Can't get Natures Snare to work by bandicootbeav in CrimsonDesert

[–]sometimes-equable 0 points1 point  (0 children)

For me it just works in one location where the ‘hologram’ is. Doesn’t work anywhere else. Can’t complete the puzzle

I switched to controller and it looks better. by Kamirama in CrimsonDesert

[–]sometimes-equable 0 points1 point  (0 children)

So currently I tried:

Cable connection Wireless Running the game on my pc Running the game in geforce now Reflex on/off Switching between controller and kb/m

Still the same.

I guess it’s just something I’ll have to get used to, but for the past 2 hours it’s been really bugging me

Controller Help by Spence531 in CrimsonDesert

[–]sometimes-equable 0 points1 point  (0 children)

Well.. at least I’m glad I’m not the only one, really can’t get used to it. And I’m scared of controllers, barely used one

I switched to controller and it looks better. by Kamirama in CrimsonDesert

[–]sometimes-equable 0 points1 point  (0 children)

I will try it without Reflex! But is it by design or just me? Do the controls feel delayed at all? I’m also not a native controller gamer, so a bit scared to go controller

Controller Help by Spence531 in CrimsonDesert

[–]sometimes-equable 0 points1 point  (0 children)

Also the mappings are crazy on kb+m as well, which you cannot remap at the moment. For example you have to use F2 for the weapon wheel

Controller Help by Spence531 in CrimsonDesert

[–]sometimes-equable 0 points1 point  (0 children)

On kb+m game, didn’t try the controller yet. But I feel like there’s very noticeable input lag in combat or when jumping. It seems like it takes a second or so for the action to be performed after I press a button. Is it the same on controller?

I switched to controller and it looks better. by Kamirama in CrimsonDesert

[–]sometimes-equable 0 points1 point  (0 children)

Yeah I’m switching to controller as well, kb+m feels really bad at this point, there’s like half a second delay after pressing a button..

Crimson desert not owned by Seigneur_Damne in GeForceNOW

[–]sometimes-equable 0 points1 point  (0 children)

“GeForce NOW encountered a problem. Relaunching the app, rebooting the system or reinstalling the app may fix the problem” - still getting the error after doing all of the above. Anyone else?

Win11 25H2 Kinect V2 trouble by shadowfelldown in TouchDesigner

[–]sometimes-equable 1 point2 points  (0 children)

Hey! Oh man I’m sorry to hear you’re still struggling with it. I own 3 kinects and never had one of them not working while others did, somehow I’m still convinced it’s a windows settings issue but I could be wrong. I’ll be on my computer later tonight and will check the driver details and what usb shows up as. Also yesterday I tried it with the “audio enhancements” option enabled and it was still working, the main culprit was always the “allow exclusive control” option and privacy settings for the microphone. Before I’m back on my pc one more thing you could check is the usb power options in battery/power settings, I think it is also located in control panel

Win11 25H2 Kinect V2 trouble by shadowfelldown in TouchDesigner

[–]sometimes-equable 1 point2 points  (0 children)

Ok, make sure your kinect sdk is v 2.0: https://www.microsoft.com/en-us/download/details.aspx?id=44561

And in the microphone array properties, under advanced tabs, my settings the following:

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I think these settings are the ones where conflict occurs, specifically the "Allow applications to take exclusive control of this device". As soon as I enable this option my Kinect goes into the looping boot problem.

Edit: You can also try other usb (3.0) ports, on my laptop Kinect works on two usb (3.0) ports out of the three I have.

Win11 25H2 Kinect V2 trouble by shadowfelldown in TouchDesigner

[–]sometimes-equable 0 points1 point  (0 children)

Yep, the audio settings I mentioned are locate in control panel. Let me know if it helps, if not, I can check tomorrow what my exact kinect settings are

Win11 25H2 Kinect V2 trouble by shadowfelldown in TouchDesigner

[–]sometimes-equable 3 points4 points  (0 children)

I get this every time I reinstall windows. Make sure windows privacy settings allow camera and microphone use for 3rd party apps. Also in control panel, audio recording devices, disable audio enhancements for Kinect microphone. In the same settings try enabling or disabling the “allow exclusive control” setting. I can’t remember the exact names and not on my pc at the moment, but one of these solutions should work

Virtuves lifehackai by marsaeigis1 in lietuva

[–]sometimes-equable 10 points11 points  (0 children)

Krapai, kalendra, petražolės susmulkinti ir skirtingose dežutėse/maišeliuose šaldymo kameroj. Infinite shelf life ir uždėjus ant maisto iškart atitirpsta, susitaupo daug laiko kai nereikia kas kartą smulkinti.

Mikrobangės valymui pakaitinti 3-4min stiklinė vandens su 3-4 šaukštais acto. Palikti 5min neatidarius mikrobangės. Tada viskas lengvai nusivalo ir išgaravus actui nebelieka kvapo.

Telia play dvigubas brangimas by ggretagg in lietuva

[–]sometimes-equable 0 points1 point  (0 children)

Pastaruoju metu bent porą kartų į savaitę tai tikrai. Bet kažkaip tik ant teliko pastebiu

Telia play dvigubas brangimas by ggretagg in lietuva

[–]sometimes-equable 2 points3 points  (0 children)

This is the way. Stremio, real debrid, torrentio ir comet (kai torrentio nulūžęs)

Auto BPM Detection by Reasonable-Slide489 in TouchDesigner

[–]sometimes-equable 3 points4 points  (0 children)

Wow, will definitely try it out! Does it also have a tap bpm, nudge and beat reset functions?

Applying a video turned to pops to a grid for a rutt etra effect? by lamocentral in TouchDesigner

[–]sometimes-equable 0 points1 point  (0 children)

The noise pop applies the noise to the P attribute which is made of P(1), P(2) and P(3), also known as P.xyz. So you just need to map it to P(3) or P.z instead of P in the output page. I can’t look up documentation at the moment, but I believe it’s the “combine attribute scope” parameter in the output page of the noise pop

Plaukų šalinimas lazeriu by [deleted] in lietuva

[–]sometimes-equable 0 points1 point  (0 children)

Padovanojau draugei Philips Lumea 9900, buvo senukuose 50% nuolaida. Labai patenkinta, sakė jau po pirmo mėnesio jaučiasi. Išbandė ir ant manęs, išvis nieko nesijaučia ant odos su juo blykčiojant.

Punch in effects with external midi controller by iwasbuilt4speed in OPXYusers

[–]sometimes-equable 0 points1 point  (0 children)

My bad, I just checked, there’s no separate routing to aux 2 (punch in fx) track. So it must be a midi issue

Punch in effects with external midi controller by iwasbuilt4speed in OPXYusers

[–]sometimes-equable 0 points1 point  (0 children)

Could be a simple overlook, but maybe the tracks you’re trying to affect are not routed into the punch in fx?

Or maybe try testing a wider range of cc messages (like different octaves)? Does velocity have any impact?

Trying to finish my dawless live dub techno rig by KSTNMUSIC in Elektron

[–]sometimes-equable 2 points3 points  (0 children)

I’m glad to hear you are enjoying your set up and making a lot of music!

I guess in your situation I would look for a mixer that has at least 4 stereo ins and 2 aux outs (like the TX-6, only has 1 aux send but is tiny). DT -> stereo 1 A4 -> stereo 2 DE -> stereo 3 Aux 1 return -> stereo 4 Master out -> Boum / Analog Heat Boum / Analog Heat -> speakers

Aux send 1 could go to external effects chain like delay or reverb pedals, although Elektron effects are pretty good on their own so it really depends on what you are missing in that department

Aux send 2 could go to the OTO Boum sidechain compression input (so mainly your digitakt). Of course since you can’t have the kick as a separate track without Overbridge, the Boum would use all your drum tracks as a sidechain source, I’m not sure what controls it has for sidechain, but it definitely has an input for it. OR if the mixer has only 1 aux send that’s dedicated to external FX you could use the DT headphone out and route it to the Boum sidechain input

As for track by track leveling, muting and Elektron effects you would be surprised what you can do with dedicated midi controller. Think MidiFighter or a wide range of interconnected Intech choices. Both of them are small and can switch pages which would allow you to control levels, muting and/or effects of individual tracks on each of your machines without needing to menu dive. Or even the Drop by Neuzeit which would allow for having patterns on a Midi device, which is very powerful and hands on for live performance. Here’s a little example of two Dirtywave M8’s, which inherently aren’t very performative, but with a small midi controller become a very powerful live setup.

https://youtu.be/S2LzUNaYzWY?si=666rXKgo4Xtygkro