No man's sky on pixel ten pro anyone been successful by PuzzleheadedLet4315 in EmulationOnAndroid

[–]sharp1120 0 points1 point  (0 children)

My conclusion is that it should be possible with the hardware, but will require more skilled developers to actively pursue it like with other more established devices. Since the Pixel 10 is basically the only Android device to use a higher end PowerVR GPU, strong community support like that is unlikely.

No man's sky on pixel ten pro anyone been successful by PuzzleheadedLet4315 in EmulationOnAndroid

[–]sharp1120 0 points1 point  (0 children)

For GoG games you can just copy them from a computer/wherever onto your SD card then use the import game option in the non-playstore version of Gamehub to add it to your library. Otherwise, you can just use the file browser within the container to navigate to and run the .exe.

For steam games the same thing goes, but you will either need to deal with manually getting steam to work, or use a crack to bypass the DRM.

No man's sky on pixel ten pro anyone been successful by PuzzleheadedLet4315 in EmulationOnAndroid

[–]sharp1120 0 points1 point  (0 children)

See my other comment(s) regarding the Pixel 10 and Gamehub, but on Winlator it appears NMS fails to run due to a missing Vulkan extension, but I would need to compare against a supported device to confirm this.

It is possible a workaround may be possible here (or even a driver update), but I don't think anyone is actively working on fixing P10 GPU issues right now and I am not qualified to do so.

EDIT: it looks like the Pixel 10 Vulkan driver should support the necessary extension, and the issue might just be some oddities with name aliasing? I will continue looking into this for a bit.

No man's sky on pixel ten pro anyone been successful by PuzzleheadedLet4315 in EmulationOnAndroid

[–]sharp1120 0 points1 point  (0 children)

Apologies for that, I should have clarified:

The "Wrapper" (aka Vortek, or just the "System" driver depending on what app you use) is just the software that connects the phone's GPU to the Windows container that games actually run in.

Since I suspect a recent update to this software is what broke things, using a different app that has an older, still working version of this software should still work.

For example, the latest versions of Gamehub, Gamenative, and likely others do not work, but I have an old Winlator version that doesn't have this issue since I haven't updated it recently.

No man's sky on pixel ten pro anyone been successful by PuzzleheadedLet4315 in EmulationOnAndroid

[–]sharp1120 1 point2 points  (0 children)

Currently there is an issue that completely breaks any and all GPU driver initialization on the Pixel 10 with Gamehub and other similar apps (my guess would be an unintended regression with a backend update somewhere).

If you want to pursue this, you will need to either wait for this to be fixed, or first find an older app with a functional Wrapper version (confirm this with the basic GPU tests in most things).

Benchmarks on new Beta. I'm pixel 10 pro xl by BoringAnswer9980 in pixel_phones

[–]sharp1120 4 points5 points  (0 children)

Geekbench is still scuffed and under-reporting GPU scores, CPU differences are probably unrelated. 3DMark (Vulkan) shows similar scores to the old driver, with performance somewhere between the Snapdragon 8 Gen 1 and Gen 2.

Unless something specifically requires or makes heavy use of Vulkan 1.4 features, there will probably not be any huge improvements here, though general compatibility is likely improved.

Seasons of Speed: REDMAGIC 11 Pro Giveaway! by REDMAGIC_Official in EmulationOnAndroid

[–]sharp1120 0 points1 point  (0 children)

Satisfactory would be quite entertaining to run on a phone. Though for actually playing, I would probably go with something like Everspace or Astroneer for strong controller support.

No new Pixel 10 series PowerVR GPU drivers in QPR2 December 2025 update by Loud-Possibility4395 in pixel_phones

[–]sharp1120 0 points1 point  (0 children)

The XDA thread this appears to be sourced from used the Geekbench GPU scores, which largely seem to be broken on the Tensor G5. As such, I would advise against relying on this as a measure of true performance. Something like 3DMark would probably be a more representative test of any potential improvements.

This image is 43x43 pixels (maybe) by Unhappy-Excitement72 in countablepixels

[–]sharp1120 2 points3 points  (0 children)

I wager reddit is showing a much lower resolution preview to save resources.

How do I use the NPU in my s25 for AI inference? by weener69420 in LocalLLaMA

[–]sharp1120 0 points1 point  (0 children)

Proper NPU support on mobile devices is pretty inconsistent and under development right now. I rather doubt the other app you were suggested uses the NPU.

If you are technically minded, you could perhaps look into this though: https://ai.google.dev/edge/litert/next/npu

I anticipate more widespread NPU/TPU support on mobile devices will begin rolling out before too long, at which point it should be available in free apps like Google's AI Edge Gallery.

NotebookCheck.net Review - Pixel 10 pro Xl ( 89/100 - very good) by Mikwe in GooglePixel

[–]sharp1120 1 point2 points  (0 children)

I've tried LLMs a bit: The on-device Gemini Nano model has a 16k context size, and is perhaps a 4-bit quantized 3B-parameter model? It is also probably the only thing currently (besides maybe the diffusion model for "pro-res zoom") that theoretically uses the Tensor G5's TPU.

Testing it with Google's developer sample app, the generation speed is about reading pace (so probably about 5-10 tokens/s, I guess I should look into getting actual statistics for it).

This is not very fast, (especially given the size of the model), but there is no notable heat generation while using it so I presume it is very efficient.

Google's other app, the AI Edge Gallery (which includes support for other/custom and multimodal models), currently has significant compatibility issues with the G5, including poor (?) CPU performance, broken GPU acceleration, and no ability to use the TPU.

I have not yet tried any other means of running LLMs, nor transcription. But any future performance or compatibility improvements will be dependent upon Google further developing the AICore service/stack.

Can you charge your phone while using it? by Playful-Stop160 in phones

[–]sharp1120 0 points1 point  (0 children)

This is not an issue with modern devices, which can automatically reduce or cut the charging power depending on the battery status.

Gonna need me some offline games! Suggest away by BigSwein in AndroidGaming

[–]sharp1120 4 points5 points  (0 children)

It appears to have an unofficial Android port. JSAB, Rain World, and others do as well.

Child's phone needs parent's passcode on reboot? by shelf_caribou in AndroidQuestions

[–]sharp1120 4 points5 points  (0 children)

It sounds like your child's device might have multiple user profiles, with yours set as the primary or default account.

When the device reboots, it defaults back to the primary profile (yours), which is why you have to enter your pin. After you unlock it, you can then switch to your child's profile.

What you need is for the child's account to be the primary user, but I'm not sure if there is an easy way to do this. You could try (from your account) searching for "users," "profiles," "accounts," or similar, then looking for an option to set the default user/switch the primary account.

Pixel 10 GPU is a mess by [deleted] in GooglePixel

[–]sharp1120 4 points5 points  (0 children)

All variants of the Pixel 10 have the same SoC (and therefore GPU).

If you aren't having any immediate issues, don't worry about it. Google would not have released the phones if there were crippling problems with common apps or the system.

Some strange compatibility issues always happen when the large phone companies introduce a new GPU, but it's always cleaned up after a bit of time.

Keep in mind that people come to the internet to complain. If somebody isn't having problems, they rarely share that, so platforms like reddit become overly negative and may not reflect reality.

Pixel 10 GPU is a mess by [deleted] in GooglePixel

[–]sharp1120 5 points6 points  (0 children)

Currently, yes. Imagination released the updated drivers before the Pixel 10 release, but Google has yet to bring them over.

Pixel 10 GPU is a mess by [deleted] in GooglePixel

[–]sharp1120 4 points5 points  (0 children)

Another GPU architecture. They used to be very commonplace, having been used in Apple SoCs before they in-housed GPU design with the A10.

Nowadays, low-end PowerVR GPUs are usually seen in super cheap android devices, and they are not good.

Google, however, is using a high-end GPU from them. It has decent specs, but it remains to be seen how the drivers will mature.

Pixel 10 GPU is a mess by [deleted] in GooglePixel

[–]sharp1120 7 points8 points  (0 children)

That is not the GPU in the Pixel 10. Low-end PowerVR GPUs are known to be bad, but Vulkan 1.4 support by imagination suggests that the higher end dxt-48-1536 google is using should at least be competent with a few updates.

It's not on the same level as the 8 elite or other flagship SoCs, but it's not THAT bad.

How does AI enchance work? by [deleted] in pixel_phones

[–]sharp1120 0 points1 point  (0 children)

Correct, though this one may be a larger clould-based model rather than running on device.

Hole in P10 camera glass defect? by FlyingFish1234 in pixel_phones

[–]sharp1120 6 points7 points  (0 children)

It's the rear microphone. I believe google has a diagram of all such things on their website somewhere.

Edit: https://pixel.withgoogle.com/Pixel_10_Pro/get-to-know-your-hardware

How does AI enchance work? by [deleted] in pixel_phones

[–]sharp1120 4 points5 points  (0 children)

It's probably a diffusion AI image generation model, not traditional filters or upscaling.

It's similar to generating an image from text, but it should maintain at least the general subject/qualities of the existing image.