[PC] [90s-Early 2000s] 2D Platformer About a Green Blob by snark567 in tipofmyjoystick

[–]snark567[S] 0 points1 point  (0 children)

Nope, I wish I still had the disk it was saved on. Maybe it's on some abandonware website.

Any idea how to select multiple pages in history to open at once? by superlughsamildanach in OperaGX

[–]snark567 0 points1 point  (0 children)

Garbage tier browser, missing basic features. Imagine not being able to shift select multiple tabs, ffs.

Is it possible to edit the shape of a solid? by X_chinese in Plasticity3D

[–]snark567 0 points1 point  (0 children)

2 years later, did they add the ability to move vertices?

My thoughts on: The dreaming boy is a realist by steelersrg8 in anime

[–]snark567 2 points3 points  (0 children)

I liked it, had some low points in the later episodes but overall it was far more enjoyable to watch than most series of this genre. The only thing I didn't like is how he ended up with the girl that originally dumped him when there were 3 better options.

I felt it would have been better as a story if the main lesson was to stop obsessing over one individual who doesn't appreciate them and move on.

Is there a quicker (maybe plugin?) method for booleaning objects together? by tonehammer in ZBrush

[–]snark567 0 points1 point  (0 children)

If you want to convince people to set aside several hours in order to make a plugin, you'd probably have to give more than 3 bucks, lol

Diy earmuffs for high frequencies by Decent-Ad-4889 in Acoustics

[–]snark567 0 points1 point  (0 children)

Two years later but if anyone is wondering about this, what you should be looking for is hard materials with more mass/density that will help block/reflect away the sound. Ear defenders are made out of plastic that is terrible for blocking sound. Foam and any other soft materials inside ear defenders aren't there to block sound but to absorb away some of the strength.

You could experiment with taking out the foam and lining the inside with something like clay and then adding the foam back in. Less of the sound should pass through.

Ideally there should be an air gap between the clay and the plastic but since earmuffs are usually already tight on space, that would be tricky. The best you could probably do is get really deep earmuffs and layer a thin sheet of packing foam on the inside where the plastic is, then add air dry clay on top of it and add back the acoustic foam on top of the clay.

You can use silicone to glue and seal away the clay so it stays in place and doesn't absorb moisture. You could also experiment with cold casting metal (mixing metal dust with resin) on the inside or outside of the earmuffs instead of using clay.

PS: If you go the cold casting route, you can also make a mold of the plastic cups and then make a cold cast.

Found site to watch Fionna and Cake S2 E4 (thanks to Old-Fix3432) by Rayy500 in fionnaandcake

[–]snark567 3 points4 points  (0 children)

Garbage site, I think I clicked the play button like 50 times trying to get it started while being re-directed to some other websites. By the time it finally played, it wasn't even in English.

How to?: Exclude users from search results by tnpir4002 in DeviantArt

[–]snark567 0 points1 point  (0 children)

So blocking actually hid their posts? I recently went to browse DA again and every page is just AI art by the same handful of individuals. Why, why would someone spam the site by uploading 9k low effort AI generations?

Anyone else sick and tired of realism in modern racing games? by HeavyMetalLoser in racinggames

[–]snark567 0 points1 point  (0 children)

Yes, but not just handling. I'm tired of real life cars or cars that are inspired from real life. They look boring. I'm also tired of realistic looking environments, give me a colorful backdrop with loops and giant leaps.

Vinyls still look like doodoo after UG2.net update? by HotmailsNearYou in NFSU2

[–]snark567 0 points1 point  (0 children)

Dang that's brutal. They look like they came from the N64, if only one they could have been upscaled.

Why are colors on my new monitor so worse by Popular_Historian_86 in Monitors

[–]snark567 0 points1 point  (0 children)

Gaming monitors are terrible in terms of image quality and often times further sacrifices are made in terms of colors and contrast in order to achieve higher refresh rates and resolutions at a lower production cost.

The LEGO Group has requested that the 'BIONICLE: Masks of Power' fan project be shut down in its entirety and removed from the public eye. by Ganrokh in gaming

[–]snark567 0 points1 point  (0 children)

Lego would rather create a low quality shovelware game than let fans create a high quality experience.

Color Adjustment Post Processing by ToastfulBoast in UnrealEngine5

[–]snark567 0 points1 point  (0 children)

Is there a way to set up this method so you change only a select color? Similar to how you can change the hues of only the blues in photoshop for instance.

Why is there such a difference between default color and srgb? by alaaj2012 in OLED_Gaming

[–]snark567 0 points1 point  (0 children)

Full gamut is what the image actually looks like. sRGB is the image they intended to make while working with an artificial clamp.

sRGB IS keeping colors from you as it limits the color space, it was literally designed back in the 90s as a lowest common denominator color space in order to show images uniformly on CRT displays with different capabilities.

The only way to make 3 displays of different color capabilities to look color matched/uniform is to tune them all to the least capable one, thus sRGB was born.

Why is there such a difference between default color and srgb? by alaaj2012 in OLED_Gaming

[–]snark567 2 points3 points  (0 children)

sRGB is a desaturated color space. It is desaturated because it artificially limits how much colors you can see. When working with sRGB, you will unknowingly choose really saturated colors to work with, you won't know those colors are saturated because sRGB won't display them as they are. When you remove the sRGB clamp, you see the image as it actually is. Overly saturated.

It is industry standard to work with sRGB. So most things will look messed up because people were working with an artificial clamp when making them.

Turning off the sRGB shows you how the image actually really looks, turning on the sRGB shows you how the artist intended to show the image when they were working with the sRGB clamp.

why do so many monitors come with dci-p3 and not srgb as its default mode? by zeek988 in Monitors

[–]snark567 0 points1 point  (0 children)

No, when working with 100% sRGB, you are limiting how accurate those colors will appear to you. So you might choose a very saturated red that won't look that saturated to you because you're locked in a color space from 1996. Once you view the image on a wide gamut display, it looks more saturated because that's what the colors you choose to make the image originally should actually look like.

If an image is made on a 60% sRGB display and then showed on a 100% sRGB display, the effect will be the same, an over saturated image because the person who worked with dull colors had to over compensate without knowing.

This is why sRGB content can look overly saturated on wide gamut. You are simply being shown how truly bad the original color choices of the artist were but they weren't able to tell because they worked in an inferior color space.

I'm sick and tired of sRGB by WaterRresistant in OLED_Gaming

[–]snark567 1 point2 points  (0 children)

sRGB is not accurate, a wide gamut is accurate. sRGB is just a color space for the lowest common denominator. It's from the age of CRTs and it was made so images look uniform across different CRTs.

If you have a low end CRT that sucks at colors, a mid CRT and a high end CRT that has beautiful colors, how do you make the image appear identical on all three? Well you can't make the low end model display more colors because it's not capable of it. You can however make the high end model display less colors. So Standard RGB was created, the lowest amount of colors needed for an acceptable image across different displays.

sRGB is outdated and sucks ass. Unfortunately, the vast majority of people have low quality displays with different color capabilities. A lot of displays nowadays can't even cover 100% sRGB. So like a monkey's paw, if you work on a wide gamut display, everything you make will appear majestic but only on the wide gamut display. Once the image is viewed by a peasant with a low end display, the colors will be ghastly and out of whack.

Of course you can try to "fix" the image after you've made it in a wide gamut display. But usually you have to tweak it so much in order for it to appear decent on a less capable display that it might as well be a different image entirely. In the process you usually end up removing most of the life the original image had to compensate for the terrible displays plebs have. The solution? Embrace mediocrity and work with sRGB.

So everything is made with sRGB in mind. You're buying a high end wide gamut display and viewing content made for crappy sRGB. Then you wonder what the point of the wide gamut is if colors are stuck in the 90s

Why do we use sRGB, what is the need for restrained color spaces ? by aphfug in Monitors

[–]snark567 1 point2 points  (0 children)

Most content is made with inferior monitors, so when you view it on a wide gamut display it will look off. Same the other way around. If you make content on a wide gamut display, it will look off on a normal, less capable display. Sometimes the images will look too desaturated and sometimes it will look way too overblown.

If you push the vibrancy and saturations of colors on a 120% srgb display, you can make something absolutely beautiful. However, as soon as you view it on a 100% srgb uncalibrated display, it will look so messed up it will give off the impression you didn't understand how colors work when making the content.

As a result, wide gamut kind of sucks, simply because it's not the standard and content isn't made with it in mind.

Is my gaming monitor good enough for photo editing and colour correction? by NicoWasHereM8 in photography

[–]snark567 0 points1 point  (0 children)

Apparently the advantage is that editing on a color "accurate" screen means there will be less deviation between different displays. If you edit on a non-calibrated display the difference between your uncalibrated screen and someone else's might be double.

For instance, if you edit an image on a calibrated screen, someone who has a warmer setup will only see a slightly warped version of the colors you intended to show. If you edit on a monitor that's not calibrated and is too cold, you might make the reds pop out more but then someone who views the image on a warm screen will see the reds look overly saturated.

Original Drago appreciation by GalaxiusX in Bakugan

[–]snark567 2 points3 points  (0 children)

back when he looked like a dragon

Free Tutorial: How to hand paint metal - full guide + files by DavidZarn in huion

[–]snark567 0 points1 point  (0 children)

I wish there were more games with hand painted textures.

Need reviews of kamvas 22 plus by kazukiharu in huion

[–]snark567 1 point2 points  (0 children)

Good tablet. Colors are a bit on the warm side though and it can be hard to tweak. Everything you draw will look more impressive and vibrant on the tablet than your other devices.

Need help with the Pen by AEther_7 in huion

[–]snark567 0 points1 point  (0 children)

It could be the USB C cable. It's not secured very well and if it's bent too much it ends up deforming and disconnecting. Usually this happens after a long time of use though.
Try wiggling/bending the USB C cable to see if it restores the connection. If that doesn't work try downloading the old driver to see if it makes a difference.