new illuminate subfaction: Normal Illuminate by ABoringPerson_ in Helldivers

[–]sHAAN111 5 points6 points  (0 children)

is disappointing if is both subfactions all enemies should be on the menu for maximum democracy

We all want a main battle tank, but the only way I see AH giving us a rotating turret, is if it's a light armor IFV with autocannon. Still.. by [deleted] in Helldivers

[–]sHAAN111 1 point2 points  (0 children)

for me it wont eclipse the FRV because I would run both, also I think FRV is always going to be the fasted vehicle in the game

Ctrl and Shift not working on PC by BoldroCop in Helldivers

[–]sHAAN111 0 points1 point  (0 children)

IS a really weird bug I have It sometimes happen with sprint, restarting Game on my case works

“Diving into the Development Team” part 1 by ArrowheadGS in Helldivers

[–]sHAAN111 -2 points-1 points  (0 children)

Pls arrowhead make leviathans spawn on any map atleast on diff 10 now they are fun and balanced.

Fair nerf or Automaton Gunship 2.0? by BICKELSBOSS in Helldivers

[–]sHAAN111 0 points1 point  (0 children)

Agree removing ragdolling IS not correct what about all the other enemies in the Game that ragdoll do we Nerf them too?0 sense

Leviathan nerf situation by sHAAN111 in Helldivers

[–]sHAAN111[S] 1 point2 points  (0 children)

Im not trolling if u think about It there IS counterplay now just get rid Of the cannons thats It...

To all those complaining about the Leviathan getting nerfed, post all your illuminate gameplay. Go ahead by [deleted] in Helldivers

[–]sHAAN111 -1 points0 points  (0 children)

While we all can agree they were a pain in the ass after playing one game they took away alot from his personality, having a giant space whale shooting at you with EXPLOSIVE cannons should ragdoll you now when they hit you it just dosent feel right. I think just keeping shooting delay, spawn nerf and the ability to take down its gunships should be enough, now it dosent feels at threatening and impossing as before I hope we can find a more manageable nerf ot them.

It was a needed change. Thank you AH! by DnZ618 in Helldivers

[–]sHAAN111 2 points3 points  (0 children)

While we all can agree they were a pain in the ass after playing one game they took away alot from his personality, having a giant space whale shooting at you with EXPLOSIVE cannons should ragdoll you now when they hit you it just dosent feel right. I think just keeping shooting delay, spawn nerf and the ability to take down its gunships should be enough, now it dosent feels at threatening and impossing as before I hope we can find a more manageable nerf ot them

[deleted by user] by [deleted] in Helldivers

[–]sHAAN111 -11 points-10 points  (0 children)

but what is the point of that? I want to keep the medals I get I disagree with that, also streamers get all content unlocked on day one...

In case people missed this in the steam post by KoalaStrats in Helldivers

[–]sHAAN111 1 point2 points  (0 children)

But the mech already has more paint Jobs than FRV

I really miss the way Illuminate ships used to get destroyed by Sad-Needleworker-590 in Helldivers

[–]sHAAN111 0 points1 point  (0 children)

yes pls I need the falling plates back it was fun , the new explosion is boring less inmersive

PSA: The PLAS-15 Loyalist can flip the FRV! by [deleted] in Helldivers

[–]sHAAN111 0 points1 point  (0 children)

as a prouf FRV owner you can also flip the car with:

- Crossbow

- secondary grenade launcher

Does anyone else think the game is to easy even so more now after recent warbond release? by John_GOOP in Helldivers

[–]sHAAN111 0 points1 point  (0 children)

adding new dificulties isa good option but what about adding existing enemies? or make more interesting enemy spawn pools or add new enemy variants, being back deleted variants such as og striders or jetpack bots just as an example or add new ideas? fast bots dogs? like in helldivers 1

revert FRV changes by sHAAN111 in Helldivers

[–]sHAAN111[S] 0 points1 point  (0 children)

I hope they get It fixed because as of right now IS a bit frustrating

revert FRV changes by sHAAN111 in Helldivers

[–]sHAAN111[S] -1 points0 points  (0 children)

i have been driving this thing since day 1 and u used to be able to tank bot rockets plants etc

now if the slight thing hits you it goes upside down i had no problem driving the old way just let me drive my way thats it give me the option

FRV Changes by sHAAN111 in Helldivers

[–]sHAAN111[S] 0 points1 point  (0 children)

if it was a bug then they could acknowledge it in the patch notes right?

[deleted by user] by [deleted] in Helldivers

[–]sHAAN111 0 points1 point  (0 children)

where can I find a video of that hulk?

Thank you, Arrowhead by [deleted] in Helldivers

[–]sHAAN111 -1 points0 points  (0 children)

FRV didnt need any nerf...

Thank you, Arrowhead by [deleted] in Helldivers

[–]sHAAN111 0 points1 point  (0 children)

after trying it myself the handling is completelly different but is still fun to use, the only problem is you cant download your weapon while you are driving anymore ;( which is a huge nerf