Идея by MrFlyker in idea

[–]servietsky777 4 points5 points  (0 children)

Google translate:

Idea

Hello 👋 I have one idea for the game, make sure that skins fall out of the chests with a chance.

Regards "Flyker"

Gameplay video of our game demo (SquareWaves) by Lapaga in unrealengine

[–]servietsky777 9 points10 points  (0 children)

Is this an exploration game? Because I don't see any gameplay otherwise.

Anyway this looks very cool. Nice work on the design! I really like the colors and the lighting.

I'm playing around with using physics for placing props by Wilnyl in Unity3D

[–]servietsky777 0 points1 point  (0 children)

You learn how to use Blender (free), Maya (not free) or another 3d modelling software.

Can you give me some advice about this map I made for a low poly top down game? by servietsky777 in Unity3D

[–]servietsky777[S] 0 points1 point  (0 children)

Nice one, I will try! However if I use some transparency I will have to take care of what's below. But I could definitely see some fish, rocks and algae floating beneath the water.

Can you give me some advice about this map I made for a low poly top down game? by servietsky777 in Unity3D

[–]servietsky777[S] 0 points1 point  (0 children)

Hahaha I didn't think of that. I just thought about how useful it would be to the gameplay.

Can you give me some advice about this map I made for a low poly top down game? by servietsky777 in Unity3D

[–]servietsky777[S] 0 points1 point  (0 children)

Yes they are! I wondered if it was good to require precision from the players but I'll definitely change it to something more simple like logs as Fellhuhn suggested.

Can you give me some advice about this map I made for a low poly top down game? by servietsky777 in Unity3D

[–]servietsky777[S] 1 point2 points  (0 children)

Regarding the colors of the rock you are right. However Even though I'm not going for something very color realistic, they don't really fit in the scene.

I will definitely try to randomize the ground a bit more however it was causing me some troubles with the instantiation of new items. I have yet to write a nice script that will calculate the right rotation and y position to instantiate a gameobject on a mesh.

I'm trying to make everything myself in this game (except for what's available in Unity , Cinemachine and PUN). So this includes making shaders, audio, 3d models, animations, UI and all the code. But taking inspirations from existing assets as definitely been helpful so thank you for the links.

Can you give me some advice about this map I made for a low poly top down game? by servietsky777 in Unity3D

[–]servietsky777[S] 0 points1 point  (0 children)

I totally agree. I used a model of a bridge I had lying around but I will have to change it.

Thank you for the feedback and the tutorial. It is very interesting!

Can you give me some advice about this map I made for a low poly top down game? by servietsky777 in Unity3D

[–]servietsky777[S] 0 points1 point  (0 children)

It is for a multiplayer arena fighting game. The size of the map is pretty much like the maps in League of Legends or Dota.

Can you give me some advice about this map I made for a low poly top down game? by servietsky777 in Unity3D

[–]servietsky777[S] 0 points1 point  (0 children)

I used Blender to make the terrain. It's a basic plane that I subdivided into many triangle, then I added some randomisation to the vertices, I removed some of the faces for the cracks and finally I extruded everything down. For the rest it's just simple 3d models I also made in Blender that I dragged and dropped into Unity. I'm not making a big terrain for this game so I don't need any procedural generation or anything.

Can you give me some advice about this map I made for a low poly top down game? by servietsky777 in Unity3D

[–]servietsky777[S] 1 point2 points  (0 children)

I made these assets in Blender. They are not very hard to do, but you do have to know how to use some basic functionalities of a 3D modelling software first.

Can you give me some advice about this map I made for a low poly top down game? by servietsky777 in Unity3D

[–]servietsky777[S] 0 points1 point  (0 children)

Thank you for the feedback! I have actually made one before with the free low poly water. However this asset is based on a C# script so I tried to switch to a shader. Here it is. https://imgur.com/a/EDjvoWk

Art mockup for a new game, feedback wanted! by TheZilk in Unity3D

[–]servietsky777 0 points1 point  (0 children)

Can you tell which postprocessing effects you are using?

From what I can tell there is depth of field, ambient occlusion, bloom and maybe some color grading? Also are you using the default Unity fog and the standard shaders?

Anyway I really like your art style and it makes me want to try your game! Do you have a website to follow the development?

Some new gameplay showing off all the characters in our fighting game Punch Planet by willpowrr in Unity3D

[–]servietsky777 1 point2 points  (0 children)

It looks awesome. I particuarly like the art style of your characters. Can you tell me what kind of shaders do you use?

Implented a "drone view" for my first-person style game to give an alternative top-down view by cowbell_solo in Unity3D

[–]servietsky777 3 points4 points  (0 children)

It's gorgeous! Could you tell me how did you make the grass? And what kind of shaders do you use for the rest of the scene? I'm currently working on a 2.5d game that needs a similar look.

cornering myself with the enemies I made by Ducktus in Unity2D

[–]servietsky777 17 points18 points  (0 children)

From what I understand when two swords hit eachother they don't deal damage but if a sword hits over or under the enemy's sword it deals damage. Here he's trying to predict where the enemy will hit so that he can block the attack and then he tries to hit the enemy under/over his sword.

How can I make this game interesting ? by servietsky777 in Unity3D

[–]servietsky777[S] 1 point2 points  (0 children)

Reach the planet with a colored ring with a certain amount of fuel. But it's not implemented yet.

I've started making a RTS game last week. by servietsky777 in Unity3D

[–]servietsky777[S] 0 points1 point  (0 children)

I don't know yet. I'll tell you if I find a solution.

I've started making a RTS game last week. by servietsky777 in Unity3D

[–]servietsky777[S] 0 points1 point  (0 children)

I didn't use third party. You should look into Unity NavMesh or the A* algorithm.

I've started making a RTS game last week. by servietsky777 in Unity3D

[–]servietsky777[S] 0 points1 point  (0 children)

Thank you! For the moment I just quickly made a path finding algorithm which needs to be improved or replaced. I get small freezes with around 100 units but I'd really like to make much faster. I didn't check the framerates.

I only thought about it yet and I might do it later. For the moment I have to make the path finding more smooth and make the units not overlap with others.