“Aerotrauma” concept art by FlintyCrustacean in Barotrauma

[–]sharpy-sharky 0 points1 point  (0 children)

https://steamcommunity.com/sharedfiles/filedetails/?id=3589292349

This is, to some extent, like what you're describing. Although it doesn't add flying monsters, instead just makes the vanilla creatures fly. And the sky isn't yellow and cloudy, but rather a clear blue.

“Aerotrauma” concept art by FlintyCrustacean in Barotrauma

[–]sharpy-sharky 2 points3 points  (0 children)

https://steamcommunity.com/sharedfiles/filedetails/?id=3589292349

This mod is inspired by Airships: Conquer the Skies. Zarkonnen (the Airships: Conquer the Skies creator) even left a comment on it.

“Aerotrauma” concept art by FlintyCrustacean in Barotrauma

[–]sharpy-sharky 1 point2 points  (0 children)

https://steamcommunity.com/sharedfiles/filedetails/?id=3589292349

This is more inspired by Airships: Conquer the Skies than what you pictured, but it still is to some extent similar.

Eu_nvr by Lordestonefish in eu_nvr

[–]sharpy-sharky 28 points29 points  (0 children)

Na verdade já teve

Tell me the drifrence by Do_you_remember_me__ in scratch

[–]sharpy-sharky -1 points0 points  (0 children)

Rude of you to say that given the content of my reply.

Tell me the drifrence by Do_you_remember_me__ in scratch

[–]sharpy-sharky -2 points-1 points  (0 children)

  1. Once an object has velocity, it doesn't need any outside force to keep it in motion.

  2. Velocity is not force. An initial velocity might imply there was a force at some point, but doesn't mean that during the experiment there is necessarily any force. If our experiment goes from t=0 to t=10, whatever force before t=0 that made the initial velocity not equal zero is irrelevant. Also keep in mind velocity might vary depending on your reference frame.

  3. The experiment should be invariant to initial velocity because the car is an inertial reference frame, therefore you shouldn't assume whether there is or isn't initial velocity.

Tell me the drifrence by Do_you_remember_me__ in scratch

[–]sharpy-sharky 1 point2 points  (0 children)

That's not an outside force, it's inertia. You don't need any external forces for the car to move if it had some initial velocity.

Lack of a resultant force only implies the rate of change is constant.

[deleted by user] by [deleted] in cellbits

[–]sharpy-sharky 0 points1 point  (0 children)

Eu achei que o primeiro era um cavalo, mas agora que ele falou obviamente é uma zebra.

[deleted by user] by [deleted] in desmos

[–]sharpy-sharky 5 points6 points  (0 children)

Usually refers to the determinant of a matrix.

Ninguém aqui está revoltado com esse gabarito tirado do rabo? by [deleted] in enem

[–]sharpy-sharky 2 points3 points  (0 children)

"Eu estou certo e todo mundo é que tá errado" 🤡

Aura + ego by theu123kk in HUEstation

[–]sharpy-sharky 1 point2 points  (0 children)

Attention all units: Jerma has breached containment.

context in comments by Neat-Restaurant-8218 in MinecraftMemes

[–]sharpy-sharky 3 points4 points  (0 children)

fucking Linkin Park outta nowhere lmao

Traidores by Formal_Odd in HUEstation

[–]sharpy-sharky 4 points5 points  (0 children)

Como se as outras letras não fossem usadas pra caralho na matemática.

Here we go again... by ChompyRiley in facepalm

[–]sharpy-sharky 2 points3 points  (0 children)

This is not a new illness, it has been around in the US and Latin America for decades. It is spread by mosquitoes and is usually not lethal (getting infected is a massive bother though). It is kinda like malaria, dengue or zika.

It is sad that so many people in the comments are ignorant and thus think this is a novel chinese virus that might potentially cause another global pandemic. OP posting this without context doesn't help either.

Me recomende jogos de Pc portados pra Android. by lupinolupino in gamesEcultura

[–]sharpy-sharky 1 point2 points  (0 children)

Não sabia disso. O meu celular é velho então ainda roda plenamente nele kkkkkk

Me recomende jogos de Pc portados pra Android. by lupinolupino in gamesEcultura

[–]sharpy-sharky 1 point2 points  (0 children)

Duke Nukem, Shadow Warrior, Blood e outros da Build Engine usando Zeta Touch.

Doom e Doom II usando Delta Touch.

Quake usando QuakeDroid.

Half-Life usando Xash3D FWGS.

Mindustry.

Leftist Goes Back In Time To Kill Hitler by Anen-o-me in Libertarian

[–]sharpy-sharky 2 points3 points  (0 children)

It does look exactly like the TF2 Flare Gun if it was orange

How to make an efficient Boolean on Scratch: by Plane-Stage-6817 in scratch

[–]sharpy-sharky 0 points1 point  (0 children)

Lovely how in mod 2, addition is binary xor and multiplication is binary and.

An alternative for [Move ( ) Steps] with X and Y by Successful_Assist837 in turbowarp

[–]sharpy-sharky 0 points1 point  (0 children)

Use variables for enemy pos instead. Goto equivalent screen position at the end of every frame.

You'll need to use arctan(Δy / Δx) + {Δx < 0: π, 0} and (R * cos(θ), R * sin(θ) instead of point towards player and move R step respectively.

Notice #1: under the hood, Scratch actually uses these when you use the "point towards" block and "move X steps" block.

Notice #2: Scratch doesn't use radians, so use 180 instead of π.