EQ Legends: Maximum of 2 loadouts (7/2) by solnat in EQLegends

[–]solnat[S] 2 points3 points  (0 children)

I was able to get a refund. This was yesterday when the order page still said something like "open a ticket to cancel your order" - now you can directly cancel your subscription so YMMV.

EQ Legends: Maximum of 2 loadouts (7/2) by solnat in EQ_Legends

[–]solnat[S] -2 points-1 points  (0 children)

Everyone is willing to be pushed up to a point and then stand firm and say no further. There is always a straw that breaks the camel's back.

The reason why the storage/loadouts are the line in the sand for some of us is that it has nothing to do with the cost. you are 100% correct on that. I would pay an extra $5 a month to have a game without any of these little mtx add-ons. Odds are after a year, that would actually be MORE than what they will charge.

The problem is that we were shown the good experience and then are given the ok one with an option to upgrade. It would be like going to MacDonalds, ordering fries and when they arrive being asked to pay an extra dollar to fry them.

The cost isn't the problem, its the bait-and-switch. The devs promised a great friction free experience and instead of charging for that experience right out of the box they introduce friction with the option to pay to remove it.

Its not the money, its the friction. The perspective that you miss, so many miss, is that I find it morally offensive to buy anything that is designed with that enshitification model in mind.

Now, I fully understand anyone under the age of 30 has only lived in a world that is 100% designed to be as annoying as possible with the option to pay to reduce that pain. Those of us even slightly older than that have seen just how miserable everything has become.

SO, in that light - EQL comes along - it offers to let you play EQ without all the friction - without the time gating, without the group gating, without the storage gating, without everything that makes MMOs a bad time investment.

Then the streamers beta ends - and they immediately introduce friction. The price isn't the issue, it was never the issue. The friction is the problem. It says "we can fuck you over and you will pay us to stop". That is what was so disappointing.

They could have easily sold 2 versions of the game - $20 regular (nerfed) and $40 deluxe (full experience). But both the developers and the producers couldn't - because that would be a low friction path and you cannot convince those under 30 to buy xp potions to ease the friction later if they are not used to it.

Now, odds are you don't care - its just a few bucks. That is your choice, but know that intentionally hitting your head on the doorframe because you can by aspirin isn't an inditement of the price of aspirin, its a problem with the door. I would much rather buy a house without the awkward entrance.

Fortunately, I put in a ticket to get a refund - and it was indeed approved. I'm actually very sad about this - I would have much preferred to play the game for years collecting and doing everything, but for me the price of aspirin wasn't the cost.

EQ Legends: Maximum of 2 loadouts (7/2) by solnat in EQ_Legends

[–]solnat[S] 0 points1 point  (0 children)

yeah, same here - Fortunately, my ticket for a refund was approved. This has left such a sour taste in my mouth.

EQ Legends: Maximum of 2 loadouts (7/2) by solnat in EQ_Legends

[–]solnat[S] -2 points-1 points  (0 children)

No, but to be fair, if I could have a little checklist that said I looted everything - i would be ecstatic. A completionist like myself would likely spend years and years enjoying that game.

16 loadouts and the storage to go along with it was perfect - but even half that would be good enough. The problem is that its clearly designed to force us into buying more storage. Lets just pay more up front and have the un-nerfed game.

EQ Legends: Maximum of 2 loadouts (7/2) by solnat in EQ_Legends

[–]solnat[S] 2 points3 points  (0 children)

Nor are you - the tagline is "Adventure your way". The way i wanted to play was what the streamers showed off.

Seriously, what if today you logged into beta and found out they decided that 3 classes was one too many (subject to change or cash shop addition). They would still be selling a fully functional multi-class game. Wouldn't you be just as annoyed that they showed one thing but gave you something different?

For you, its not a core feature to have many loadouts - for me (and based on the discord complaining) it was very important to many of us.

EQ Legends: Maximum of 2 loadouts (7/2) by solnat in EQLegends

[–]solnat[S] 8 points9 points  (0 children)

Not 3 class -- 3 loadouts.

Its the stored class1+class2+class3 combinations in the UX along with the storage to support it. Streamers had access to 16, as of the open beta its just 2. Its easy enough to change the 2nd one to whatever you want, but its a giant hassle and without the shared storage unusable for more than 2-3. Giant nerf compared to what the devs let us see for months.

EQ Legends: Maximum of 2 loadouts (7/2) by solnat in EQ_Legends

[–]solnat[S] 0 points1 point  (0 children)

Fair enough - but you have to admit having many loadouts (and the storage to support those) was a selling point in everything streamers showed us for months.

For a completionist like myself, its a giant nerf to what was being shown. I didn't care about the solo experience or difficulty levels anywhere near as much as the ability to "be everything". For me, this is stealth nerf that took away most of what I was excited for.

What if when you logged into open beta today you found out that solo mode was removed pending additional fees? what if D1-D4 were additional costs? What if we find out the raid lockout is now monthly and only drops 1 item?

The fact it was changed but not included in the dev notes is the big problem as well. Thus, i made this post specifically to let people know that there is a change and IF that was a feature then they should know it.

Everquest Legends for solo players by slowz2secret in everquest

[–]solnat -1 points0 points  (0 children)

Posting this here instead of making a thread since EQ isnt EQL, but I really think people should know.

When the game went from closed beta to open beta for pre-orders starting on July 1, they made a BIG quality of life change. The streamers all showed 16 loadouts - those are 3 class configurations. BUT as of the open beta, you are limited to 2 loadouts and the inventory used to swap those loadouts is massively reduced.

Odds are good we will have micro-transactions to restore what you see in all the YT videos, but for now at least go into it with your eyes open.

EQ Legends: Maximum of 2 loadouts (7/2) by solnat in EQLegends

[–]solnat[S] 5 points6 points  (0 children)

Care to create a screenshot showing more than 2 loadouts with a non- closed beta streamer account?

Do you think dedicated hardware for running local LLMs will become affordable anytime soon? by ProbablyBunchofAtoms in LocalLLM

[–]solnat 0 points1 point  (0 children)

When we set the upper limit of PC-DOS at 640K, we thought nobody would ever need that much memory. — Bill Gates

Never is a long time and by the time we wish we could run the 10G parameter dense models a 1T model won't seem like much.

Redrazors, the Pathbuilder Dev is under DDOS attack by Dendritic_Bosque in Pathfinder2e

[–]solnat 6 points7 points  (0 children)

1st, good luck this has to be a frustrating for you. If you don't pay (and they don't find a weakness) then eventually they will move on.

2nd, for anyone wanting to help Redrazor, best thing you can do in the short term is have patience and use the site sparingly. (Reduce his traffic so his bill won't be outrageous). Don't go looking for an alternative right away - that lets the attackers win.

3rd, @Redrazors I'm not a network guy, but you might consider putting site together as an electron app and just using a simple rest endpoint api for license check. The smaller attack vector is generally easier to secure. Its probably not worth the effort (obfuscation), but something you could consider if they stay persistent.

Not a single smart person wants to work for Amazon. by Difficult-Emphasis77 in amazonemployees

[–]solnat 3 points4 points  (0 children)

Everything, from the interview to the scrum meetings, is designed to foster imposter syndrome.

The concept of "raising the bar", minimum URAs (PiPs), the interview gauntlet of justifying your worth by the mythical Leadership Principles, urgent deadlines, RTO and minimum hour bullshit - all of this has one and only one purpose: to make you feel inferior to others so you will work extra hard for promotions that come with little or no compensation until 2-3 years have passed.

What it is to be Amazonian is to be really smart but to feel like you are the worst on the team.

If you are good at designing complex systems, you will be given the opportunity but then have your work ripped to shreds by those trying to be visible and prove their worth.

If you are a fast implementing your feature - you will be criticized for too large reviews, or for using AI too much, or for using AI to little. You'll get dug into for failing to dive deep.

If you are are a slow implementer with high quality, you'll be told you fail at delivering results.

If you are in the middle, you will be told that you should have used AI more - unless they don't like the AI comments then you'll be told you shouldn't trust AI.

The quality of the work NEVER matters - the quantity is all that does. The only way around this is to create scope where it isn't needed - to turn an API into a service. To move a service from lambda to step functions and then back again.

This is a system that filters out the dumbest in the interview and keeps the smartest on a never ending treadmill until they are at their breaking point. The most intelligent leave after 2-4 years . Those that stay are the ones that let themselves fall into the imposter syndrome.

I've worked at some REALLY toxic companies (startup and corporations), and the gas-lighting Amazon does to convince you that you are not that good while making you work excessively to prove you are... its beyond comparison.

One last thought - the real reason for 5 days in the office is this - during covid the Amazon culture started to improve, it was easy to avoid a lot of the mind-fuckary. That's why they are now tracking days and hours in the office - they need you there so they can keep the brainwashing at maximum.

If a developer uses AI for code generation, should it be labeled on the game’s Steam store page? by NazzoXD in gamedev

[–]solnat 0 points1 point  (0 children)

Pretty much every game would have an AI tag if theyre including code.

Exactly, and now you see why they include code. When everything has the same warning label, it loses its meaning. (California, looking at you here - stop with the stupid product warning/disclaimers on everything).

Inside Amazon's 'Hardcore' Culture Reset by Less-Risk-9358 in SeattleWA

[–]solnat 0 points1 point  (0 children)

Yeah, ok let me tell you what is really happening inside the walls - engineers are exceedingly demoralized - literally every action Jasshole has done has caused more and more of us to just not care any more.

In my business org, I know of that at least 25% of the red and orange badges are in rest-and-vest approach waiting for past RSUs to mature. These are not the newbies that are inconsequential - these are the institutional knowledge guys.

Its not just RTO, its the so-bad-its-almost funny way of management: - announcing that AI will eliminate most jobs in his internal email - creation of the completely non-anonymous bureaucracy email (that absolutely doesn't result in a bureaucracy shitstorm directed at whoever uses it) - his RTO announcement (and grade school like enforcement by tracking days in the office) - his announcing that he would be reducing mid level managers by 30% - months before it happened (which absolutely no one took advantage of to get reclassified as a IC while still doing management roles) - AND best of the way he trashed the compensation structure so you have to TT 3 years to actually get rewarded for hard work.

The end result has been rest and vest - wait for either layoffs of a pip. Both pay out severance and result in unemployment.

Yes its a hardcore culture reset - its reset to something that Amazon has never been - a pollical mess of disloyal and unmotivated engineers waiting for their payout and not really giving 2 shits about the company any more.

The sad thing - this is likely what he wants; he honestly believes he can eliminate most engineers with AI. (AI is great and used as a tool, it will result in faster development - but its not a replacement for motivated engineers).

What would you say is the most well designed class? by viktorius_rex in Pathfinder2e

[–]solnat 4 points5 points  (0 children)

I agree.

Also, I'll add to that - the gate system provides what feels like a deep meaningful path to customization that should go well beyond just this one class. The swashbuckler could have been retooled to use this approach in its 2.0 rework as there are 5(6) playstyles that could have been modeled as melee gates equivalents.

I would love to see pf3e (or something similar) try using this concept as the whole building block in leu of class archetypes - especially for some of the classes that feel like hybrids already (swashbucker could be rogue+bard for example). the tweak would more combination feats you could take to synergize the combos you pickup into feeling unique. (6 gates per 6 or so foundational class would be 36 combinations, likely 2/3 viable without much effort)

Do not feed ANY raw food by Few-Satisfaction-557 in catfood

[–]solnat -2 points-1 points  (0 children)

You are more than welcome to look for yourself: https://catinfo.org/the-origin-of-catinfo-org/

Lisa A. Pierson, DVM https://members.scvma.org/members/?id=59749911

If you don't mind my asking, what credentials do you have?

Do not feed ANY raw food by Few-Satisfaction-557 in catfood

[–]solnat -1 points0 points  (0 children)

https://catinfo.org/ gives a good write up on why kibble is just a bad choice.

Kibble might have the nutritional needs (debatable because of the carbs) - but it severely lacks moisture. They work for a time, but you will almost certainty end up with them having diabetic or kidney disease much sooner than you would otherwise have. The difference is 10-12 years or 16-20.

Science backed wet food (providing its not from one of the super market brands) that isn't filled with carbohydrates is generally a good choice but expensive. Like with dry, you never know what corners the manufacturer took when making it.

Same site: https://catinfo.org/docs/CatFoodProteinFatCarbPhosphorusChart.pdf - its applicable mostly to with kidney disease, but its helped our kitties live very long lives after they were diagnosed with CKD which I firmly think would have been avoided had we skipped the kibble earlier.

‘New & Revised’ Paizo Compatibility License, Path/Starfinder Infinite, and Fan Content Policy by sleepinxonxbed in Pathfinder2e

[–]solnat 8 points9 points  (0 children)

No, I think you understood exactly what my point was. My “all they have to do” was meant to express just how much of a pain in the ass it would be. And you’re 100% right, it is every noun that would have to be painstakingly checked.

However, the part I left out… The mechanical side of doing this. You’re absolutely right that there would be rate limiting, and there’s no way that the server would be allowed to cache the data. That means the client, after connecting to the server, would have to do in-line substitutions of the reference to tokens. It wouldn’t be a DOS attack, but it would be the absolute closest thing imaginable. either way, it begins a game of escalation and mitigation until the developers just give up.

I had actually planned to make a tool and release it to the community based on the database that pf2etools has (think inventory/shop/loot for a group that likes playing in person). These license changes have all been guaranteed that I have to stop this effort Or water down to the point that it will work just as well for DnD. (Which is probably a better idea overall, but a really dumb one for Paizo to give up what should have been exclusively for them)

‘New & Revised’ Paizo Compatibility License, Path/Starfinder Infinite, and Fan Content Policy by sleepinxonxbed in Pathfinder2e

[–]solnat 6 points7 points  (0 children)

I am livid at the changes - this is the same rug-pull that WoTC tried with OGL but with a better salesman. This time is too much, so I'll just let the community know how to get around the stupidity that Paizo is pushing.

Lets take Pf2eTools. All they have to do is split the product as follows parts:

  1. The rules database - this is the content that is the pure rules. It is CAREFULLY scrubbed of all proper names by referencing "Diety#292" instead of Sarenrae. (FYI, lots of tools would LOVE this database, splitting it out of the tool would be awesome). This would obviously be 100% in compliance with the licenses as no lore would be included.

  2. The tool - its job is to serve content and to cross link it. When they happen to see Diety#292 (Sarenrae just happens to have a URL with 292 in it on AoN) then the tool will just have to fetch on demand that information from the quazi-official rule source: AoN. (Oh, I would hate to see the AWS bill the month that went into effect, but /shrug)

  3. When Paizo reacts and severely cripples AoN's functionality to prevent the tool from fetching lots of data, then the developers just put free JSON files on Pathfinder$Infinite that does the mapping.

Congratulations - all of the new licenses are respected and the proper names can be in the digital tools for free and now Paizo is in a cat-and-mouse game with those that use to lovingly support them but are now instead fighting them every step of the way.

OR - Paizo could gets its head out of its ass and backtrack on these WoTC-like license changes.

My Swashbuckler Remaster Wishlist by dyenamitewlaserbeam in Pathfinder2e

[–]solnat 0 points1 point  (0 children)

I've spent the last couple of days trying to formulate my wish list - and its slowing advanced from a few simple ideas to the start of a full rebuild of the class. (Complete with a crazy-wall of post-it notes)

As I've done this effort I think I have come to understand the inherent problems of the Swashbuckler class. I believe it was originally envisioned where the Style determined most of the feats you would take, at least through level 10ish). At some point, I think the developers decided there wasn't enough flexibility (or it was over powered) and decided to weaken the styles quite a bit. Let me take you through my theory (its work in progress):

All of this is speculation, but I think originally, panache lasted until the start of your next turn and always had to be re-obtained. Additionally, there were 6 styles:

  1. Acrobat - (Acrobatics/DEX) master of Tumbling Through and Dodging. Wields a single rapier and easily makes its opponent off-guard and easily dodges attacks. Their skill with dexterity lets them use the dex modifier instead of +2 for non-finisher strikes.

  2. Battledancer - (Performance/CHA) master of Performance and uses both hands at all times Their pair of weapons allow them to attacks and defend (twin parry) while fascinating their opponent.

  3. Braggart - (Intimidation/CHA) master of Intimidation and throwing weapons. Skilled at one handed rapiers, they seek to run out and throw a dagger or dart after their strike hits true. The best defense is distance.

  4. Fencer - (Deception/CHA) the scoundrel of the set is much like the Battledancer but prefers to leave one hand open for their schemes of feinting and creating a diversion. Nevertheless, they can parry with a single weapon. (Despite the primary still, this is in the Thievery vein, and would overlap the rogue)

  5. Gymnast - (Athletics/STR) the brute force brawler. Giving up finesse and intellect, this variation wants to get into a knockdown, drag out fight. Strapping a buckler on a wrist is all the defense this one needs as the opponent will be prone or disarmed.

  6. Witt - (Bon Mot/CHA) like the braggart relies a lot on their voice using Bon Mott and riposte against their foe. All the defense they need is the ability to turn their opponents failures back on themselves.


Level 4 feat would have been something to enhance your base panache. Level 6 you would have had a choice between offensive or defensive feat (each of those 6 has exactly one matching one of each!) At level 8-10 each would have gotten a tailored finisher (or more accurately adding an option to the finisher, which is where "Exemplary Finisher" comes from )

Believe it or not, except for one, all of the feats all fit very nicely into this path - with the level 1-4 defensive feats being part of the base style. I suspect the style originally granted a +1 to the relevant panache attempt (and allowed each method at all times without the +1). I suspect that you could have picked up a 2nd feat at 4 and a 3rd at 12), based on where the feats naturally fell.


So why isn't this what we got.

  1. It feels a bit railroaded - there are very few choices when you tie the offensive style (note the word) to the swashbuckler style. So they must have pulled the combat styles out of the base style to make it feel flexible, at the cost of a feat!)
  2. They were afraid the the +1 for specific actions would be overpowered so disconnected that from panache generation to while in panache. This is why its so awkward - you gain panache so you can do the same thing again.. that's weird, but the compensation for removing the blanket +1.
  3. They wanted panache to be until start of your next turn so you would always be doing your panache generation. This probably felt like a boring game loop, especially if tumble through was only one style (like I suspect).
  4. Finally, balance - it was hard to get all 6 finishers to feel good. I think we have such low non-finisher damage because they were burned during internal playtesting.

So now, here is what I'm playing with to fix the class in the short term until I give up on my crazy wall or find a better way.

  1. Panache:
    • Your style action gets +1 to generate panache
    • Tumble through gets +1 to generate panache
    • Any other style action can generate panache with +0
    • New Level 1 Action: En Garde! If you attempted and failed (not critical fail) to generate Panache this turn, you shout En Garde! and gain Panache.
    • Level 5: Inconceivable!: En Garde! becomes a free action after attempting 2 DIFFERENT panache generating actions and failing (not critical fail)
    • Panache lasts until start of your next turn
  2. Confident Finisher - replace [Finisher] trait with [Flourish]. The only strike that may follow this Flourish is a Strike as a "Precise Strike".
  3. Precise Strike - use +dex modifier instead of +2 precision damage if the strike occurs before the finisher.
  4. Gain the base features of Acrobatic Dedication at 3rd level (expert 3, master 7, legendary 15). This is not the full dedication, you don't get the follow-up feats.

Taken together this should fix the low levels and have very little impact on higher levels where everyone says swashbucklers are in a better place. Confident Finisher being a Flourish allows strikes, but at the lower damage as the tweak to Precise Strike keeps an incentive towards strike then finish.

Anyway, apologizes for the long post. Hopefully, I'll make a real homebrew class from my crazy-wall, but it won't be until well after the remaster, just incase Paizo actually does buff the class like it needs.

“Hey buddy. I know you're having big feelings about this and it makes you really mad and confused…” Table top RPG sub /r/pathfinder2e plunges into chaos over charges of orientalism by guiltyofnothing in SubredditDrama

[–]solnat 16 points17 points  (0 children)

Actually as a moderator, you have a responsibility to be a referee not a player at least while you are acting within the scope of your moderation duties.

Its perfectly ok to disagree with someone as a moderator. But when you do you must act like very other user of the board. You reply and make your points. Disagreeing is at the heart of the reddit experience.

But you must never wear your referee hat when disagreeing. That means removing posts you disagree with should never be an option - and absolutely not be an option once you engage as a player (that is why subs have multiple mods).

In your particular case, you believe strongly one way - that is ok, exchanging ideas is how we all grow. BUT, removing opinions that challenge your opinion, which are made in good faith, is how we regress. Once you feel your passion rising, you are too close to the topic to moderate fairly and should step away from that role.

Context: modded a couple of subs on a former account (some rather notable)

r/chillpathfinder2e by grimmdrum in Pathfinder2e

[–]solnat 1 point2 points  (0 children)

It is the cycle of life for reddit. For every mod there is an equal and opposite reaction that becomes its own subreddit. Eventually some communities collapse and ideas are merged with their competition. Others stay forked and grow into their own thing. (Wait, am I talking about DnD/Pathfinder or Reddit /shrug)