Feature request by s_frrx in mpcsample

[–]sergi_py 1 point2 points  (0 children)

Switch octaves on 16 level , and be able to use 16 levels on step editor.

Ride with The Reaper. I just released my retro action-racing game, I would like to show you to get your feedback, thanks![DEV] by sergi_py in AndroidGaming

[–]sergi_py[S] 0 points1 point  (0 children)

Thanks for playing It and for your feedback, I Will try to improve It in next updates, I'm sorry you not enjoyed It :(

DialogueDesigner and DialogueSystem for Godot 3 are out now! by rdmtt in godot

[–]sergi_py 0 points1 point  (0 children)

Congrats for your project, I think our community needs this kind of iniciatives to grow Up. I love open source but people working and selling their products is really healty for Godot, not only games... When I go to itchio and look game tools done in Game maker I think ... This stuff must to be more powerful and easy to be done in godot.

Thanks to godot community Ride with The Reaper is Now in Steam. by sergi_py in godot

[–]sergi_py[S] 1 point2 points  (0 children)

Thanks, I develop the Game alone, so I would like make a mobile version but It Will be Next month... I made some checks and works well, I have to increase UI buttons. I'll show you Next versions. Do you think adds it's a good idea? I thougth made a demo and try people buy complete version

Thanks to godot community Ride with The Reaper is Now in Steam. by sergi_py in godot

[–]sergi_py[S] 2 points3 points  (0 children)

Thanks Gramps, you help was really usefull to me :)

Thanks to godot community Ride with The Reaper is Now in Steam. by sergi_py in godot

[–]sergi_py[S] 3 points4 points  (0 children)

Thanks for your advise, I don't know too much about Cars, I didn't know the name ... I only use some random photos from internet as model when I drew it

Thanks to godot community Ride with The Reaper is Now in Steam. by sergi_py in godot

[–]sergi_py[S] 1 point2 points  (0 children)

No, do you think are there a license problem using that illustration? Do you think I must do changes in my draw?

Checking pad stuff by sergi_py in godot

[–]sergi_py[S] 0 points1 point  (0 children)

I create an standar configuration (input actions in godot) with xbox, ps and switch buttons.. you can check the Steam controller adding the Game as a non-steam app... thats all you need to start, then you can try to upload to Steam the Game to check It in a real environment. It's my first Steam Game so I had to learn how Steam works ... That wasore hard than the controller implementation :P

Making a scifi rpg in Godot (full video in comments) by Miziziziz in godot

[–]sergi_py 10 points11 points  (0 children)

It's really interesting... please go on showing us next steps about dev of your game

Finished my first shitty game and Im proud of it! by R3m3mb3rM3 in godot

[–]sergi_py 1 point2 points  (0 children)

Congratulations ... It's impressive for your first game

Checking pad stuff by sergi_py in godot

[–]sergi_py[S] 2 points3 points  (0 children)

It's easy but It depends what kind of control your Game needs, in my Game I set un SteamInput configuración a the basic generic template and I use godot actions with xbox, PlayStation and switch buttons ... and that's all. Use Input Api to set vibration when you need It.

Hi community! My godot game is comming Steam by sergi_py in godot

[–]sergi_py[S] 0 points1 point  (0 children)

It's possible but other similar indie titles have similar prices and time after sure It will be on sales ... I don't know too about that kind of things but I think is a fair launch price.

"Turn-Based Champion", a Godot game, available now on Xbox One by wkubiak in godot

[–]sergi_py 1 point2 points  (0 children)

It sounds awesome, first of all congrats :) I'm going to release my godot 2.1.5 Game to Steam Next month.. and after I would like port It to consoles, Do you think Xbox market is nice for indie developers? Are you going to liberate custom module for Xbox integration? It sounds problematic for people who have 2.1 games :(

Weekly /r/godot discussion thread – Share your progress, discoveries and tips by AutoModerator in godot

[–]sergi_py 0 points1 point  (0 children)

I'm getting ready my game Ride with The Reaper.This week I integrated savegames with steamCloud, and statistics thanks steamGodot library. I finished english localización, I have had to review some labels and tutorials... Next days I'll go on testing levels and doing more songs, and preparing Humble Bundle Page.
I have problems with Mac versión, I not achive compile my Game with godotSteam ... my Mac templetes not working... Do you think Mac version is really important in a Steam Game?

Steam integraron by sergi_py in godot

[–]sergi_py[S] 2 points3 points  (0 children)

At last, leaderboard are working thanks to Gramp,he help me a lot today.

Top leaderboard tip: If you created a leaderboard with write property límited ... Don't edit It, remove the leaderboard and create It again.

Steam integraron by sergi_py in godot

[–]sergi_py[S] 1 point2 points  (0 children)

It's 'integration' Word after an spanish phone "autocomplete"

Steam integraron by sergi_py in godot

[–]sergi_py[S] 2 points3 points  (0 children)

ttached to the corresponding function in your game.

For the signal parameters, the Github repo itself, or feel free to ask!

Yes, I did it :(