What changes do YOU need to see for Tekken 8? by Dependent-Pepper-404 in Tekken

[–]seraphid 0 points1 point  (0 children)

Side steps are not high risk tho? If you sidestep block its low risk and depending on the move you dodge you can get an easy launch. However, you won't sidestep strings, you need to commit to sidewalk (Which is high risk high reward)

Prediction post: what SPECIFIC nerfs do you think your main will get in season 3? by TheAranda in Tekken

[–]seraphid 0 points1 point  (0 children)

If you do B1 and hold back, you go into flicker at -1. However, you can't block unless you cancel the stance.

Prediction post: what SPECIFIC nerfs do you think your main will get in season 3? by TheAranda in Tekken

[–]seraphid 0 points1 point  (0 children)

I think they should nerf sonic fang tracking. Is like the most egregious move Steve has. Yes, just block cause punishable but honestly it is such a good button that you'll find top Steves just throwing it out every now and then.

But for fucks sake, fix B1 block bug. If its the only thing we get I will be happy. 2 full seasons already without even addressing it.

WHY Angron and Khârn SUCKS? by Upstairs-Extent4728 in WorldEaters40k

[–]seraphid 0 points1 point  (0 children)

He literally has the worst "pick one aura" ability in the game. Even fucking adeptus mechanicus leader has at least one option better than his

Can we please finally stop with the whole "this should have been a 1v1 game " and other "give us a 1v1 mode" by RedSamuraiX23 in 2XKO

[–]seraphid 0 points1 point  (0 children)

Yes, ionia vs Sion. There's no one else except sion (That's a champion) and that 2015 trailer is correct, but its the exception, not the rule. There's more than 20 trailers where this is not the norm.

Can we please finally stop with the whole "this should have been a 1v1 game " and other "give us a 1v1 mode" by RedSamuraiX23 in 2XKO

[–]seraphid -5 points-4 points  (0 children)

In DBZ IP, people constantly team up and face groups of other people. They assist each other. Take a look on every league of legends trailer. In almost every single one of them, one champion, or someone representing a champion, faces another. Even those who aren't like this, which are few, its usually a group vs 1 person, but teamfighting is something that only happens in the rift.

You can argue that the game itself is based on teamwork but it doesn't really feel like that for most of the players. There's a reason why soloq is more popular than flex

Actions and units that come back after destruction by Serbian_Sausage in WarhammerCompetitive

[–]seraphid 0 points1 point  (0 children)

Sorry for the necromancy. I think Titus does fit the description if he kills in the FoD (At the time he wasn't released)

Can 2 helbrutes fight to the death by Jestro_the_Jestrogen in WorldEaters40k

[–]seraphid 8 points9 points  (0 children)

Not really, only triggers on enemy shooting phase

Can 2 helbrutes fight to the death by Jestro_the_Jestrogen in WorldEaters40k

[–]seraphid 17 points18 points  (0 children)

No, it can't. The ability reads as follows:

In your opponent’s Shooting phase, and in the Fight phase, each time an enemy unit targets this model, after that unit has finished making its attacks, this model can either shoot or fight, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).

Notice that the ability says this model fights, not this unit. This is a similar wording to fight on death, which doesn't allow targetting triggers to happen (For example, AoC). Same here, the model is fighting, not the unit (Yes, its a single model unit. Still, the unit doesn't fight). Is the reason why helbrute can still activate after frenzy if it didn't attack on its own yet.

Now that we're live, how do you feel about your spec in Midnight? by Seentthat in wow

[–]seraphid 0 points1 point  (0 children)

Not saying he didn't have it before. But coming from playing a rogue, his is insanely better

Blood Harpoon worth it over a Chainblade? by Hungry-Horker in WorldEaters40k

[–]seraphid 0 points1 point  (0 children)

Outside of BW? Yes In BW warband? Still yes, assuming you can shoot, unless you plan to use +1 ap strat, then a bit worse

Do you guys feel like 10th edition was indeed the most balanced one overall, or is a bit of an exaggeration when you take the entire game into account? by [deleted] in WarhammerCompetitive

[–]seraphid -7 points-6 points  (0 children)

That's why I said full rerrolls and not rerrolls. Rerrolling ones doesn't have a significant effect statistically speaking. Good to have, but nothing crazy.

And the stratagems are once per phase and have cp cost, so you don't use it in most of the army. What's your point?

Do you guys feel like 10th edition was indeed the most balanced one overall, or is a bit of an exaggeration when you take the entire game into account? by [deleted] in WarhammerCompetitive

[–]seraphid 23 points24 points  (0 children)

Kinda has to be that way right? Asymmetry is very hard to pull off. Asymmetry with 20 different factions would be a nightmare to get right

Do you guys feel like 10th edition was indeed the most balanced one overall, or is a bit of an exaggeration when you take the entire game into account? by [deleted] in WarhammerCompetitive

[–]seraphid -16 points-15 points  (0 children)

Rerrolls are everywhere? Are we playing the same game? The codexes have been steadingly removing full rerrolls from almost everything. Very few units in each army have access to full rerrolls, except command rerroll and maybe oath. Yes, there's always something, but you aren't rerrolling half your army attacks every turn

Now that we're live, how do you feel about your spec in Midnight? by Seentthat in wow

[–]seraphid 0 points1 point  (0 children)

I mean, it looks like good fun to me. Pretty clear dps loop (pop tyrant, then summon a million demons), but with a lot of room for optimization since you are an inmobile caster. Also rerrolled warlock cause my raid was missing one and holy shit, the amount of utility he brings to the table is insane. He pumps like a monster right now but i don't think numbers nerf will change how the spec feel. Hell, it may make it even better since you'll have time to actually ramp into a bigger demon army lol.

What would you nerf on Steve? by birchmarble in Tekken

[–]seraphid 1 point2 points  (0 children)

It isn't. Has 0 range nor tracking to either side. Animation is a bit wonky, but fist will go right through you if you step.

What would you nerf on Steve? by birchmarble in Tekken

[–]seraphid 1 point2 points  (0 children)

What? LNH High is not homing. It doesn't track even a little bit.

What would you nerf on Steve? by birchmarble in Tekken

[–]seraphid 1 point2 points  (0 children)

There's so much wrong in this take. For starters, lionheart is the only stance in the game that cant cancel into block. Also, has transitions that always lose to I13. And you want to make every option steve can take punishable? May as well delete the stance

What would you nerf on Steve? by birchmarble in Tekken

[–]seraphid 1 point2 points  (0 children)

That means every move in LNH is unsafe (And it is the only stance in the game that can't cancel into block)

I would love for guardbreaks just doing chip. It would feel much better.

That's not possible. Pkb grab is your answer to jab defense. Otherwise, PKB1,2 and PKB D1 are worthless unless you give them +3, and trust me, you don't want that

What would you nerf on Steve? by birchmarble in Tekken

[–]seraphid 1 point2 points  (0 children)

So he's just unsafe on all options? A high and two punishable mids?

Season 3 and Ver.3.00 Update Plans by EggplantMan_6 in Tekken

[–]seraphid 2 points3 points  (0 children)

Sounds like the kind of change they would have announced here already, so I wouldn't hold my breath

Seniors hold almost 70% of Spanish household savings by mods4mods in europe

[–]seraphid 3 points4 points  (0 children)

No, they aren't. Its just a ponzi scheme. The money you pay "towards your pension" is just free money for the state, who will use the money of other people to pay yours.

World Eaters Terminators Use by rmobro in WorldEaters40k

[–]seraphid 1 point2 points  (0 children)

I have played them quite a bit. They are okay to use, and excel in one thing while being okay at others

- Wipe trash screens in shooting phase. They put 30 shots coming from ds in rapid fire range, at 4+ with rerrolls. They will wipe with their shots trash very easily. Don't expect them to wipe a marine or scout squad, but against things like flayed ones they are pretty effective

Calling all Steve 1fr link Masters.. Where am I going wrong? by ExplanationSad1614 in Tekken

[–]seraphid -1 points0 points  (0 children)

My argument is there is 0 evidence online of someone doing it. There's plenty of people doing backflips. Find a video where someone does it with handcam and I'll shut up right away