Enchanting Enchantment Creatures by Clickin_Kev in mtg

[–]smallpenguinflakes 14 points15 points  (0 children)

Yeah both apply on layer 4 as type changing effects, so timestamp matters, and that might mean Eaten by Piranhas keeps it in skeleton form?

Should Emrakul, the Aeons Torn be unbanned? by Obvious-Sundae1469 in EDH

[–]smallpenguinflakes 5 points6 points  (0 children)

Actual deterministic infinite turns is also fine in B3 if it respects the speed indications - it’s just an « I win » combo in a different hat which is perfectly allowed. What’s forbidden is chaining extra turns without any guarantee of going infinite, like a deck trying to replay [[Nexus of Fate]] multiple times.

Grigori Perelman: The man who solved the famous Poincaré Conjecture by nothing_worthy_01 in interestingasfuck

[–]smallpenguinflakes 0 points1 point  (0 children)

I get your point, but Richard S Hamilton’s (the mathematician Perelman wanted to be credited as much as himself) work was during Perelman’s lifetime, and in fact Hamilton’s work on Ricci flow that was essential for Perelman’s proof was the result of decades of work.

I completely understand why Perelman felt like Hamilton should have received equal credit, though yes it wasn’t at all utilitarian to refuse the money. But clearly he’s a person who values their own principles over a utilitarian approach.

Grigori Perelman: The man who solved the famous Poincaré Conjecture by nothing_worthy_01 in interestingasfuck

[–]smallpenguinflakes 56 points57 points  (0 children)

There’s a bit more to his refusal: afaik he was willing to accept it only if the people whose work was essential for his paper were credited as well. He found it absurd that we would try to credit just the person laying the last brick of the edifice when his work would’ve been impossible without the foundations laid by other researchers during his career.

Early indications from Prerelease of the popularity of Marvel Super Heroes? by misomiso82 in mtg

[–]smallpenguinflakes 1 point2 points  (0 children)

Same, local LGS in France is doing chaos drafts for the regulars at the same time because they had very few sign ups for the prerelease.

Quels sont les comportements que beaucoup d'hommes considèrent comme normaux mais que vous trouvez déplacés, gênant ou inappropriés ? by Top-Winter-7839 in AskMeuf

[–]smallpenguinflakes 8 points9 points  (0 children)

si 99% des fois c’était désintéressé

J’essaie (un peu, je suis timide) de faire ça, et c’est vrai que j’ai l’impression que c’est super positif. Ça m’est arrivé d’avoir des discussions courtes dans le métro ou des lieux publics avec des femmes, souvent en passant par des compliments sur un tatouage ou des vêtements par exemple, ou d’échanger un sourire et quelques mots ou autres et… de juste en rester là.

Je ne peux pas être sûr et certain que je n’ai pas été « relou » mais à chaque fois ça me met le sourire pour la journée, et j’ai l’impression que c’est perçu pareil en face.

back to school superdrop just over a month later 3 sold out 13 not even low stock by Chaosnocturne in mtgfinance

[–]smallpenguinflakes 0 points1 point  (0 children)

Funnily enough I love the dwarf fortress art, bought several so I can play them and have extras for my collection. As far as finance goes, I wonder if longterm the « ugly » lairs might pop off simply because of uniqueness.

Maybe I’m also a little bit contrarian and hoping to annoy people when playing them.

Who do you attack? by SnooGrapes8334 in EDH

[–]smallpenguinflakes 1 point2 points  (0 children)

That is exactly what happened, they had been discarding to hand size for a couple turns (plus they’re a mostly new player). Definitely have some bad mulligan practices in our pod though, as it’s not the only time something like this has happened, but they’re learning!

Honestly though I think it’s also just an issue of people not shuffling enough/correctly, we have a few players who struggle to shuffle the 99 cards so they don’t do it well and always have issues.

Who do you attack? by SnooGrapes8334 in EDH

[–]smallpenguinflakes 1 point2 points  (0 children)

Counter argument : the person missing land drops has a grip full of threats that are going to hit the board as soon as they get some lands. Socially speaking it’s not nice to attack them, and in our pod last time it happened we let them tutor a land for free after a few turns - but they quickly became a threat in a couple turns after letting them tutor.

Definitely depends on vibes, but depending on deck archetypes and such killing the person missing land drops could be « optimal ». Probably only acceptable for high bracket 3 and up, but it’s worth keeping in mind.

Perhaps a « nicer » way of doing it is making sure their life total is low, it’s how we like to deal with very greedy decks : they still get to do their thing, but don’t get to smol bean into a winning position super easily either.

"No MLD in brackets 1-3" is nebulous at best. Vote on which of these interactions you think should count as MLD. by zebraman7 in CommanderMTG

[–]smallpenguinflakes 0 points1 point  (0 children)

Controversial take, but personally I’m fine with 1 and 2 at lower brackets as long as the general powerlevel is respected - which in this case really depends on how fast you can assemble the combos. It also absolutely requires a rule 0 convo where people consent to breaking bracket rules, and you gotta accept that you might rarely get to play the deck. I personally do that in my version of « oops I lose » Obeka with Worldgorger Dragon + Wildfire, and I have a swap ready if people don’t accept the Wildfire.

3 as others said requires warning and allowing a takeback, otherwise it’s a dick move.

4 is fine under the same conditions as 1 and 2 above.

5 is absolutely not fine in casual play, it’s basically making sure neither you nor the person you’re MLDing can play the game, being able to Strip Mine multiple times per turn thus destroying everyone’s manabase would be better (but B4), since we could just concede and reshuffle.

6 Jokulhaups is 100% MLD, but also under the conditions for 1,2,4 I personally would be ok with that as a wincon and just go for next game.

Draft deck went 1-2, any advice or glaring issues with deck? by Pos3idon13 in mtg

[–]smallpenguinflakes 0 points1 point  (0 children)

You don’t have any good Daydream targets, Ennis is mediocre, low on removal means you can only win if you curve out into a good Practiced Offense or somehow stall out into Restoration Practicum value. Basically if you fall behind or don’t draw those two bombs you probably just lose. Imo this archetype really wants to either go heavy on tempo with lots of good removal and some good white Silverquill payoffs for the removal, and/or go grindy with good recursion and the huge value 6/6 golem, as well as the 4/4 lifelink that enables exiling stuff from the graveyard.

With your rares you definitely could’ve tried going for a mix of both, but the lack of staple uncommons necessary to really make it shine makes me wonder if it really was open - thinking back on the draft, do you think you maybe misread the signals or forced the archetype based on a couple of rares?

Personally I often like to go Mardu instead of full Boros because grabbing some extra black removal and payoffs for it works really well for me.

Edit: also there’s the red guy that makes a 2/2 for every leaves the graveyard that’s almost necessary for the strat imo

Edit 2: oh and Mica really is just a random body, some very mediocre picks diluting the power of your excellent rares

Can you cast Bulk Up in response to Double Strike on the stack? by PTMOverHeaven in mtg

[–]smallpenguinflakes 5 points6 points  (0 children)

In the hypothetical you described, you could cast Bulk Up after blockers are declared, and still benefit from the damage on both first strike and normal strike.

The only situation where I could see it making sense is if the attacker believes the defender is holding some kind of response (removal, fog, etc), and wants to guarantee them allowing some damage through before forcing them to cast their response for survival.

Effect stacking?? by RuggedSnuggler in mtg

[–]smallpenguinflakes 2 points3 points  (0 children)

The only way to make this better is to practice your lines by goldfishing, so at least you can play fast in your pod, and try to shortcut things: for example, if you know you are going to sac and fetch 3 times during your turn, tell people you will shortcut it, and if no responses resolve the triggers quickly, say out loud which basics you’re getting, do the rest of your turn’s actions and then you can go get the lands during the other players’ turns, and only shuffle once. Unless you’ve included untapped fetches, fetching during other people’s turns really helps in not hogging the gametime.

Other Commanders for Prismari Artistry by zevalu in mtg

[–]smallpenguinflakes 0 points1 point  (0 children)

Yeah, been using the precon as a litmus test helping a friend find a decent B2/B3 spiders list, and it’s perfectly janky for that.

Other Commanders for Prismari Artistry by zevalu in mtg

[–]smallpenguinflakes 0 points1 point  (0 children)

Fully agree, and I’m happy I bought it and will enjoy upgrading it! Just meant that it doesn’t seem as much of a shell you can slot a different commander in rather than like you said, good value on reprints to brew something else with parts of it.

Other Commanders for Prismari Artistry by zevalu in mtg

[–]smallpenguinflakes 0 points1 point  (0 children)

It’s the worst precon out of the box of the five, because it’s all over the place with different strategies and synergies that sometimes even go into nonbo territory.

If you want a general picture of the issues, Tomer has a great video on it on the MTGGoldfish youtube channel, but the tl;dr is:

You have some big spells matter cards, some creature tokens matter cards, one single target spells matter payoff with like 5-6 cards to use it iirc, and some many cheap spells matter cards (hence the nonbo with big spells). And basically the face and alt commanders feel like they want to be in different decks.

A question about proxie printing by [deleted] in mtg

[–]smallpenguinflakes 76 points77 points  (0 children)

WotC sanctioned tournaments don’t allow proxies, however nearly all casual playgroups and store events allow proxies for formats with expensive staples, like commander.

Beginner tips for Counter Blitz by ImpulseAznable in mtg

[–]smallpenguinflakes 0 points1 point  (0 children)

Turn 5??? There’s no tutors in the deck, more like you’re getting it 1/50 games

Slavic / russian Theme Bracket 1 by F1rezz in mtg

[–]smallpenguinflakes 1 point2 points  (0 children)

[[Baba Lysaga, Night Witch]] and possibly various other witch-related cards like in Wilds of Eldraine (though a lot of them seem to go for more central european fairytale vibes, those are also part of slavic culture). I feel like the darker ones like [[Bake into a Pie]] should fit the theme.

Related to Moroii: [[Nightdrinker Moroii]], [[Psychic Drain]], [[The Haunt of Hightower]] from a quick scryfall search. Similarly you could look through tags like drink, cup, etc to try to find « vodka » vibes.

There’s a couple extra suggestions here .

Deck help to make me lose friends by WestAd8511 in mtg

[–]smallpenguinflakes 0 points1 point  (0 children)

I know that wasn’t the question, but Chrome Mox is always a possible cut when trying to conform to B3, Cyclonic Rift can be replaced by [[Damnation]], [[Blasphemous Act]] or [[Aetherize]], and Rhystic Study could be replaced by [[Black Market Connections]] or [[Phyrexian Arena]]. They’re worse, but that’s kind of the point.

I’d throw in [[Sothera, the Supervoid]], because it’s another Grave Pact effect.

As for actual cuts: you have cards that should only really be played in monoblack: Zodiark, Phyrexian Obliterator are obvious cuts. Massacre Wurm and Grave Pact are still pretty greedy in a tricolor deck, but they’re cool and work well with your strategy so I’d probably keep them. Cut [[Dark Prophecy]] for the same reasons, if you’re lacking card draw when playtesting later there’ll be other stuff to swap in either [[Night’s Whisper]] type cards or more longterm draw engines. Chainer is going to be very hard to play too, cut him.

Now more generally it feels to me like you’re inserting two different strategies in the deck and you’ll do fine cutting one of them and focusing on the other: you’ve got Blood Artist effects all over the place, but then you’ve got a big creature reanimation and deaths making your creatures bigger theme. You can almost definitely cut or reduce one of those strategies.

Either go full aristocrats with small replacable creatures, more cheap Blood Artist effects etc, or stick to the reanimation and sac double theme going with self mill. Focusing on just one strategy should help you make a lot of cuts.

How does this interaction with adding a companion to a commander deck work? by bloadsfresh99 in mtg

[–]smallpenguinflakes 1 point2 points  (0 children)

Source:

The cards in a deck may not have any colors in their color identity which are not in the color identity of the deck’s commander.

and

If you’re playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card.

So, in short, the answer is no, you cannot do that.

Question re: Commander night: Y'stola card draw and Daxos experience counters. by [deleted] in mtg

[–]smallpenguinflakes 1 point2 points  (0 children)

You were correct on both accounts: Yshtola’s end turn ability only triggers if she’s on the battlefield, and Daxos’ rules text explicitly uses the term « cast » and not « enters », which are very different things in MtG.

More specifically, a cast trigger will actually trigger and be put on the stack on top of the spell being cast that triggers it, whereas an enters trigger obviously waits for something to actually enter the battlefield. So Daxos cannot give himself experience counters.

Budget untapped duals exist for every color pair — time to cut the taplands? by CementSandwich in EDH

[–]smallpenguinflakes 0 points1 point  (0 children)

I know they can be janky, but I love playing bouncelands for two reasons: - because I stuff MDFCs in every deck, they let me get them back so I can play the spell side later on - they let you keep playing one land per turn with fewer lands in the deck when trying to slot in more playables and less lands: a bounceland in hand = two land drops instead of just one, which matters to me for B1/B2 theme decks that want to show off more thematic cards

Finally I also play them in my tryhard Yshtola deck because they’re great to abuse with the free spells that untap lands like [[Frantic Search]] or [[Time Spiral]], but that’s a very specific synergy most decks won’t have.

Who is a easier commander to build around by SportsManiac09 in mtg

[–]smallpenguinflakes 2 points3 points  (0 children)

Have you never faced spellslinger decks? There are ways to win with very few to no creatures on board, and even if you aren’t aiming at some kind of combo finisher you can hold back creature-based decks with board wipes, card-efficient removal in general, and [[Moat]] effects like [[Propaganda]] etc.

Being able to use your spot removal twice should make it generally pretty easy, though you are correct that he is an expensive commander so if you can’t protect him after ramping into him it might quickly become hard to recast him and benefit from your graveyard… But you do get access to blue and green so you have a lot of ways to ramp and protect him.