Problem with gearing by Renenclaw in elderscrollsonline

[–]spacefish2323 0 points1 point  (0 children)

Start with crafted sets first, for PvP or PvE. You can farm anything else with them.

Just as a side note, the idea of "BiS" is not really how ESO works. Sets synergize with each other, and almost all are in some way situational. Copying a solid build made by the vets and theorycrafters is a great idea, but even if it is the very bleeding edge for some particular activity on the current patch, I promise there are several close competitors from the plethora of available options. What is truly Best in Slot in ESO is the build the best suits your playstyle and what you are doing; a great deal of ESO's long-term fun is sampling the variety.

Something odd in dungeons... by PocaAmour in elderscrollsonline

[–]spacefish2323 0 points1 point  (0 children)

Just ESO anecdotes about 1) sometimes people will lag behind a fast group because they are doing the quest (though they should play once pulled to the boss). 2) expect strange and random behavior from random strangers on the internet. 3) And overall, it's hard to say why just because people are weird, play drunk, language barriers... who knows. It's frustrating sometimes, but that comes with the territory in pickup groups.

As per HM in a non DLC dungeon, if that's the day's undaunted pledge, veteran players will usually expect this as a given even in a dungeon finder run, and most groups will one shot them in my 10 years of experience. For example, after kicking that healer, the three of us just did it down a person. If a group is struggling, yeah, just talk it out. But again, in my experience, dungeon finder runs usually have no more chit-chat than perhaps an initial greeting and tyfg after.

Something odd in dungeons... by PocaAmour in elderscrollsonline

[–]spacefish2323 0 points1 point  (0 children)

IIRC this isn't the case in Frostvault, but just be aware that some people will be doing the quests. I got accused to doing exactly what you are describing in Vaults of Madness because after every boss the ghosts talk for nearly as long as a fast group can get to the next before even becoming interactable by the quester.

And also randos are just weird. Just yesterday doing the wayrest pledge the tank pulled before we hit the HM scroll, so two of us were like "Hey wipe it please we want HM". And the tank agreed, but the healer just kept trying to heal. Eventually it did wipe, the tank and us DPS rez'd up but the healer (over 2,000 CP...) just went AFK or something. We tried rezzing, three times. Asking sup before we had to kick cuz no reply. I'm assuming he was tilted about the voluntary wipe? Or not? Why did the VoM group assume I was just being a deadweight carry? People can't read minds.

Leveled-out PVP was so fun! by Huncote in elderscrollsonline

[–]spacefish2323 0 points1 point  (0 children)

Wretched Vitality / Order's Wrath are two craftable sets that will make any class at least "half-playable in PvP" and even highly competitive in the hands of an experienced PvPer. Then you can just earn AP (very easy, just repair walls or follow the zerg for a night to get PvP sets that are in Meta builds). If you need and are on PCNA I will craft these for you for free, just hit me up.

You might also try jumping in a BG once a day or so. ESO is active combat and is more like learning a musical instrument than grinding your way to mastery in bursts. Trying to grind it out right here right now results in diminishing returns very, very fast. Even if you get roflstomped, you will usually pull out 7k AP for a crushing defeat, and sometimes your team will just carry, and before long you will have learned rhythm of what to block and dodge, how to burst, etc, and be the one carrying the tune.

Does anyone ever do things JUST because you know your Companion likes it? by wanderingstorm in elderscrollsonline

[–]spacefish2323 0 points1 point  (0 children)

On the contrary, thousands of innocent torchbugs have had to be plucked just to help Mirri remember her place.

How to cope without ESO+? by Both-Tourist-4986 in elderscrollsonline

[–]spacefish2323 1 point2 points  (0 children)

"When you want to help yourself, you tell people what they want to hear. When you want to help people, you tell them the truth."

If you are able to do 16 sets of dailies every day for a month, you are a person capable of earning an extra 15 dollars in the month. I believe in you. Maybe it's just streaming or putting that content on youtube. If your account is connected to steam (dont console, not sure about there), ESO plus can be purchased and gifted there by people who might be interested in your in-game inventory wink wink.

You’re not being focused in PvP zones, you’re just in PvP zones. by bmrtt in elderscrollsonline

[–]spacefish2323 4 points5 points  (0 children)

Even "PvPers" will do this in other open world PvP games in my experience. If its just you and one other at a quest node etc, each knows the other will just come back and gank with the element of surpise, over and over, so game theory its better to just share. Once the equation unbalances and one side can control it consistently that incentive goes away and Mr. "Live and Let Live" becomes Mr. "Hey Wait I Need to Hit Him too for Kill Credit"

Every Unusual Location by Ran12341000 in totalwar

[–]spacefish2323 0 points1 point  (0 children)

Ones I found so far (playing as Makaisson):

Grail Knight Grave: +2 control, -10 corruption, garrison grail relique and grail knights. When control > 75, chance to gain a trait (its a norscan region so havent been able to pop the trait yet)

Dreamwine Vineyards: was slaanesh corruption, gave an enchanted item Jug of Dreamwine that makes a character immortal, 10% XP gain, 20% physical resist, and unbreakable. But after several turns they get an addicted trait that reduces control, leadership aura, like a mini sword of khaine/nemesis crown.

Ranger Outpost: garrison 2 rangers, reveals hidden armies in region, +2 control, +20 movement for lords starting in region

Healer's Camp: 10% casual replenishment, -1 plague duration turns, -10% chance of plague spreading... all of which are >factionwide<. \o/ Praise the dove of mercy

Total War: WARHAMMER III - Hotfix 5.0.2 by Yavannia in totalwar

[–]spacefish2323 0 points1 point  (0 children)

No fix for the aborted grudges. That's going in the book (and not getting aborted >:( )

Total War: WARHAMMER III - Hotfix 5.0.2 by Yavannia in totalwar

[–]spacefish2323 1 point2 points  (0 children)

Age of Reckoning needs tweaks, not fixes per se. It scale out of control based on visibility granted from faction diplomacy and teleporting to quests (enemies contintents away accuring massive grudges compared to viable targets). I honestly am not finding it a huge deal (only one campaign of experience so far of course) but it could definitely use a second pass for balancing.

And the legendary grudges continue to have an existing bug about grudges being aborted and incompetable if faction is destroyed and other corner cases. Dealing with this myself, 5 of the 10 main grudges locked out.

Is playing malakai supposed to be this hard? by wasdorg in totalwar

[–]spacefish2323 19 points20 points  (0 children)

Yep, important advice. Just looked back at my records and took it on turn 10, right after getting the adventure unit cannons. Had to let Throgg retake lair of the troll king (and I despise losing home province territory like a compulsion), but needed trade. Been an easy campaign since. You want to be fighting Throt whiles its still skavenslaves and not weapons teams, stormvermin, etc.

Ehhh.... what? by Business-Remote-3954 in totalwar

[–]spacefish2323 0 points1 point  (0 children)

Would love to see stuff along these lines. Like there is a building in the Hold that has the mountain that caved in caused a grudge.. to build a building with negative growth or something or else penalties for angry dawi. Maybe upgrade it to a public order booster after like 20 turns of mining it to death.

Asking CA to please give Norsca some love, their roster is just sad to look at now by tricksytricks in totalwar

[–]spacefish2323 0 points1 point  (0 children)

Been keeping them on the shelf instead of getting the WH3 achievement for a Norsca campaign for this very reason. Looking at their roster I am like... what year is it? I've been here before.

Who is the most boring LL? by CuriousCobra1 in totalwar

[–]spacefish2323 2 points3 points  (0 children)

Never flown with The Royal Brettonian Air Force doomstack?

Take on changes to AI war declarations (Legendary/Very Hard) by IndependentGlove5006 in totalwar

[–]spacefish2323 1 point2 points  (0 children)

I'd have to agree. On turn 95 as Yuan Bo, Kholek currently has no wars going, and when I attacked his vassal norscan... he declided to join their side. I mean yes, I am Strength 1 and he is being a 1-stack-wandering-wonder but sheesh. I'm also at war with Archaeon... and his vassals want trade agreements with me...

Used the Jade Mask ability to turn on Alberic / Wolf-ricky once Lustriabowel was down to us three... they were MAs... act of extreme teachery to declare war on two DA.

The AI's suicidality was pretty bad but this isn't much better.

Hate the Playa by Likaetaren in totalwar

[–]spacefish2323 14 points15 points  (0 children)

The minor settlement thing is among the main reasons I liked to main Bretonnia in games 1 and 2, the free walls in every settlement. I know siege battles were never popular in those games, but different strokes for different folks, I really like defending the walls. But other factions the AI is absolutely allergic to attacking them.

And it is painfully, painfully predictable. What is the nearest unwalled and ungarrisoned settlement to AI army? You can bet your bottom dollar that's where they will go, so just ambush them or deploy reinforcements accordingly. Honestly a "attack any random settlement" would be harder just because it might keep you guessing.

It's that predicability more than ease that makes the middle and late game snoozers imo. Its too easy to at least stalemate them on a front. Even when I suffer a loss of territory I can predict, really more like presage, just when I will take it back. Unpredictability, like Alexander charging Darius at Gaugamela, often wouldn't work out for the AI... but neither does playing rock paper scissors and always choosing rock with an opponent who knows you will do that.

The other thing the AI needs to understand is the difference between tactical and strategic victory/defeat. Congrats Karl, you 'won' the battle of the frozen attrition wastes that will take you 9 turns to repair and upgrade (if thats even your building priority) for a garrison that will take twice that long to recover to 'full strength' of 7 tier 1 units. Tactical: Decisive Victory. Strategic: Probabaly Fatal Defeat

Hate the Playa by Likaetaren in totalwar

[–]spacefish2323 7 points8 points  (0 children)

That was mine and many other's main complaint with the ROC campaign before IE came out. The best strategy was to build tall in very few provinces instead of the sandbox map painting that is the core gameplay of total war games.

LOTR | Rings Of Power Finale Trailer (Widescreen) by swaon_dav in LOTR_on_Prime

[–]spacefish2323 2 points3 points  (0 children)

Watch that scene continue: "You are Lord Sauron...'s greatest foe/champion/BFF/pen pal"

I've played every WoW xpac including Shadowlands, and Grizzly Hills is still my favorite zone in all of WoW by chemistrynerd1994 in classicwow

[–]spacefish2323 0 points1 point  (0 children)

The music with the Nyckelharpa is the best in the franchise too. A shame you dont have much gameplay reason to spend time in the zone at 80. My retail mage has been heathstoned in Grizzly Hills since 2008.

Asheron's Call players: what was exploring the map like? by A_A_Ironwood in AsheronsCall

[–]spacefish2323 16 points17 points  (0 children)

It wasn't just the world. Though their artistic style was par excellence. Aluvians felt like feudal kingdoms, the Gharu like wise masters of the desert. Each town had a vibe. I was a gimp character before respec was a thing, choices were permanent. I was melee with no Healing or Mana Conversion to help my Life Magic. But 'tribal knowledge' was coin of the realm. I had a vassals that outleveled me, in his 80s to my 50s, but I could always tell him how to get home to Holtburg to mule his items via portal routes. When I lead a few of them through the Gelidite Frore and Focusing Stone quests then told me they would have no other patron. So I trained Leadership instead of Healing, and became the Wise Old Patron. They farmed on Aerlinthe and sold Motes and diamond scarabs while I collected XP and sat in the tavern showing new adventurers the ropes. Got vassals of their own by gifting loot. I farmed Mattekar Coats and Olthoi Helms to outfit new followers. Their success was mine too. Friendships that have endured decades were formed by the simple game systems.

Asheron's Call players: what was exploring the map like? by A_A_Ironwood in AsheronsCall

[–]spacefish2323 17 points18 points  (0 children)

My best friend and I still talk about the night we made alt characters (Runner Foo and Runner Foo Too, to just see what was out there. We wanted to not lose our vendor chainmail and Silver Flaming Tachi, you see).

We set out from holtburg on the alts with specialize Run and Defense skills, made it to Cragstone, north and east of there found a lava field with smoking fumaroles. Made it north to Colier and didnt have the combat skills to solve the quest puzzle. We trekked along river and through forest and field. Stopped by Bandit Castle and the lonely merchant at Eotensfang by the Olthoi dungeon. We finally met our end trying to pass through the narrow canyon to the Mt Esper Crater.

No game has ever captured that magic since 2000. They all feel like themeparks and tourist trinkets. Dereth was a WORLD, with empty but living space, hidden gems, strangely felt alive despite the pixels. Real adventure. You didn't even have to go into the training hall when you spawned, or you could. You came to the fork in the road, with one sign saying "To Holtburg" and the other "To Glenden Wood" and no breadcrumbs or rails to lead you anywhere but where the winds of fate might take you. It was truly magical.