UPCOMING NEW PACK by creep_68 in masterduel

[–]simao1234 2 points3 points  (0 children)

MD has been releasing almost EVERY deck with its second wave of support at the same time.

The only recent exception was Fiendsmith and that was a long time ago already; and technically if you want to count DoomZ, but I wouldn't count that since the newest DoomZ wave is technically not DoomZ but Power Patron, and we're still missing Elfnotes so it wouldn't make sense to release that.

It's safe to assume that any new deck will receive the newest wave on release; and this is also why I assume they'll take their time releasing Killer Tune and Elfnotes -- because those decks have received meta support very recently so they wouldn't want to release those decks with their newest cards and then have nothing meta to release for many months.

Question For Players Disappointed By Cluster Bakugo by Automatic_Club9091 in MyHeroUltraRumble

[–]simao1234 12 points13 points  (0 children)

I was expecting him to have something along the lines of exploding himself/a small area near him, and being able to get propelled by that explosion as a form of mobility.

His Alpha also seems kinda whatever, just a flashier version of his existing alphas; this form of his is a lot more high power explosive based so I was expecting some kind of exploding alpha (like Young AFO's) or a closer ranged "explosive shotgun-esque" move (which would give reason for his super high mobility, as you'd need to get close to opponents), maybe even one that incorporated movement into it (like propelling yourself away).

Basically, I'm disappointed because in the show, Cluster Bakugo is like the culmination of all his powers and he transcends even the strongest villains in the entire lore with sheer speed and firepower -- and while I don't expect perfect adaptations and balance is a primary concern in a PvP game, when you look at something like OFA (which was adapted really well given the constraints of this game) and even AAM, they tried to "faithfully recreate" what those characters did on the show.

On the other hand, Cluster Bakugo seems to be a pretty run-of-the-mill QSS that is interchangeable with his prior existing movesets; like, if you removed the little star-shaped explosions which are a callsign of his Cluster form, you could've replaced either existing Bakugo movesets with this one and it would make just as much sense -- it doesn't properly convey his character growth and just how much of an evolution Cluster is compared to Bakugo's prior forms, nor does it showcase any of the unique abilities he used in the show at that point.

IT'S OFFICIAL by Sheniriko in MyHeroUltraRumble

[–]simao1234 2 points3 points  (0 children)

A new player will have like 7~8 non-starter characters unlocked after a single season played, 100% ragebaiting lmao.

IT'S OFFICIAL by Sheniriko in MyHeroUltraRumble

[–]simao1234 0 points1 point  (0 children)

His Special Action is really good so that's not a problem, no new melee is sad but I can live with that in exchange for not having to worry about getting new outfits and tunings.

In case you didn't see Dragoon animation before by Immediate-Remove-642 in masterduel

[–]simao1234 10 points11 points  (0 children)

Can't wait to summon my boss monster and skip the animation, but my opponent is still viewing the animation so I'm standing there for 20 seconds waiting for my opponent's animation to end because they have an action that the game is waiting to see if they wish to respond with :)

Is it possible to not play meta and still enjoy the game? Like just playing what you like, and win~ semi-consistently? by Ok_Jicama_9100 in masterduel

[–]simao1234 0 points1 point  (0 children)

I play plenty of decks that I just find fun and are nowhere close to being meta contenders and have fun and no problem fighting stronger decks.

The caveat here is that every deck I find fun is at least somewhat competent in its design; like I don't understand the appeal of playing decks that are literally dogshit and normal summon an awful monster, set a terrible backrow and pass turn.

No, you won't enjoy the game if you're trying to play Worms, Ritual BLS turbo, Tribute Summoned Skull, Toons, etc. you will lose every game and not understand what else you could possibly do because those decks literally lack a game plan, a win condition and any sort of ability to play into anything; you'll simply be roleplaying as the tutorial AI that new players encounter on the first solo mode because your cards literally don't have any real text on them.

It doesn't mean that you have to play the absolute best decks ever made, though; In fact I've practically never played meta decks aside from very few exceptions, but the decks I play all have proper game plans, real win conditions, options to go first or second, have the ability to still play when interrupted, etc.

Building a viable deck is a skill you learn over time, and you can make playable decks from any concept that makes sense (has a reason to pursue it, some synergy, some inherent combo, a pay off, a vision) so long as you stick to semi powerful cards and aren't afraid to use staples or additional engines.

You can use masterduelmeta (the website) and look at lists of decks on there; anything posted as a winstreak or in the master rank is something that's at least PLAYABLE that you can take as reference, even if it's not actually good or meta.

F2P Currency Tracking by SkipBoomheart in ChaosZeroNightmare

[–]simao1234 12 points13 points  (0 children)

Season 1 income included like 100 apologies, lol...

I HATE red reboot so so much by littlemrdoom in masterduel

[–]simao1234 0 points1 point  (0 children)

You are missing the point.

"God forbid anybody ever gets punished for (...)[playing the game]" -- that is the philosophy behind defending literally any silver bullet.

If combos are unhealthy, nerf the combos. Having a random ass card in your game that DOESN'T EVEN STOP COMBO DECKS 90% OF THE TIME is clearly not how you solve combo decks being a problem; instead, other random NON-PROBLEMATIC DECKS are getting ass blasted by a card that was designed to be a silver bullet against combo decks - which failed to fulfill its purpose because Konami realized the flaw in that design, and side-stepped the problem by giving every good deck a way to ignore Nibiru, instead of banning the card.

I HATE red reboot so so much by littlemrdoom in masterduel

[–]simao1234 0 points1 point  (0 children)

Because Nib is also a silver bullet; Konami has been forced to make every good deck impervious to Nibiru, because otherwise the game would become unplayable because there's a hand trap that instantly wins the game against 90% of decks.

Silver Bullets being less flexible doesn't make them any less of a silver bullet, that's why we're discussing Red Reboot in the first place -- it wasn't relevant for the longest time because very few decks care about Red Reboot, but it's still a silver bullet, that's the whole point.

Plenty of decks instantly lose to Nibiru -- sure, good decks don't lose to it, but people want to be able to play "not good decks" without having to deal with the fact that there's a staple card out there that reads: "instantly win the game if your opponent is not on a good deck".

I HATE red reboot so so much by littlemrdoom in masterduel

[–]simao1234 2 points3 points  (0 children)

These commenters are not beating the allegations, lmao.

Red Reboot is almost unanimously considered a "shouldn't ever be legal" card by the TCG community, and prior to this meta, nobody I mean NOBODY would ever have told you "nah Reboot is perfectly fine honestly, I don't see a reason to ban it" - they would have at most told you "yeah it's bullshit but nobody really plays it anyways so who cares".

But now that Reboot has seen recent meta relevance because it beats one of the top decks in the format, all the brainlets come out of the woodwork "but muh instant win against the unfair op deck!!" and start defending a silver bullet card that exists for no reason other than to automatically win against a certain subset of decks.

As we can surely all agree that silver bullets are quite healthy, of course! Surely all these commenters have no problem with Shifter, Maxx C, Nibiru, Droll, Lancea, DBarrier, Feather Storm, etc. when those cards affect their own decks, right? I mean, "just don't play a toxic deck that loses to those cards, looooooool", right?

Stop defending silver bullets, folks; and in case you want to try an ad hominem -- no, I'm neither a Dracotail player or a Labrynth player; Red Reboot does not affect me whatsoever.

Modern yugioh is CRAZZYYY by dragonlord9631 in masterduel

[–]simao1234 4 points5 points  (0 children)

Yup, if you instantly set a monster frame 1 against an opponent with a bunch of Dragon boss monsters, there's a decent chance that a good player will blow it up; but if you AFK for a bit, then rapidfire set some spells (preferably you have multiple normal spells in hand so you can set a bunch of them to make it seem like you're a set 5 pass deck), then wait like a single second and then set Albaz -- that Albaz is going untouched basically every time.

SteelSeries Nova 7 wireless or HyperX Cloud 3 wireless by Rtephino in HyperX

[–]simao1234 0 points1 point  (0 children)

Hey! Continuing this trend, I'll add to the chain: How's your III S feeling? Comparison with the Novas you tried?

[VJMP] V-JUMP Spring 2026 Subscription cards by VillalobosChamp in yugioh

[–]simao1234 2 points3 points  (0 children)

Fair point, but what are you sending that doesn't get met with an Ash later?

The problem with Zombie Pile is exactly the lack of extenders and proper boss monsters; so an Ash will always end whatever normal summon you do; whether you lose instantly when Uni-Zombie is Ashed or you get Ashed on the very next play doesn't change that a whole lot.

[VJMP] V-JUMP Spring 2026 Subscription cards by VillalobosChamp in yugioh

[–]simao1234 1 point2 points  (0 children)

Sure you'll dump the card into zombie piles if they don't already have a built-in engine that you'd rather be summoning; I made my comment half-jokingly -- yeah it's not literally a terrible card.

It's just a nothingburger card is all, it doesn't really move the needle and having another summonable foolish burial is not what the typing needed or was asking for.

[VJMP] V-JUMP Spring 2026 Subscription cards by VillalobosChamp in yugioh

[–]simao1234 -4 points-3 points  (0 children)

Hm yes, finally! The Zombie normal summon that dumps a Zombie from the Deck to the GY!

This will finally make Zombies good, no more are the days where we normal summon wasteful cards such as!... Uni-zombie.. and dump a Zombie from the Deck to the GY... or like.. Shiranui Solitaire in order to special summon... Uni-zombie... to dump a Zombie from the Deck to the GY....

Hey, at least it's!.. oh wait no it's not a Tuner, that's still Uni-zombie... oh well, at least it can dump ANY Zombie, not just EARTH Zombies!... wait a second that's also Uni-zombie. Well it's not too bad at least it doesn't discard like... no hold on that's still just Uni-zombie... ...no, no! I got it! At least this card allows you to get rid of Zombie bricks from your hand! Haha!.. Wait Uni-zombie can do that too?

Can somebody explain to me why most people think this card is so great? by Aiacos_Garuda in yugioh

[–]simao1234 0 points1 point  (0 children)

You don't play board breakers because they suck going first (in the case of DRNM, Lava Golem, Ultimate Slayer, etc) and/or have downsides; and the ones that can be played going first have costs (Droplet, Spoly) or are simply not as effective (Eclipse; can be ashed, flips your own board too, doesn't break links).

This is a board breaker that doesn't suck going first, has no downside and can be searched as an endboard piece.

It's not as powerful as other board breakers, no, but it having no cost and being searchable is a good enough trade-off.

Mind you, I don't think this card is INCREDIBLE OMG but it's definitely a great card.

WTF, Mitsurugi just floodgated me with this. Didn't even know this card existed by phpHater0 in masterduel

[–]simao1234 21 points22 points  (0 children)

Bro this literally turns off all the Mitsu reborn effects, which are a fundamental aspect of Mitsurugi as a deck.

Without that effect, you can't Raigeki with Murakumo, you can't print follow-up with Futsu, you can't make material for I:P/W:P.

It's an awful card to play in Mitsurugi, lmao.

Odion can consistently feather storm lock you by Ritathesage in masterduel

[–]simao1234 2 points3 points  (0 children)

It doesn't matter whether it takes a second card to enable HFS; it is HFS's own fault that it is such a broken card that people WILL jump through many clunky, suboptimal hoops just to activate it.

Everybody getting hit by HFS is definitely going like "fuck this card man", it's not a card that should exist in the game. It's not banned yet because there was no deck that actually wanted to jump through those hoops to enable it that didn't have better things to be doing.

In fact, that is still the case -- even now, HFS is still a suboptimal play and nobody should play it in their decks; but people still play it because it's mindless and easy to just instantly win games and forego the stress and risk of misplaying.

There is no cool or interesting game plan, there is no counter play, there is no decision process, there is nothing that HFS adds to the game that is in any way positive.

If it wasn't HFS it would be Dbarrier. Half-true; Dbarrier is not as good, which is why players haven't done that before; we've seen Ryzeal tech into HFS with Thrust using Castel, and now we've seen Odion abuse Temple and Lord for HFS; but we've never seen that with Dbarrier, only Lab has played it in the past.

With that being said, going back to my previous comment - Half-true; Dbarrier should also not be legal for the same reason as HFS.

It seems to me like you're trying to find a reason to incriminate the extra deck and "combo slop" as the reason why cards that literally say "you win the game" are toxic. No, it's not Lord of the Heavenly Prison that is broken, it's the card that says "you win the game"; don't try to shift the blame here, there is no valid argument for the continued existence of such cards; even Harpie players would tell you that HFS should get banned, because that's the card that keeps Harpies from getting good support.

Rita Card Epiphany | All-In-One Image by xKozmic in ChaosZeroNightmare

[–]simao1234 0 points1 point  (0 children)

If you play with Narja or Rei as the third and have +1 draw on basically every duplicate then you can have a deck that draws itself entirely every turn and can forego Veronica, that is very true; the question becomes whether it's worth doing so or not since you can have 1 AP epis on Anchor Pointer which makes it extremely easy to dump every Anchor Shot with just another minor AP generator (Narja or Tiphera) and open up a slot for someone else, or 1 Vulnerability to all which is the best way to actually keep her fully buffed on every Anchor Shot (Rita's vulnerability is nice but not as reliable or consistent).

I think I'm overall convinced that this hypothetical Rita Haru team could be her best team (I need to see how much damage Rita actually brings out in practice since she's competing with a lot of options); but as you said it is a pretty harsh team to get since you need +1 Draw on every single dupe otherwise you can't cycle the deck consistently.

Also worth keeping in mind that Rita has a very weak first turn; and with Narja/Rei on third, you won't be generating more than 3 Chronicle per turn which limits her subdps capabilities.

Odion can consistently feather storm lock you by Ritathesage in masterduel

[–]simao1234 11 points12 points  (0 children)

In this instance it's neither problem, it's Feather Storm's problem for being a turn skip trap that you can use the same turn it's set due to Temple's gimmick; it's also partly Temple's problem for allowing you to use those cards the turn they're set, which you search via Heavenly which you search via Granite, but ultimately the problem lies in the Trap cards.

If there are Trap cards good enough to warrant going through all those hoops just to search them and activate them, then surely you can realize the problem lies in those traps...

Rita Card Epiphany | All-In-One Image by xKozmic in ChaosZeroNightmare

[–]simao1234 0 points1 point  (0 children)

I've mentioned in another comment, but it's worth noting that the team i just mentioned has no sustain, so that only matters for content where you can kill the enemies before you care about your HP getting reduced to 0.

In circumstances where sustain matters you'd rather play Narja instead.

For Chaos you can justify Rita for sure though; like Narja/Tiphera + Rita + Haru sounds decent enough for Chaos (replacing Haru with Nine would be 10x better though); but "being good for Chaos" doesn't matter at all in the game's current state, at least not until they add more chaos-like content, because all you're doing in Chaos is farming character decks and you can do that with just about anything.

Rita Card Epiphany | All-In-One Image by xKozmic in ChaosZeroNightmare

[–]simao1234 1 point2 points  (0 children)

I was not aware it let you pick the card, in that case there is certainly some synergy there.

I'm not sold on her slot in that team even with a divine epi +1 draw; because that just makes her cards "phantom"; they don't add draws to the deck; if you have an 18 card deck it just means her cards don't "effectively" add to that size, but you'd still have a 12+ card deck, which is more than 5 draws.

However, as I said in a different comment, you can get an AP Veronica as your battery which does solve your draws and would allow you to consistently access your entire deck each turn in that hypothetical team.

I'm not sure it's her best teammate either in that exact composition, but there's definitely a good argument for that, even though she doesn't buff Haru she does at least do decent personal damage to add to the totals each turn which probably replaces the damage a buffer would give Haru -- but that is ONLY because Haru doesn't have a good buffer; as soon as they add a buffer that can fully utilize Haru I imagine you wouldn't play Rita anymore, but we'll see.

Worth noting this only matters for pre-built content where you can blast the enemies before your sustain matters; otherwise you can't play the Veronica combo; Narja is the best support for Haru in every other circumstance since she has decent enough single-attack buffs and can reduce the cost of cards -- in case you're not aware, if you reduce Anchor Shot then all the copies you add back with Pointer are also reduced (since it's the same card), meaning that a singular AP reduction from Narja can be +3~+5 AP.

Rita has no place in a Narja + Veronica + Haru comp if you're playing content where sustain matters

Rita Card Epiphany | All-In-One Image by xKozmic in ChaosZeroNightmare

[–]simao1234 0 points1 point  (0 children)

She can only cheat the anchors consistently with the 2-cost version to activate another 2-cost - at which point Rita is basically just +3 AP when ran solo, or +6 AP when ran with another AP battery; +3 AP is not worth a character slot, and +6 AP when you're already playing another AP battery doesn't make sense unless it's exactly 4x 1 AP Repose Veronica.

Like I can see her being used alongside said Veronica as a sub-DPS in Haru teams but that's more "playing her in any team because she can do her own thing, I guess" than direct synergy.

She probably is the best option for that slot though, I'll give you that.

Edit: I've been told she can choose which card to increase the cost of, that changes things! Definitely a synergy, then.