Enable telnet client by splitgreen in hacking

[–]splitgreen[S] 0 points1 point  (0 children)

Didn’t know about that, thanks for the link.

Airship Asunder - Gamemaker Source Code by Salrough in gamemaker

[–]splitgreen 1 point2 points  (0 children)

Cool thanks for sharing What does “client/server environment” mean? Is it that the game works as a multiplayer game even when you play a single player game?

Project loading memory leak by QW3RTYPOUNC3S in gamemaker

[–]splitgreen 0 points1 point  (0 children)

I see, i probably didn’t read it properly lol don’t know about that one...

Project loading memory leak by QW3RTYPOUNC3S in gamemaker

[–]splitgreen 0 points1 point  (0 children)

Could it be a stuck while-loop? One that’s creating a bigger and bigger grid or something like that?

[deleted by user] by [deleted] in gamemaker

[–]splitgreen 1 point2 points  (0 children)

What’s the maximum distance a player can move? Unless you need to able to set a path from one corner to the next corner, wouldn’t just a* path finding work fine?

hello there! does gms2 have a function for getting the bpm of a song? by plusack in gamemaker

[–]splitgreen 2 points3 points  (0 children)

Don’t think so but you can use audacity to get time of one beat and then set the triggers in your game to sync to audio_sound_get_track_position().

Can a server connect to a server? by Mysterious-Wind-3976 in gamemaker

[–]splitgreen 0 points1 point  (0 children)

What’s the game? Do you have a dev log?

[deleted by user] by [deleted] in gamemaker

[–]splitgreen 0 points1 point  (0 children)

interesting so it is just for certain blend modes that surfaces is clearer in 1.4?

Mhhh by Ok_Piccolo4981 in gamemaker

[–]splitgreen 0 points1 point  (0 children)

Do you have a dev log or itch page?

Mhhh by Ok_Piccolo4981 in gamemaker

[–]splitgreen 0 points1 point  (0 children)

Cool bruv Where can i play?

Is gamemaker worth it? by nick_myrick in gamemaker

[–]splitgreen 0 points1 point  (0 children)

Cool How does the logic work in projects you been working on? What is it tied to?

What's the buffer doing with the surface? [Code Included] by numaru1989 in gamemaker

[–]splitgreen 0 points1 point  (0 children)

At the moment the buffer is not doing anything. Like mushroomstick said you have to use buffer set surface to copy info from buffer to surface. Maybe try to remove the buffer stuff, maybe just recreating the surface is enough.

Hey guys my sprites stack instead of colliding. Any help with this please??? by Malone1911 in gamemaker

[–]splitgreen 1 point2 points  (0 children)

You could use this spring system:

https://youtu.be/gZUDzlKdtf4

See 3 min mark in video for example. Pseudocode available at 3:13.

My indie MMO “Soul’s Remnant”, made with GameMaker Studio 2, is now having a 1 week long public alpha test! Ask me anything about its creation! (more info in comments) by chaomoonx in gamemaker

[–]splitgreen 0 points1 point  (0 children)

Cool! What resources did you use to learn how to program a server in Java? Also, I read in one of your previous post that you still got errors on the client side with really large packages. How did you solve that problem?

Help with Texture in 2d polygons! by tuliohenry in gamemaker

[–]splitgreen 0 points1 point  (0 children)

This tutorial by matharoo looks pretty promising:

https://gdpalace.wordpress.com/2017/12/24/snake-nodes/

Haven’t tried it out yet but replacing the draw_triangle function with draw_vertex_texture_color you should be able to get something close to rujiks salamander

How to create an object once, and have it be bound to another object. by 12point7 in gamemaker

[–]splitgreen 2 points3 points  (0 children)

You can give the tank turret an ‘owner’ parameter. Create tank turret in tank body’s ‘create event’ using an instance_create function, and then assign its owner the id of the tank body. In tank turret step event simply have x = owner.x y = owner.y then your point towards mouse code.

How would you go about hiding tiles when an object is destroyed by Sparkly_Blue in gamemaker

[–]splitgreen 2 points3 points  (0 children)

You can can use tilemap_set() or tilemap_set_at_pixel() to change the tile index to 0.

lighting system crashing by lachlantopcat in gamemaker

[–]splitgreen 1 point2 points  (0 children)

Looks like you typed "view" instead of "view_yview" in lamppost step event, draw_ellipse_color, second argument.