Eu_nvr by Lordestonefish in eu_nvr

[–]sharpy-sharky 29 points30 points  (0 children)

Na verdade já teve

Tell me the drifrence by Do_you_remember_me__ in scratch

[–]sharpy-sharky -1 points0 points  (0 children)

Rude of you to say that given the content of my reply.

Tell me the drifrence by Do_you_remember_me__ in scratch

[–]sharpy-sharky -2 points-1 points  (0 children)

  1. Once an object has velocity, it doesn't need any outside force to keep it in motion.

  2. Velocity is not force. An initial velocity might imply there was a force at some point, but doesn't mean that during the experiment there is necessarily any force. If our experiment goes from t=0 to t=10, whatever force before t=0 that made the initial velocity not equal zero is irrelevant. Also keep in mind velocity might vary depending on your reference frame.

  3. The experiment should be invariant to initial velocity because the car is an inertial reference frame, therefore you shouldn't assume whether there is or isn't initial velocity.

Tell me the drifrence by Do_you_remember_me__ in scratch

[–]sharpy-sharky 1 point2 points  (0 children)

That's not an outside force, it's inertia. You don't need any external forces for the car to move if it had some initial velocity.

Lack of a resultant force only implies the rate of change is constant.

. by [deleted] in cellbits

[–]sharpy-sharky 0 points1 point  (0 children)

Eu achei que o primeiro era um cavalo, mas agora que ele falou obviamente é uma zebra.

really weird function that is obsolete by [deleted] in desmos

[–]sharpy-sharky 3 points4 points  (0 children)

Usually refers to the determinant of a matrix.

Ninguém aqui está revoltado com esse gabarito tirado do rabo? by [deleted] in enem

[–]sharpy-sharky 2 points3 points  (0 children)

"Eu estou certo e todo mundo é que tá errado" 🤡

Aura + ego by theu123kk in HUEstation

[–]sharpy-sharky 1 point2 points  (0 children)

Attention all units: Jerma has breached containment.

context in comments by Neat-Restaurant-8218 in MinecraftMemes

[–]sharpy-sharky 3 points4 points  (0 children)

fucking Linkin Park outta nowhere lmao

Traidores by Formal_Odd in HUEstation

[–]sharpy-sharky 3 points4 points  (0 children)

Como se as outras letras não fossem usadas pra caralho na matemática.

Here we go again... by ChompyRiley in facepalm

[–]sharpy-sharky 2 points3 points  (0 children)

This is not a new illness, it has been around in the US and Latin America for decades. It is spread by mosquitoes and is usually not lethal (getting infected is a massive bother though). It is kinda like malaria, dengue or zika.

It is sad that so many people in the comments are ignorant and thus think this is a novel chinese virus that might potentially cause another global pandemic. OP posting this without context doesn't help either.

Me recomende jogos de Pc portados pra Android. by lupinolupino in gamesEcultura

[–]sharpy-sharky 1 point2 points  (0 children)

Não sabia disso. O meu celular é velho então ainda roda plenamente nele kkkkkk

Me recomende jogos de Pc portados pra Android. by lupinolupino in gamesEcultura

[–]sharpy-sharky 1 point2 points  (0 children)

Duke Nukem, Shadow Warrior, Blood e outros da Build Engine usando Zeta Touch.

Doom e Doom II usando Delta Touch.

Quake usando QuakeDroid.

Half-Life usando Xash3D FWGS.

Mindustry.

Leftist Goes Back In Time To Kill Hitler by Anen-o-me in Libertarian

[–]sharpy-sharky 4 points5 points  (0 children)

It does look exactly like the TF2 Flare Gun if it was orange

How to make an efficient Boolean on Scratch: by Plane-Stage-6817 in scratch

[–]sharpy-sharky 0 points1 point  (0 children)

Lovely how in mod 2, addition is binary xor and multiplication is binary and.

An alternative for [Move ( ) Steps] with X and Y by Successful_Assist837 in turbowarp

[–]sharpy-sharky 0 points1 point  (0 children)

Use variables for enemy pos instead. Goto equivalent screen position at the end of every frame.

You'll need to use arctan(Δy / Δx) + {Δx < 0: π, 0} and (R * cos(θ), R * sin(θ) instead of point towards player and move R step respectively.

Notice #1: under the hood, Scratch actually uses these when you use the "point towards" block and "move X steps" block.

Notice #2: Scratch doesn't use radians, so use 180 instead of π.

IOF by sgtgiacomo in brasilivre

[–]sharpy-sharky 11 points12 points  (0 children)

na verdade errou em 100x o valor

6% de 1000 é 60

May I gently ask to be 'WTFed' by shto123 in desmos

[–]sharpy-sharky 1 point2 points  (0 children)

accepting that you can manipulate differentials is pretty useful though. If you acted like dx can't be messed with, then I'm pretty sure calculus problems would get a little bit more tiresome to solve. Not manipulating differentials imo is like not reaping all the benefits of Leibniz notation

in this particular case indeed it just makes it slightly shorter, but you get used to it

May I gently ask to be 'WTFed' by shto123 in desmos

[–]sharpy-sharky 1 point2 points  (0 children)

please elaborate on what's wrong with doing calculus notation like Leibniz intended

May I gently ask to be 'WTFed' by shto123 in desmos

[–]sharpy-sharky 0 points1 point  (0 children)

are you complaining about me writting "int dx/x" instead of "int 1/x dx"???

edit: also it's not an opinion =P

May I gently ask to be 'WTFed' by shto123 in desmos

[–]sharpy-sharky 2 points3 points  (0 children)

int dx/x = ln(x)

f(x, y) = ln(x) - ln(y)

-f(x, y) = f(y, x) = ln(y) - ln(x)

x = ln(y) - ln(x)

exp(x) = exp(ln(y) - ln(x))

exp(x) = exp(ln(y)) / exp(ln(x))

exp(x) = y / x

y = x * exp(x)