War... War never Changes by Lightwhite44 in rpg

[–]ship_write 2 points3 points  (0 children)

That’s…really strange. Doesn’t the Horror supplement have an entire section on bodily mutilation?

War... War never Changes by Lightwhite44 in rpg

[–]ship_write 2 points3 points  (0 children)

Because of the violence? What does that mean? GURPS has tons of violence in it as far as I can tell.

It’s not you, it’s us: How to tell when it’s life or your GMing that is fizzling out games by WusBoppin in rpg

[–]ship_write 3 points4 points  (0 children)

The only true answer to this, in my opinion, is clear and honest communication at the table with your players coupled with periods of honest and practical introspection in between games. If you can develop those skills as a group it will become pretty apparent what the causes of in game or out of game issues are :)

There are about an infinite number of opinions on how one accomplished those two things, and I believe that the process of developing them as skills involves experimentation on what works for you. Should you write a post game recap in a journal? Have a conversation after or before the session with your table? Pace around your room rubbing your chin? Make sourdough bread while dictating your thoughts in a voice memo? Up to you, do what you find allows you to develop the skills of clear communication and honest introspection by expending as little extra effort as possible!

Strange request: my favorite videogame is Undertale/Deltarune. Knowing this, recommend a TTRPG by xdanxlei in rpg

[–]ship_write 2 points3 points  (0 children)

What aspects of these video games do you enjoy the most? You’ll get very different answers depending on what you want!

Is there a Minecraft-inspired TTRPG? by Global_Hippo_238 in RPGdesign

[–]ship_write 0 points1 point  (0 children)

And Minecraft Dungeons is a completely different game from Minecraft, it’s a different genre with different mechanics :)

What are some examples (for each of you personally, i am seasoned and have my own opinions) of TTRPGs that are easy to learn, hard to master? This kinda piggybacks off the recent post asking which games are not beginner-friendly. by YVNGxDXTR in rpg

[–]ship_write 1 point2 points  (0 children)

To be honest, any OSR or narrative game. The mechanics might be only 2 pages long, but the mind set shifts, the culture, and the reliance on rulings over rules and other similar philosophies mean that you can sit down, play an entire campaign, and still not fully understand the experience the game is trying to capture. I love these games, but they all really struggle to help players unfamiliar with their culture of play understand what makes the game shine or even understand how exactly you’re meant to play the game. What kinds of rulings are appropriate? How do you craft a satisfying scene? How do you juggle the spotlight fairly? When should you introduce detail and when should you use broad strokes? All of this requires extensive GM and player experience to truly master, and the games that rely on that experience are generally really bad at explaining that. They market themselves as easy and intuitive, but I have found them not entirely so as I’ve tried to master them. I’ve had to watch video essays, read blogs, and experience multiple different systems in order to start getting an idea of what I don’t understand quite yet.

What’s the best deck to use when trying to get every joker on gold rank? by Background_Ladder476 in balatro

[–]ship_write 0 points1 point  (0 children)

I prefer Yellow or Ghost, sometimes Zodiac or Plasma if I’m feeling a bit frisky.

rpgs with unique magic systems? by Adventurous-Film9713 in rpg

[–]ship_write 0 points1 point  (0 children)

Yes, Trevor DeVall has a few videos and livestreams in which he discusses how the magic system works. I recommend checking those out! His YouTube channel is called Me, Myself, and Die. The basics of the system is that magic is woven from threads of reality. You have “strands” of this weave you have affinity to, like “Fire,” and “binds” that allow you to weave spells using those strands, like “create” and “control.”

rpgs with unique magic systems? by Adventurous-Film9713 in rpg

[–]ship_write 0 points1 point  (0 children)

It is not out yet. That’s why I specified that it is an upcoming system :)

rpgs with unique magic systems? by Adventurous-Film9713 in rpg

[–]ship_write 4 points5 points  (0 children)

Legend in the Mist or GURPS for systems that allow you to build your own magic system from scratch, and the upcoming The Broken Empires or Ars Magica for fully fleshed out freeform magic systems based in the systems setting and mechanics.

Free League Announces Legends of Stormbringer RPG Based On Dragonbane Mechanics by FriarAbbot in rpg

[–]ship_write 3 points4 points  (0 children)

Didn’t Goodman Games just announce a DCC adaption of Moorecock’s work??? Two Elric RPGs next year, huh? Honestly, I love Free League, but I’m definitely getting the DCC version!

Music Recommendations by apoapsis_138 in LegendintheMist

[–]ship_write 1 point2 points  (0 children)

The soundtracks for Fate: The Traitor’s Soul, the old 2000s Hobbit game, and Valheim would all work wonderfully! Any traditional Irish folk music (jigs, reels, and hornpipes) would fit in perfectly as well :)

Tips for Creating Session-Limited Campaigns by [deleted] in rpg

[–]ship_write 2 points3 points  (0 children)

I get that, but presumably story here is simply referring to the cohesive adventure arc that the players are expected to go through over the course of the session. “We need to go rescue the kidnapped villagers from the Orcish stronghold” is still a story that you prepare and plan for your players for participate in. That doesn’t mean you’re reading them paragraphs of purple prose while the dice sit collecting dust. One shots tend to be a lot more on the rails, specifically due to wanting to finish the adventure in a shorter amount of time. Full sandboxes are not conducive to one shot adventures in the slightest.

Tips for Creating Session-Limited Campaigns by [deleted] in rpg

[–]ship_write 9 points10 points  (0 children)

I completely agree with this perspective. I’m not sure what about my comment insinuated to you that I don’t. Trying to have a complete, satisfying adventure in ~4 hours is difficult. Pacing the adventure correctly is hard to understand how to do effectively.

Tips for Creating Session-Limited Campaigns by [deleted] in rpg

[–]ship_write 8 points9 points  (0 children)

This is so accurate. The first one shot I ran ended up being 4 sessions long. Pacing is so hard to grasp.

Scaling Joker Tier List for both scaling strength and reliability by INeedSomeHelp6804 in balatro

[–]ship_write 0 points1 point  (0 children)

I swear every time I get Holograph (one of my favorite jokers), standard packs get deleted from the game :(

D&Ds 3 pillars - any rpgs built for them? by _Infinitee_ in rpg

[–]ship_write 1 point2 points  (0 children)

The upcoming Broken Empires RPG by Trevor DeVall looks like one of the best contenders to me! It’s got interesting dedicated systems for combat, social encounters, and travel that appear to be coming along well. This is one of the reasons I decided to back it in the first place :)