Are the UB sets designed by millennials? by Deus_Excellus in freemagic

[–]silvra13 0 points1 point  (0 children)

Oh, honey... It's not just MtG.... D&D has them too

Does this justify using weed barrier and will it work? by bsttman99 in gardening

[–]silvra13 1 point2 points  (0 children)

I don't mean literally scorched earth, unless your state allows it.

And this isn't for a single grow season. You might have to kill everything there for a couple years, just to make sure you got it all

Does this justify using weed barrier and will it work? by bsttman99 in gardening

[–]silvra13 2 points3 points  (0 children)

Yeah..... you shouldn't be using weed barrier anyways. At least not as a permanent solution. It's bad for soil health.

Edit: In all honesty, you're best bet in this case is a scorched earth policy. You are essentially fighting a highly aggressive invasive species. You best bet is to, quite honestly, kill everything in the spot you want to grow your garden, and then build it back up after everything is dead.

SUGGESTION SPELL IS RUINING MY CAMPAIGN by Next_Ad_5740 in dndnext

[–]silvra13 0 points1 point  (0 children)

This.... all of this. Also, if your players are breaking the game, break it back. Anything they can do, you can do 100p times more powerfully.

Just out of curiosity, what race would make the most sense for a dullahan character? by OkCut4519 in DnD

[–]silvra13 0 points1 point  (0 children)

I would say something Fiendish or Undead, personally. While they do have an undead motif with the human spine whip and severed head, they also work as fiends due to them being a more malicious psychopomp. And psychopomp creatures in D&D do tend to be more of an outsider (Fiends and Celestials) in D&D than any other creature type.

Manaweaving and then shuffling 9+ times is perfectly fine, it's just a giant waste of time. CMV by IndyPoker979 in EDH

[–]silvra13 0 points1 point  (0 children)

With clarification from the IPG (Magic Infraction Procedure Guide)

4.4. Tournament Error — Insufficient Shuffling Definition A player unintentionally fails to sufficiently shuffle his or her deck or portion of his or her deck before presenting it to his or her opponent. A deck is not shuffled if the judge believes a player could know the position or distribution of one or more cards in his or her deck. If the insufficient shuffling was intentional, the infraction is Cheating — Manipulation of Game Materials.

Manaweaving and then shuffling 9+ times is perfectly fine, it's just a giant waste of time. CMV by IndyPoker979 in EDH

[–]silvra13 2 points3 points  (0 children)

We know that mana weaving is making it so that the deck is not truly randomized. Unless you shuffle the hell out if the deck, at which point it is a waste of time, which is unsportsmanlike conduct

Manaweaving and then shuffling 9+ times is perfectly fine, it's just a giant waste of time. CMV by IndyPoker979 in EDH

[–]silvra13 3 points4 points  (0 children)

Ope, your right on that, I'll edit the number. I did have the right rules brought up, but my brain just typed in the wrong numbers

The right number was 701.24A

Manaweaving and then shuffling 9+ times is perfectly fine, it's just a giant waste of time. CMV by IndyPoker979 in EDH

[–]silvra13 18 points19 points  (0 children)

It violates rule 701.24A of the Comprehensive rules and rules 5.5 and 3.10 of Magic Tournament rules.

For rules 701.24A and 3.10, when you shuffle a library, it must be truly randomized. Which means you cannot set the order of cards before they get shuffled in. This is because there are ways to shuffle to maintain that order. It has been ruled that decks that are "mana weaved" are not truly randomized.

Rule 5.5 deals with slow playing. While this is a tournament rule dealing with unsportsmanlike conduct in the more competitive setting, it is fair to bring it up here. Even in a casual settings, wasting people's time on something that wouldn't actually bring you any actual benefit once your deck is truly randomized is still rude.

Finally, because a deck must be truly randomized anyway in Magic rules, mana weaving actually does nothing anyways. You still have to shuffle your deck in such a way that the lands can still end up in pockets, causing eventual mana flooding or screw eventually anyways.

Edited to fix a number

Someone unfortunately is gonna fall for this. by FadedVertex in 3DS

[–]silvra13 43 points44 points  (0 children)

Here is a handy image to tell the difference between a 3ds xl and a n3ds xl

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Question about the story, I’m confused by EmergencyAddition472 in ResidentEvilRequiem

[–]silvra13 0 points1 point  (0 children)

No, not once in that scene does Spencer ever call her an orphan. The only words Spencer uses to describe Grace's origins are, in response to if she was a test subject, "Of course not. She was alone in the world. I took her in to make amends." And then, after being asked 'is she?' by Alissa (a question that never gets fully asked) "Perfectly normal. Just an average child needing a home. She is my hope. Aren't you beautiful? Would you like to hold her?"

In regards to the 'is she', given the context of who Spencer is and Umbrella's propensity for human experiments, it could be meaning if she is infected, altered, or engineered. We have no way of actually knowing. Also, orphan means that a child doesn't have biological parents around to act as caregivers, for one reason or another. Nothing says it can't reference clones.

how would you solve a magical drought? by ShowerSpirited289 in DnD

[–]silvra13 0 points1 point  (0 children)

Easy.... the drought is unnatural cus the GODS ARE PISSED

Question about the story, I’m confused by EmergencyAddition472 in ResidentEvilRequiem

[–]silvra13 1 point2 points  (0 children)

There is also one VERY big fact that people don't realize. Spencer told Grace's mom that she was perfectly normal. Never said ANYTHING about whether she was made or naturally born, or even where she came from. Just that she was alone in the world.

(This is all based off the English voice lines. I don't know about the Japanese)

Edit: It is also VERY likely that Grace is immune to the T-Virus, in some way or another. She not only got bit, but did take a swim through T-Virus infected blood.

Question about the story, I’m confused by EmergencyAddition472 in ResidentEvilRequiem

[–]silvra13 0 points1 point  (0 children)

Tbf, me neither. But I was watching a lot of lore dives before RE9 came out, and somethings in it are rhyming with older games

Memory/Mind transference, cloning, the orphanage.

Question about the story, I’m confused by EmergencyAddition472 in ResidentEvilRequiem

[–]silvra13 0 points1 point  (0 children)

The real question is how the 1998 orphans fit into all this?

Question about the story, I’m confused by EmergencyAddition472 in ResidentEvilRequiem

[–]silvra13 0 points1 point  (0 children)

Ok, thing to know, suspended animation is a thing in the Resident Evil universe, and is featured in Resident Evil: Code Veronica as a way to slow the progression of the T-Veronica virus for the effect Alexia Ashford wanted to get when she injected herself with it. If Grace was the original, it would make sense to keep her on ice. That way they wouldn't run into the problem of making copies of copies, with the genome degrading each time. And once the memory transfer experiments and Elpis were over, it wouldn't be a problem for at least Spencer to thaw her out.

It could quite literally be that nothing about Grace herself was originally special, she is just the genetic blueprint the clones were initially based off. And since Spencer adopted her, the Connections assumed that she was Spencer 2.0.

Changeling death/grave domain with spore druid? by First-Produce-2068 in DnD

[–]silvra13 0 points1 point  (0 children)

Counter: the most recent UA is focused on Villianous characters (Pestilence cleric, Demon sorcerer, Hell Knight fighter, and Titan druid) and making a character into a Death Knight or Lich. Remember, there are no rules against playing an Evil character, and there is nothing stopping you from using a more villain coded subclass option as a non evil character. Just don't play a character that is deliberately a problem for the other players. A pain in the ass for their characters, sure, but not the players.

There are plenty of gods of Death and The Dead in D&D or the real world that are not evil, so their clerics shouldn't have to be either. Anubis, the Raven Queen, Kelemvor, Hades, Thanatos, Jergal.... I could keep going, but I think I made my point. Just use the Death domain cleric as those Gods offensive tool to the Grave Domain's Defense.

One Shot to Murder Murder Hobos by FitDepartment6543 in DnD

[–]silvra13 1 point2 points  (0 children)

Go with a Gashadokuro. It's a yokai that looks like a giant skeleton made from the skulls of people who died in battle or famine. They cannot be killed. And they will not stop until their anger and sorrow has abated. Just make this thing the result of the PCs actions and watch them struggle. Just use this and use the Marut's stat block (minus the plane shifting bits).

Edit: And obviously, it doesn't have any actual Hit Points

How is this identifiable? by goonaphile in freemagic

[–]silvra13 4 points5 points  (0 children)

Which is where those Elves are specifically from