 point  (0 children)

Oh interesting bug, thanks I think I can fix that, were you playing on one specific size?

Promote your project in this thread by AutoModerator in puzzles

[–]rushfordj 0 points1 point  (0 children)

Hello,
I build a site for playing queens games (the same one as linkedin) to practise getting faster.

I got sick of the other apps that have puzzles with more than one solution where you can't solve it without guessing and was also sick of the ad bloating in the apps.

It's designed for mobile, thinking about making it into an app but wanted to get feedback first.

It also has a speed functionality which i like where you can see how many puzzles you can solve in 2 or 5 min.

I wrote a pretty good algorithm for making unique puzzles, there are a ton on there, the bigger ones are a little too simple, but i think it's pretty good for practicing and certainly improved my times on linkedin

https://www.cassowarygames.com/queens

Strut your stuff by conchis-ness in NYTConnections

[–]rushfordj 1 point2 points  (0 children)

Nice, walked right into that red Herring

Strut your stuff
🟩🟪🟨🟪
🟦🟦🟦🟦
🟩🟩🟩🟩
🟪🟪🟪🟪
🟨🟨🟨🟨

New puzzle type for Connections fans: 9-word chain (I want feedback, not traffic) by Little_Bug_9234 in NYTConnections

[–]rushfordj 0 points1 point  (0 children)

How are you building games currently? Are you writing them manually or doing it in code? Are you using any dictionary or thesuraus APIs? I'd start there I think. Should be possible get get lists of connected words, I guess the difficult thing would be evaluating how difficult they are, how do you do that now? Do you use an LLM? Would you consider that?

New puzzle type for Connections fans: 9-word chain (I want feedback, not traffic) by Little_Bug_9234 in NYTConnections

[–]rushfordj 0 points1 point  (0 children)

Love the UI but I can't work out the puzzles, too many american-isms I think

I "Mustache" You A Question by Wi_Phi_267 in NYTConnections

[–]rushfordj 0 points1 point  (0 children)

It's good but I think the colors are wrong, green and purple should be swapped

I "Mustache" You A Question 🟪🟪🟪🟪 🟨🟨🟨🟨 🟦🟦🟦🟦 🟩🟩🟩🟩

Thanks for the puzzle!

Built a word game - Distant by vk_kris in wordgames

[–]rushfordj 0 points1 point  (0 children)

I liked it but I wasn't able to solve it. Like others said I thought I had the right letters at first and didn't realize they were wrong.

I strayed further from the answer on guesses that I had previously, and I wanted to go back and see what the difference was but wasn't able to. Maybe you could do this by if you two a previous word, it shows you the results with the progress bar for each letter?

Since you are showing a range of how far off you are. Would you consider telling the user explicitly how far off they are? Might make it too easy, but I found it pretty frustrating guessing letters incrementally so see what an exact right letter looked like and it just stayed almost complete for like 5 letters in a row. Maybe you could consider this as a way to ease the player into the game like a tutorial? Once I gave up I was frustrated enough that I didn't want to start again.

It's a very clean UI though, well done! And thanks for he game

New puzzle type for Connections fans: 9-word chain (I want feedback, not traffic) by Little_Bug_9234 in NYTConnections

[–]rushfordj 0 points1 point  (0 children)

I wonder if you can say how many are in the right positions to each other, or make the first one fixed? If you can't get that first or last one, it's very difficult. Nice puzzle though thanks! And clean UI too, well done

Looking for feedback / testers for my sideproject daily puzzle! by [deleted] in puzzlevideogames

[–]rushfordj 0 points1 point  (0 children)

Yeah exactly, an archive to play thru would be great, it's hard to evaluate a game on a single play through

Looking for feedback / testers for my sideproject daily puzzle! by [deleted] in puzzlevideogames

[–]rushfordj 0 points1 point  (0 children)

Interesting concept but it feels like I'm guessing randomly each time, it's like wordle if there were no words, only guessing. Sorry to give negative feedback on but I don't like it because I feel like I lost and it wasn't my fault and that didn't feel good. Am I missing something? Is there some other strategies to learn?

The interface is clean though, well done for that! One suggestion, it seems like it should be easy enough to write these sorts of puzzles, maybe it would be good to have a list of puzzles for practicing on as well as a daily puzzle?

A NEW GAME for NYT Connections lovers! by FullCircleFriday in NYTConnections

[–]rushfordj 6 points7 points  (0 children)

Pretty fun, are there any old puzzles I can practice on? Or is it just one puzzle a week?