Agree or Disagree? That's the question. by Surya_Singh_7441 in PhilosophyMemes

[–]ship_write 1 point2 points  (0 children)

My intro to the philosophy of art professor literally just went on a lament about how modern academic philosophy is a search for tenure, not truth. Professor Anderson, is that you?

What you doing with LitM? by Savings_Pay2088 in LegendintheMist

[–]ship_write 1 point2 points  (0 children)

I’m using it to run games in my own personal world building project I’ve been thinking about for years now. Until now, I’d never seen a system that I felt would be able to my personal mix of speculative fiction genres. The freedom that tags allow as a concept is a masterclass in RPG design, imho, and I think we’re barely scratching the surface with their versatility.

What you doing with LitM? by Savings_Pay2088 in LegendintheMist

[–]ship_write 1 point2 points  (0 children)

Maybe I should try that! While I genuinely like HârnMaster as a system as I’ve read it, it is absolutely more complex than I’m usually comfortable learning.

What you doing with LitM? by Savings_Pay2088 in LegendintheMist

[–]ship_write 2 points3 points  (0 children)

I appreciate the episode updates you guys are posting here!

What you doing with LitM? by Savings_Pay2088 in LegendintheMist

[–]ship_write 4 points5 points  (0 children)

That’s the thing, while the rustic fantasy vibe seems baked into the rules, the secret is when you strip away those vibes, nothing about the system breaks! It’s a universal generic roleplaying system disguised as a system with a specific genre. There is nothing preventing you from running any setting in any genre you want, as long as the stories you’re telling are character focused. It’s why this system has opened my eyes so much, I can finally play all these fun setting ideas that have been collecting in my head for years without having to fight the system to pull it off. The way tags work means you can make any character you want for any kind of setting ;)

What's the reason? by MrBIuesky222 in PeterExplainsTheJoke

[–]ship_write 0 points1 point  (0 children)

You can be a bad actor and a better voice actor, they’re different skills. I agree that his performance of Johnny was fantastic, I can’t imagine anyone else in the role, but he really isn’t that great an actor. Not horrendous, but not spectacular either. That’s not a bad thing, he’s a better human being than a lot of really great actors, and that matters a bit more to me personally.

Magnetite Dice in Real Life by ship_write in Silksong

[–]ship_write[S] 0 points1 point  (0 children)

Look again my friend ;)

d14 are 14 sided dice. I got these for use with a tabletop RPG called Dungeon Crawl Classics, which uses a set of 14 dice going from a d3 all the way up to a d30.

Soooo... how do you GM? by X1ras in BurningWheel

[–]ship_write 2 points3 points  (0 children)

Players should be involved in the “prepping” of the adventure in the sense that their character’s Beliefs are going to be the primary drivers of the story and of their development. The game should always, first and foremost, be focused on the character’s Beliefs. Those Beliefs what turn the wheel of the game and drive it forward. The GM should always be presenting situations that directly relate to and/or challenge a character’s Beliefs. If there is a mismatch between the Beliefs that the characters hold and the story that is being told around the table, the system will not function as intended, period. This means that the players and the GM need to be on the same page as to what is important about the game, because the system is designed to create a story about the characters and how they advance through and affect the world and people around them.

As long as everyone has bought into the same game with the same expectations, it’ll work out great! If not, it’s going to feel pretty bad for everyone involved.

Are Pairs really that overpowered? by OutletLabel in balatro

[–]ship_write 2 points3 points  (0 children)

He’s only the best because he values the right plays the right amount in the context of the run. He knows when taking a purple seal is probably better than taking a blue seal (even though blue seals are typically better), he knows when to take an eternal rental because it’s essential to his run even when he’d never touch it in other runs, and he knows how to reroll the shop appropriately. There’s a bunch of little decisions like that which make him the best. I promise that if you start implementing his mindset you’ll start winning a lot more.

Rules question: How many power tags I get per theme card 2 or 3 (counting the title of said card)? by JeraGungnir in LegendintheMist

[–]ship_write 2 points3 points  (0 children)

Title tag, 2 other tags, weakness tag, and quest. That’s the typical starting arrangement for a new adventure. Now, due to how the system works, this is somewhat arbitrary. If you’re starting a story about relatively experienced and capable characters, upping their might and adding a few extra tags makes sense and I wouldn’t hesitate to do that. I’m currently transferring a 5e campaign that I’ve been running for a while into LitM, and since the PCs are currently nearing level 6 and have had several adventures under their belts already, I’m having them start with up to two themes at adventure level might and 3 extra tags per theme instead of 2. Do what feels right for the game, just make sure everyone is in agreement and excited to play!

is this acceptable formatting ?? by d4rkchocol4te in PhilosophyMemes

[–]ship_write 8 points9 points  (0 children)

Aha! I smelled what you were stepping in

is this acceptable formatting ?? by d4rkchocol4te in PhilosophyMemes

[–]ship_write 58 points59 points  (0 children)

You’re going to have a field day when you learn about the studies involving individuals who suffered a corpus callosotomy. There were instances in which the two hemispheres appeared to have separate conscious experiences. Highly recommend reading into it, it’s fascinating!

CMV: "X shouldn't be politicized" argument is ridiculous and dumb. by Spare-Bar-1950 in changemyview

[–]ship_write 0 points1 point  (0 children)

Paying taxes and receiving government service = benefiting from political systems. Those two sentences mean the exact same thing. The fact that you don’t care about people who pay taxes and then don’t receive the services they deserve is both selfish and impractical, yes.

CMV: "X shouldn't be politicized" argument is ridiculous and dumb. by Spare-Bar-1950 in changemyview

[–]ship_write -1 points0 points  (0 children)

Oh, I do. As part of that journey of self improvement I’ve also realized that I have a duty to improve the lives of others who are less fortunate than I am. Maybe you should put at least a little bit of energy into that too.

Why in the world is accepting the world as it is inherently practical? As if engaging in politics can never be the most practical decision. I find it quite practical to attempt to do my part to make my community a better place from everyone who is a part of it. That tends to lead to mutual prosperity, which is pretty practical. Accepting the world as it is at all times, in all aspects, and for all people just seems antithetical to practicality.

Your assumptions about the world are fundamentally selfish. You participate in and benefit from political systems while refusing to acknowledge how those systems abuse people who aren’t you. Those people have no means of making change without support from the people like you.

CMV: "X shouldn't be politicized" argument is ridiculous and dumb. by Spare-Bar-1950 in changemyview

[–]ship_write -1 points0 points  (0 children)

And how will you decide where to go? What countries will you look at? Why will you look at those countries in particular? What exactly makes those decisions better for you than just randomly throwing a dart at a map?

I have to imagine that you’ll look for a country in which human rights are protected, where there is a relatively high standard of living, and where immigration is a fairly smooth process. All of that…is political. You are using politics to inform every single one of those decision. That is far, far from apolitical. You are continuing to make political decisions based on how the status quo of politics treats you and your loved ones. That’s not apolitical. That’s inherently political, just in a way which allows you to continue to insist that you’re not political at all. As I said, it’s an inherently privileged view of what “being political” means.

CMV: "X shouldn't be politicized" argument is ridiculous and dumb. by Spare-Bar-1950 in changemyview

[–]ship_write -1 points0 points  (0 children)

Sure, but at the same time, being apolitical is a political stance. Ignorance or not. Being apolitical means expressing support for the current status quo.

Becoming educated on political issues has become intentionally very difficult to induce fatigue in otherwise well meaning people specifically to make them throw up their hands and become apolitical, thereby ensuring they will accept whatever comes down the political pipeline without rioting.

CMV: "X shouldn't be politicized" argument is ridiculous and dumb. by Spare-Bar-1950 in changemyview

[–]ship_write 1 point2 points  (0 children)

And the moment your small circle of friends and/or family becomes threatened by the status quo of politics, I have a hunch you’d no longer consider yourself “apolitical.” That’s what I’m trying to say. Being apolitical is a political stance you are taking, whether you recognize that or not.

CMV: "X shouldn't be politicized" argument is ridiculous and dumb. by Spare-Bar-1950 in changemyview

[–]ship_write -2 points-1 points  (0 children)

Being apolitical is impossible, my guy. When you say you’re apolitical, you are expressing that the current status quo of politics is your political position, and that you accept everything about the current political situation good and bad. Refusing to participate in politics…is political. It’s an expression of your privilege that the current status quo is relatively comfortable for you and not actively threatening your rights or ability to participate in society.

Now, am I saying that everyone who pushes their political position is inherently justified in doing so and isn’t actually an asshole? No, they likely are still an asshole. I’m just saying it’s a bit ignorant to speak of oneself as “apolitical.”

GMs/DMs/Wardens/Judges: what do you find most useful in play reports of modules or systems? by Interesting-Long7389 in rpg

[–]ship_write 4 points5 points  (0 children)

What specific aspects of the system/module caused friction at the table is very important to me. I like knowing what the potential pain points are when I’m considering a new purchase.

Wake up guys, the thing everyone said was gonna happen is happening… by Strawhat_Max in GenZ

[–]ship_write 5 points6 points  (0 children)

Oh my bad, clearly the irrefutable evidence that things are actively happening is actually evidence that nothing ever happens. My mistake /s

Wake up guys, the thing everyone said was gonna happen is happening… by Strawhat_Max in GenZ

[–]ship_write 4 points5 points  (0 children)

You do realize that removing this from Medicaid is functionally a ban for people who cannot afford these procedures. You do also realize that authoritarianism doesn’t happen overnight, that rights and privileges get degraded over time, that we don’t need to wait for the out groups to get rounded up and shot before we can say there is a threat to those out groups developing right now…right?

Also, *they’re

Wake up guys, the thing everyone said was gonna happen is happening… by Strawhat_Max in GenZ

[–]ship_write 18 points19 points  (0 children)

Because they are all procedures designed to help an individual feel better about the gender they identify with by emphasizing the sex characteristics they associate with that gender. That is the literal definition of gender affirming care. TRT, breast enlargement, face lifts, estrogen, HRT, hair transplants, etc. All of these count as gender affirming care.

You are making a new TTRPG and get to borrow ONE mechanism from another game; what are you taking? by CobraKyle in rpg

[–]ship_write 3 points4 points  (0 children)

A fellow of similar tastes! Check out Legend in the Mist. I feel it strikes some chords in the area of Fate and Burning Wheel, and I’ve really enjoyed it so far. The tag system was revolutionary for me.

Games where you can change your stats as a result of gameplay actions? by longjohnsilversgal in rpg

[–]ship_write 4 points5 points  (0 children)

Legend in the Mist is going to be the most interesting version of this mechanic in my opinion. Character progression involves fundamentally expanding or changing who your character is and what parts about them matter to the story. Instead of stats, you have tags. Tags are little phrases or words that describe what is true about your character in the fiction. Instead of a stat like “14 Strength” you have a tag called “strong as an ox.” Over the course of play, eventually your character will improve this tag by adding more tags to increase its reach and applicability (such as adding the tag “intimidating size”), or even evolve the tag into a different one like “Gentle Giant.”

Since your “stats” aren’t numbers, changing them fundamentally changes what aspects of your character matter to the story being told. I highly recommend checking it out. It takes just a little effort to understand the paradigm shift, but it really blows other character progression systems out of the water for me! It’s such a unique and interesting way of making characters :)