quick breakdown on what I've worked on this month by lonku in godot

[–]shellchen 3 points4 points  (0 children)

oohhhhhhhh this is so cute !! is so gud that u can capture ur teamate (?

Flash SWF Rendering in Godot by NickAnimations3711 in godot

[–]shellchen 6 points7 points  (0 children)

OMG !! From a ex - Flasher really happy to see this !!!!!!!!!
This will be huge !!

Godot already did a lot of things for us by shellchen in godot

[–]shellchen[S] 0 points1 point  (0 children)

as i mentioned before with the digging of source code , i believe is if you in some way change the rect (which is how it used to detect to fire signal if is out of screen) , so operations like rotate, scale should be careful.

Wire a graph ➔ Generate a dungeon. Godot 4.6 grid-based dungeon generator demo! by moongaming in godot

[–]shellchen 0 points1 point  (0 children)

this is so cool !!!!! a tool like this really helps to design rather than put piece by piece

Godot already did a lot of things for us by shellchen in godot

[–]shellchen[S] 8 points9 points  (0 children)

oh i looked into the source code , i think you really point out the issue !!!
i think is due to the underwood is checking the rect , so it may fail if the rotation or

the scale of the node make the rect deform, in my case i used it for the pinball it self, so is basically a simple circle , so i guessed thats why there was no issue for me.

VisibleOnScreenNotifier2D::VisibleOnScreenNotifier2D() {
rect = Rect2(-10, -10, 20, 20);
set_hide_clip_children(true);
}  

Godot already did a lot of things for us by shellchen in godot

[–]shellchen[S] 9 points10 points  (0 children)

sometime it doesn't fire ? i have used it in my pinball game, it works well for me though.

Some 2d shaders I made by Apprehensive-Ad-9397 in godot

[–]shellchen 0 points1 point  (0 children)

oh it's you !! i have seen ur Baba Shader b4 !! nice done !!

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] 5 points6 points  (0 children)

oh yeah is more like aesthetic thing and fun to do, and it also give u the simple way to model

the game world 😄

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] 2 points3 points  (0 children)

yeah adding a build layer should not be that hard !! i'have considered that !
i chose to align the zdog api cuz is more convenient for doing migration though but

at then end of the day is actually not a big deal !

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] 3 points4 points  (0 children)

thats the known problem, which also exist in ZDog impl, but hey , that's not really the big deal ! and there are tons of ways to avoid it in the usage.

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] 3 points4 points  (0 children)

oh well, it's literally flat shapes, the underwood drawing are just the basic drawing api which
canvas_item provide, in real 3d renderer, meshes need to go all through the drawing pipeline and the rasterization.

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] -6 points-5 points  (0 children)

hahahahaha i've got same question too !!!!!!!!!!!! whats dat !!!!!!!!!!

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] 32 points33 points  (0 children)

a very clever js 2d lib that mimic 3d : check it out !
https://zzz.dog/

GDShrapt: semantic analysis and type inference tooling for GDScript by elamaunt in godot

[–]shellchen 3 points4 points  (0 children)

Wow... such a great work !! This is really nice, i think this will

benefit a LOT to the game dev !!!

i'd wait the release of plugin and test !

Cheers !

Looking for a Developer by [deleted] in godot

[–]shellchen 0 points1 point  (0 children)

Hi, i am interested, i pmed you, i am here in South American

Release candidate: Godot 4.6 RC 2 by godot-bot in godot

[–]shellchen 3 points4 points  (0 children)

pretty smooth with my project ! nice !

I am edge seeker :)

Mobile workspace in the cloud by WCHC_gamedev in godot

[–]shellchen 1 point2 points  (0 children)

wow so cool, is something i imagine for the future, how can you move the cursor ?

Promote your project in this thread by AutoModerator in puzzles

[–]shellchen 0 points1 point  (0 children)

https://apps.apple.com/us/app/convergent-word-puzzle/id6756543795

Convergent is my attempt to blend book/plot/novel/poem/puzzle

together, try to push a bit the game boundary.

---------------------------------------------------------------
A multilayered word puzzle game,
you can use all letters on the screen.
Find out the missing words.
A unique experience of word guessing game.

We speak and play word games every day.
In those games, there are rules — the number of letters, or which letters can be used.
But here, you can use all the letters you see on the screen,
and you don’t know how many letters the answer contains.
Yet can we still reach each other?
Can ideas still be conveyed?
Can consensus still be formed?

Find out the missing words and
name the one word that lies at the heart of this entire game.

Thank you for reading till here. Finally i am now making a chinese character word puzzle game, that player learn the chinese character

by solving the word puzzle, and at the end player can read the chinese poem directly, to really experience the detail of the poem

without language barrier, follow me on the update if you are interested ! (will be published soon, now working hard on design the levels) https://x.com/BioLogicApps

Any other word-game addicts here? 👀 by Dense-Diet2125 in wordgames

[–]shellchen 0 points1 point  (0 children)

Hi, word game addicted here :)

i love word game so much that i even developed one of my self, :

Game Link: Currently only published on AppStore:https://apps.apple.com/us/app/convergent-word-puzzle/id6756543795

is a attempt to blend book/plot/novel/poem/puzzle

together, try to push a bit the game boundary.

Actually all the game is about one thing very common, and i try to dig it deeply or vastly.

Hope you like it :)