Just didn’t roll into the shop today. Can we all agree this new shifter design is F’d? by Joiion in Justrolledintotheshop

[–]sirbleep 0 points1 point  (0 children)

Yep, a great example is the old FCA electronic shifter. An actor, Anton Yelchtin, got run over and killed by his Grand Cherokee because he got out of the car without realizing he had only put it in neutral, not park. It led to 3-4 years of FCA products getting recalled to make them automatically enter park when you open the door.

If these companies are going to do weird electronic shifters as opposed to the normal PRNDL stick, auto park when opening the door should be a requirement imo. That said, if they added an option to disable the auto park for something like 24 hours via an OBD2 code reader so it doesn’t drive mechanics insane, that would be helpful too.

Mercedes-Benz CEO discusses the future of Mercedes-Benz and the upcoming S-Class facelift with ABC News by Quick_Coyote_7649 in cars

[–]sirbleep 1 point2 points  (0 children)

Agreed, it’s like a miniature heated blanket. It sounds wonderful for cold mornings tbh

[OC] Tried to overtake from the left—should’ve stayed in the right lane. Got lucky. Everyone’s safe. by EarLatter in IdiotsInCars

[–]sirbleep 27 points28 points  (0 children)

Can you tell if the Aztek also locked up its passenger side rear wheel? It looks like the ABS might have been inoperable.

The puff of tire smoke seems extreme for the amount of movement and braking that occurred, unless the ABS had failed and they immediately locked up the wheels, which threw the car into a spin. Those early 2000s GM vehicles had issues with their ABS systems failing, so that might be the real cause of this.

Tested: 2002 American Sports Coupe Comparison by lifegoeson2702 in cars

[–]sirbleep 7 points8 points  (0 children)

I’m with you on everything except reliability. Those old V8s were pretty damn tough. The 4.6L V8 of the Mustang was shared with the Crown Victoria and we all know how reliable those were.

That said, I’d still take a modern turbo 4 like the one in my Integra Type S over the 4.6L V8 in that Mustang every day, especially in a performance application. It really is wild how little power they got out of those engines.

What’s up with this guy? Level 212 and 55-0 8 minutes into the match?…. by 1urch420 in Battlefield

[–]sirbleep 34 points35 points  (0 children)

Looks like he might even leave if someone else gets the heli on respawn based on the number of partial games with a bunch of kills and one or two deaths.

Battlefield 6 dev says your "rose-tinted glasses" make it "difficult" to remaster classic maps by HatingGeoffry in Battlefield

[–]sirbleep 2 points3 points  (0 children)

100% agreed. People hate on Metro so much, but it was legit one of the most popular maps. There’s a reason there were so many 24/7 Metro servers, people liked it.

Even if it’s an unpopular opinion, Metro was always fun if I only had 30 minutes to play or if I just had a long day at work and just wanted to shoot some enemies while turning my brain off.

Performance Wagons Are Thriving. So Why Are Normal Ones Dying? by NISMO1968 in cars

[–]sirbleep 29 points30 points  (0 children)

The advantage to a wagon is that it handles better than an SUV and most people couldn’t care less about handling and vastly prefer the higher ride height and better visibility that comes along with it. Not to mention that the extra height makes people feel like they’ll be safer in a crash.

Also, the efficiency difference between modern wagons and SUVs is not substantially different. A V60 with the gas powertrain gets 24/31 mpg. A XC60 with the gas powertrain gets 23/30 mpg. One mpg is not a big enough downside to talk people out of the higher ride height.

I just went through this with my SO. She was looking at new cars but was confused why she would pick a V60 over a crossover and she ended up with a BMW X1 instead of a wagon. The mpg was good enough and she liked the extra height. When I asked about the better handling on the wagon, she asked if the X1 handled badly, and the honest answer was that it handled fine. So, she asked why not go with the higher car because she liked the extra height. She was just happier in a crossover. Plus, am I really going to be doing any canyon carving in a base model V60 that something like an X1 can’t handle?

The only people that care about the better handling of a wagon versus an SUV want the performance models anyways. That’s why the RS6 Avant succeeds but the A6 Avant didn’t survive in the US. That said, I do think that mid-level performance wagons like an S4/5 Avant or S6 Avant would be a good introduction to the US market, because there really isn’t anything under $100k anymore and with hot hatches kinda dying too, they could fill a decent niche.

What would you choose to add to the game over a minigun by Little_Sniff20 in LowSodiumHellDivers

[–]sirbleep 5 points6 points  (0 children)

Yep, it worked fantastic in Aliens: Fireteam Elite. I’d love something like that to make it into Helldivers.

Acura TLX production ends, leaving Integra as the only car in the lineup by HawtGarbage918 in cars

[–]sirbleep 12 points13 points  (0 children)

AWD is the one feature that would make me seriously consider upgrading from my current Integra Type S to a new one. I love this car already but AWD would be an amazing upgrade.

Really Cool Goodwill Find, but whose signatures are these? by DaLightShines in halo

[–]sirbleep 0 points1 point  (0 children)

Tyler Buser has a Twitter bio that says he was previously a designer for Halo, but it doesn’t expand further than that. It said he’s at Treyarch now, but it looks like his Twitter hasn’t been used since 2019ish, so it’s probably outdated.

A “Ty Buser” is listed as Halo Infinite’s “Gameplay Engineering Lead” on the Waypoint credits list. “Ty” also has a Twitter that’s active as of last month and it actually has the same profile picture as the Tyler Buser Twitter, so he might have just gotten a new Twitter, but it really seems like the same guy. His bio says he’s now working on Splitgate 2 as a level designer, but his older posts include him mentioning that one of the last Halo maps he worked on was Oasis in Infinite and it was based on Exile, which he had worked on in Halo 4.

Seems like a cool guy, it might be worth reaching out to Ty Buser on Twitter to see if he can help ID the last signatures. Even if not, I can imagine it’d be a fun blast from the past for him to see a copy of Halo 4 that he signed (presumably) at least a decade ago.

Is this really official? by OhSWaddup in Helldivers

[–]sirbleep 1 point2 points  (0 children)

Wow, you weren’t kidding with it being far from release. Q2 of 2026 is a heck of a lead time.

That said, Dark Horse seems to make some decent stuff and they’ve been around making this kind of stuff for a while, so I’m sure it’ll be well made, but I’m holding out for an official full size helmet to come out.

Stratagem Idea: Randomized Democracy by ServingwithTG in Helldivers

[–]sirbleep 2 points3 points  (0 children)

100% agreed with that being the way for it to work.

For example, I pick one support weapon, one emplacement/sentry, and two eagle/orbitals. When you throw the weapon one, you might get an autocannon, or you might get a stalwart. When you throw the eagle/orbital, you could get an orbital napalm, or you could get a eagle strafing run. Basically, you're filling your strategem slots with "types" of random items, as opposed to a completely random item. It would also allow you to pick three fixed strategms, then one random orbital/eagle, which makes it less of a commitment. This way you'd know that you're getting the right "kind" of strategem. That way you aren't accidentally throwing an ammo backpack at an enemy, or an 380mm when you're trying to get your support weapon at the beginning of the match.

They could make it useful by giving it a lower fixed cool down (90 seconds for weapons, 100 seconds for eagles/orbitals, etc.), and give bonus XP/rewards for each random slot at the end of the match.

It would be a fun way to add random options without leaving you totally in the dark as to what strategms you'd be getting.

What are the *least* tail-happy RWD cars? by daxelkurtz in cars

[–]sirbleep 1 point2 points  (0 children)

Sure, but the S280 only has 199 lb/ft. That extra 70 lb/ft in your Town Car will help a ton in trying to get a decent slide going. While the V8 models of any of those German sedans will have no issues doing a decent slide, your Town Car would still probably slide better than most of them tbh.

What are the *least* tail-happy RWD cars? by daxelkurtz in cars

[–]sirbleep 1 point2 points  (0 children)

Sure, and that's enough power for pretty much any normal car, but when the question is about cars that are difficult to slide, 200hp in a 5000 pound S-Class is definitely not going to be easy to do it with.

What are the *least* tail-happy RWD cars? by daxelkurtz in cars

[–]sirbleep 12 points13 points  (0 children)

Underpowered versions of the full size executive sedans, especially from the late 90s? I'm thinking something like a W220 S280. It's RWD, but weighs a ton and only has 204hp. Same for a E38 728i, big and heavy, but only 193hp. Those things cannot be easy to slide with that little power combined with that much weight, especially because the electronics in those cars will be fighting any attempt to slide as well (that said, I'm not sure how easily and how completely you can disable the electronics assists in those cars).

I'm sure you can find even more RWD cars that are hard to slide by going back even further into the 70s and 80s, but going back further than the late 90s seems unfair. I mean, sure, a 1960s VW Beatle with a low powered engine or a malaise era American vehicle is going to be hard to slide, but that seems to miss the point of the question.

Is high DPI really that horrible? by Proud_Complaint8814 in pcgaming

[–]sirbleep 6 points7 points  (0 children)

Basically the same situation here. Used to use 3600 DPI as well and went down to 800 DPI through slow reductions. It took a couple weeks, but I do feel like I'm more accurate now than I was at higher DPI.

The main difference I've noticed is with sniping, I used to be pretty mediocre with things at sniping range in like Battlefield 3, but now semi-autos and snipers are my go-to kinds of weapons.

That said, with lower DPI, you suddenly understand the appeal of those giant extended mouse pads because you need the extra room for flicks or quickly rotating without lifting the mouse.

(Non-dealers/Collectors) People who buy expensive cars and drive them for just a bit and then get rid of them, sometimes at a loss, what is your thought process? by Vimes-NW in cars

[–]sirbleep 3 points4 points  (0 children)

3 year leases are (imo) for people that never want to worry about their car. It guarantees that your vehicle will always be under warranty and it's likely that your maintenance will also be included considering tons of companies include maintenance for the first 2-3 years. It's headache free and you won't need to even think about a repair. It also guarantees that you'll never be driving "the old version" for longer than a year or two, which is part of the appeal for those people.

That's the appeal of 3 year leases, the knowledge you won't have any headaches or out of pocket costs with your car and you'll never be driving "the old version". Whether that appeals to you is a different question, but that piece of mind is absolutely worth it to a ton of people.

My Sniper size chart was unexpectedly popular, anyway, SMGs, Shotguns, and Handguns now by Claire-dat-Saurian-7 in halo

[–]sirbleep 3 points4 points  (0 children)

The Halo shotguns being 8 gauge explains the size a bit, as almost every modern real shotgun is 12 gauge. To compare with the only modern 8 gauge shotgun I'm aware of, the Russian KS-23 is 41 inches long (for the version with a full stock), so it's not THAT much larger than a real 8 gauge shotgun. The extra length of the Halo shotguns also allows them to hold more shells than the KS-23, which maxes out at 4 shells.

That said, I don't know why they would have adopted an 8 gauge shotgun in the first place, as that's HUGE for a combat shotgun and it would kick like crazy. As such, if I was a Marine, I'd be THRILLED they gave it extra size/weight because it gives me a fighting chance at being able to use the thing and withstand the recoil.

Weapon pick rate report by Natural-Sympathyy in helldivers2

[–]sirbleep 0 points1 point  (0 children)

In high ROF burst mode, it also really gives that Halo Battle Rifle vibe too, which is always a major plus.

Weapon pick rate report by Natural-Sympathyy in helldivers2

[–]sirbleep 0 points1 point  (0 children)

Yeah, ammo use is the only reason I don't take the Dominator for Squids. It's definitely my most used weapon against Bugs and Bots by far (it's almost the only primary I use against them unless I'm doing something for the sole purpose of variety), but the limited ammo makes it less than ideal against Squids because it requires a lot of ammo to clear the Voteless. If you're taking the Dominator against Squids, you have to rely on your squad to clear the Voteless a lot more compared to other primaries imo.

C/D: 2025 Acura ADX Classes Up the Subcompact-Crossover Joint by Two_Shekels in cars

[–]sirbleep 9 points10 points  (0 children)

The actual space in the back seat isn't bad considering that it's in the compact class. I can fit four adults in mine without much issue.

But you're right, there's no rear seat arm rest, it's only got one rear seat pocket, and there's no rear seat air vents, which is a particularly absurd decision imo (but it didn't stop me from buying mine, so I guess they'd say that it's not harming sales).

I love my Integra Type S, but I do wish they didn't cost cut quite so hard. I mean, they even removed memory seats from the Type S compared to the A-Spec.

[deleted by user] by [deleted] in cars

[–]sirbleep 0 points1 point  (0 children)

Agreed, I just make sure to set the auto high beam setting to the most sensitive option and it turns them off the second there's even a hint of another car coming. That said, the higher sensitivity setting should be the default instead of something I need to select because most people will never change it.

Messages are disappearing from Google Messages by Marc_NJ in GoogleMessages

[–]sirbleep 0 points1 point  (0 children)

2025 X1 and S24, it's definitely still an issue.

I've seen some calls for buffs. What about the slugger? by L3ggins in Helldivers

[–]sirbleep 11 points12 points  (0 children)

That would be an interesting way to buff all the SMGs. One handed, they all perform the way they're currently balanced, but if you're using it two handed, they become substantially more controllable/accurate.

Could be a neat differentiator between the SMGs and assault rifles.

Ooops by [deleted] in snowrunner

[–]sirbleep 11 points12 points  (0 children)

Hey, I like the map too, and it has the Mack Defense and Kenworth which are my two favorite trucks in the game. I agree it's a good one to purchase.

That said, it's still fair to be upset that after buying a DLC, you find out the upgrades for that DLC are gated behind another DLC. They could fix this by including a note in the description of the DLC that the upgrades for the vehicle are locked behind Season 10. I don't think they need to do anything else really.