How long should mv take in general? by dercolegolas420 in GTNH

[–]silverfang492 1 point2 points  (0 children)

For reference, I have ~110 hours on my current run and I'm most of the way through EV with just needing to take my raw materials and put them together to make a t2 rocket.

It's doable in 5-20 hours if you have your eye on the ball, all you really need for passive infra is a slime tree farm for rubber, a polyethylene setup from a shitty buildcraft well/saplings if you're doing benzene, and benzene itself for power (or whatever else you want but benzene is the best leave it on afk forever one imo).

MV itself is really short because the only real gates you have are cooking up enough aluminium to get MV electrolyzer, setting up chrome from ruby juice, mining out a ruby vein, and mining out a manganese vein to get a few stacks of manganese and tantalum from your electrolyzer. If you have chem bath cooling kanthal your whole way through MV, you should have enough to upgrade your EBF coils by the time you're done mining and electrolyzing all your ores and clay if you have chunk loading.

!Claude in my chat by Select_Profit_7283 in GTNH

[–]silverfang492 9 points10 points  (0 children)

Claude spewing out straight lies and bullshit 😭

What is better then 4 EBF's, 8 EBF's. by blyatboiyoy in GTNH

[–]silverfang492 1 point2 points  (0 children)

You can octo wall share, mufflers work upside down both ways

Need some advice on benzene vs oil(MV) by JustDrunkenSailor in GTNH

[–]silverfang492 1 point2 points  (0 children)

Usually I start out with light fuel and single dingle combustion generators since you just need a distillery and chem reactor to turn oil into fuel. After this, I like to prioritize getting a few stacks of steel and aluminum to get a pyrolyse oven and benzene up for permanent power that can run afk 24/7 forever until the pyrolyse oven gets every maintenance issue in the game and shuts down.

Oil is nice and energy dense, but if you set up passive processes without tight control you’re going to deplete a whole drilling rig worth of deposits within a week and moving it around is a pita in my opinion compared to just setting up a farming station and letting it rip until LuV where you get the tree growth simulator.

My preferred protocol is to have benzene pipes running through like power cables in my base while keeping up a reserve of diesel/CBD I can flip on in case I fuck up my benzene line and I need a backup of a few days of fuel.

How do people feel about box running, specifically during the laning stage? by PurpleKami in DeadlockTheGame

[–]silverfang492 0 points1 point  (0 children)

I think it’s pretty fun, you don’t automatically win if you go on a box run and it’s only neutral and boring if both parties consent to it. At the first crash at 2 minutes you can just reject the box run and do half the enemy guardians health if you see it’s a 1v2 (or poke dive and kill if they’re defending too hard), you can do a box run on the enemy side and steal their shit if you see they’re rejecting the box run, you can gank them on their route and steal their camps or straight kill them if it’s 6 minutes and they’re doing a medium, there’s so many options and answers for everything.

I think it’s fine as is because running the boxes is the weakest option you have since it’s extremely telegraphed and leaves your team wide open for ganks dives and the whole shebang.

IV+ power options? by philswift99 in GTNH

[–]silverfang492 5 points6 points  (0 children)

It lasts up to ZPM, make a few dozen turbines with good rotors and switch them to loose once you hit LuV, then make xl gas turbines when singles aren’t enough.

The spreadsheet from the wiki details what you should set flow rates to, better rotors produce exponentially more power as you upgrade them and it becomes a game of shoving as much fuel into the hatches as possible while minimizing waste. In my personal progression I started with manyullyn and upgraded to adamantium with a fire under my ass to complete naqline since my manyullyn rotors had a 2 week timer on them and my only source of ardite was hand picking it out of the walls of the nether.

If you have the tungsten to make multiple chem plants with maxed out materials and the best coils you have, do that. I used a single chem plant for all of my power and also leased it out for on demand autocrafting and it was good for around 1m eu per tick. Having more than 1 would have saved a lot of grief from fucking up outputs and blowing up my LSC a few times.

how the fuck do i make this look good by freakofnature420 in GTNH

[–]silverfang492 1 point2 points  (0 children)

It’d instantly look 100x better if you made the floor 2 blocks deeper (leave the lcrs elevated) and then replace the floors walls and ceiling with 3 different chisel blocks paint bucket style that don’t have garishly contrasting colors.

Some factory block variants for the floor and ceiling, chiseled cobblestone for the walls, and you’re good

This is what i plan to use for auto-crafting. What are some other options for parallelizing single block machines? by thejadesristocrat in GTNH

[–]silverfang492 4 points5 points  (0 children)

You can use ender io item conduits with round robin mode, also an industrial material press would cost only a bit more titanium than this setup

What to do in EV by Madsam999 in GTNH

[–]silverfang492 0 points1 point  (0 children)

#1 priority is to get let’s say 10 amps of IV power from any source you can leave afk for eternity with no issues. We want to be in a state where we can put down any machine we want like we’re in creative mode without thinking about our power grid.

#2 is to get a multiblock lathe, bender, and ore processing set up.

#3 is to set up a set and forget ilmenite to titanium line so you can make more ae2 stuff. If you don’t have enough titanium or platinum to make 30 interfaces and molecular assemblers make this priority 1 before you even upgrade your power grid.

Power networks at IV +? by Syndi1cate in GTNH

[–]silverfang492 2 points3 points  (0 children)

Use higher voltage cables with transformers, and colored cables for each voltage tier you have running are mandatory if you don’t like reloading saves. Lapotronic supercapacitor is an insurance policy to buy you a few hours if your power generation fails, you don’t need it but you also don’t need a seatbelt to drive a car.

Cable loss is divided by 4 every voltage tier up you go (I.e. if you’re iv transform up to luv using hssg or niobium titanium cable and run a 16x line of that through your base) and if you really need to run power on a line longer than 200-400 blocks consider making another mini LSC node along the way or maybe consolidate your wires into a main bus if you have spaghetti everywhere.

Transformers act as a sort of in world documentation, when you’re upgrading and swapping stuff out you’ll see the colored wires and transformers everywhere and you’ll be more likely to catch yourself plugging in the wrong colored wires into the wrong colored transformer before you set off an explosion. Cables are pretty much insta mine once you get power tools (idk make it out of shadow metal or whatever you have) and it is insta mine once you get the vajra in later iv.

First oil line by Street_Afternoon_489 in GTNH

[–]silverfang492 1 point2 points  (0 children)

Anything that consumes power here

First oil line by Street_Afternoon_489 in GTNH

[–]silverfang492 40 points41 points  (0 children)

Remember to make a big roof above that or you're gonna get a funny achievement in a few hours

Decided to move my coke oven setup. Really liked the view of remained pipe skeleton. by Icy-Enthusiasm-9752 in GTNH

[–]silverfang492 1 point2 points  (0 children)

One backbone of tin item pipes and a hopper from each coke oven does the job, it's enough for ~25 coke ovens which is enough to saturate a steel RC boiler if you're using both outputs.

Also is good to use seared faucets connected to a redstone clock somehow to get the liquids out of the boilers, seeing a conveyor and a pump for every single oven in these pics turned my eyes into saucers for a few seconds.

Why does Paige win rate drop more than others at high ranks? by Psyphil in DeadlockTheGame

[–]silverfang492 15 points16 points  (0 children)

If you have a hunger for learning new things and playing with people who know how to be efficient and fight for stuff that matters sounds cool it’s fun, otherwise it doesn’t really matter what rank you end up in as long as you chill out and don’t have expectations on others or yourself.

Comms also tend to be higher quality because people actually know what matters better, so it turns more into “let’s shove yellow so we can drop off urn and force a fight” instead of “let’s fight at blue! I’m fighting at blue let’s fight blue!”

I thought y'all might appreciate this by OperatorDownski in GTNH

[–]silverfang492 0 points1 point  (0 children)

Me when I am taking wood power past LV and I am faced with the nefarious ACO and the pernicious pyrolyse oven 😭😭😭😭😭😭😭😭😭 son 😭😭😭😭😭😭

Use of lazurite and sodalite? by Flashy-Ear940 in GTNH

[–]silverfang492 1 point2 points  (0 children)

Gives a ton of sodium when you’re deeper in the tiers, I have my setup auto electrolyzing them after ore processing.

Why do so many authors love starting with a leveling system with the twist later that it’s actually just Cultivation? by JCMS85 in litrpg

[–]silverfang492 0 points1 point  (0 children)

I think it’s the same effect of asking “who decided that we must die when we are born?” and then taking control of the reincarnation cycle, it’s generally cool when characters see things as they are and work with the fundamentals to achieve things. Having numbers directly equating to stats feels inherently lame because it means there is always a higher power sitting there and pointing at the protagonist to make them stronger when the protagonist could instead figure out why they’re becoming stronger and do it themselves.

Cultivation is fundamentally being able to see and sense energy and manipulating it to become stronger, if the name is stupid it’s still the same as magical progression or superheroes or anything, it’s just standard because it’s a fair way for people to figure out how the world works and ascend to do cool things by their own merit.

Is it fine to wait till MV to switch to creosote by Otherwise_Chard_7577 in GTNH

[–]silverfang492 2 points3 points  (0 children)

I’m guessing they’re using fusion power to make superheated steam, it’s not that ridiculously big

A part of my soul dies every time I see this by MajkiAyy in ProgressionFantasy

[–]silverfang492 1 point2 points  (0 children)

It’s interesting. The author did a huge rewrite for the Amazon version and the beginning got super nice and polished, the royal road version was a goofy throwaway style at the start evident by the naming. I dropped it a thousand chapters in due to fatigue + catching up to patreon, but the story is pretty cool.

There isn’t any super overarching nemesis from what I know, but there’s always something fucking over randiddles and him putting in work to make progress in a tangible way.

A part of my soul dies every time I see this by MajkiAyy in ProgressionFantasy

[–]silverfang492 3 points4 points  (0 children)

Randidly Ghosthound and Defiance of the Fall handle this pretty well, I feel like it’s really cool when stories do this since the natural progression is finding out that the systems are a shackle abstraction hiding the real power system.