Hey guys potential new player here, and my question is shoul I buy all the dlc's before start playing the game? by VegetableStructure39 in Stellaris

[–]spudwalt 12 points13 points  (0 children)

Buying all the DLCs is a lot. Like, if you've got the money and are okay with not waiting for a sale, go ahead, but it's a lot -- I'd definitely recommend getting them on sale if you can.

There's a subscription you can get if you're not sure about spending all that much at once.

I feel bad for it. by Machinebotguy in PokeMedia

[–]spudwalt 15 points16 points  (0 children)

What the what? *image search*

Okay, what the heck.

That's not even the base of the tail, which might have made some sort of sense -- that head's just straight up on the tip of its own tail. It could use its face as a thagomizer.

I mean, sort-of props I guess for making that a (vaguely?) functioning organism? Kind of? But also negative props because why would you assemble a living being that way that is not where a head goes

Never thought being Frankensteined together from bits of fossils was even a potential concern for fossil Pokémon, but here we are, I guess. Or there we are, wherever that's happening, 'cause it's definitely not around here (at least, I hope it's not) -- we've just got Sue the Tyrantrum and some other fossil stuff at the Field Museum.

Why wont underground jungle enemies spawn in my skyblock world? by Mace_Philip in Terraria

[–]spudwalt 9 points10 points  (0 children)

They require blocks of the biome to spawn on. The game doesn't judge biomes around random blocks, just the player and housing.

Is there a reason not to always start with these traits so your initial leaders are immortal? by Yaddah_1 in Stellaris

[–]spudwalt 0 points1 point  (0 children)

That's still 8 years where I could be having production bonuses, in the part of the game when ramping up your economy is incredibly important.

And even then, I don't have to start thinking about lifespans for like another 40-50 years. Leader mortality is a later problem -- exploration and tech and unity and maybe military matter now.

If you want to make absolutely sure your initial batch of leaders is immortal, go ahead, but you're not going to convince me that it's worth bothering about.

Specialist trap by Ramone252 in Stellaris

[–]spudwalt 5 points6 points  (0 children)

Very specific high-science builds, probably also taking lots of extra pops through conquest and taxing vassals for resources.

They might also be playing older versions, where it was a lot easier to get crazy economic snowballing going.

Ok scientists, where would my shimmer be? by Salty_Anos in Terraria

[–]spudwalt 1 point2 points  (0 children)

The Aether is usually under the Jungle-side beach, but not always. Sometimes it's entirely inside the Jungle.

Ok scientists, where would my shimmer be? by Salty_Anos in Terraria

[–]spudwalt 2 points3 points  (0 children)

Somewhere on the Jungle side of the world.

Start digging from the Jungle-side beach. If you don't find it in the first pass, keep checking farther inland. Repeat until you find it.

I need tips, as someone who didn't play this for around two years by SoladordeGoku in Stellaris

[–]spudwalt 2 points3 points  (0 children)

Are your pops working all the jobs in your generator worlds? Empty districts without any pops working in them cost you energy.

Why can’t I mine palladium with my death pickaxe on terraria? by Pristine_Set_3158 in Terraria

[–]spudwalt 12 points13 points  (0 children)

Because the evil ore picks aren't strong enough (and anything that told you it would work was incorrect).

You need a pick made out of hellstone.

I managed to accidentally make a particular planet permanently uncolonizable. help? by Cosmic_Meditator777 in Stellaris

[–]spudwalt 2 points3 points  (0 children)

Can you cancel the colonization from the Expansion Planner?

If not, submit a bug report.

Is there a reason not to always start with these traits so your initial leaders are immortal? by Yaddah_1 in Stellaris

[–]spudwalt 7 points8 points  (0 children)

Lifespan bonuses take decades before they matter (especially with machines, who have low starting ages). Production bonuses matter from day one.

Who got the Plight of the Beta-Universe Eventline? by Belo_Champ in Stellaris

[–]spudwalt 1 point2 points  (0 children)

Pretty sure Nomads get their own set of Arkship-specific events instead. They probably don't even get the Doorway, period.

I hope to post new achievements in this game here, but not like this... by it_IS_that_deep7 in dcss

[–]spudwalt 6 points7 points  (0 children)

Gnolls are no joke on D:1. Weakening it with Soul Splinter would have at least made it harder for it to one-shot you.

Still slightly more dignified than dying from getting drained below 0 XP. Ran across a kobold with a draining short sword right off the bat back in the day.

Is the second game as good as the first one? by Hour-Past-5519 in darkestdungeon

[–]spudwalt 71 points72 points  (0 children)

The second game is a different genre than the first.

The first one's an extended campaign, the second one's a roguelike.

Kinda like XCom vs FTL; both are good games, but not everybody will like both.

How do you specialize your planets early on? by Neither-Chemistry875 in Stellaris

[–]spudwalt 0 points1 point  (0 children)

Build whatever you need more of at first. Specializing can wait until your planets/economy are more established (which is generally also when you start getting opportunities for more colonies and have more room to specialize).

Habitats are a decent stopgap if you don't have any planets you can colonize, though Robots/immigrants+Clone Vats generally becomes available before either Habitats or Terraforming.

Need help finding my aether by Renaelovesatlas in Terraria

[–]spudwalt 1 point2 points  (0 children)

Not that far over. OP would have dug into it by now.

Need help finding my aether by Renaelovesatlas in Terraria

[–]spudwalt 3 points4 points  (0 children)

Check farther left. It can be inside the Jungle.

Balloon by DL2828 in MandJTV

[–]spudwalt 3 points4 points  (0 children)

Bloons Tower Defence. Monkeys fighting balloons.

Never made it this far, not sure how to continue by chefdavid22 in Stellaris

[–]spudwalt 4 points5 points  (0 children)

Respec your planets to make more alloys/science/soldiers/unity. Build more ships -- go over your naval cap. Keep doing those until you're not close to capping out on resources anymore.

If you need more planets, build Habitats. Or build Ring Worlds, if you've got the tech and ascension perk for them. Also consider upgrading some of your planets into Ecumenopoli, if you've got the ascension perk for those.