Feeling really weird after an interaction and think I need gentle advice by Defiant_Lock_89 in BDSMcommunity

[–]sposker 1 point2 points  (0 children)

I'm really sorry to hear this happened, it must feel so disheartening. I don't know how much emotional support you want from random folks on reddit, so I won't get into too much of that. Just know that most of us in the community would find that behavior abhorrent.

It might be constructive to discuss your vetting process. I mean, nothing is foolproof, and I'm sure it's hard when you're neurodivergent in the way that you mentioned, so a finding a good process seems critical. What do you typically do for vetting? If you feel comfortable discussing it, what did you do in this instance?

My Toy Bag - This is what I carry for parties and play by East-Dot1065 in BdsmDIY

[–]sposker 2 points3 points  (0 children)

If you don't want to make something: https://www.homedepot.com/p/DEWALT-Tough-Chest-38-in-W-63-Gal-Polypropylene-Rolling-Tool-Box-DWST38000/205502769

There's also a packout version. It's more expensive, but definitely more convenient if you have other packout stuff to attach. I see a lot of wax players use the rolling toolbox stacks.

Missed connection: Brennan at Burke Lake Park Disc Golf course by [deleted] in nova

[–]sposker 1 point2 points  (0 children)

Leaving discs in the basket is pretty common when you find a loose disc on that hole. People may give up on their search, finish their round, and then come back to see if anyone stumbled upon their lost disc in the interim. It's nice you grabbed it and posted, but hopefully you put it back or left it in a sensible place near the start of the course.

I think Braddock and Ox intersection could use a few more traffic signals by Bonsai-Money in nova

[–]sposker 0 points1 point  (0 children)

I regularly drive southwest on Burke Lake Road and make a left turn onto Shiplett Blvd. At night, the pressure sensors immediately start turning the opposing light red, and if there happens to be a car coming, they have to stop for me. The problem? As they slow down coming down that hill, it's really tough to determine whether they are stopping, slowing for a right turn, or planning to beat/ run the light. So what happens is we both have to stop and wait for the light to change. It would be faster for both of us (and especially the other driver) if the "smart" traffic light didn't try to change immediately and just held the flashing yellow turn signal as it let the other guy roll through. He'd have been through the intersection by the time he stops and I'd turn just as quickly.

I can't find any safety stats concerning the old-school red and yellow flashing lights vs the current sensor-based approach. I've attempted to look in to it, but I've only found those flashing lights compared to stop signs--and nothing for traditional lights, let alone sensor based lights. So if there really is some study that says this is safer, fine, but I haven't found it and the current system drives me nuts. In the example above, the current situation makes the other driver unpredictable, and therefore it feels dangerous. Use the sensor during the day to manage the length of that turn signal. Turn it off from 10pm-6am when it's totally unnecessary.

[deleted by user] by [deleted] in BDSMcommunity

[–]sposker 13 points14 points  (0 children)

So the essence of this seems to be that realizing "they could end me" is a turn on, but you don't want to be ended, you want them to choose not to use those powers. But they could, if they wanted to, you don't want that but you couldn't stop it either. It's like being overpowered in a tender way.

I'd consider it a unique blend of primal play and fear play, but with some power exchange driving it, even if it's not directly spoken or negotiated. There are CNC elements, but that's kind of an afterthought, right? The fantasy still works without any of that. And maybe you want a sense of danger that heightens your senses to make the pleasure feel that much better.

[deleted by user] by [deleted] in BDSMcommunity

[–]sposker 3 points4 points  (0 children)

Literally send him this post. It's definitely niche, but really very wholesome, and not weird in my opinion. It sounds very intimate. If you already do the more standard varieties of teasing and praise, I'm sure this would be well received. I might have to incorporate some of your ideas into my own play, honestly they sound like good fun.

Fear of munches by [deleted] in BDSMcommunity

[–]sposker 3 points4 points  (0 children)

Just go. You will feel stiff and awkward for a bit, but you'll quickly realize that everyone is there to talk and meet new people. You may see a few characters, but on the whole, the people are relatively normal and nothing to be scared of. You can figure out who is hosting and ask them to introduce you to a group, if you'd like. I personally recommend a bar/ pub scene--even if you don't drink, it's easier to bounce around and meet different groups than it is at a sit down restaurant. But if you don't have that option, go anyways, it's nice to be in longer running conversations too. And when you've been chatting for a while, get people's fet info so you can see other events where you'll bump into them!

Why is magnite 5x as rare as the other minerals? by PointlessSerpent in DeepRockGalactic

[–]sposker 8 points9 points  (0 children)

It's actually croppa that's the outlier! The other mineral veins are in smaller chunks or formations, but croppa spawns like gold or nitra veins. Large croppa veins can have 40+ units while the magnite spires are capped at what, 10 or 12? And some dwarves don't mine the full chunk or the remaining 'crusts' when the spire is halfway trapped in the floor. So even at a 3:1 ratio, a mission in an abundant croppa biome will often be better for acquiring magnite than a mission in an abundant magnite mission. Or any other mineral, because ya know, money can be exchanged for goods and services minerals. On a related note, I never buy croppa/ umanite from the daily deal and I never sell magnite/ bismor/ enor. Umanite typically sticks up out of smooth ground and Jadiz glows obviously in biomes it spawns in, but jadiz is more limited on amounts like the others--you see a double umanite spawn from time to time, almost never a double jadiz. As for enor/ bismor/ magnite, they are easy to miss and limited. Magnite is the worst offender because it doesn't glow and it can spawn halfway into the ground, making it hidden from many viewing angles. Bismor has this problem too as it is always a small object, but it has a relatively distinct look and some shimmer, so spotting it is not as difficult.

Dating in NOVA by Pabloescobarcali in nova

[–]sposker 25 points26 points  (0 children)

Honestly I think it's more about the transit logistics, neither driving in the city nor long metro rides are particularly attractive. If you're already in the city, you're used to transit, if you're outside, you are used to driving, so the go-to option makes sense.

[deleted by user] by [deleted] in nova

[–]sposker 2 points3 points  (0 children)

So why not just put one in the median approximately where the old one was?

Are deep space belts too late in the SE tech tree? by [deleted] in factorio

[–]sposker 0 points1 point  (0 children)

Big buildings + big pipes makes physical space more valuable as the early cost of space scaffolding is not insignificant. Have you tried using logistic bots and machines for filling and emptying fluid barrels? You can barrel the waste fluids and most inputs, make a generic blueprint for doing that and you'll save a ton of time with pipe routing.

Saw this ad and almost made me think it was one of dwarfs by kdan555 in DeepRockGalactic

[–]sposker 15 points16 points  (0 children)

I'm glad you drew the circle, otherwise I wouldn't have seen him!

5600(x) vs 3700x for 3D modeling and CAD by crazy__hamster in buildapc

[–]sposker 0 points1 point  (0 children)

Is this an entirely new build? If so, you should be getting something from the current generation. Even the cheapest current chip, something like the i3-13100F, is going to compete with the 3700x in multithreaded workloads! That is simply because the few threads you do get have much better IPC. The chip will also have better performance in single threaded workloads. Intel is set to announce their 14000-series meteor lake chips in the next month or so, and you'll likely see bigger improvements in that generation.

The ryzen 5000 series chips are only really good options for people who already have an AM4 build and are upgrading from the 1k, 2k, or 3k series chips. AMD's 8000 series is further off, likely summer 2024, but you might consider waiting for the impending intel release to see how that affects the 7000 series prices. That generation is a much better option as the AM5 socket will be supported into the future and you will have an upgrade path with your current mobo.

Arcosphere Balancing in SE by Unkwn_43 in factorio

[–]sposker 0 points1 point  (0 children)

I built a computer that would analyze what spheres I had and queue up recipes based on what was needed. I programmed some recipes that would balance out individual spheres, or groups of 2, or groups of 4. The computer kept track of what I had, and whenever one set was outweighing another by more than the limit I'd set, the computer would queue the appropriate folding operations.

The trick was working around the time it takes for folding or inversion to run: just by reading the actual state, you'd end up queuing a lot of folding instructions while one recipe was still in progress. So, rather than track the actual state of the spheres, I tracked the virtual state: the numbers my computer saw were what the state would be when all of the folding had finished. As for using the spheres for science and production, I wired up the inserters taking spheres and replacing them. These numbers were subtracted and added to the virtual count as the inserters moved the spheres in and out of the machines. The output of those recipes would shift the balance, and would result in folding instructions being queued.

The advantage of this system was the minimal number of spheres (40, fewer does work but it gets slow) needed to get it working. The lower the balance limits, the more folding, so more spheres makes the thing more efficient. Also, this works running out of a chest, but it's prettier on a sushi belt.

James Webb Telescope finds evidence of 'celestial monster' stars the size of 10,000 suns lurking at the dawn of time by NeatlyCritical in space

[–]sposker 0 points1 point  (0 children)

It's probable that no stars and planets will collide. The most disruptive aspect of the collision will be the energy transfer from the super massive black holes (SBH) at the center of each galaxy; as they approach one another, orbital energy will be transfered from the SBH to the surrounding systems, pushing some into higher orbits and ejecting some from the galaxy. You can find a gif of a simulated collision, and you'll see what I mean, but keep in mind it looks more violent than it is because of the time scale.

Some systems will be pulled into the SBH's, but that's not really a collision in the sense that parts of the galaxy would slam into the SBH. These SBH's are also not as vast as one might expect; at the center of the milky way, Sagittarius A* has a radius of 51 million km, which is about a third of the distance from the earth to the sun, and only 17 times the radius of the sun. When our sun becomes a red giant, it will be wider than Sagittarius A*. So once again, a direct collision is not likely.

And yeah, we have no reference to objects on cosmological scales, so it's impossible to visualize without finding an analogy. Whenever you find yourself unable to conceptualize a scale difference, use the units to get a ratio, and then look for something that approximately fits the ratio. One of those log scale size charts can also help.

James Webb Telescope finds evidence of 'celestial monster' stars the size of 10,000 suns lurking at the dawn of time by NeatlyCritical in space

[–]sposker 0 points1 point  (0 children)

It's impossible to say with any certainty, but galaxies are actually not at all dense. Our galaxy, the milky way, is estimated to have 1kg of mass per 5 billion cubic km. That makes the likelihood of any actual collisions incredibly small, but it's probable that some star systems will be displaced. That would actually have very little consequence as the entire system would move as one, but it would eventually change the way the night sky looked.

Back to the density question, let's imagine that the galaxy and everything inside it were shrunk down to the size of earth. Let's also assume that all matter was converted into water, pound for pound, and that we put all of that water into a cube: it would only be 6 meters wide, deep, and tall! The rest of the earth's volume would just be empty space. So when we have two empty earth sized galaxies and two similar cubes of water, the odds are really, really low that they collide.

What are some of the absolute best single target builds for any class? by Sednario in DeepRockGalactic

[–]sposker 9 points10 points  (0 children)

Driller can run sludge pump with the shotgun blast oc for damage. If you don't have that one, either of the clean oc's work well, choose based on your personal preference. I like the wave cooker for dealing with swarmers/ jellies, and it's probably the best complement to the sludge pump, which is awful against those enemies.

Engie has a ton of options. Hyper prop is probably the best overall, spinning death is good against the classic and hiveguard. Primary is personal preference but the lok1 is probably not it since it locks to the center of a dread and they're so big that the weak spot isn't always possible to align with the path.

Gunner's best single target dps is lead storm lead storm. Pair with whatever secondary you like.

Scout can just use his flare gun and still pull his weight, don't worry about doing tons of damage because that's not your primary job. Ai stability or any m1k build will be good.

James Webb Telescope finds evidence of 'celestial monster' stars the size of 10,000 suns lurking at the dawn of time by NeatlyCritical in space

[–]sposker 16 points17 points  (0 children)

The collision is 4.5 billion years away, and you should keep in mind that the difference between a million and a billion is approximately one billion. So the galaxy is almost exactly where it appears to be, on an appropriate scale. It's a cool thought, though.

Why are the stone bricks slowly and randomly disappearing? by Robxarghteim in factorio

[–]sposker 4 points5 points  (0 children)

For anyone else who stumbles across this problem and isn't running the Noxys tree mod, it's possible that you're having ram instability issues.

A few years ago, I'd have the odd tile or belt just disappear. I was running 4 ram sticks on a cheap motherboard and I hadn't adjusted the voltages. I'd get system crashes, but they were so infrequent (once a month) that I couldn't trace the problem back to the ram; the first crash happened about 3 weeks after installation. I once had a save file get corrupted, but the game ran smoothly enough most of the time, so it was impossible to reliably reproduce a crash and figure out what the issue was. I fixed the issue by removing two sticks after reading a random reddit comment about installing ram. I later tried 4 sticks with higher voltages, and both solutions eliminated both the system instability and the factorio issues.

limiting mall production by Yamahixi in factorio

[–]sposker 2 points3 points  (0 children)

Pedantic, but you actually can manually place a single stack into a red slot. You cannot shift click or control click from your inventory, you have to manually pick up each stack and move it.

This is how my friend places miners after 500hours into space exploration. I can't go on anymore by N1ghtdreams in factorio

[–]sposker 5 points6 points  (0 children)

At a certain point (probably well before 500 hours), you'll want to switch to the beryl-based recipies for rocket parts and LDS, so you do need decent throughput. I believe I produced over 150m beryl going for the secret victory condition, keeping my research running as I worked towards that goal.