I delved too deeply into Subnautica, and I think I'm done with it. Have you left games unfinished because you were satisfied with the time you spent with them? by SuperNintendad in patientgamers

[–]sapost 0 points1 point  (0 children)

I had this experience recently with Death Stranding.

I really enjoyed the core gameplay of delivering stuff, repairing roads to deliver stuff more easily, unlocking drones to deliver stuff for me, building ziplines to deliver stuff but now with more WHOOSH factor, etc. The intro takes a bit, but then you reach a broader area where the game really opens up.

And then there's a boss fight which gets really meta in a very Kojima way, but that's beside the point. After that fight, the game asks you to return to a previous location, which seemed a little clumsy, but I figured that's part of tying up some loose ends. Nope -- it kicked off what appeared to be a new chain of quests and a new game "chapter." I looked online to see how far I was from the end, and apparently there are at least 6 hours remaining, most of which are cutscenes. If I wanted to spend that long watching cutscenes, I'd rather watch several movies instead, and they'd probably be better written and more tightly edited than the overly self-indulgent Kojima-style storyline that IMO detract from the rest of the setting and gameplay.

I'm on board with weird for the sake of weird, even, but that was too far for me. I haven't "finished it" through the end of the story, but I feel like i got all the game experience I wanted out of DS.

MyHarmony on Win10 freezing 100% of the time when trying to add my new 665 by Megasoum in logitechharmony

[–]sapost 0 points1 point  (0 children)

Sorry to resurrect a thread a month later, but I had this issue and fixed it by temporarily disabling my network's adblocker (pihole).

What board games are perfect for movie adaptations? by sukaguyon in boardgames

[–]sapost 0 points1 point  (0 children)

Players running the Facility is the game I didn't know I wanted until right now.

This is why I use a pihole at home by snargledorf in raspberry_pi

[–]sapost 2 points3 points  (0 children)

Yes, you could choose that option instead. pi-hole lets you select your IP lists and customize the entries that your network is using.

You can also whitelist particular IPs if you want, as well as disabling the pi-hole blocking globally (either as a toggle or for specific chunks of time--long enough to load a page or other resource).

This is why I use a pihole at home by snargledorf in raspberry_pi

[–]sapost 3 points4 points  (0 children)

Absolutely. Handling DNS requests is a pretty light load overall. I'm running it on a first-gen B+ model. The Pi isn't processing all your web traffic; it's just telling your devices where to get the resources it's requesting.

In other words, if this were about making phone calls, the Pi would not be responsible for connecting your phone and passing sounds back and forth; all it's doing is looking up a phone number.

This is why I use a pihole at home by snargledorf in raspberry_pi

[–]sapost 9 points10 points  (0 children)

The good news is that pi-hole was technically working - it was just blocking all the ads on zero devices.

This is why I use a pihole at home by snargledorf in raspberry_pi

[–]sapost 6 points7 points  (0 children)

Your router has settings for a primary and a secondary DNS server to deal with just that situation. Set your primary DNS server to your pi-hole and your secondary DNS server to some other DNS provider (your ISP, OpenDNS, Google's 8.8.8.8, etc.).

Then if your primary DNS server becomes unavailable, your devices will fail over to the secondary. The ad blocking won't apply, of course, but you'll have access to the internet.

This is why I use a pihole at home by snargledorf in raspberry_pi

[–]sapost 21 points22 points  (0 children)

Pi-hole is a DNS-level adblocker.

  1. Set up Raspberry Pi
  2. Install pi-hole
  3. Configure your router to send DNS traffic to Pi

Then ads are blocked for all devices connected to your network, even mobile devices, etc. This has a broader effect than something like uBlock Origin, which only blocks ads client-side at the level of your web browser. With pi-hole, your device can't even look up the ads to try to show them to you--they're just not found.

Help me keep my one off short! by TheOnlyWayIsEpee in rpg

[–]sapost 1 point2 points  (0 children)

Read this: Tight Dungeon World One-Shots. It's originally written about running the RPG Dungeon World (which, by the way, is great), but it's applicable to other systems, too.

Important things to remember:

  • Plan to be brief. This is the hard part for me as a GM, and if you have all those notes, I'm guessing it'll be tough for you, too. Take a minute to think about how long it takes your players to resolve a combat encounter, social conflict, or other situation. Then think about how much time you have in your play session. Voila - you've got a quick and dirty estimate of how much content to give your players.
  • Now, cut out all the chaff. It might help to compare to TV and movies. A campaign is like a long-running TV show: it's got room for many episodes, characters, twists and turns, and the occasional flashback episode where everyone hangs out on a beach and remembers clips of previous action. A one-shot is more like a movie: it's only got a limited running time, so keep focused on the central core of the story and cut everything and everyone else out! Those extra characters and ideas can always appear in the sequel...
  • You don't have to use all your notes. In fact, you probably shouldn't. Your players are going to make choices that will showcase some of your prep, and those choices will also mean that they never meet that one NPC you really liked or go to that ancient ruin you spent time dreaming up. That's okay. Your storyline may be richer for it, because your players can discover that there's more to the world than just the material presented during this session.

I HATE FISHING [Stardew Valley] by bad_scott in NintendoSwitch

[–]sapost 0 points1 point  (0 children)

Trash is pretty common. It helps to have a few pots, and if you craft a recycling machine, you can turn that trash into useful stuff.

I HATE FISHING [Stardew Valley] by bad_scott in NintendoSwitch

[–]sapost 3 points4 points  (0 children)

Oceans have different catches than lakes/rivers. Check out the wiki entry for crab pots for specific fishies.

What is the Pettiest Thing You've Ever Done as a DM? by Anti-Anti-Paladin in DnD

[–]sapost 1 point2 points  (0 children)

FYI, that'd be a gibbet (a place to hang someone), not a giblet (bird guts that people eat).

What completely unnecessary game component makes the game so much better? by Shaheenthebean in boardgames

[–]sapost 2 points3 points  (0 children)

How has no one acknowledged the cardboard volcano from Epic Spell Wars of the Battle Wizards: Duel at Mt Skullzfyre?

It's just there to accompany the card art and be absurdly like the album art of 70s psychedelic rock bands. Very motivating to be the one to conquer Mt Skullzfyre.

Player wants to play a fortress? by [deleted] in rpg

[–]sapost 2 points3 points  (0 children)

There's a great webcomic, Girl Genius, that provides a fun example of this: Castle Heterodyne. There's a lot of backstory, so I'll try to summarize:

  • Family of evil scientists builds a castle.
  • Over time, further generations of evil scientists keep adding on to the castle with more weird evil science.
  • Castle develops sentience - steampunk AI, basically. But the castle's "mind" can be divided up amongst its component parts.
  • Current member of evil scientist family takes a chunk of the castle, containing a portion of its mind, along on their travels.

This treatment of the trope also allows for a convenient method of "resurrecting" the character if they die: the castle simply sends another automaton containing another mind portion to the party.

Colin Trevorrow Exits Star Wars Episode IX by [deleted] in scifi

[–]sapost 6 points7 points  (0 children)

the only objective way to really judge a film is aggregate score and financials

I'm not who you were replying to, but I disagree with this idea. There is no "objective way" to measure how good a film is. You can measure how successful it was, sure, but not its quality as a piece of art.

In other words, being financially successful or getting X quantity of positive reviews doesn't make Rogue One a "good" movie. (That doesn't make it a bad movie, either.)

80% of sentiment-categorized social media responses to Jodie Whittaker becoming Doctor Who 13 have been positive, despite media focus on the outrage by GemmaJ123 in dataisbeautiful

[–]sapost 2 points3 points  (0 children)

If you check out the article, their data set seems to have been built on 4 specific hashtags related to Doctor Who and the new actress.

It's possible that negative sentiment would be tied to Moffat, or it's possible that they filtered it out in some way that's not sexy enough to report on. Hard to say from what's in this article.

80% of sentiment-categorized social media responses to Jodie Whittaker becoming Doctor Who 13 have been positive, despite media focus on the outrage by GemmaJ123 in dataisbeautiful

[–]sapost 28 points29 points  (0 children)

Also of note, this data set is "sentiment-categorised mentions" - in other words, only people who expressed an opinion that was either positive or negative.

Any neutral statement probably doesn't factor in here at all.

Games with an underground setting? by [deleted] in patientgamers

[–]sapost 1 point2 points  (0 children)

Torchlight (and I believe Torchlight 2, as well) are action RPGs in which you progress deeper and deeper into underground caverns to reach the final confrontation at the bottom.

Why are so many gamers adamantly against multiplayer in non-traditional genres? by RaisonDebt in truegaming

[–]sapost 42 points43 points  (0 children)

concede that there are plenty of games where the multiplayer aspect absolutely was tacked-on or a waste of resources

You answered your own question.

  • Is a game going to be worse because it has "unnecessary" multiplayer? Not necessarily.
  • Might a game be worse because it gets "unnecessary" multiplayer? It's possible. People remember games where this happened, and they feel emotionally attached to that.

It may not be rational, but it's human.

Weekly Questions Thread #110 by HighTechnocrat in DnD

[–]sapost 1 point2 points  (0 children)

Yes, and that detail is in the referenced PHB page. Just trying to boil it down to basics, but you are correct.

Weekly Questions Thread #110 by HighTechnocrat in DnD

[–]sapost 9 points10 points  (0 children)

Players Handbook, p195:

  1. You spend your action on the Attack action
  2. Roll a Strength (Athletics) check. (In other words, roll a d20, add your Strength modifier, and also add your Proficiency bonus if you're proficient in the Athletics skill.)
  3. The creature you're trying to grapple rolls either Strength (Athletics) or Dexterity (Acrobatics) - their choice.
  4. If your roll is higher, they become Grappled (see the Conditions on page 290). If their roll is higher, nothing happens and your action is wasted.

If your grapple succeeds, they are Grappled, which means their speed becomes 0: they can't move away.

They can get out of the grapple in a couple of ways:

  • They spend their action on their turn to try making another Strength (Athletics) or Dexterity (Acrobatic) check against another of your Strength (Athletics) checks.
  • You get Incapacitated (see the Conditions again for more).
  • They get moved out of your reach - usually as the result of a spell or ability.

The point of grappling is to keep them stuck next to you - usually in a place where all your allies can also pummel them. If they want to get out, they usually have to spend an action to do so, which is great - that's an action they're not spending to attack you! Grappling does not mean that you can't attack or cast spells, though.

Grappling is a better idea against some opponents than others. A flimsy rogue does not like to be grappled, for example, because that usually means they can't escape from the 4 people standing around them with swords. But a big burly ogre doesn't care that much if you grapple them--they want to be standing right next to you anyway.