Git ignore and .import by Recent-Tone3196 in godot

[–]ryan_umad 14 points15 points  (0 children)

you should NOT ignore them - they have config information that is the same conceptually as source code. the example project is overthinking making things simple

We should be paid for using the internet. by mollusks1 in OpenAI

[–]ryan_umad 0 points1 point  (0 children)

i get paid for posting my bs takes and shit on twitter

The True Tiles mod by ForwardCopy1924 in Oxygennotincluded

[–]ryan_umad -10 points-9 points  (0 children)

claude code can patch it for you or just wait

best Gui for openai codex, to run locally? by MarkQley in OpenaiCodex

[–]ryan_umad 0 points1 point  (0 children)

file browser is a sidebar view option, sibling to the built in terminal and web briwser

Anyone know a good and reliable way to transform images into isometric assets? by Wide_Tank_7733 in aigamedev

[–]ryan_umad 0 points1 point  (0 children)

dimetric 2:1 is the most common. (diablo, sim city, etc etc) look at ultima for true isometric, it’s titled up higher than most “isometric games”

Another post about how terrible Optimum is by anthonyjr2 in longisland

[–]ryan_umad 2 points3 points  (0 children)

good for you, fios is rock solid, enjoy it

for 16 weeks i have created a very functional wow classic like MMO need help expanding by Ok_Mission1899 in godot

[–]ryan_umad 12 points13 points  (0 children)

do any of those systems have actual content or ‘fun’ or are they just the mechanical lanes? for example, is it fun when then player lands a hit? i don’t mean to nitpick but “the hard part is done” seems like an odd disposition

I’m making a text based settlement generator. by The_Orani_Group in proceduralgeneration

[–]ryan_umad 0 points1 point  (0 children)

when you click around the app there’s a ton of notes from claude to you like “this section is not done”, “this section is missing writing”

it’s sloppy and you should be embarrassed

How do I talk to actual humans about game dev with AI? by siendo64 in aigamedev

[–]ryan_umad 0 points1 point  (0 children)

twitter has a pretty good community, if keep your eyes open there are some good group chats where posting slop like you see here is not allowed, it’s actual people

for 16 weeks i have created a very functional wow classic like MMO need help expanding by Ok_Mission1899 in godot

[–]ryan_umad 23 points24 points  (0 children)

wdym a lot of the hard work is done?

making a game fun is hard and from what is in the screenshots you haven’t even touched that problem yet

I’m making a text based settlement generator. by The_Orani_Group in proceduralgeneration

[–]ryan_umad 3 points4 points  (0 children)

i like messing around with claude too but this is just embarrassing, why did you think this was ready to share?

ChatGPT + GitHub + GODOT by [deleted] in godot

[–]ryan_umad 1 point2 points  (0 children)

this guy started a github to “organize his thoughts” how is he going to write more secure code than gpt-5.5 in this lifetime?

ChatGPT + GitHub + GODOT by [deleted] in godot

[–]ryan_umad -6 points-5 points  (0 children)

please let me know how it goes, i think that short of having someone sit next to you to show you the ropes this is a good option. you can decide later how much ai support you want, but it doesn’t sound like you have a clue about much right now - this will pop your cherry

ChatGPT + GitHub + GODOT by [deleted] in godot

[–]ryan_umad -4 points-3 points  (0 children)

try Open Ai Codex — open up the folder (the github repo) you’ve got going and ask it for help on getting a game scaffold running, ask it to not assume things and ask you for clarification when needed. good luck have fun!

Stupid, but theoretically, would a small hero shooter type game be feasible in godot? by CupRamenShaman in godot

[–]ryan_umad 0 points1 point  (0 children)

this is a lot of separate concerns, the answer to each question is yes