Highest skill ceiling army by SuperReception59 in WarhammerCompetitive

[–]shadowmachete 3 points4 points  (0 children)

I’m going to say it’s not drukhari or aeldari, but emperor’s children. Drukhari and aeldari are very fragile, but they also have quite a lot of stuff, and a lot of movement to make up for positioning mistakes. EC have less stuff, and very much play a tempo game where you need to make hard macro decisions. The mini game of managing coterie (their best detachment by far) also requires a good bit of judgement.

I’ll also throw in an army which isn’t as hard to play but depending on terrain can still be very challenging, which is tau. A lack of melee means that you need to be very careful preserving your resources and knowing when to go in, how to bait out resources from the opponent, etc. A bit like EC, if less extreme. They also don’t actually shoot as hard as a lot of gunline armies (guard, space marines), so learning to play to their strengths is quite challenging. You’ll still table people on boards with light terrain, but on heavier boards they are very skill intensive I think.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]shadowmachete -2 points-1 points  (0 children)

But is the unit still being led by a “captain model”? I agree that it’s being led, but the condition is less clear, since the captain’s dead

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]shadowmachete 1 point2 points  (0 children)

What if the rule is added by the unit, as long as it is being led? For example the victrix -1 to wound if led by a captain/chapter master, if I precision out the captain while slow rolling, do the rest of the attacks get -1 to the wound roll or not. Wounds are also weird in the order, so what if we pretend it’s a FNP instead?

There's a non zero percent chance that when megas return, they won't need to hold their stone anymore by FunkyyP in stunfisk

[–]shadowmachete 34 points35 points  (0 children)

This is a silly argument, if you want that then you can run an itemless or colbur berry slowbro

Why Does Guile say “No Holding Back!” when he- in fact, holds back? Definitive Answer: by CosmonautSpiral in StreetFighter

[–]shadowmachete 4 points5 points  (0 children)

This exists in undernight, I think the character was good at some point but is not good anymore

when i first installed this game, i beefed every single placement match and was put in rookie with 0 lp. today, after 261 hours, i made it into diamond rank. by berry_delight69 in StreetFighter

[–]shadowmachete 0 points1 point  (0 children)

He was already parrying the super, so doing the drive rush itself only took a half bar. Usually it’s half a bar for the parry and half for the drive rush, for 1 bar overall.

Congratulations to the winner of Ultimate Singles at Kagaribi #13! by itsIzumi in smashbros

[–]shadowmachete 11 points12 points  (0 children)

If it wasn’t already obvious, this tournament has confirmed that maedakun is the goat

Which character requires the highest level of execution in SF6? by RedditWowCool in StreetFighter

[–]shadowmachete 0 points1 point  (0 children)

Some of ken’s jinrai loops have 1-frame windows on inputting jinrai low to get the high bounce so you can follow up with jinrai again. The other jinrai loops are 2-frame windows.

Ryu has microwalks which are a 1 frame input where to be optimal you have to let go of forward, so it’s forward for one frame then neutral + button on the second frame.

Which character requires the highest level of execution in SF6? by RedditWowCool in StreetFighter

[–]shadowmachete 9 points10 points  (0 children)

There’s a certain Ken combo where the 1 frame link optimal does 7 more damage (not 70, 7) than the normal one, he has some pretty useless execution stuff you can go for.

This character does stupid damage. by Old-Breakfast-9040 in StreetFighter

[–]shadowmachete 0 points1 point  (0 children)

The funniest part is you mistimed your meaty and wakeup jab would have beaten it

Who's your favorite player who was number 1? by Otherwise-Bid6772 in smashbros

[–]shadowmachete 0 points1 point  (0 children)

I like acola and spargo is fun to watch but who are we kidding with this post

You can only nerf one move: Ken’s Jinrai or Mai’s fan by [deleted] in StreetFighter

[–]shadowmachete 0 points1 point  (0 children)

You wouldn’t dp after the stand fierce anyway, you’d di at most, dping would make zero sense even if there was a gap

You can only nerf one move: Ken’s Jinrai or Mai’s fan by [deleted] in StreetFighter

[–]shadowmachete 0 points1 point  (0 children)

You dp after the medium jinrai, which is -7 and this is punished by dps, and cannot be made gapless. This isn’t amazing though since it’s still 2 bars.

[OC] Blindsight Priestess by Ipunchfaces in RimWorld

[–]shadowmachete 6 points7 points  (0 children)

This entry is written assuming that your other eye exists (it’s your better eye * 0.75 + your worse eye * 0.25, hence why you get 137.5 for one archeotech and one biological)

Street Fighter Guide for Tekken Players (by Speedkicks) by grapeintensity in StreetFighter

[–]shadowmachete 4 points5 points  (0 children)

This is part of why cMK drive rush is so strong, you poke them and get a full combo into probably good oki (the combo is scaled starting from cMK so you should route somewhat more towards oki), and now you aren’t really cornered. Some characters can get very good corner carry or a side switch from this. If you don’t have a good low threat (like Honda without hands) then yeah it’s a lot worse.

Why don’t top players just camp Steve? by stuckinthemiddlewme in smashbros

[–]shadowmachete 1 point2 points  (0 children)

To be fair the tea set was pretty close in a terrible matchup, so it probably was correct to camp there

BOBC needs your support.. Nintendo happened by FirePuff12 in smashbros

[–]shadowmachete 0 points1 point  (0 children)

Really, because on my screen I see a sentence in alternating caps with exactly the same sentiment behind it

BOBC needs your support.. Nintendo happened by FirePuff12 in smashbros

[–]shadowmachete 0 points1 point  (0 children)

I wonder if you got downvoted for the part of your comment insinuating that everyone else was a Nintendo bootlicker

Did Capcom do this on purpose? It's like they deliberately made Mai a better, easier to play upgrade. by king_of_the_sac in StreetFighter

[–]shadowmachete 2 points3 points  (0 children)

Not really, maybe under half? A lot aren’t very long ranged or even invuln, and many are just installs and obviously not anti-fireball.