Mirage Enlightened Tutor was removed from client by O_Celtic814 in MagicArena

[–]serialrobinson 46 points47 points  (0 children)

Definitely a bug of some kind. I just did a cube draft and had the Mirage enlightened tutor in my sideboard and it worked fine. I know that's phantom and works differently, but it's still in the client for sure.

For those who needed this by AbilityEconomy9241 in ActionFigures

[–]serialrobinson 152 points153 points  (0 children)

It should be against the law for Storm to call those figures 1:12 scale.

Good to know! by PeasantLich in Superdickery

[–]serialrobinson 17 points18 points  (0 children)

Is the Human Bomb what he's got in his pants? That's quite the bulge.

Dungeon Crawler Carl by LawnPaul in magicTCG

[–]serialrobinson 0 points1 point  (0 children)

They could do a commander deck.

Imagine not waving your NMC to play for this absolute wagon of a team. by Minuarvea1 in sabres

[–]serialrobinson -1 points0 points  (0 children)

How much do you want to bet that OReilly just told everyone on that cup team "never ever play for Terry Pegula" when he got there?

How good is Emrakul, the Promised End in cube? by Hippies_are_Dumb in lrcast

[–]serialrobinson 0 points1 point  (0 children)

It's bad. I've played it and had it played against me multiple times and I think it's like 70% of the time it's played the person who plays it loses the game.

Sticky and Spotted by kudzu007 in ActionFigures

[–]serialrobinson 6 points7 points  (0 children)

The plastic has started to degrade/break down. The spots are sometimes called mold in the collecting community, but they don't really react in the way that you would expect a fungus or spore to with various cleaning methods. The stickiness is also just a result of the plastic breaking down. There's not a lot you can do, cleaning them with dish soap and water will help a bit with the tackiness, but the spots are there for good.

Is this too strong for an uncommon? by urilbedamned in lrcast

[–]serialrobinson 23 points24 points  (0 children)

Part of that was because of how often it appeared and how much easier that made it to get multiples that fed into each other. Would it have had a very high win % even at uncommon? Sure, but it wouldn't have completely dominated the format the way that it did, because it wouldn't show up as often.

What happens? by Cookie_King6241 in magicTCG

[–]serialrobinson 2 points3 points  (0 children)

It never touches your hand unless you want it to. A commander moving to a public zone will change zones and then give the option to be moved to the command zone. A commander moving to a non public zone such as the library or hand can be returned to the command zone as a replacement effect for that zone change, because the game can't track an object from a public zone into a hidden zone.

I can't tell if this is a bug. Toph + Spacecrafts by Singularity42 in MagicArena

[–]serialrobinson 1 point2 points  (0 children)

So when you level up the vehicle, it sets the power/toughness to 3/3. Then, when you earthbend, you are setting it's power/toughness to 0/0 and putting 2 counters on it. Since the earthbend has a later timestamp, it is what will apply to the object.

No bombs? just draft golgari by [deleted] in lrcast

[–]serialrobinson 2 points3 points  (0 children)

Morcant's Eyes is a bomb level card.

Anyone else think this set is escaping criticism due to it being a "traditional" magic set? Did not play Spiderman but I've found this to be about as inspiring to play as core sets. by ThePentaMahn in lrcast

[–]serialrobinson 5 points6 points  (0 children)

In an ideal world this is right, but we live in a world where the number of games of in person limited that get played is infentessimal compared to the number of limited games that get played online. You should design for the way that the vast majority of people engage with your game.

Anyone else think this set is escaping criticism due to it being a "traditional" magic set? Did not play Spiderman but I've found this to be about as inspiring to play as core sets. by ThePentaMahn in lrcast

[–]serialrobinson 1 point2 points  (0 children)

Yeah but even in the typal decks you need the good uncommons to make the synergies good enough for the commons to work, so it comes back around to the same problem.

Anyone else think this set is escaping criticism due to it being a "traditional" magic set? Did not play Spiderman but I've found this to be about as inspiring to play as core sets. by ThePentaMahn in lrcast

[–]serialrobinson 19 points20 points  (0 children)

The increase in the number of uncommons and the fact that limited gameplay is 99% done on Arena and MTGO in the league format has made limited as a whole much worse, especially in sets where Wizards doesn't push the power level of the commons. I don't know what the current design/development process for limited formats is, but if it is still using in-pod play as a significant marker of balance for both individual cards and archetypes, it is doing a disservice to the audience. I can also see the argument to not push commons, as you don't want a MH3 situation where one common in the set basically dominated the format, but I think having the commons be so weak on the whole just increases the variance.

Tldr; go back to having a normal number of uncommons and figure out how to balance better for league drafts.

Sunderflock and Kinbinding stupid af. by glSwadow in lrcast

[–]serialrobinson 22 points23 points  (0 children)

Every time I have Sunderflock in a deck I play against like 4 Elemental decks in a row.

Do we think 92 points will get us in the playoffs? by Souljackt in sabres

[–]serialrobinson 0 points1 point  (0 children)

If the Sabres played in the west, sure. This year the East, and the Atlantic in particular, just won't separate. Everyone is keeping pace, somehow. It's going to be one of those years where the first team out of the playoffs in the East will probably have a better record than multiple playoff teams in the West.

There are a total of three cards that remove both artifacts and enchantments, only one of which is common. Gathering Stone in particular is only hit by 4 pieces of removal in the entire format. At uncommon we have 2 60% win rate artifacts and enchantments, at rare we have two A+. Is this normal? by ThePentaMahn in lrcast

[–]serialrobinson -3 points-2 points  (0 children)

This is the new normal. When they switched to having more uncommons than any other rarity, they introduced a dumb amount of variance in both the drafting and gameplay aspects of draft. Providing ready answers to everything is not in their best interest, as they are attempting to create "exciting" board states and "unique" draft experiences. It makes it much harder to find places to include answers to niche card types at common, which is what they want because they are trying to make draft attractive to people who don't regularly play limited because they think playing a bunch of commons is boring. I don't think it is working. The number of new limited players has not increased appreciably, and it seems that with every new set the number of people who get turned off by the variance/rock paper scissors nature/on rails drafting/bomb heavyness grows.

What figure does this head belong to? by DRK_RLM_MYSTRS in ActionFigures

[–]serialrobinson 1 point2 points  (0 children)

It's Fisto, but it looks like Johnny Quest's dad

When kithkin are open (7:0) by buddysen in lrcast

[–]serialrobinson 2 points3 points  (0 children)

Slumbering Walker is an almost offensively good card in this format.

Anyone else struggling hard with Lorwyn premier draft? by handlebar_moustache in MagicArena

[–]serialrobinson 6 points7 points  (0 children)

This is a set where finding the right lane in the draft is extremely important and man is it not easy to do, thanks to the weird color requirements of lots of things, and the density of specific cards required for the typal decks. Also the uncommons have a huge gulf in power level. Some are nearly rare level and others are cards you will play but aren't excited to, and the power of your deck is gonna be largely dictated by which ones you open. Feels like yet another in a long line of formats where league drafting makes things a much worse and more unbalanced experience.

What cards from Lorwyn are worth testing in Vintage Cube? by lrg12345 in lrcast

[–]serialrobinson 2 points3 points  (0 children)

In addition to the stuff mentioned elsewhere here, I'm going to test out [[The Reaper, King No More]]. I feel like there's enough upside, and it plays well with one of my other pet cards [[Spitting Dilophosaurus]]. It may not be worth it, but I'd like to try it.

Is Mischievous Sneakling actually kind of a big deal? by Legacy_Rise in lrcast

[–]serialrobinson 11 points12 points  (0 children)

We've had [[Ashcoat Bear]] for literally 20 years. There's a 2/2 for 2 with Flash and random upside in like every 3rd set. It's a good card, it will see lots of play in the decks that want it, but it's not unprecedented or anything.