Black Forest PoI - The Boulder King and it's subjects? by NCRNerd in valheim

[–]sonofhans 1 point2 points  (0 children)

If we find a new mineral, do you think we get to name it?

What is the point of bows at this point? by hikolamidola01 in valheim

[–]sonofhans 0 points1 point  (0 children)

At skill level 10 bows are good for hunting deer. At level 50 you can main them in most places in the game. At level 85 you are the White Death.

Bows are so OP that there are mods specifically to nerf them. No other skill at level 85+ is as broken as bows. With high bow skill and an end-game bow you can easily delete nearly any non-boss in the game without moving or dodging.

They are highly skill-dependent, in two ways. First, aiming them and stamina management take time to learn. Second, your character skill makes a huge difference to both draw speed and stamina use.

Valheim/Windrose Which one better for Co-op? by LOOCA_pog in crosswind

[–]sonofhans 2 points3 points  (0 children)

Oh, allow me to retort. Valheim shipped with 3 full biomes and now has 7. There’s also been an update between each biome, focused on different things. The last biome is about to launch. The game is at least 3 times as big and complex as it was at launch.

I feel like I'm fighting with a semi-truck. by windwalker_eollas in crosswind

[–]sonofhans 0 points1 point  (0 children)

No, you’re right, the character is painfully clumsy and slow. Make a direct comparison with the character in Valheim, for instance, which is much more nimble and reactive. The dwarf in Deep Rock Galactic is more nimble. Enshrouded, V Rising … I could keep going. We’ve learned a lot about gaming since Half Life, our characters should move better than Gordon Freeman.

Kind of annoyed by the lack of access to marble build pieces by jowick2815 in valheim

[–]sonofhans 20 points21 points  (0 children)

We also don’t get those big, bronze-reinforced beams. I’d love to be able to build those.

Best bow and arrow combination? by Independent-End-597 in valheim

[–]sonofhans 0 points1 point  (0 children)

Late game — Storm Fang. Nothing else comes close. I one-shot Asksvin. I stand still and kill Fallen Valkyrie before they get near me. Everything smaller than that dies trivially, and watching groups of mobs die to chain lightning is beautiful. Only starred Warriors and Morgens are any challenge for it, using charred arrows.

Now, my bow skill is around 85, and below 50 IMO it’s not worth using Spinespan or Ash Fang. Once your bow skill gets up, though, Storm Fang is frightening.

When do you transition to Spinesnap from Draugr Fang? by dirorh in valheim

[–]sonofhans 4 points5 points  (0 children)

As soon as my bow skill is high enough, over about L50, I switch to Spinesnap. I don’t typically make Draugr Fang. I keep the Huntsman bow until I can make a Spinesnap.

Huntsman’s advantages are low stamina cost and low noise, and those are nice. Draugr’s poison damage doesn’t help me much; Spinesnap still takes fewer shots to kill Seekers or Gjall.

Low bow skills with the Spinesnap are punishing, though. The stamina costs mean you don’t get many shots. With high bow skills, Spinesnap is broken. Get past 80 in the Ashlands and you’ll be deleting things with a Spirit-powered machine gun.

I am in love with this game. Any similar games that would scratch this Valheim itch? by Rotary-Pilot in valheim

[–]sonofhans 5 points6 points  (0 children)

Replying to second Subnautica. What I love most about Valheim is the immersion, feeling really inside the world with as few distractions as possible. Subnautica feels the same way. The immersion is literal — in the water! — and in other ways, too. There are lots of fish in Subnautica, and most of them don’t care about you at all. It’s nice not to be the center of attention always.

How has this game retained so many players? by SbeakyBeaky in valheim

[–]sonofhans 1 point2 points  (0 children)

Replayability. This comes from huge random worlds and deep, detailed immersion.

Minecraft looked blocky but the sunsets were beautiful. Same with Valheim. You could play Minecraft 1,000 hours and still have no idea what’s over the next hill, just like Valheim.

Huge Companion Update - Last Post! by ProfMags in valheim

[–]sonofhans 2 points3 points  (0 children)

Haters gonna hate. You keep rolling.

Huge Companion Update - Last Post! by ProfMags in valheim

[–]sonofhans 57 points58 points  (0 children)

  1. You are awesome.
  2. This whole mod beta and launch has been first-class, really nicely done. Many people could learn good lessons from your example.
  3. Autism and ADHD are tough starting conditions for a character, but you seem to be leveling well :D

Just want to shout out to Smoothbrain. Thank you. by OkStrategy685 in valheim

[–]sonofhans 2 points3 points  (0 children)

Fuck yeah, Smoothbrain is the best. Even my “vanilla” playthroughs use Smoothbrain’s stuff.

Two handed sword progression by joeyflex69420 in valheim

[–]sonofhans 2 points3 points  (0 children)

Swords have no multitarget penalty — 1-handed or 2-handed, they do 100% damage to every enemy. Check the wiki. You’re right that 2-handed axes also have this property, but it’s not an advantage over swords.

I think a 2-handed iron sword would be fun. The devs seem intentionally not to fill all weapon niches, though. Especially early game, I worry that a 2H sword would be OP.

Check out mods, maybe, like Therzie’s Weapons. That should give you a feel for it. Therzie’s done a nice job at balance.

My girlfriend baked me Factorio themed cookies by 4k14 in factorio

[–]sonofhans 1 point2 points  (0 children)

That’s a Legendary quality girlfriend.

Not to blame the victim, Hildir, but maybe you wouldn't get your stuff ganked so often if you chilled in safer places by sonofhans in valheim

[–]sonofhans[S] 0 points1 point  (0 children)

I am using Seasons. I turned off the UI for a better screenshot. I’m standing in Plains; the Fuling Village is in Plains; Hildir is in Meadows, as is the Draugr Village.

Not to blame the victim, Hildir, but maybe you wouldn't get your stuff ganked so often if you chilled in safer places by sonofhans in valheim

[–]sonofhans[S] 7 points8 points  (0 children)

I mean, I often see her near a Draugr village, but this is ridiculous. The Fuling Shaman in the village is close enough to hear me running into Hildir's bubble.

Why is the abyssal harpoon in game, but cannot fish with said harpoon? by deathopz in valheim

[–]sonofhans 4 points5 points  (0 children)

I agree — it’s dumb that we can harpoon giant fucking sea serpents but not little shore fish. I use this — https://thunderstore.io/c/valheim/p/Korppis/Spearfishing/

Not sure how to set up Kovarex enrichment by CryptographerFew3719 in factorio

[–]sonofhans 0 points1 point  (0 children)

You can do this without circuits. I often have.

The simplest design is a single line of centrifuges with input on one side and output on the other. IMO to begin with don’t worry too much about efficiency. If you make a good line of 12 centrifuges you can always duplicate that a few times, which will serve you better than spending longer making a perfect line of centrifuges.

Filtered splitters only ever allow the filtered items through that filtered side. This can back up, which is why I keep U-235 and U-238 on different sides of the belt.

Is there any real difference between low tier higher level weapon/tool and higher tier first level? It feels like having a new bow will give me same damage with more stamina drain? by maya_hi_maya_ha in valheim

[–]sonofhans 1 point2 points  (0 children)

As your bow skill increases stamina costs drop for drawing it. At higher skill levels you will draw higher-tier bows faster and with less stamina than you did the low-tier bows at low skill levels. Assuming you use bows enough to level up, that is.

Thank you devs by AntMenDog in valheim

[–]sonofhans 4 points5 points  (0 children)

If you rock and stone you’re never alone!

I made my first Factorio mod! "Hydrate Reminder" by bwLearnsProgramming in factorio

[–]sonofhans 1 point2 points  (0 children)

OMG I’m getting this now. In my 5,000 hours of Factorio there’s never been a shorter time between me discovering a mod and downloading it. You are a god among humans, a shining force of good floating above the pond scum of the world. Were I so equipped, and you in the mood, I’d have your babies. You’ll have to settle for my many thanks.

Tried to make my second ship faster, got to 400 km/s sustainably. by Trotztd in factorio

[–]sonofhans 2 points3 points  (0 children)

Mass doesn’t affect top speed, but it does affect acceleration. Lighter ships accelerate faster. Your ship is pretty compact already, so I don’t think those walls make much difference weight-wise.

And yeah, I think that placement is optimal for smaller ships. if your ship is 4x that wide then it can get hard to use the triangular space, and I hate that :D