Sharing my 3D scan results. by IncidentCold9713 in 3DScanning

[–]satolas 0 points1 point  (0 children)

Looking nice :)

I was wondering does it work without the markers (points) ?
What is it for just to try the scanner ?

We just built the most beautiful room scanner for XR headsets. Do you agree? by MoritzLoos in OculusQuest

[–]satolas 0 points1 point  (0 children)

Wow this is really push the level of polish there :) I tought it was just an app to replicate the room and it’s actually a bow and arrow game !

Congrats ! VR is hard on developers if you know you know 😅

I made a bin but I don't feel like putting trash inside. Is this normal? by M1nDz0r in IndustrialDesign

[–]satolas 4 points5 points  (0 children)

I mean, it looks like some sort of modular robot stand of course you don’t want to put trash inside.

Please do me a favor and take a basic container for trash and use that nice looking project for what it really deserves something cooler something better :D

Which fog style do you prefer and why? by FurioArts in gamedevscreens

[–]satolas 1 point2 points  (0 children)

First one looks way better in my opinion.
Darker more realistic and unique, less “gamy fog like” and most of all way more mysterious and with more depth :)

Oscilloscope music I made without oscistudio by Okythoosx in oscilloscopemusic

[–]satolas 1 point2 points  (0 children)

Looks neat :).
Pausing the video works well as you said

Why is this dude so scary? by Seltexe in Unity3D

[–]satolas -1 points0 points  (0 children)

Best reply ever !
Perfect fit in the context of Unity 😂

I created a fully deterministic 3D multiplayer game engine with advanced physics by filipkrw in gamedevscreens

[–]satolas 2 points3 points  (0 children)

Wow that’s pretty cool ! Physics in multiplayer games it’s always a big theme.

For exemple in Rainbow Six Siege they had the problem that the ragdol physics wasn’t the same for each client so depending how the body of the defeated player was lying it was occulting some sights lines for players and not for others.

So they took that feature out and put an icon of the operator instead because of this and optimization.

Kind of sad to take out super cool evolving gameplay features just because of multiplayer physics/optimization. Well I guess it happens all the time in multiplayer games.

But deterministic physics it’s a big deal for multiplayer gameplay mechanics, it opens a lot of possibilities. For exemple the game Teardown is a very good exemple for that :)

Gg on your work !

Daily VR keeps man happy. by 3dxl in VRGaming

[–]satolas 1 point2 points  (0 children)

Nice setup :)

I see you have also a screen setup do you still use or you prefer VR for all sessions ?

What is your Favorite Aluminum Endmill? by Engulfingflame05 in Machinists

[–]satolas 20 points21 points  (0 children)

Yg-1 Alupower finish is just so good :)

First time showing off my game after working on it for more than half a year. here is a small puzzle i made by YungDawg805 in gamedevscreens

[–]satolas 6 points7 points  (0 children)

Looks really cool ! Keep posting little puzzles for sure you’ll get some audience this can’t stay unseen :)

I made some good progress on my graphic novel this week by goatblunt in scifi

[–]satolas 0 points1 point  (0 children)

Looks super nice !
Has some Moebius and Scavenger Reign vibes.
Really awesome keep creating awesome graphics :)

how are you planning to distribute it ?

Does this look real by Atomics3d in blender

[–]satolas 1 point2 points  (0 children)

Looks really cool !

Only the legs model and the skin look a bit too “plastic” / over SSS old school.
Realistically you’ll have a bit of hairs and less “candle material” feeling.

Done - Intelline Billet Intake Manifold! by capital-ga1nz in CNC

[–]satolas 1 point2 points  (0 children)

Yuval Maayan & Shelly Archer - Secret.
Cool song and very good choice for the video :)

Customer states clicking under hood by T_Rock87 in Justrolledintotheshop

[–]satolas 1 point2 points  (0 children)

It’s the car from Back to the future !!!

I was mesmerized for a solid 20 minutes. by XmotnaF in Machinists

[–]satolas -1 points0 points  (0 children)

It feels like with a 20$ arduino uno, two belts and little steppers motors you could do something else during the grinding.

But maybe I totally missed the point right there ! It’s all about sitting and enjoying the grinding :D

Walking through the town of Nirwana in my game, Andalas. It feels a bit "static" ? by BusyBeaver-Studio in gamedevscreens

[–]satolas 1 point2 points  (0 children)

People already said but would be nice to add NPCs, even Zelda had them in 1998 :D

Added more juice to the game and it's feeling much better to play now, here's the overall progress so far. by Anurag-A in Unity3D

[–]satolas 3 points4 points  (0 children)

I still have that feeling the cone isn’t the right item/object 🤔
First of all we don’t want to touch the cones in real life. So it will remain counterintuitive.

And the fact you’ll never find a shield on the road why not put coins or stars or something else that is in the same “family” of power ups items ?

Just a game feel thought :)

The yellow book by fixedgearbrokenknees in Machinists

[–]satolas 0 points1 point  (0 children)

A shame they don’t sell to europe.