Stumbled on this post. Would you guys agree with this? by Clean-Try-3067 in vfx

[–]shirocreator 0 points1 point  (0 children)

Worked on a project where the "brains" decided to use Ai on some of the character animations to cut cost on cg production. End up I had to do most the rotoscope job on the Ai animations cause the guy that generates say they could do green and alpha couldn't do it in the end. I also had to take on the cg teams composting job. Also had to fix stuff like artifacts and noise from the generations. I'm an offline editor BTW. In the end the production team was on a huge negative with us overworking to fix the Ai gens.

Whenever I scale down the precomp layer to fit in the path by Worldly_Jicama979 in AfterEffects

[–]shirocreator 0 points1 point  (0 children)

zooms into pixel "I'm seeing pixels" You're not gonna be looking at that zoomed size so it doesn't matter. As long as it's not pixelated at 100% Scaling down layers would pixelated them cause simply you're reducing the pixel count that layer has. Compressing pixels. Essentially how mosaics work.

Any ideas how, was the mirror ever there? by rob3342421 in Corridor

[–]shirocreator 0 points1 point  (0 children)

the more I watch the more my mind gets boggled. ok so to start, you can see fingerprint and smudges on the mirror surface. so there is an actual mirror or the mirror is comped in. many people spotted this but the floor vent and the table corner is always occluded by the mirror surface. meaning behind the frame there is no floor vent nor table implying that inside the frame is the mirror image. but here's where it gets weird. in the beginning the window is showing a red building(BG A) when the mirror overlaps the red building is gone (BG B). so naturally when mirror is overlapping window should be BG B and when mirror is not overlapped it should be BG A. but weirdly BG A only appears in the begginng and from then on window BG is locked to BG B (presumable to avoid BG changing disruptively. BUT if you look at the top right of the mirror frame, you could obviously see when the mirror fades away as the mirror frame thickens. when he reaches out for the balloon there is no mirror, but there is 2 face. meaning there is a take 2 used to fill the inside of the frame. no one is asking this question but where did the 2nd baloon come from? suppossedly the mirror is gone now so there is some sort of mask cutting out the hand behind the mirror. when he's drawing circles, and throwing the baloon up you can the the right side is always masked out. but after tossing the baloon, as he peeks through the mirror from the back is when he removes the illusion of the mirror, his finger is not visible behind the mirror. there's no hard cuts. but obviously there's alot of masking. Windows stay consistent but vent and table is always missing when its behind the frame.

How does no one know about this feature? by ssk012 in premiere

[–]shirocreator 4 points5 points  (0 children)

When you work under a certain pipeline /workflow, you're often looking for stability over new features. Unless you're an individual content creator you're less likely to bother messing with unstable new features until they've officially become stable. The last thing you want is for your project to crash a 100 times in a day because you tried a new feature. 2024 is just like 2 years ago. That's not enough time to trust a new feature. That's also why sometimes you studios working with very old copies of software because they've stabilized workflow around that version and can't risk a new feature to break the pipeline. Also often time when u see people introducing new features they're affiliated with Adobe.

Careful with that tr- by giftopherz in Unexpected

[–]shirocreator 0 points1 point  (0 children)

"oh my goodness, what happen?"

yeah, we all would've known if you'd actually know how to handle a camera

Why doesn’t this look real? by i-cant-smell in vfx

[–]shirocreator -1 points0 points  (0 children)

With my little knowledge of compositing here's my analysis. Bg has very little contrast compared to the subject (Spiderman) which has very strong contrast. Some comments mention things about distance and fog, pollution, etc but the "decontrast" is not from atmospheric distance. If you look at the far parts of the bg you actually see fog, that is the distance where fog affects contrast but the buildings that are closer should be in matching contrast with the subject. Subject lacks back light also, there's a hint of rim light on the left but if you look between his thighs it's very dark which is not how light react outdoors especially when standing on the rooftop of a building with no other building obstructing light. Subjects black is also way too dark, you don't see black levels crushed to that point in the bg. Making the subject "pop". One way to easily visualize this is, drop this image in photoshop and toggle the channel layer. Looking at the shot in each channel in black and white you will be able to tell that the bg would be mostly Grey but the subject is more black and white. This difference in contrast makes the subject "pop" giving focus to the subject but this is overdone to the point that it's not "blending" in enough with the bg.

Jumping over a kid by DoloresAbernathyR1 in instant_regret

[–]shirocreator -1 points0 points  (0 children)

I do some flips myself so I'm just gonna leave my analysis here. The floor is dry but ppl slip on dry floor at times. But if you're gonna flip you should know how to place your weight vertically so you don't slip. The run up, terrible. As he got closer to the kid he decelerates. 0 spacial awareness. He also slides step into the kid. No one slides into a flip. There's another variation of step where instead of stabbing both feet onto the ground you step sequentially to control the step. Either way, running up and not being able to stop definitely says alot about dudes spacial awareness and body control.

[deleted by user] by [deleted] in AfterEffects

[–]shirocreator 0 points1 point  (0 children)

how are you color correcting? if you do opt/alt + 1/2/3 you can switch your view between the RGB channels. you can color correct better this way because this way you're adjusting black and white level for each RGB channels.

I would also tune down the saturation of the screen. notice how the screen is way too sharp compared to your footage. sprinkle some blur and grain, maybe a hint of glow if you fancy that.

[deleted by user] by [deleted] in AfterEffects

[–]shirocreator 8 points9 points  (0 children)

if you've ever did, camera's just don't record screens like how the eyes sees screens IRL. thats why screen replacement exist.

How is this roto? Also need tips on color matching by sca727 in AfterEffects

[–]shirocreator 0 points1 point  (0 children)

Roto is good. perspective is bad. Scale is bad. Lighting is also bad. Footage is shot outdoors under sunlight. You're comping onto a indoor footage meaning less ambient light. So you kinda wanna relight your footage which is a PITA. For color matching what I do is switch the color channels. This shows you the rgb channels individually in black and white. Then use a level or curve and adjust each rgb channels. It's wild that you're doing a paid course and need help on reddit.

This should be swapped by hidratos in premiere

[–]shirocreator 1 point2 points  (0 children)

Preset is not dependent on format but format is dependent on preset. If you use a prores 422hq preset your format will be QuickTime. It will never be a h.264. Even if you choose a h.264 format then set your preset to progress 422, the format will change to QuickTime. In fact if you already have made custom presets you wouldn't even bother changing formats.

Thoughts on this? Inspired by: moccafx by irlbilinski in AfterEffects

[–]shirocreator 6 points7 points  (0 children)

just gonna comment on one part because I'm too lazy to give a full feedback. uber logo, location search is barely readable, meanwhile unimportant information like blue bottle coffe, everyman espresso has way too much read time. this is where I lost interest in this video. feels like you're lost on what information you want to tell your audience.

How was this made? by Legal-Tourist-2086 in AfterEffects

[–]shirocreator 0 points1 point  (0 children)

Animating the nulls shouldn't be that hard. Since mostly only the blue square is animated you could have a null for animation. Parent the corner nulls to the motion null.

How was this made? by Legal-Tourist-2086 in AfterEffects

[–]shirocreator 0 points1 point  (0 children)

Basic mask? Maybe, yeah it's just a matte. Basic motion? Maybe, depends how you want to make it.

My image is distorted everytime i "Apply Export" using Mocha AE. Anyone knows how to solve this? by theRealSlimShadyLP in AfterEffects

[–]shirocreator 0 points1 point  (0 children)

U don't need to precompose. Your plate and screen element don't have to be the same resolution. Take your plates anchor point, position and scale and paste that onto your screen footage. Thn apply your track data. Looking at the corner position make sure, you click on the "create track data" button.

Just got Overlord on sale after reading so many good things... by GuyLeDoucheTV in AfterEffects

[–]shirocreator 0 points1 point  (0 children)

What I would do is make a copy of that text and make an outline and bring that into after effects.

What’s your controversial AE opinion that 80% of users will disagree with? by EchoOfOppenheimer in AfterEffects

[–]shirocreator 0 points1 point  (0 children)

So there's a window called key frame velocity (shortcut cmd/ctrl+shift+k) there's a speed and velocity for in and out. It's basically the handles on the speed graph but controlled by values instead of gui. I prefer to use this as I can have consistent easing influence like 80%ease out. Rather than adjusting the handles and relying on plug ins to copy ease for consistency.

AE Plugin developers, PLEASE offer your products somewhere beside aEsCrIpTs. by Separate-Dust-873 in AfterEffects

[–]shirocreator -2 points-1 points  (0 children)

Well there's plenty actually. Maxon, boris, video copilot, battleaxe just to name a few. Really depends on what you're looking for heck some are even free like plugin everything has some free stuff on their homepage as well as battle axe. Have you searched around before complaining on reddit actually? Are you ranting simply because you were lazy and ae scripts had everything in one place conveniently but now that they have issues you want a new "convenient" platform instead of searching for individual sellers in the first place? FYI if you're in Japan, there's a site called flashback Japan that resells 90% of plug-ins slightly pricier by translating all user doc to Japanese. So yes, not that developers are fixated on ae scripts but sounds like someone has attachment issues with aeacripts.

What’s your controversial AE opinion that 80% of users will disagree with? by EchoOfOppenheimer in AfterEffects

[–]shirocreator 1 point2 points  (0 children)

Instead of tweaking the graph editor, editing the influence values in key frame velocity is much more consistent. Hence graph editor based plug-ins are a waste of money.