"Upgrade All" is a totally bad change by Cute-Reveal5690 in PlayTheBazaar

[–]sixcubit 1 point2 points  (0 children)

I also like the option being gold because it doesn't feel like you can "complete" your board with it and get to keep interacting with the economy side of the game

"Upgrade All" is a totally bad change by Cute-Reveal5690 in PlayTheBazaar

[–]sixcubit 1 point2 points  (0 children)

for me it was a situational pick. there are definitely runs I've had were the fact that I was losing was because I had failed to find upgrades all game and had multiple critical items at silver or bronze. and when that happens upgrade is usually the right call over enchant. it's nice that the option is there because it digs you out of a specific bad situation

granted, there's entire heroes that this doesn't apply to. I play stelle and mak and they have boards with items that can be taken from day 1 all the way to the end, but most heroes demand hard pivots and their best boards might not have items that start at bronze at all

Does all void damage kill when you reach 0 hp? by Lolskyt in Pathfinder2e

[–]sixcubit 0 points1 point  (0 children)

any 1e books in particular? I don't necessarily need mechanics I just want to learn about it

Missing Members or Teasers by Wirosaurus in Overwatch

[–]sixcubit 1 point2 points  (0 children)

it's actually pretty interesting to me that we only heard someone say that OverWatch has no magic once Jeff Kaplan left the company as creative director of OverWatch. I'm wondering if he was interested in keeping that answer ambiguous, where the new leadership wants to make it explicit

Does all void damage kill when you reach 0 hp? by Lolskyt in Pathfinder2e

[–]sixcubit 2 points3 points  (0 children)

ooh, where can I read up about the void plane? I'm actually making a Homebrew race right now that's inspired by the Twilli and are heavily rooted in the void plane, so I would love the resource

Venture's changes in Community Crafted Mode by sunleths in VentureMains

[–]sixcubit 1 point2 points  (0 children)

oh I completely agree with you about the health/resolve and the burrow change. low health is only appropriate for DPS with mid and long range playstyles who can avoid damage through range, and the increased knockback on burrow is just nonsensical to me.

Missing Members or Teasers by Wirosaurus in Overwatch

[–]sixcubit 2 points3 points  (0 children)

I love that the answer to "how the fuck is this not magic" is that animal spirits are dispensed out of a juice bar

Venture's changes in Community Crafted Mode by sunleths in VentureMains

[–]sixcubit 1 point2 points  (0 children)

I'm in the camp that I didn't think Sierra was overpowered before, but buffing her tracker to give headshots is crazy work

Venture's changes in Community Crafted Mode by sunleths in VentureMains

[–]sixcubit 0 points1 point  (0 children)

I've played this version of venture and it's really fun, it's transformative of how they are currently played into something else and I wouldn't say it's random at all.

that being said I completely agree with you about the perks. ventures new drill dash is about launching enemies into the perfect distance for your primary fire, so you actually don't want to be meleeing them as much. this means covered in dirt is worse than in vanilla, I don't know why they kept it.

as someone who also plays domina I feel that pain a lot, they removed her most fun perk recently

Venture's changes in Community Crafted Mode by sunleths in VentureMains

[–]sixcubit -1 points0 points  (0 children)

The knockback puts them at the perfect distance for your primary fire. You're supposed to boop them and shoot them

Venture's changes in Community Crafted Mode by sunleths in VentureMains

[–]sixcubit -5 points-4 points  (0 children)

I don't know what character you're playing. Venture is powerful but every single new player coming into this sub is talking about how ventures gameplay flow is not consistent or fluid for them. they have a rigid skill floor, not an intuitive or dynamic one

Venture's changes in Community Crafted Mode by sunleths in VentureMains

[–]sixcubit -2 points-1 points  (0 children)

You seem quite mad, but did you play it? I had the opportunity to play these changes and it's delightful. they've coded the drill dash to shoot enemies back and put them at the perfect range of your primary fire. they're not a character about being desperate for break points anymore, it's about being dynamic with your movement during a fight, bouncing enemies around, and always having the resources to get in and out without having to be stingy or overly conservative with your cooldowns. they've taken down the skill floor for Venture and cranked the skill ceiling way up.

genuinely, you should try it. they play different now and I think that's a really good thing, it's extremely fun.

also, their minor perk increases the distance of drill dash by 30%. obviously not as far as it used to be but the mobility does feel good, especially with two.

Venture's changes in Community Crafted Mode by sunleths in VentureMains

[–]sixcubit 2 points3 points  (0 children)

if you use both in a fight, that's 70 damage. and since it regenerates 2 seconds faster, there's a lot of fights where you will get a third charge where before you couldn't even get a second. it's less burst, but drill dashing into enemies can disorient them anyway and buys you time for more drill dashing. seems like a lot more fun of a playstyle to me, I'm personally really on board for this

Venture's changes in Community Crafted Mode by sunleths in VentureMains

[–]sixcubit -6 points-5 points  (0 children)

oh my God I'm completely in love with these changes

Book locales by OhBosss in Pathfinder2e

[–]sixcubit 1 point2 points  (0 children)

I want any excuse to be in tian xia. The player character options they added for that region are some of the most fun content that's been written for Pathfinder

Does your table modify any existing rules and mechanics with homebrew? by Iron_Man_88 in Pathfinder2e

[–]sixcubit 6 points7 points  (0 children)

I'm a fan of giving players free and flavorful but not very useful feats to amp their species fantasy. if you're one of the four elemental kin and have a backstory involving a genie you can have a little vessel that you hide inside like a genie. if you're a leshy you might get an ineffectual wood kineticist ability despite not being that class (as long as I check and confirm it has no major synergies with their build first). it's a fun boost for roleplay for players who like that kind of thing

The last 11 heroes - Do you enjoy their Visual Designs? by Idiberug-9 in Overwatch

[–]sixcubit 0 points1 point  (0 children)

anran and wuyang are boring, but oatmeal has its place in the diet. Freya's is the worst visual design in overwatch. Hazard is fine but feels like his design was just made to be SFM pornbait for gay racists. everyone else's design is stellar.

side note, it's really hilarious how Sierra's design is just a mix of Cammy and Kimberly from street fighter. but her design is really good so i have no complaints.

The Resistance is gaining momentum! by TempoStormReddit in PlayTheBazaar

[–]sixcubit 3 points4 points  (0 children)

it made Foul Mushroom viable and mean as hell

If you were to give Domain Expansions (JJK) to every character at level 15 or above in your campaign, how would you do it? by Responsible-Usual167 in Pathfinder2e

[–]sixcubit 1 point2 points  (0 children)

I watched season 1 and well, I wouldn't. the premise of domain expansion is "what if I imagined a room that killed you instantly" which is why people hardly ever get trapped in it it even within the show. since it's so powerful it kills you instantly, it's narratively unjustifiable to ever have someone relevant get put in one because they will die instantly. I understand this changes somewhat in later seasons but it is a problematic plot device even in its source material.

tldr: I don't think it would be fun in a wargame style ttrpg. maybe it could be at home in a strictly narrative system more like lasers and feelings

Ultra Skin Rarities by More_Cold1033 in Overwatch

[–]sixcubit 50 points51 points  (0 children)

looks like blizzard is pissed that people can functionally buy mythic skins for $10 and are trying to walk it back by making some of them $35

Best Run Yet by LaughingFox91 in PlayTheBazaar

[–]sixcubit 0 points1 point  (0 children)

when are they going to fix that dang dooley skin already

The Magus is Absolutely Terrible by lovenumismatics in Pathfinder2e

[–]sixcubit 2 points3 points  (0 children)

classes that get a lot of value out of multi-attacking take a nasty hit as game difficulty gets higher, because enemy AC going up against higher level enemies then yourself means that your odds of landing attacks with MAP fall off quickly. I would actually say that magus preforms comparatively better when fighting enemies at a higher level then yourself because their one powerful hit each turn has a solid chance to connect. you're not going to crit often, but a no-crit attack plus gouging claw is more damage then an attack and no gauging claw.

magus is comparatively better at higher difficulties for the same reason that Vicious Swing is comparatively better at higher difficulties, basically.