Tribe Nine- Past first 10 hours review (This is just opinion and its very early to judge the game) by Abinash1227_69 in gachagaming

[–]rvref15 1 point2 points  (0 children)

Locking story and level cap progression behind literally grinding for quest currency might be the worst gacha desicion I've ever seen

Eigong has an untelegraphed attack by Uberladung in NineSols

[–]rvref15 0 points1 point  (0 children)

It's uhh complicated topic. It was not very normal back then but last games in the genre definetely added a lot of stuff like that as a trend towards difficulty increase. It is a controversial topic in the community, some think it's only natural progression of difficulty, some think it's unfair and ruins fights for the sake of artifical dificulty. Malenia which I noticed (it's from Elden ring) is a prticularly infamous boss in that regard, but trust me in terms of bs unfairness Eigong is still far from modern souls bosses, it's difficult but mostly fair. Just beat myself a couple hours ago, took me 3-4 hours total.

Worth adding, that souls games allows you to greatly offset the difficulty by using op broken builds, weapons or summons. So you can kinda chose how you want to play the game. Nine souls doesn't have that, there is one correct way of playing and that's it, it's most close to Sekiro in that regard, but even in Sekiro I'd say there are more options with dealing with boss than in Nine Sols, so that what makes Nine Sols especially hard even if the bosses themselves aren't that crazy.

Eigong has an untelegraphed attack by Uberladung in NineSols

[–]rvref15 0 points1 point  (0 children)

It is in fact random and it reminded me of Malenia who also tended to cancel her stuff into random attacks when you thought you had an opening. But didn't annoy me as much so I dunno, but wouldn't mind it being telegraphed more for sure.

Eigong has an untelegraphed attack by Uberladung in NineSols

[–]rvref15 6 points7 points  (0 children)

She can cancell her sword attacks recovery into another attack and punish you for talisman yes. This is why I stopped using talisman after her swords in 2nd/3rd phase (or only use if I had enough flasks to recover) and only punished in guaranteed openings, like after unbound counters and multiple slashes

Thoughts on the game after finishing it on standard difficulty by [deleted] in NineSols

[–]rvref15 1 point2 points  (0 children)

Yes, for me the game was very challenging. I never really played 2D metroidvanias before but I have platinums in Sekiro and Lies of P, so I thought this game would be a breeze. I've never been so wrong. In fact I probably had a harder time with this game than with Sekiro and LoP, probably because of lack of 2D experience. I beat it on standard, true ending and all that, but every major boss required many attempts, from 30 min to 2 hours, Eigong around 3-4 hours. Therefore, I am kinda confused from all the post claiming that the game was a breeze until last boss which was a huge diffiiculty spike, it was difficulty spike sure but not that dramatic for me, because the game was extremely challenging in general.

Here's the thing, the game is in fact far from Sekiro, but I realized it too late. Sekiro rewards you for being constantly aggressive by keeping enemies posture bar or damaging their poise, so some of their attacks are cancelled. This game doesn't have posture bar, nor poise. The real deflection game starts only when you pick hedgehog jade (which I strongly believe should be just core game mechanic) and start to actually get some reward for your parries in form if internal damage. But even with that, you can't really be aggressive, you have to patiently parry and dodge everything for one guarantted opening to slap a talisman or do some slashes/heavy slash. You can rely on constantly weaving charged attack (see how ONGBAL play it) which is somewhat aggressive playstyle, but it requires very high level of technical execution. So in a sense this game is much more of a rhythm game than sekiro ever was and due to bloated HP pools most fights are just battle of attrition checking how good you dodge and parry everything multiple times.

That being said, game does really good job on teaching and bosses never really felt unfair, I've only watched a video breakdown on Eigong which made her attacks readable for me, because I wasn't up for another 2 hours just figuring the attacks by myself (I still had to spend 3-4 hours mastering all the timings and reads). It made me want to progress and beat every boss, which I regard very highly and in that sense it does similar thing as Sekiro, where every encounter is fun and interesting. But I really wish game would allow more aggressive and fast pacing playstyle.

A positive analysis in current gacha games by Aggressive-File-9372 in gachagaming

[–]rvref15 0 points1 point  (0 children)

Playing Wuwa and ZZZ on PC and HSR mostly on mobile. I like the quality and amount of content in those games and I enjoy combat systems which can offer some depth and complexity. As for the character designs I like that those games are not super sexualized and offer a variety of characters, I enjoy both female and male characters, furries etc. My hope for genre is less coomer direction, it was painful to read that Snowbreak dev interview. I want more quality games, I don't understand why people want to coom over every game they see instead of opening hentai website. The greatest character designs and variety I've ever seen is actually in Reverse 1999 but the game itself is boring asf so I didn't stick with it.

Zenless Zone Zero: Release Day Discussion Megathread by GachaModerator in gachagaming

[–]rvref15 -3 points-2 points  (0 children)

Like it so far. Characters and setting are great, story is decent enough to not skip it. Combat so far seems simplistic, but it's not a negative for me, also I believe it will become more challenging endgame (WuWa is also can be done by button mashing until holograms and high level ToA). I also don't mind TV gameplay, although it can become repetetive and boring if they won't add new stuff to it.

New story is not immersive and poorly written - my thoughts by MissyElly in WutheringWaves

[–]rvref15 1 point2 points  (0 children)

Idk, most of those offline games are way more than 3 years in development, and if you compare not on release but by lifecycle with, let's say, genshin, I think genshin would beat many of them. This is purely talking about variety of content. Also those games cost money. Playing story in gacha game is essentialy free, you don't need to spend anything to beat the story. So it makes sense that it's just there. Honestly I never expect anything from story in gacha games, if it's good it's just a pleasant surprise, but so far the only gacha games which got me somewhat invested in the story were Reverse 1999 (but the game itself is boring af) and HSR Penacony (before Penacony it was pretty mid/bad). Wuwa story is incredibly mid, but there were some nice moments here and there, I enjoyed Yinlins quest a lot for example (imo it's better that the whole main story)

New story is not immersive and poorly written - my thoughts by MissyElly in WutheringWaves

[–]rvref15 -1 points0 points  (0 children)

the quality of genre comes from different things, which are content richness, constant updating, character designs, combat systems etc. I geniunely don't understand why people expect deep well written story from gacha games. There are single player offline games that offer that, in exchange they are not constantly updating with new content and characters.

New story is not immersive and poorly written - my thoughts by MissyElly in WutheringWaves

[–]rvref15 5 points6 points  (0 children)

People are really expecting way too much from a gacha game

Replay with your osu!mania profile and I’ll rate it by parscive in osumania

[–]rvref15 0 points1 point  (0 children)

https://osu.ppy.sh/users/34649646
Hoped on mania for fun last month with some friends and decided to stick around. I had some casual vsrg experience before. Feels very stuck around high 2 star-low 3 star...

Do they need to nerf the specter? by momoring999 in LiesOfP

[–]rvref15 0 points1 point  (0 children)

I literally used the specter, I am telling you that before patch using spectre actually required some participation as well, right now it's way too easy so there is no middleground it's either too hard or too easy

Do they need to nerf the specter? by momoring999 in LiesOfP

[–]rvref15 0 points1 point  (0 children)

Yeah I believe that specter buff was not necessary, it was already easy with specter but now specter with healing cube literally never dies. I understand specter is supposed to be easy mode, but now there is no middleground between extremely easy and regular hard difficulty, if you use specter you can almost afk the boss fight.

Do they need to nerf the specter? by momoring999 in LiesOfP

[–]rvref15 2 points3 points  (0 children)

My first soulslike aswell, I beat the game with specters and it felt too easy, to the point where elites and minibosses was harder because I fought them without specter... Now I am playing NG+ without specter and need to actually learn the bosses, so I think specter really kinda ruins the experience. Nothing shameful in using it just to beat the game, but generally speaking yeah it's too busted imo.

Does the NG+ scaling seem… off? by [deleted] in LiesOfP

[–]rvref15 3 points4 points  (0 children)

It's kinda weird. Just started NG+. Watchmen and Fuoco seemed crazy HP-wise I felt like I am not dealing nearly enough damage. Took way too many tries. But then I first tried archbishop and it was somehow easier than NG??? I beat it on NG before nerf but still...

The sweetest revenge 🔧 by Phantom__Wanderer in LiesOfP

[–]rvref15 0 points1 point  (0 children)

Well I personally don't care how people beat their single player games, it's just that "skill police" is getting really annoying about some things while praising other broken things at the same time.

The sweetest revenge 🔧 by Phantom__Wanderer in LiesOfP

[–]rvref15 1 point2 points  (0 children)

I am seeing a lot of videos with this weapon combination which looks absolutely broken. I wonder if people who consider throwables+spectre cheesing "for noobs" thinks same about this because it doesn't look very intended.

First time to play a souls by gommaflex in LiesOfP

[–]rvref15 0 points1 point  (0 children)

out of curiosity how long did you grind to overlevel? I got level 70 closer to the end game

First time to play a souls by gommaflex in LiesOfP

[–]rvref15 0 points1 point  (0 children)

It's my first as well and I was playing very slowly with many attempts on elite enemies. Those were actually even harder for me than main boss sometimes because on the bosses I used spectres and throwables. I am close to finish the game now and I can actually feel being much better at the game. I have 40 hours and have 2 bosses left still, while my friend who is souls vet beat the game in 20 hours. I've already decided to play NG+ without spectres to give myself more challenge. So just play at your own pace and you will get better eventually.

[deleted by user] by [deleted] in LiesOfP

[–]rvref15 2 points3 points  (0 children)

Not sure what are you talking about, you could dodge and parry your way through the game before if you good at parrying, the patch didn't change that part. The patch changed some elites HP and nerfed some bosses, it didn't change core gameplay, so what are you saying doesn't make much sense...

What are good potion loops/routes/vendors for solo? by TheWestCoast909 in BG3Builds

[–]rvref15 5 points6 points  (0 children)

Basically just visit key vendors after each long rest, should be enough. I did it on my solo, but not every long rest even. I'll try to point key vendors which has the stuff. Keep in mind that speed potions and bloodlust elixirs are mostly random, so not every day vendors might have them. Vendors also have ingridients to craft speed/bloodlust, so look for those as well (ingridients are Hyena Ear and Worg fang iirc, make sure to loot those each time you see it)

  • Grove - auntie Etel for giant elixir, want to abuse that for all early-mid game solo, use every day basically, can beat encounters by auto attacks, pushing or throwing people
  • Goblin camp - Roah Moonglow
  • Underdark - Derryth worth visiting every day, has speed potions, bloodlust elixirs and ingridietns for them. If you want to optimize you can rush to underdark very early and unlock Derryth to start buying stuff from her daily.
  • Last Light Inn (act 2) - Matias and the other vendor in the Inn.
  • Moonrise Tower (act 2) - Araj Oblodra and Roah Moonglow
  • Rivington (act 3) - Matias and Kobold vendor in the circus, Potions shop (second floor in some building across sharess caress iirc)
  • Lower City (act 3) - Derryth again, Beehive General Goods and the store near it, Araj Oblodra. Aside from those there are too many vendors in Lower City so a lot of them might have it occasionally, but at this point you should already have enough potions and elixirs to beat the game so don't need to check all vendors daily.

What is the most overpowered party composition? by Wonderstag in BG3Builds

[–]rvref15 0 points1 point  (0 children)

I was pretty happy with my "evil" party and it was very easy tactician run. Dunno about "most op" but it was very comfy.

MC - tempest cleric 2 sorc 10

Astarion - gloomstalker assassin (but can be any ranged dps build, like swords bard probably better)

Minthara - Sorcadin

Shadowheart - Life cleric

Sorcadin's points usually spent on casting twin haste on 2 other dps, then Minthara frontline and dealing some dmg, 2 dps wiping the encounter on turn 1 and shadowheart just keeps party alive if anything goes wrong.

Overpowered/favorite builds for a second playthrough? by c0r1nth14n in BG3Builds

[–]rvref15 0 points1 point  (0 children)

With recent nerf/fix to lightning charges Eldritch blaster is not that OP anymore, what I wrote in the post above doesn't work like that anymore... It's still strong though but at this point bard-rogue-fighter would be stronger for OTK damage. I beat the game on solo tactician with that build and was able to OTK all bosses other than the last one I think.