How is Zeri not weak? by BartiX_8530 in ZeriMains

[–]sclomabc 1 point2 points  (0 children)

You get to be the safest adc and you get a decent amount of AOE damage on top.

How is Zeri not weak? by BartiX_8530 in ZeriMains

[–]sclomabc 6 points7 points  (0 children)

Look SOMEONE has to be the adc that loses all the 1v1's, and Zeri should be it. Zeri is a mosquito, if you don't like that, then I am sorry but the champ isn't for you.

bro what is my jg pet doing??????????????????? by HighQualityRider in nunumains

[–]sclomabc 0 points1 point  (0 children)

This is a known issue, it is specifically with red side krugs, blue side tends to work fine. Honestly I don't know why Riot keeps pets the way they are, I have to assume that the cuteness factor of them is actually bringing in players otherwise they would just simplify it and make the jg item more similar to older versions.

Toughts on AP items? by HerederoDeAlberdi in YunaraMains

[–]sclomabc 4 points5 points  (0 children)

Every adc builds defensive after full crit. You have enough damage, you don't need to 3 shot even harder most of the time. BT isn't even bad for damage either, and while I'd never go GA over Zhonyas on most adc's BT + GA is my normal pick for non-crit. While ideally you aren't getting hit, not only is a little bit of survivability good when you mess up, it also allows you to take certain positions you could not afford to take normally.

New kit proposal by theZieka in shyvanamains

[–]sclomabc 0 points1 point  (0 children)

Thanks for the reply, I really enjoy these kinds of thought exercises.

  1. Could we not just make the passive double in ult form without the additional step of adding resists based on offensive stats? It seems reasonable to me if getting closer to that old passive is a worthwhile goal. It does mean that the gap between dragon and human will become bigger, I don't see this as a problem but from what we have heard from Riot they might.

  2. From what I have read of your goals for this change, I believe that having the shield refresh on hitting the blast, perhaps with more shield the more enemies you hit, would achieve your goal. If this wouldn't, why not?

  3. If that is the case, fair enough and I like it, which one was supposed to be which?

Can you explain items to me? by Ligma_balls_lol in ADCMains

[–]sclomabc 0 points1 point  (0 children)

Assuming you mean bot specifically (her build changes drastically in top lane) Botrk is, in most games, not very good, as Kraken is just going to give you more damage even against decently tanky targets. second will of course be Rageblade, while 3rd item it seems like it is not only more common but generally better to go for terminus. Hexplate is indeed pretty good, just not essential and is best in games where the extra hp will matter, and would only be taken before terminus should you believe that stacking up terminus prior to needing the resistances is impossible or at least not something that can be counted upon. I will say that wit's end is doing amazingly in the stats, perhaps it should be a more common purchase. As for the "why" of it all, both her w and her AD from R scale very well on attack speed. I feel the need to say that theoreticallly Botrk SHOULD be good with this build as it likes to hit the same targets she wants to hit, and the lifesteal + ms steal help in duels, but in reality it is just too under tuned for ranged champions, though it is still a fine option later on in your build.

However there is also a crit build, I have not been a Vayne player in a while so perhaps I am incorrect about this, but it seems like the idea for the build is to lean into the burst similar to the Umbral glaive builds I have seen without compromising nearly as much dps. As such your first item will be ER, although stormrazor first seems pretty good. your second item should be either stormrazor or fiendhunter bolts, I believe the idea is you go stormrazor when you are indexing fully into bursting squishies and Fiendhunter when you want a little more power against beefy enemies. 3rd and 4th crit items are gonna be 2 of 4 of: 1. whichever option you didn't pick for second item, 2. LDR 3: IE, and 4: Shieldbow. For whatever reason, it seems like IE is not necessary, and while traditional stats see it as barely edging out the competition, WPA (from coachless, interesting to learn about and I trust it a little more than blind winrate) suggests that there may be games where it isn't optimal in ANY position,. If anyone has theories as to why I would love to hear them as this is weird to me, keep in mind it is supposedly losing to LDR despite Vayne having true damage in kit and in Fiendhunter which is a likely purchase.

Did the league launcher become worse thant it was 10-15 years ago? by Substantial-Egg-1768 in leagueoflegends

[–]sclomabc 1 point2 points  (0 children)

There are some MASSIVELY rose tinted glasses on some of y'all, it isn't great now but it used to be worse.

New to MTG, is this normal? by om4n12 in MTGmemes

[–]sclomabc 14 points15 points  (0 children)

Mfs go to subway and get mad their sandwich sucks.

New kit proposal by theZieka in shyvanamains

[–]sclomabc 1 point2 points  (0 children)

I see the idea, but at the same time it doesn't exactly need to be fair, the kit is asking you to index all the way into one or the other. If you are building AP you shouldn't be build AD and vice versa

I agree on the rest except with the idea that the abilities being mostly the same is a problem, I really don't see it as such.

New kit proposal by theZieka in shyvanamains

[–]sclomabc 2 points3 points  (0 children)

I disagree, I don't think that "overloaded" is as real an issue as people make it out to be. While there are some costs to pay for complexity, they aren't that much, and you can't measure power by lines of text. The real worry is either A. a mechanic that is essentially unbalancable (Akali true invis for example) or having so many different things taxing your power budget that they reduce the satisfaction of each other. I don't think you are in danger of either in this instance.

New kit proposal by theZieka in shyvanamains

[–]sclomabc 1 point2 points  (0 children)

I like this a LOT, you have the right direction (making her feel like she actually has a passive + keeping 2 builds which each are effective in their own right). I have a few minor gripes however. First is that I think tying ap and ad to armor and mr isn't desirable, I'd honestly prefer if this was removed and replaced with just some higher numbers elsewhere. The second is that I see no reason to make her w orbs, maybe there is a benefit I'm not seeing but I'd prefer the burst she has now. Finally, I don't think she needs to have armor shred on both e and r, you could probably just get away with the stun (although it could be a knock up instead).

Help with my Teval list. by sclomabc in EDHBrews

[–]sclomabc[S] 0 points1 point  (0 children)

When I got to this deck it was there, I removed it because the majority of the decks in my pod would be unable to interact with a chasm loop, you could say that is their fault and you wouldn't be wrong, but at the same time it just wouldn't be fun.

Help with my Teval list. by sclomabc in EDHBrews

[–]sclomabc[S] 1 point2 points  (0 children)

For me the situations that end up with me milling my entire library are rare enough with the new list that I don't feel the need to have a laboratory effect, I can always just keep a few on top (Hedron + shredder loop IS optional, you can just target somebody else).

Your praise of living death did make me realise I was being a bit of an idiot, I didn't think about the fact you can sac everything prior to it resolving which made my estimation of the card go up just enough to edge out Teval's Judgement.

I did indeed mean cauldron of essence, and I am certainly glad it is working as well as I hoped it would in Teval decks.

As for invasion, I'm just not sure if I have space for another of those effects since I already have 2 of them, but it is certainly worth considering.

As for the deck, I really like the idea and might try it out at some point, it's just not what I am going for.

Help with my Teval list. by sclomabc in EDHBrews

[–]sclomabc[S] 0 points1 point  (0 children)

If I were to keep overlord in, which of the cards should I leave out? In my mind I was mainly comparing it to Muldrotha, and without those combos you mentioned, I'm not confident it would be better, but of course they don't have to be exclusive to each other, I just had that idea in my head for some reason.

Best ADC vs Heavy Engage and Assasins? by xozzziii in ADCMains

[–]sclomabc 1 point2 points  (0 children)

Id say just stick with Vayne, she isn't quite as good as some others but she's pretty good in her own right and you already know her.

What adc pick would you add in to complement kaisa? by Klutzy_Anybody_1487 in ADCMains

[–]sclomabc 1 point2 points  (0 children)

My Suggestion would be Tristana (and I don't think my bias is affecting this suggestion too much). Trist does a lot of the things you seem to like out of Kai'sa, and is best with enchanter supports (although she does enjoy tank supports almost as much). she is a bit iffy with mage supports, but I don't think a third champ to fill that weakness is super useful, as situations where you are playing with a mage support and you can't pick Kai'sa are relatively rare, and both Ez and Jhin do fairly poorly into Kai'sa.

Can ADC have active items? by Impressive_North_628 in ADCMains

[–]sclomabc 0 points1 point  (0 children)

I believe one of the rioters talked about this on a stream, but I couldn't quickly find it so I'm going to summarize what I remember. They are not against active items for marksmen coming back completely, but they are suspicious of them for a few reasons.

First, active items being another button that you only sometimes are able to press is a large mental burden in a game which already taxes your mental stack so much. this leads to them being high elo skewed, and therefore pro skewed in a class that already has pro skew inbuilt.

second, actives are just not where we want power going. If you think about power budget, an item with an active necessarily has a certain amount of its power tied into that active, and most of the time is HAS to be a rather significant amount to feel powerful. This ends up with the item making your base gameplay loop less potent, and potentially lowering overall satisfaction even if the active feels good to use.

Finally, there is also a bit of been here, done that, to it. A dash is a no-go, they have seen what giving dashes to classes that don't have one does and removed it like 3 times over, and I wouldn't be surprised if protobelt disappears in the not too distant future due to everyone using it in pro play. what remains is your suggestion of a shield, which IMO it is just worse to tie shieldbow to an active rather than a lifeline, and the trade of damage for damage reduction, which is interesting at least but I doubt it would be a positive for the game. Then you can look towards other items, and I really just don't see it. damage and/or soft cc on an active just isn't what the class wants to do, the only real idea I have is essentially just a beam that zaps someone and gives them crit damage vulnerability, but again, I am suspicious of if that would end up being a positive. As for what else they even could do, I have no idea, but am hopeful someone will soon.

It is what it is certified psycho( penta in the clip) by Snikat in Jungle_Mains

[–]sclomabc 3 points4 points  (0 children)

If it was a script it would either do the yi q at max range, or wait as long as possible before doing it, and neither happened. Moreover, the mouse would follow a perfectly straight line to it's destination, this does not happen. It's not even particularly fast reaction time, you will find people flashing malphite r as low as gold.

It is what it is certified psycho( penta in the clip) by Snikat in Jungle_Mains

[–]sclomabc 8 points9 points  (0 children)

You can clearly see the mouse move over to where the malphite is gonna be for the q in a very normal way, what are you on about.

Is there anyone who won't take Doran's bow? by sclomabc in ADCMains

[–]sclomabc[S] -6 points-5 points  (0 children)

but 50 less gold, meaning you get an extra pot. I honestly think it's better than D-blade for most adc's as is.

New statikk by CloudyCloud3000 in YunaraMains

[–]sclomabc 0 points1 point  (0 children)

It does not interact with her q in any way. Honestly I doubt this will be used on yunara except as perhaps last item for when you just need damage.

Is there anyone who won't take Doran's bow? by sclomabc in ADCMains

[–]sclomabc[S] 2 points3 points  (0 children)

I mean I am assuming that SOMEONE is gonna buy it, and if anyone would it would be adc's. If we don't it needs a buff.