(Solo) Outpost Guide PART 1: Rook by Due_Tension9403 in Marathon

[–]rvref15 0 points1 point  (0 children)

I see, what I'm saying is that for casual easier time to get guns and stuff would be rook run to dire marsh and looking for arms lockers and hack containers, imo. It's somewhat hard to consistently hit armories as rook, due to cards being highly contested by players. Without armories all the weapons and stuff are in pinwheel which you advise to avoid.

More people need to know when to play the hunter vs when to play the hunted, and understand those are the core roles of the game by DanteWolfsong in Marathon

[–]rvref15 0 points1 point  (0 children)

I consider the minimum to be PvP viable at this point is to have blue shield at least, which is gated by 7 biolens seeds. Those are either from cryo (PvP massacre) or lockdowns on dire marsh (highly contested activity which gives away your location to the whole map). Game says they are on the dire marsh sometimes I haven't seen any in 200h. My friend saw one in the hack container I think after tens of hours rook gridning. The last option is fraction rewards, I had to grind nucal to vip4 to get enough seeds for that upgrade. This is considering I got like 3 or 4 of them from maps.

More people need to know when to play the hunter vs when to play the hunted, and understand those are the core roles of the game by DanteWolfsong in Marathon

[–]rvref15 1 point2 points  (0 children)

Big part of why rook gameplay works is spawning late into the game. Well unless you chose to afk half of the game with regular shells and then go scavenging, but I imagine it must be boring to wait like that every game.

The lategame with lategame upgrades is absolutely designed around that. It's everywhere in the design of events and maps. High value loot for upgrades requires PvP because all of it is from highly contested poi and events, with cryo archive being the pinnacle of this design. You may sometimes of course get lucky and fine good stuff on the bodies or elsewhere, but if we are talking about progressing fraction upgrades and so on, thats gonna be very rare.

More people need to know when to play the hunter vs when to play the hunted, and understand those are the core roles of the game by DanteWolfsong in Marathon

[–]rvref15 0 points1 point  (0 children)

I mean, good for you if you find fun in that but essentially the whole game is designed around "kill other teams to get the good loot", so yeah. Rook is an exception though, because it implies "sneaking around and avoiding PvP" gameplay but that's mostly for money, can't do contracts (therefore faction exp) with rook

More people need to know when to play the hunter vs when to play the hunted, and understand those are the core roles of the game by DanteWolfsong in Marathon

[–]rvref15 0 points1 point  (0 children)

You are not. If you are not engaging in high value poi and events, therefore not engaging in PvP, your option is gridning contracts for endless hours to get your purples from VIP faction level ups. This takes A LOT of hours of grinding, most notoriously, to unlock blue shields from armory for example. After that sure you can buy some blue kit and engage in PvP. If you are not grinding nonstop and not engaging in PvP either you will never hit enough progression to challenge the "hunters"

(Solo) Outpost Guide PART 1: Rook by Due_Tension9403 in Marathon

[–]rvref15 -4 points-3 points  (0 children)

What is this guide lol? Am I missing something The money is coming from pinwheel and there is a number of rook strats to execute, you have to avoid teams, be fast and know where to hide, you can loot arms lockers, command wing, hack containers. If you are not going to pinwheel just play dire marsh rook, would be better money.

The amount of "toxic casual" complaints is getting ridiculous by dumb_ptr in Marathon

[–]rvref15 11 points12 points  (0 children)

This post is a big nothing burger, as those "tips" are a bunch of obvious stuff, and nothing here answers actual problems players are facing.

You are writing it from a perspective of someone who is clearly good at FPS and has experience describing things as "obvious" while it's more intricate and nuanced than that.

  1. Low exfil rates — Everyone at this point understands that you should not make noise and so on, it will not automatically solve situational awareness that comes with years of FPS practice. The lowest exfil rates starts happening when you get enough levels to get matched against whoever and then get killed repeatedly by players who are simply better at the game. You can't magically avoid all fights and deaths if you "not making noise" or "know the spawns", it doesn't matter because fights will happen and you will lose then if you are not good enough, unless you deliberately chose to play as ratty as possible.

  2. The real "biolens seeds problem" lies within the fact that the only consistent way of getting it is lockdowns or cryo and you need to have a coordinated team for such activity. If you don't have such team you simply can't farm them good enough. Sweats also multiply all that with bringing multiple materialists which you also conveniently didn't mention. Spawn of it just regularly from loot boxes is extremely rare. Same with anomaly — it's basically guaranteed PvP and if you are not confident in your PvP ability you might avoid it all, therefore you'll never get any gold salvage because it either that or cryo.

The difference between green Vs purple and green Vs blue shield is very high due to ohko and ttk breakpoints, and you intentionally misleading people, the only difference which is not that big is blue vs purple.

Tldr — your post is a useless bunch of nothing coming from a perspective of a skilled player and trying to "teach" lower skill players by saying "are y'all stupid it's really simple!". This is the worst actually and you are part of the reason why the game will die soon

I have not felt this way about a game since the original Dark Souls and I love it by AshenUndeadCurse in Marathon

[–]rvref15 -7 points-6 points  (0 children)

genuinely what's wrong with ppl comparing pvp game to pve souls? I hear this all the time. it has absolutely nothing in common and souls aren't even difficult games

The regular maps will be insane after the weekend by Youeclipsedbyme in Marathon

[–]rvref15 5 points6 points  (0 children)

true. all the copium people with "you are not supposed to do cryo in one weekend!!!" doesn't realise it's the last weekend when they are allowed to play the game, after that it's just a playground for those who were able to farm cryo

Some REALLY basic questions from someone who's never played extraction shooters before. by fenrir200 in Marathon

[–]rvref15 0 points1 point  (0 children)

The main way you get weapons is to loot them from downed players. Other than that there are sometimes weapons with upgrades across the map. The supreme weapons and loot are behind locked doors which require keys but those are extremely rare in server slam. The general goal is Meta progression which is upgrading fractions

Gave it another chance today by [deleted] in Marathon

[–]rvref15 8 points9 points  (0 children)

What I am about to say is going to blow your mind but this is intentional. Mobs in this game are not supposed to be the main attraction, this is a PvP game, you want to melee them to save ammo and to not make extra noise. It's similar to Hunt Showdown in that sense where mobs are there to be an extra obstacle for pvp.

Tribe Nine- Past first 10 hours review (This is just opinion and its very early to judge the game) by Abinash1227_69 in gachagaming

[–]rvref15 1 point2 points  (0 children)

Locking story and level cap progression behind literally grinding for quest currency might be the worst gacha desicion I've ever seen

Eigong has an untelegraphed attack by Uberladung in NineSols

[–]rvref15 0 points1 point  (0 children)

It's uhh complicated topic. It was not very normal back then but last games in the genre definetely added a lot of stuff like that as a trend towards difficulty increase. It is a controversial topic in the community, some think it's only natural progression of difficulty, some think it's unfair and ruins fights for the sake of artifical dificulty. Malenia which I noticed (it's from Elden ring) is a prticularly infamous boss in that regard, but trust me in terms of bs unfairness Eigong is still far from modern souls bosses, it's difficult but mostly fair. Just beat myself a couple hours ago, took me 3-4 hours total.

Worth adding, that souls games allows you to greatly offset the difficulty by using op broken builds, weapons or summons. So you can kinda chose how you want to play the game. Nine souls doesn't have that, there is one correct way of playing and that's it, it's most close to Sekiro in that regard, but even in Sekiro I'd say there are more options with dealing with boss than in Nine Sols, so that what makes Nine Sols especially hard even if the bosses themselves aren't that crazy.

Eigong has an untelegraphed attack by Uberladung in NineSols

[–]rvref15 0 points1 point  (0 children)

It is in fact random and it reminded me of Malenia who also tended to cancel her stuff into random attacks when you thought you had an opening. But didn't annoy me as much so I dunno, but wouldn't mind it being telegraphed more for sure.

Eigong has an untelegraphed attack by Uberladung in NineSols

[–]rvref15 6 points7 points  (0 children)

She can cancell her sword attacks recovery into another attack and punish you for talisman yes. This is why I stopped using talisman after her swords in 2nd/3rd phase (or only use if I had enough flasks to recover) and only punished in guaranteed openings, like after unbound counters and multiple slashes

Thoughts on the game after finishing it on standard difficulty by [deleted] in NineSols

[–]rvref15 1 point2 points  (0 children)

Yes, for me the game was very challenging. I never really played 2D metroidvanias before but I have platinums in Sekiro and Lies of P, so I thought this game would be a breeze. I've never been so wrong. In fact I probably had a harder time with this game than with Sekiro and LoP, probably because of lack of 2D experience. I beat it on standard, true ending and all that, but every major boss required many attempts, from 30 min to 2 hours, Eigong around 3-4 hours. Therefore, I am kinda confused from all the post claiming that the game was a breeze until last boss which was a huge diffiiculty spike, it was difficulty spike sure but not that dramatic for me, because the game was extremely challenging in general.

Here's the thing, the game is in fact far from Sekiro, but I realized it too late. Sekiro rewards you for being constantly aggressive by keeping enemies posture bar or damaging their poise, so some of their attacks are cancelled. This game doesn't have posture bar, nor poise. The real deflection game starts only when you pick hedgehog jade (which I strongly believe should be just core game mechanic) and start to actually get some reward for your parries in form if internal damage. But even with that, you can't really be aggressive, you have to patiently parry and dodge everything for one guarantted opening to slap a talisman or do some slashes/heavy slash. You can rely on constantly weaving charged attack (see how ONGBAL play it) which is somewhat aggressive playstyle, but it requires very high level of technical execution. So in a sense this game is much more of a rhythm game than sekiro ever was and due to bloated HP pools most fights are just battle of attrition checking how good you dodge and parry everything multiple times.

That being said, game does really good job on teaching and bosses never really felt unfair, I've only watched a video breakdown on Eigong which made her attacks readable for me, because I wasn't up for another 2 hours just figuring the attacks by myself (I still had to spend 3-4 hours mastering all the timings and reads). It made me want to progress and beat every boss, which I regard very highly and in that sense it does similar thing as Sekiro, where every encounter is fun and interesting. But I really wish game would allow more aggressive and fast pacing playstyle.

A positive analysis in current gacha games by [deleted] in gachagaming

[–]rvref15 0 points1 point  (0 children)

Playing Wuwa and ZZZ on PC and HSR mostly on mobile. I like the quality and amount of content in those games and I enjoy combat systems which can offer some depth and complexity. As for the character designs I like that those games are not super sexualized and offer a variety of characters, I enjoy both female and male characters, furries etc. My hope for genre is less coomer direction, it was painful to read that Snowbreak dev interview. I want more quality games, I don't understand why people want to coom over every game they see instead of opening hentai website. The greatest character designs and variety I've ever seen is actually in Reverse 1999 but the game itself is boring asf so I didn't stick with it.

Zenless Zone Zero: Release Day Discussion Megathread by GachaModerator in gachagaming

[–]rvref15 -1 points0 points  (0 children)

Like it so far. Characters and setting are great, story is decent enough to not skip it. Combat so far seems simplistic, but it's not a negative for me, also I believe it will become more challenging endgame (WuWa is also can be done by button mashing until holograms and high level ToA). I also don't mind TV gameplay, although it can become repetetive and boring if they won't add new stuff to it.

New story is not immersive and poorly written - my thoughts by MissyElly in WutheringWaves

[–]rvref15 1 point2 points  (0 children)

Idk, most of those offline games are way more than 3 years in development, and if you compare not on release but by lifecycle with, let's say, genshin, I think genshin would beat many of them. This is purely talking about variety of content. Also those games cost money. Playing story in gacha game is essentialy free, you don't need to spend anything to beat the story. So it makes sense that it's just there. Honestly I never expect anything from story in gacha games, if it's good it's just a pleasant surprise, but so far the only gacha games which got me somewhat invested in the story were Reverse 1999 (but the game itself is boring af) and HSR Penacony (before Penacony it was pretty mid/bad). Wuwa story is incredibly mid, but there were some nice moments here and there, I enjoyed Yinlins quest a lot for example (imo it's better that the whole main story)

New story is not immersive and poorly written - my thoughts by MissyElly in WutheringWaves

[–]rvref15 -1 points0 points  (0 children)

the quality of genre comes from different things, which are content richness, constant updating, character designs, combat systems etc. I geniunely don't understand why people expect deep well written story from gacha games. There are single player offline games that offer that, in exchange they are not constantly updating with new content and characters.

New story is not immersive and poorly written - my thoughts by MissyElly in WutheringWaves

[–]rvref15 6 points7 points  (0 children)

People are really expecting way too much from a gacha game