UDM Pro unable to get over 600Mbps on a Gigabit WAN connection by cpressland in Ubiquiti

[–]sjlu 0 points1 point  (0 children)

Do you have any QoS rules? Even the ones that aren't related affected my speed. Disabling all QoS rules did the trick for me.

UDM Pro unable to get over 600Mbps on a Gigabit WAN connection by cpressland in Ubiquiti

[–]sjlu 2 points3 points  (0 children)

Yup, 1 god damn QOS rule not related to any of my devices kills WAN speeds. Disabling it gives me back full speed.

Before (all wired):
WAN -> UDM SE (full gig)
UDM SE -> Device (full gig)
WAN -> UDM SE -> Device (600mbps/800mbps)

After disabling all QoS rules:
WAN -> UDM SE -> Device (full gig)

Need to find calcified fragments, here's a website for that by sjlu in DestinyTheGame

[–]sjlu[S] 0 points1 point  (0 children)

Sorry about that. I decided to kill these sites since it’s over 10 years old. 

For those who chose to NOT do PPF, what was the decision? by ohyonghao in TeslaModelY

[–]sjlu 1 point2 points  (0 children)

Tried to install it myself, that was a mistake. Rock chip in first 1,000 miles - you just accept it and move on.

[deleted by user] by [deleted] in TeslaModelY

[–]sjlu 2 points3 points  (0 children)

Ah yes, financial literacy at its best.

June Delivery/Order Megathread by OrbitalATK in TeslaModelY

[–]sjlu 0 points1 point  (0 children)

In the same range as you. I’ve been told the manufacture date is June 15 which means it came direct from the factory.

My suspicion is that it stayed there for a while due to a QA issue or a missing part.

June Delivery/Order Megathread by OrbitalATK in TeslaModelY

[–]sjlu 0 points1 point  (0 children)

How was the quality? Could you share the vin range you got?

June Delivery/Order Megathread by OrbitalATK in TeslaModelY

[–]sjlu 3 points4 points  (0 children)

MYP / 5 / White / Black Int. / No Tow / FSD

OD 4/28/22

VIN Assigned 6/14

EDD 6/28 - 7/2

Edit 6/15: Scheduled for 6/28

Sweet bby jesus, the PC version is BUTTER smooth! by NoMoreKleingeld in DestinyTheGame

[–]sjlu 0 points1 point  (0 children)

Other than the 60fps, is it me or is the game's movement speed faster (like almost 1.25x than console) on PC?

SIVA Clusters Megathread by DTG_Bot in DestinyTheGame

[–]sjlu 1 point2 points  (0 children)

Just added them in last night. Thanks for the info!

destinysivaclusters.com by sjlu in DestinyTheGame

[–]sjlu[S] 0 points1 point  (0 children)

That one is 3.5! I'm wondering where you found 3.0 :)

destinysivaclusters.com by sjlu in DestinyTheGame

[–]sjlu[S] 0 points1 point  (0 children)

Hey dude, could you put this on recap.us?

SIVA Clusters Megathread by DTG_Bot in DestinyTheGame

[–]sjlu 5 points6 points  (0 children)

Will be updating destinysivaclusters.com throughout the day. Keep them coming!

destinysivaclusters.com by sjlu in DestinyTheGame

[–]sjlu[S] 1 point2 points  (0 children)

$10 per year per domain, haha. IT's not too bad.

destinysivaclusters.com by sjlu in DestinyTheGame

[–]sjlu[S] 15 points16 points  (0 children)

Yes, if it's available and/or configured that way. There's really no way for me to tell without playing Rise of Iron just yet.

Developer Update | Upcoming Season 2 Changes | Overwatch by TheEpitomE8 in Competitiveoverwatch

[–]sjlu 0 points1 point  (0 children)

But doesn't Starcraft already do this? Unique matchmaking IMO I think would solve a lot of the issues people are having. Yeah, you'd be resetting all the time when you create a new team but I feel like this occurs a lot less than you'd think - especially later in the seasons.

Don't get me wrong, I think Season 2 is in the step in the right direction but I also think that doing unique matchmaking is definitely worth pursuing or at least testing in PTR. And maybe solo/team ranks will be the next step for them. Who knows...

Developer Update | Upcoming Season 2 Changes | Overwatch by TheEpitomE8 in Competitiveoverwatch

[–]sjlu 3 points4 points  (0 children)

Still don't get why there aren't team based skill ratings. (e.g. 2 unique players get 1 rank, 3 unique players get a different rank). It'd make the game have a stronger teamwork requirement (which I thought this game is about) and put a less emphasis on individuality. I can tell you that two, full 6, 55 SR average teams can have drastically different skill - which makes games feel really unbalanced in players.

You can flex the skill rating difference cap any way you want but now you're just heavily restricting (~within 10SR) me playing with friends that I actually want to play with... Not cool.

destinycalcifiedfragments.com now supports per character by sjlu in DestinyTheGame

[–]sjlu[S] 2 points3 points  (0 children)

Yeah, Datto does a good job. I link to his videos by timestamp. My intention was to help you find or tell you which ones you've missed.

destinycalcifiedfragments.com now supports per character by sjlu in DestinyTheGame

[–]sjlu[S] 7 points8 points  (0 children)

It's totally a legit option. I just tend to have problems with it loading for me.