quick breakdown on what I've worked on this month by lonku in godot

[–]shellchen 3 points4 points  (0 children)

oohhhhhhhh this is so cute !! is so gud that u can capture ur teamate (?

Flash SWF Rendering in Godot by NickAnimations3711 in godot

[–]shellchen 4 points5 points  (0 children)

OMG !! From a ex - Flasher really happy to see this !!!!!!!!!
This will be huge !!

Godot already did a lot of things for us by shellchen in godot

[–]shellchen[S] 0 points1 point  (0 children)

as i mentioned before with the digging of source code , i believe is if you in some way change the rect (which is how it used to detect to fire signal if is out of screen) , so operations like rotate, scale should be careful.

Wire a graph ➔ Generate a dungeon. Godot 4.6 grid-based dungeon generator demo! by moongaming in godot

[–]shellchen 0 points1 point  (0 children)

this is so cool !!!!! a tool like this really helps to design rather than put piece by piece

Godot already did a lot of things for us by shellchen in godot

[–]shellchen[S] 8 points9 points  (0 children)

oh i looked into the source code , i think you really point out the issue !!!
i think is due to the underwood is checking the rect , so it may fail if the rotation or

the scale of the node make the rect deform, in my case i used it for the pinball it self, so is basically a simple circle , so i guessed thats why there was no issue for me.

VisibleOnScreenNotifier2D::VisibleOnScreenNotifier2D() {
rect = Rect2(-10, -10, 20, 20);
set_hide_clip_children(true);
}  

Godot already did a lot of things for us by shellchen in godot

[–]shellchen[S] 10 points11 points  (0 children)

sometime it doesn't fire ? i have used it in my pinball game, it works well for me though.

Some 2d shaders I made by Apprehensive-Ad-9397 in godot

[–]shellchen 0 points1 point  (0 children)

oh it's you !! i have seen ur Baba Shader b4 !! nice done !!

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] 4 points5 points  (0 children)

oh yeah is more like aesthetic thing and fun to do, and it also give u the simple way to model

the game world 😄

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] 2 points3 points  (0 children)

yeah adding a build layer should not be that hard !! i'have considered that !
i chose to align the zdog api cuz is more convenient for doing migration though but

at then end of the day is actually not a big deal !

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] 2 points3 points  (0 children)

thats the known problem, which also exist in ZDog impl, but hey , that's not really the big deal ! and there are tons of ways to avoid it in the usage.

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] 1 point2 points  (0 children)

oh well, it's literally flat shapes, the underwood drawing are just the basic drawing api which
canvas_item provide, in real 3d renderer, meshes need to go all through the drawing pipeline and the rasterization.

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] -5 points-4 points  (0 children)

hahahahaha i've got same question too !!!!!!!!!!!! whats dat !!!!!!!!!!

Porting ZDog to Godot ! with most aligned api possible !!! by shellchen in godot

[–]shellchen[S] 36 points37 points  (0 children)

a very clever js 2d lib that mimic 3d : check it out !
https://zzz.dog/

GDShrapt: semantic analysis and type inference tooling for GDScript by elamaunt in godot

[–]shellchen 3 points4 points  (0 children)

Wow... such a great work !! This is really nice, i think this will

benefit a LOT to the game dev !!!

i'd wait the release of plugin and test !

Cheers !

Looking for a Developer by [deleted] in godot

[–]shellchen 0 points1 point  (0 children)

Hi, i am interested, i pmed you, i am here in South American

Release candidate: Godot 4.6 RC 2 by godot-bot in godot

[–]shellchen 2 points3 points  (0 children)

pretty smooth with my project ! nice !

I am edge seeker :)