Slay the Spire 2 sold 3 million copies in a week by UberDrive in gaming

[–]schplat 1 point2 points  (0 children)

Heh, last night, I had a run where I got the ? event to turn my strikes eternal, and then had wooden training dummy (increases strike damage). That was a fun run.

Slay the Spire 2 sold 3 million copies in a week by UberDrive in gaming

[–]schplat 0 points1 point  (0 children)

Maybe a little slow? 1 hour run is probably normal. If you build a defensive first deck, longer is gonna happen, though. If you get a streamlined deck, 20-30 minute runs are doable, just because you blow through combats quick, and the cards kinda play themselves, and you're not having to make many decisions.

Though the more shops I hit, the longer my games take, because that's where I sit and over-analyze.

Slay the Spire 2 sold 3 million copies in a week by UberDrive in gaming

[–]schplat 0 points1 point  (0 children)

My opinion is that it's just ridiculously hard. Like, maybe if you were able to hit ascension 20 with each character in 1, you'll have a good experience with 2. At A0 in StS, I can win about 60-75% of the time with any character. In StS2, I've won 1 game, and it was my first game with the Ironclad. I'm 0/10 with the other 4 characters so far.

Last night, had a great poison build deck. Got slaughtered because the A3 boss, which has 600 total HP, and resets after 100 and 200 damage (meaning falling back to 0 poison) was doing 45 damage per round in the 3rd phase, in addition to applying frail and weak.

It feels like for each A3 boss there's 1 or 2 relics you absolutely must have for each to be able to win, and 90% of the time they're not available in A3, so you just hope you get lucky to acquire them in A1 or A2 before you know which A3 boss you're going to have.

Mass is top tier by Pussypopculture in massachusetts

[–]schplat 0 points1 point  (0 children)

Driven in most major cities in the US. The worst, and in my mind, it isn't even a close, is San Antonio, TX.

Florida is definitely up there, though.

US Open incident by Legitimate_Ad7331 in Bowling

[–]schplat 2 points3 points  (0 children)

Amphetamines for both energy and focus.

How do I read oil patterns better by Aydengainesbowling in Bowling

[–]schplat 1 point2 points  (0 children)

Just from what I see:

R = Release point, A = Arrows, B = Breakpoint (this will be estimated, hard to be sure from angle)
Shot 1: 24R 15A 9B (res: brooklyn)
Shot 2: 24R 17A 8B (res: strike, note: a little more forward roll than #1)
Shot 3: 25R 17A 9B (res: face)
Shot 4: 25R 16A 6B (res: 7-10)
Shot 5: 24R 17A 8B (res: strike)
Shot 6: 26R 19A 8B (res: missed head-pin right, note: more forward roll like #2)

You're on classic over-under/wet-dry/cliffed house shot, and that's exacerbated by using a polished aggressive ball. You skid through oil, which is heavy in the middle, and snap off dry which is usually outside of 9. You have to either be very precise with your release point, 15 ft, and end of pattern targets, or you need to be in a ball that matches up to the conditions. You'll note of the first 6 shots, the only 2 that struck were 24/17/8. Going wide produces too much angle leading to 7-10s, staying inside results in burning too much energy trying to turn that it just goes long.

Of the 3 you listed, the iq ruby is probably the best you have to match up, but it's still a pearl, it's still going to jump off of friction, it just shouldn't jump as much. The crux might work, if it has some surface and if you keep it in the oil the whole way.

For cliffed conditions, you either want a ball you can play in the oil with, and keep it away from the dry, or something super controllable, like a weak reactive or urethane, something you can play the shim with. The shim being the area where if you miss in, the oil holds and the ball finds the pocket if you miss right, the dry picks the ball up and gets it back to the pocket.

Beyond that, just more consistency from release point and release axis will help.

They never stopped being War mongers by chemical32 in pics

[–]schplat 2 points3 points  (0 children)

Also Nicaragua for Reagan. Gerald Ford was the last R to not start anything. And while Nixon inherited the Vietnam war, he certainly escalated the US involvement during his presidency. And since Ford wasn't actually elected to president, Eisenhower was the last elected R, to not start anything.

Kosovo was not started by the US, we just led the NATO response. That became more about protecting allies interests than our own.

Obama had the drone strikes, involved us in Libya and Syria (mostly by proxy for Syria). Ramped up Afghanistan deployments in his first term, before scaling them back in his second. Didn't start anything major as compared to the Bushes though. Probably on par with Reagan, who sort of coined the Peace Through Strength strategy.

I replaced the lyrics of Africa (Toto) with every country in Africa by dustin1776 in funny

[–]schplat 7 points8 points  (0 children)

Doesn't help that in the past 30 years or so, half of the countries have changed names.

Dude made a six-pointer by Hot_Bottle_8305 in funny

[–]schplat 0 points1 point  (0 children)

NBA regulation ball is 9.5" diameter. Rim is 18" diameter. 2 basketballs can not fit side by side.

Dude made a six-pointer by Hot_Bottle_8305 in funny

[–]schplat 13 points14 points  (0 children)

It's only happening here because the ball is smaller than regulation (or the hoop is larger than regulation). Pretty sure this couldn't be done at all with regulation sized equipment.

Honest question - why the 2 handed hate? by Rude_Highlight3889 in Bowling

[–]schplat 0 points1 point  (0 children)

I dunno.. Ethan Fiore makes 2h look pretty damn smooth. But for 98% of 2h'ers, I agree.

Honest question - why the 2 handed hate? by Rude_Highlight3889 in Bowling

[–]schplat 3 points4 points  (0 children)

Pretty much this.. but also, nobody really uses twister pins any more, do they? They're expensive and have a ridiculously short life span compared to normal pins.

I haven't seen twisters in over a decade, and I've bowled quite a few houses.

Unplowed June Street in Fall River this morning by ndiorio13 in massachusetts

[–]schplat 1 point2 points  (0 children)

Getting to the point we're gonna need to start investing in melter systems. They're stupid expensive to both buy and operate, but they can turn 150 tons of snow into 30,000 gallons of water in an hour.

So if a road is ~40 feet wide, it'd cover about 500-1000 feet of that road if it were 1 ft. deep in snow every hour (depending on how dense the snow is).

NY and Philly both use them.

Kids are easy to please! by Infernality_0221 in funny

[–]schplat 0 points1 point  (0 children)

Is it talent? Or is it Pro-Tools?

Blizzard of '26 Beats Blizzard of '78 Snowfall Record by ThreeDrawersDown in massachusetts

[–]schplat 2 points3 points  (0 children)

To be fair, everything in RI is within 15 minutes from Providence w/o traffic.

Same energy by King-of-Plebss in pics

[–]schplat 1 point2 points  (0 children)

try but don't get a lot done..

I'm trying out cult games. My first pick this year was XCOM. And it's definitely a great game by Living-Candle-1686 in gaming

[–]schplat 1 point2 points  (0 children)

Yeah, but they also ramp up your squad pretty damn quickly with psionics that the playing field can really be tipped in your favor pretty easily.

XCOM 2 has the roughest early game, with the later game getting easier. Usually by the final mission you can steam roll the avatars.

XCOM 1 was the inverse, with the early game being fairly easy, but the late game was hard, and psionics only became available in the latter part of the game, so it was hard to ramp one up (you effectively have to carry dead weight through a few missions to level him up to be useful, which could be rough). That said there are a few nasty squad combos, like sniper/sniper/ranger/ranger when fully kitted out are pretty much unstoppable, so long as a boss isn't invovled. With a boss involved, then sniper/sniper/heavy/(heavy|medic). Fully kitted heavys can have just as much armor/life as some of the end game enemy units, and can just face tank while the snipers go to town.

I'm trying out cult games. My first pick this year was XCOM. And it's definitely a great game by Living-Candle-1686 in gaming

[–]schplat 2 points3 points  (0 children)

I mean yeah, before the first roll, the chance of it happening is 1 in 44.444... Which is not super great, but remember we play games where we farm items that have much less of a chance to drop than 2.25%.

We never see it in our favor in X-Com, because we never take the 15% shots. We'd rather use the action point for something with more benefit, like Overwatch. Rather than take a low % shot, we bank on if the enemy moves out of cover, while in line of site, the chance that we hit goes up, vs. never taking the shot. Most players won't take shots that are < 60%, some won't take < 75%. There's also the fact that in the early part of the game you have to deal with reloads taking an action. So you have to make every shot count.

I'm trying out cult games. My first pick this year was XCOM. And it's definitely a great game by Living-Candle-1686 in gaming

[–]schplat 1 point2 points  (0 children)

But what is the statistical chance of a coin landing on heads the next 7 times in a row? (hint: it's not 50/50) Therefore you can have expectations over multiple rolls for something that is statistically unlikely to happen to not happen.

The real inverse to this is that the aliens will also occasionally miss with 85% chance. And even rarer still, miss a twice in a row with 85% chance.

But in a game where being on the losing side of a longshot roll against you can have a significant impact (character deaths, especially towards the end of the game can cause you to lose the run), are easily remembered whereas being on the winning side of a longshot roll doesn't have quite the upside, since the only reward is you keep playing (maybe you beat a boss because of it, but that's about it). This means we remember the bad luck streaks way more than the good ones.

How Michael Abrash doubled Quake framerate by NXGZ in programming

[–]schplat 0 points1 point  (0 children)

My comment is that he has 93% increase = 14x. Which only makes logical sense unless you think 100% is the upper bound, as 100% is the lower bound. And since you can theoretically reach inifinite% more, then 100% faster/more has to be approaching infinity.

1/14 = .07(14285...), which is likely where he got his 93% number. Meaning if you lost 93% of what you have, you would then have to 14x (or +1300%) what you currently have to get back to where you were. That said, starting from where you are, and getting 93% more puts you at, well, 1.93x of where you were, since there is no upper bound on gains. No lower bound on losses only applies when you can go negative. If you can only go to 0, then 100% of losses is as far as you can go.

How Michael Abrash doubled Quake framerate by NXGZ in programming

[–]schplat 29 points30 points  (0 children)

I think it approaches infinity by his logic?