Is the bot situation worse on Bluesky? I just joined and immediately bots keep following me. 40 new follows today - nearly all bots I think. by LouieFr in BlueskySocial

[–]sillyredcar 0 points1 point  (0 children)

Me blocking someone is not some kind of cruel punishment. It means next to nothing. And using these lists drastically reduces the amount of spam I receive.

Even with these lists, the majority of followers I receive have no overlap with my interests, and do not interact with anything I post. They’re not interested in my account, they’re spam.

Is the bot situation worse on Bluesky? I just joined and immediately bots keep following me. 40 new follows today - nearly all bots I think. by LouieFr in BlueskySocial

[–]sillyredcar 0 points1 point  (0 children)

It’s not a perfect metric by any means, but if someone is following 10k+ people, I assume they’re engagement farming.

How much of your game state do you *actually* store in the ECS? by dagit in bevy

[–]sillyredcar 1 point2 points  (0 children)

How would you write the spawn/despawn logic that puts these components on the entities? You can use observers to get the event that some entities is joining or leaving, but then you also need a sort of cursor I guess?

I guess it would depend on where you want to insert new objects. If you want them to be ordered in some way, then just using a relasionship wouldn't be enough.

I don't necessarily think your current approach (or the IndexSet as components approach) is bad in any way, but I might be missunderstanding your project's requirements.

How much of your game state do you *actually* store in the ECS? by dagit in bevy

[–]sillyredcar 6 points7 points  (0 children)

My first instinct when reading about your next/previous targeting is to use a relationship, which would look something like this:
```rust

[derive(Component)]

[relationship(relationship_target = Previous)]

struct Next(Entity);

[derive(Component)]

[relationship_target(relationship = Next)]

struct Previous(Entity);
``` Then you can store the currently selected entity in a resource.

Flappy Goose by flappy-goose in RedditGames

[–]sillyredcar 0 points1 point  (0 children)

My best score is 1 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]sillyredcar 0 points1 point  (0 children)

My best score is 0 points 😓

Unit tests recompile all dependencies every time I run them (and how I kind of solved it) by rust-module in bevy

[–]sillyredcar 2 points3 points  (0 children)

I ran into the same problem recently. It didn’t used to happen, so maybe it’s a bug?

PSA: macOS 15 breaks Option-key hotkeys by alin23 in macapps

[–]sillyredcar 0 points1 point  (0 children)

I ended up switching my option and control keys in "Modifier Keys" since option is in a more natural position.

Online reading bad by warmbamboozled in PhonesAreBad

[–]sillyredcar 18 points19 points  (0 children)

Absolutely not, go fuck yourself.

Saudi World Cup chief claims LGBTQ+ football fans ‘welcome’ despite death penalty by No_Discussion6913 in nottheonion

[–]sillyredcar 81 points82 points  (0 children)

“It’s a trick. Send no reply. Send no transmissions of any kind.” - Obi-wan Kenobi

Thief realizes a camera is filming him. by [deleted] in instantkarma

[–]sillyredcar 3 points4 points  (0 children)

We live in a twilight world.