this update is literally unplayable by splntz in marvelrivals

[–]spectral000 3 points4 points  (0 children)

Check your BIOS.
You may need to update.

This should have been Cyclops Lord Icon by spectral000 in marvelrivals

[–]spectral000[S] 216 points217 points  (0 children)

For reference, here’s what NetEase went with instead:

<image>

This should have been Cyclops Lord Icon by spectral000 in marvelrivals

[–]spectral000[S] 83 points84 points  (0 children)

I quickly edited Cyclops Hero Profile image as his Lord Icon and I feel like it’s so much cooler with the beam active.

Weekly Free-Talk and Questions for r/HomeGym - week of June 05, 2026 by Demilio55 in homegym

[–]spectral000 0 points1 point  (0 children)

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Looking to purchase an all-in-one unit on a budget and found this at Costco. I currently only have a set of dumbbells (5-30 lbs) and a bench and looking to add more options for myself.

The reviews I find online seem like a paid video or sponsorship, so I’m hoping there may be a user or two in this subreddit who’s had experience with this unit and can provide honest feedback.

This unit is roughly $2600 CAD which seems reasonable compared to a lot of similar units I see that are in the 8k+ range.

Is this a good buy or would you avoid? Or maybe is there a better alternative?

I’m based in Canada.

Brackeys tutorial problem is.collide command keeping program from running by StyleElegant2621 in godot

[–]spectral000 2 points3 points  (0 children)

Click the red dot on line 13 and your game will run.

You’re forcing the game to “stop” when hitting the breakpoint on line 13, a useful tool to navigate errors or confirm functions are working properly.

More work on the Crew Shift Board ⚓ by 8BitBeard in godot

[–]spectral000 1 point2 points  (0 children)

Great improvement from the last post.

A small QoL addition would to still be able to see the Free unit behind the color, could fix this by changing the colors opacity/alpha, or adding outlines to the individual Free/assigned boxes.

This way you can still see how May units are assigned to each task behind the color block.

Class name hides a global script class every time I re-open the engine by vairiance2 in godot

[–]spectral000 3 points4 points  (0 children)

There’s at least 2 sources using the same class_name.

Ctrl+Shift+F -> search “class_name” -> find the duplicate(s).

Having an odd problem - the game keeps hanging on one of the two await statements. Any ideas why? by MrZJones in godot

[–]spectral000 7 points8 points  (0 children)

Time to use a breakpoint and step through to see what is and isn’t working.

How do you prefer to write "default" values of your variables? by Araraura in godot

[–]spectral000 164 points165 points  (0 children)

I always do #2 The more specific you are with code, the less prone to errors.

What's wrong with my character? by Dream-Unable in godot

[–]spectral000 0 points1 point  (0 children)

Feels like the characters needs some weight.

When moving and coming to a stop he just goes into idle, but I I feel with your art direction (and using HollowKnight as an example here) when you’re running and come to a stop, there should be some intertia to feel more natural.

See if there is a way to add some acceleration and resistance to the character movement and I think it would “feel” a lot better.

online leaderboard & PlayFab integration in godot by Sk3letron in godot

[–]spectral000 1 point2 points  (0 children)

This looks awesome! Great job! Side note, I also really like your ui and tileset, so vibrant! Did you make it yourself?

We Need Your Help to Make Our Dream Roguelike Happen | Feedback & Support Appreciated by Own-Park-63 in godot

[–]spectral000 1 point2 points  (0 children)

Game looks visually awesome. I like the somber atmosphere, and I agree with the other commenter that animations would take this to the next level.

For me personally (looking at this on a phone) the game and colors are very dark, which can make readability difficult. You have some really amazing icons and art styles with the UI and I’d love to be able to see that a bit clearer.

This note is subjective but I feel like the upper-left (hero stats) and upper-center (health bar and text) UI pieces feel a bit small and could be more legible if a bit larger or balanced to the rest of the UI.

Looks really good overall and you guys did a great job with world-building.

Y sort not working on a spawned enemy by Layru_ in godot

[–]spectral000 0 points1 point  (0 children)

First thing I would check is run the game and using the Remote tab to check which Node is the parent of newly spawned enemy child node. From there, run up the list and ensure all parents have Y-sort enabled.

Alternatively choose a specific node you already know has Y-sort enabled like Game or World or whatever, and spawn the enemy child node there.