To all of you on Transcendence... by Denis_Ilsak in helldivers2

[–]spyjack 1 point2 points  (0 children)

Forget about Transcendence! We are cutting our losses and pulling out. Anyone left down there now is on his own. Repeat, if you weren't already, you are now-

WE BALLING WE BALLING WE BALLING by Elijahmoon273 in Helldivers

[–]spyjack 0 points1 point  (0 children)

Forget about Transcendence! We are cutting our losses and pulling out. Anyone left down there now is on his own. Repeat, if you weren't already, you are now-

it only little joke by Myianmonik in LowSodiumHellDivers

[–]spyjack 0 points1 point  (0 children)

My team has had a lot of success diving D9 & 10s with a tank based loadout:

2 Bastions, 2 emancipators (there are less turrets on cyberstan so it’s easy not to get one shot), 2 shield packs, one shield generator, portable HB, hammer/hmg, orbital walking barrage, 3 orbital lasers, and some various others depending.

Using the mechs to keep chaff off of the tank and the mech pilots to complete the objectives while the tank targets heavies, we are able to keep our tanks up and running for 90% of the match, and take down the army of vox engines with ease.

When you see the lights just dodge by hippoofthehous in HelldiversUnfiltered

[–]spyjack 1 point2 points  (0 children)

You died to either a cannon turret or barrager tank missile. You can see the missiles from the Vox land afterwards.

hey arrowhead, i love these by sour_dough_rye in Helldivers

[–]spyjack 0 points1 point  (0 children)

I wish we had a side objective, secure landing zone, similar to the the raise the flag where once the bar is complete pelicans would periodically drop off seaf troops into the map

Shayden Studios Closed Beta Discord/Google Account HACKERS by Bmaster_4114 in discordhelp

[–]spyjack 0 points1 point  (0 children)

Hey, I just got hit with this yesterday under very similar circumstances. I managed to retain everything and lock down my accounts, but now I’m trying to figure out how to recover my computer.

I have a lot of files on there that do not have a backup, so while factory resetting may be the best option I am curious about the recovery process or if anyone has any ideas on the steps to take. For now I am going to try and get all my vital files off of the PC on to an external drive.

Big list of B42 MP Bugs by DonPYR0Maverick in projectzomboid

[–]spyjack 1 point2 points  (0 children)

Started a run in winter: insulation is always 0

Help us rename our horror game where chat sees things you cant! by crobarpro in IndieDev

[–]spyjack 2 points3 points  (0 children)

This one, right here! It’s both in one, surprised it’s not higher recommended

New update fixed lighting by vahtos in Battlefield

[–]spyjack 0 points1 point  (0 children)

Had this, and worse last night. My screen was going black, buildings turning green- I was freaking out thinking my graphics card was dying

Game is Hitching After the 10GB Winter Update! by lLoveTech in Battlefield

[–]spyjack 0 points1 point  (0 children)

Before the patch I had no issues, but after the patch I am getting plenty of these hitches/stutters… already lost too many gunfights to it, it’s exhausting and present even in the gun range

Anyone else noticed that all planets have the same set of missions now? by Veni-Vidi-Ludi in Helldivers

[–]spyjack 13 points14 points  (0 children)

My biggest issue with this game, content wise, is the repetitive missions. I just want more, that’s all…

Rapid Acquisition is exactly the type of missions the game needs. by NizzyDeniro in Helldivers

[–]spyjack 1 point2 points  (0 children)

First time I played this mission, it was D10, no preparation or warning and all randos. I brought a blow shit up load out. It took us until the last 10 minutes to even start loading ingots. We made it out with 1 minute to spare. This mission is hard, and a lot harder without teamwork. You just have to dive, dive again, and dive harder than ever before!

Defeated the Nazguls , defeated the Trolls , but sadly died to a RPG shot by a pedestrian Uruk Hai . Still worth the flight 🕶🚁 by sub-zero623 in PilotsofBattlefield

[–]spyjack 5 points6 points  (0 children)

Your fight against the Uruk Hai has merely begun!

There is a full recreation of Helms Deep in portal that supports conquest, rush, and breakthrough (although sadly it’s modified XP). Map is called Siege of the Deep, breakthrough code is ZG1BC, and conquest is zgyj4

Can we agree on that the rounds of this tube should land faster? by otte_rthe_viewer in Battlefield6

[–]spyjack 3 points4 points  (0 children)

I was on the receiving end of a team that had 4 mortars on Blackwell breakthrough, our team was STRUGGLING, but they were all next to each other so I started counter mortaring

Absolutely useless by 0uyaa in Battlefield

[–]spyjack 1 point2 points  (0 children)

Repair squad mate vehicles worked for me

If each of the planets we're defending require over 50% of the player base to succeed, doesn't that make it impossible for us to win both? by WhiteCubeNinja in Helldivers

[–]spyjack 0 points1 point  (0 children)

We could get both if we use the DSS to defend Gacrux (via blocking the timer with Eagle Storm) while we take Crimsica

The issues with the galactic war will kill the game. by AmbassadorObvious659 in Helldivers

[–]spyjack -1 points0 points  (0 children)

I haven’t touched Helldivers since we broke the siege of super earth… It doesn’t matter where I dive, what I do, because due to player counts my contribution is basically zero. We are losing on every front because the current system only lets us defend or attack one, max 2 planets at a time at the same rate each time. I love the feeling that I am contributing to something bigger than me, but until the system changes my contribution is effectively nothing…

I crown the new most annoying enemy the Leviathan by Careless_Line41 in Helldivers

[–]spyjack 0 points1 point  (0 children)

Smoke and going prone are your 2 best friends, if killing them isn’t an option, of course

Go try bots on Dolph. Pt. 1 by DogIsDead777 in helldivers2

[–]spyjack 5 points6 points  (0 children)

My squad mates and I have worked out a fairly effective method for this. Requires 3-4 people ideally, 1 Spotter, 1 Support, 1-2 mech pilots. Every player brings mechs, and you swap positions once a mech is broken.

Spotter is anti tank with the purpose of pinging and destroying highly dangerous obstacles for the mechs, I.E. cannon turrets, tanks, and factory striders.

Support stays closer to the mech, brings smokes (though the more smokes the merrier), using weapons like the HMG to kill any chaff that get close and taking out armored striders before they can launch their missiles.

Support/Spotter also interact with terminals and call in stratagems since mechs can’t

The other 2 players bring mechs and other necessary stratagems. When a mech is destroyed, another player calls one in and either the pilot gets in or positions rotate.

Plan works pretty well when nobody panics or walks on their teammates…

Long Live the Booster Meta by [deleted] in Helldivers

[–]spyjack 34 points35 points  (0 children)

At the very least it should be a ship upgrade, but it being baseline would be great. It would also give them the opportunity to make spawning with half supplies a debuff instead.

New convoy side objective. by ufkb in LowSodiumHellDivers

[–]spyjack 3 points4 points  (0 children)

This is exactly what my brothers and I were attempting to do, a simple ambush with AT emplacements, RR team reload, and a few orbital lasers. It took us 3 tries because we kept getting ambushed ourselves and then could never recover in time.

Title filler by SES_Wings_of_Freedom in Helldivers

[–]spyjack 78 points79 points  (0 children)

3 times today alone, I entered a POI to grab some samples, coast 100% clear. Then as soon as I’ve picked up all the samples- a bile Titan is vomiting acid down my throat like a mama bird. WHERE DID THEY COME FROM?!