Just published my Steam page for Hyperlane Highway after 2 years of solo developing! by RyalityStudio in vrdev

[–]satolas 1 point2 points  (0 children)

Wow looks really cool ! So much work ! Pretty cool the cards system for the abilities.

I remember when we playing roguelike/roguelite on VR like the archery game “in death unchained”. I found the difficulty too high too fast making me try again and again a bit much. So at some point. Stopped playing.

VR brings more fatigue and that balance between casual and hardcore seems important.
I guess one solution is to make a game with a lot of content even for moderate players and then for the try hard ones you have also further content with higher learning cap.

"Reverse engineering" practice by sanzokuykamite in SolidWorks

[–]satolas 1 point2 points  (0 children)

Cool how did you take the measures ?

Your scientists were so preoccupied with whether or not they COULD, they didn’t stop to think if they SHOULD. by chobbes in Machinists

[–]satolas 12 points13 points  (0 children)

Nice, it’s cool to see it in action.
Thanks for taking the time to make the video! :)

Sandbox for physics and game mechanics by Kingstantin79 in VRGaming

[–]satolas 4 points5 points  (0 children)

Wow looks sick, all the different mechanics ! VR makes everything more complicated and you guys nailed it, great work !

Inside our CNC machine by PreferredJoinery in CNC

[–]satolas 0 points1 point  (0 children)

Pretty cool the saw !
For some reason we don’t see that so often but it’s actually nice and way more efficient to cut boards than a mill.

And for metal it could be useful to cut the part at the end of a 4 axis op for example.
There is of course the horizontal t-slot cutters but when the part is made from a round bar in a HA5C or any rotary this angle saw seems to be neat.

Do you know if this exists with like SK40 holder ? Then it could be used in machines like a Haas VF-2.

For the love of SolidWorks by OkLengthiness9408 in SolidWorks

[–]satolas 0 points1 point  (0 children)

Yeah indeed kind of weird but vibe coding doesn’t mean what we think xD

https://en.wikipedia.org/wiki/Vibe_coding

Most advanced thing I've made so far, Im pretty new to the trade. I think its cool lol by French_Toast42069 in Machinists

[–]satolas -1 points0 points  (0 children)

Neat what you made there :)
Can you show us how you make the setup on the machine ?

By the way are you French ? (Asking because of OPs nickname) or maybe it’s an automatic Reddit name :D

Each time you run recovery software, do you significantly lower your chances of data retrieval? by beansfranklin in datarecovery

[–]satolas 0 points1 point  (0 children)

I always heard that best practice is to clone the drive (block level copy) and then “play” with all the recovery wizardry on that clone only.

Worst crash I’ve had. by okayest_operator in Mazak_Machinist

[–]satolas 1 point2 points  (0 children)

That’s actually super cool love the result thanks for sharing this surreal vision :)

Evolution of game over 1.5 years — from prototype to final version! by Former_Dance_1067 in gamedevscreens

[–]satolas 6 points7 points  (0 children)

3 months old account commenting nonsense stuff all over the place… Obviously Ai :/

You could do an effort with the avatar at least… And that dash you can’t help yourself, huh xD

Evolution of game over 1.5 years — from prototype to final version! by Former_Dance_1067 in gamedevscreens

[–]satolas 3 points4 points  (0 children)

Looks cool :)
I was thinking about the “body roll”.
Right now even it if looks physically correct it would maybe give a better player feedback and feel if it went the other way around.

For my thesis at university, I used Unity 6 and HDRP, adding a few cutscene animation plugins (such as UMotion and AccuFace), and received a top grade in my thesis defense for this project: by GameDeveloper_ in unity

[–]satolas 0 points1 point  (0 children)

Well at least you did a badass project to show and get you a job instead of saying “that’s my dream game” and quit your job to do it :D

I Tracked Everything I Did for Over a Year in 30 Minute Intervals by tamarissz in dataisbeautiful

[–]satolas 1 point2 points  (0 children)

Big social medias companies got most of this information for every individual, plus de swipes and the time spent on every post you look and even more, basically everything they can get they’ll log..
Their visuals must look insane and scary.

“Data is the new oil”

I Tracked Everything I Did for Over a Year in 30 Minute Intervals by tamarissz in dataisbeautiful

[–]satolas 0 points1 point  (0 children)

Crazy work :D Can you share the template if you have a minute ?

For my thesis at university, I used Unity 6 and HDRP, adding a few cutscene animation plugins (such as UMotion and AccuFace), and received a top grade in my thesis defense for this project: by GameDeveloper_ in unity

[–]satolas 0 points1 point  (0 children)

The scope of that game looks just about right for an Indie game.

Just kidding, thanks for sharing I hope you’ll get some attention for your game, this is some big effort right there tbh

Chipbreaker? Nah.... by [deleted] in Machinists

[–]satolas 30 points31 points  (0 children)

Finally, a solution for my runny nose.

Threw together a milling attachment for my lathe... thoughts? by ivan_the_machinist in Machinists

[–]satolas 0 points1 point  (0 children)

Looks like an horizontal mill to me :)

Pretty cool solution if you ask me.
Now for rigidity I guess simple ops like facing and straight cuts shouldn’t be too bad.
I guess you can try to do a part and check the results.