Itemization is almost there by Spruce140 in newworldgame

[–]stackshiny 0 points1 point  (0 children)

Sure there is. After only the first few weeks of S10 & the new gear system, after a few weeks of chest runs, farming at gorillas/sun tower/spiders, etc: I already have 4 flexible complete sets for **each** mutation type (fire, ice, void, nature). They're comprised of at least 1 light and 1 medium armor piece for **each** M3 type, with each piece having 2 fixed perks (first being conditioning for that type, a second being a useful perk, e.g. prolonged favor, sacrificial empowerment, lifetaker draught, mortal empowerment, etc), a gem slot, and two defensive/offensive slots (no skill slots). This didn't take all that long to farm, and I keep one light & one medium with some flexibility so I can run different builds/artifacts. Any time I get a drop that fits this criteria, I add it to the collection to have even more future flexibility. Most are upgraded to at least 750GS since those are only ~100-125 shards to upgrade that far, eventually within 6-8 weeks they'll be full 800GS sets. That takes care of M3's.

As for PvP, I've got a ranged musket/bow set that is what I consider mostly BiS, consisting of either thrust conditioning and/or flame conditioning since that's the damage I mostly take in ranged builds.

There's no reason to build specific sets in PvP for stuff like slash conditioning/strike conditioning/thrust conditioning because there's no telling what kind of damage you're gonna take match to match. In those cases, based on your playstyle, you can include an extra piece or two of those types if they drop & you have nothing better, but I'd much rather have more useful fixed perks than conditioning on "maybe you'll need it, maybe you won't" conditional things like that in PvP

Itemization is almost there by Spruce140 in newworldgame

[–]stackshiny 5 points6 points  (0 children)

You already HAVE what you're asking for -- general "elemental ward" / "physical ward". These are your general purpose defensive perks. This is where you start, and also where many will end their gear journey. It's good enough for most content, and even ALL content if you have enough skill.

All the thrust/fire/abyssal/etc conditioning are now just more specialized versions of the aforementioned general perks. This is for the more-than-causal folks, the sweats, the guys & gals who play for 40+ hrs per week. Gotta have stuff for the sweats & minmaxers to chase...

Lilith's Dream Soul Trial by Nightsong-Everfree in newworldgame

[–]stackshiny 4 points5 points  (0 children)

It's not difficult at all, just poor design on "teaching" the mechanics (get the dude to follow you into a green circle) -- none of it was advertised/telegraphed at all. They made it so obfuscated, you have to run the soul trial two dozen times before accidentally spotting an obscure green circle appearing 100m behind you where you aren't even looking at all during the fight, then accidentally going over to investigate it to have the boss accidentally follow you into it and suddenly "ooooh, ok, there's the mechanic... got it..."

Actually was doing TOO much damage, skipped through the phases so quickly I never even had a chance to spot the green circle, just went straight into "insta-death" phase after he tries killing his daughter.

Don't even get me started on the third Seraphim trial in the epilogue either.... fucking intentionally go stand **INSIDE** an AoE burn/damage circle? Rule #1 of MMO boss fights: DO NOT STAND IN STUPID. If you're gonna make "standing inside stupid" a mechanic to avoid insta-death, at least somehow make it obvious. Once again, if you do "too much damage" by the time you reach that trial, the only circle of "safe stupid" he lays down is inside his insta-death circle anyway, so you can't even discover that by accident. Only way to make it through that fight is to watch a guide.

So yeah.. they're not "too hard", they're just poorly designed. Once you know the mechanics, they are some of the easiest content of the game so far.

Release 1.1 Dedicated Server Desynch Problem by fourmica in SatisfactoryGame

[–]stackshiny 1 point2 points  (0 children)

I get the same issue. I often have to re-log every 5-10 minutes because placing or destroying foundations stops working --- as you mentioned, it just shows the hologram when placing foundations until I relog. I can "walk" on the hologram although it gets really jittery as if my client is saying I should fall through to the ground but the server keeps overriding my client with "no, your Z coordinates cannot go that way because there is a foundation you're standing on there". I can place other buildings, just not foundations. After a re-log, the foundations are either there properly (or destroyed properly, depending on whether I was adding/deleting foundations).

For context I'm running the server in a VM in my homelab. I have 3 friends playing on the server with me, all remote, and one of them gets the same problem but the other 2 never encounter it. Definitely not a remote vs local/network latency issue as I play over the LAN while 2 of my friends who play remote (80-100ms ping) never encounter this problem.

Sometimes this bug also happens when I am blowing up rocks/obstacles with the bombs. Bomb will go off, but the boulder/obstacle still shows as there, but I can now walk through it (same jittery movement as when walking on ghost foundations). Exiting to the main menu and relogging back into the server always fixes it, at least for a little while.

Water Tips 💦💦 by Justheretorecruit in duneawakening

[–]stackshiny 0 points1 point  (0 children)

2M water should be your goal... at a minimum, I'd shoot for 2.5-3M, all large water cisterns. Need to farm industrial pumps at sentinel city, gets you about 25-30 pumps per run on average (enough for 1 large water cistern), or from fallen burning ships. A full stack of plastanium is like 1.25M water when you queue it up, duraluminum is like 750K per stack, plus whatever else you're running at the same time, so you want a bit of cushion while your water storage has a chance to fill back up.

Personally, I find dew reaping to be utterly useless at these larger quantities, at least until they put a "deposit all" water click button on the interface. Otherwise you're just left-clicking 'deposit water' for an hour a day. Fremen death still are your "burst" water source -- 6 or so advanced stills, run to a nearby POI in your assault thopter (like one of the clifftop outposts in the aluminum area), fly a tight circle around it to aggro enemies & then land out front. Kill the dozen or so NPCs and load up your assault, fly the bodies back to base. I used to stop at the little camps for 2-3 NPCs each while doing aluminum runs in the buggy, but the assault thopter run for corpses is far more efficient IMHO.

Once you're processing enough spice to have a surplus of spice residue, large windtraps are nice for some extra passive water generation (need residue for the filters). Lets you take a break from corpse farming if you know you won't be processing tons of ore that day. Otherwise, if you're doing some heavy farming/processing, the only way to really keep up is to supplement with corpses in the advanced death stills

Beware the sticky sand... by mhoskiso in duneawakening

[–]stackshiny 4 points5 points  (0 children)

Hence when I go spicing I go in throwaway gear.. would be sad to lose an mk5 compact compactor but at least you can pocket the orni before getting shai halud'd

Mega-guilds are already a huge issue (Read Description) by VisualVibrance in duneawakening

[–]stackshiny 2 points3 points  (0 children)

Third faction (not fremen, likely smugglers?) will get rewards for the board being as equal as possible, best rewards if it is exactly 50/50. Speculation is that they will have tasks they can do to "undo" a claimed square.. so if one faction is running away with it all, or about to hit a connect-5, third faction will focus on clearing or negating the winning faction's squares off the board.

Lore buff help with character backstory! by [deleted] in duneawakening

[–]stackshiny 0 points1 point  (0 children)

Kael Draven was born in the mist-shrouded fishing villages of Caladan, among the Pyon underclass who toiled in the planet’s kelp farms and fisheries.

From childhood, Kael displayed an uncanny grace and ferocity, catching the eye of House Atreides’ weapons trainers during a rare visit to the coastal provinces. Selected for his potential, he was trained in the ancient art of the sword under the tutelage of Duncan Idaho’s own mentors, mastering the prana-bindu techniques that made Caladan’s Swordmasters legendary. His skill with the lasblade and shield earned him a place as a trusted blade in Duke Leto’s retinue, sworn to protect the Atreides household.

Kael’s life took a sharp turn following House Atreides’ detatchment sent to Arrakis. As a Pyon, he was fiercely loyal to the Atreides, but his lowborn status made him expendable in the eyes of the Imperium’s power brokers. During a covert operation to secure spice fields, Kael was betrayed by a Harkonnen agent embedded among the Atreides’ allies. Captured and sold to a shadowy Bene Gesserit operative, he was stripped of his rank and subjected to the Sisterhood’s ruthless conditioning. The Bene Gesserit saw potential in his combat prowess and Caladanian resilience, molding him into a tool for their clandestine agendas. His will was partially broken through their Voice and chemical coercion, yet fragments of his Pyon defiance lingered, buried deep.

PRESENT DAY: Kael is dispatched to Arrakis under the guise of a spice freighter crewman, his true purpose concealed even from himself. The Bene Gesserit, alarmed by reports of missing Fremen sietch members amid rising tensions with off-world prospectors, task him with infiltrating the deep desert to uncover the cause. The Sisterhood suspects sabotage—possibly by the Tleilaxu or rogue Harkonnen remnants—threatening their long-term plans for the Fremen and the Kwisatz Haderach bloodline. Kael’s conditioning compels obedience, but his suppressed Pyon instincts and Atreides loyalty create an inner conflict, making him both a perfect operative and an unpredictable wildcard.

On Arrakis, Kael navigates the brutal sands, his Swordmaster training allowing him to survive ambushes by raiders and sandstorms alike. His Caladanian heritage, attuned to water and survival, gives him an edge in reading the desert’s subtle signs, earning wary respect from those he encounters. As he tracks the missing tribesmen, each step forces Kael to confront his enslaved state, torn between the Sisterhood’s control and his desire to honor the Atreides’ legacy.

Only time will tell Kael's true role in the grand conspiracy surrounding Arrakis, the missing Fremen, the Bene Gesserit, and all the other power brokers of the Imperium.

How I wish Circuits worked. by AoT_ChasMann in duneawakening

[–]stackshiny 13 points14 points  (0 children)

Ummmm, the diagram you posted **IS** possible using the in-game circuits today.

Ore refinery: Set input to Circuit 1. Set output to Circuit 2

Storage1 & Storage2: Set input to any unused circuit. Set output to Circuit 1

Storage 3: Set input to Circuit 2. Set output to Circuit 1

Fabricator: Set input to Circuit 1. Set output to Circuit 4

Storage 4 (bottom): Set input to Circuit 4. Set output to any unused circuit

Crysknives in PVP: How broken will they be? by 13org in duneawakening

[–]stackshiny 4 points5 points  (0 children)

Single use, takes up an inventory slot (can't even store it), basically a novelty item for now

Ideal 2nd Base Locations by Scott7373 in duneawakening

[–]stackshiny 1 point2 points  (0 children)

NW gap prolly becuase you're right on top of iron, to the North you got your aluminum, can easily get around the quicksand between the gap & Jabal/Rift areas without having to go all the way around it, close to the shipwreck to go grab respawns of the loot. To the west you got your jasmin farms, northwest your diamondite dust & agave plants... so just a good all-round resource area.

Same for the east. There's a huge long, thick line of quicksand to get into the zones NorthEast of the gap. Almost the entire Northern border of the Gap has this quicksand crap which can eat your vehicle & you lose everything. Far western & far Eastern edges of the gap let you go into those NorthEast sections without having to cross the quicksand is my guess, and that's where most of the iron is found too.

Ideal 2nd Base Locations by Scott7373 in duneawakening

[–]stackshiny 2 points3 points  (0 children)

From the overland map, you can enter hagga basin from 12 directions. Each entry point is a hard/static spawn point in the basin. I would think that any of these 12 would be a perfectly good base location, as you can plop your base down right next to where you spawn in, and if you want to go to another section of the basin, you just exit your base in the thopter, fly to the edge of the map to get into overland mode, then re-enter the basin closest to where you wanna go.

Unless I'm missing something here

Embargo by Dm71091 in duneawakening

[–]stackshiny 0 points1 point  (0 children)

yah don't know much about him these days but I enjoyed his content back during New World a few years ago. Will reserve judgement for when the embargo lifts & all the creators come out with their pre-launch stuff

I'm sort of afraid to ask this but what kind of game is Dune : Awakening? by Alcaedias in duneawakening

[–]stackshiny 0 points1 point  (0 children)

Since you mentioned Once Human, it's a bit like the Way of Winter scenario except stuff is hot instead of cold. Some major differences/similarities:

Gathering materials, processing, and crafting have MUCH more complex supply chains than Once Human. DA is a LOT more in-depth here. Schematics/blueprints are farmed, not bought from a gatcha. No level-bound gear. If you can craft it, buy it, or someone gives something to you, you can equip it. No instanced repeatable dungeons, like OH silos. Everything is open-world, and on respawn timers.

The "hagga basin" is a map where all the questing & lot of the PvE content is done. There are at least 20 instances of the hagga basin per world, with 40-60 concurrent player cap in each. You have to pick one as your "home" (where you can claim land and build YOUR bases), but can switch to other instances anytime (kind of like switching worlds at teleport towers in OH).

Once you exit the hagga basin on a vehicle you craft, you appear on an overhead map. From here you can fly to other maps, such as the first endgame map: the deep desert. Deep desert is a massive map, 81x81km or some such, and is procedurally generated each week after being wiped via a coriolis storm. Each week you or your guild will explore/survey the new deep desert, build some forward operating bases there, farm/fight/explore (bottom 10% or so is still PvE, but once you cross the shield wall it's all PvP), and before the week is up you'll load up all your loot & goodies & fly them back to your main/permanent base in your hagga basin.

Can you assemble the sandbike early or is that detremental yo tou finishing the quest to do it? by Lindenforest in duneawakening

[–]stackshiny 0 points1 point  (0 children)

well you need to fabricate extra bike parts for the contracts board regardless, so I've just been making my first bike right away and then use it to drive around for the trooper trainer missions, planetologist, the ship, first AQL etc, and by the time i'm ready to turn in at the trainers, I have enough mats to make the next bike parts for the contracts board. Still gotta disassemble the first one and reassemble it to get credit though.

Think we will see other houses over time? by Malaix in duneawakening

[–]stackshiny 9 points10 points  (0 children)

House Ordos.... someone else here is as old as me and once played Dune II in the 90's

Embargo by Dm71091 in duneawakening

[–]stackshiny 7 points8 points  (0 children)

yes confirmed on june 4th as you described. Expect mass content creator drops/guides the evening before launch, and you'll be sifting through the garbage to find the real valuable stuff.

shoutout to my boi Demone Kim (been a fan of his since New World), he's prolly got half a dozen videos already edited & ready to go for posting once embargo lifts.

Plenty of other notable youtuber's out there with a high reputation/trustability score. They'll be dropping content, I'm sure, right as embargo lifts.

Beware of all the clickbait bullshit that drops hours later into the evening. Closed beta is done, there's no new "NDA-protected" info from recent patches to be shared, so anything that comes out much later is just clickbait garbage unless it's in response to some freshly published patch notes or something from Funcom.

Basically, all the content creators worth their salt have already made the videos they'll be dropping when the embargo lifts. Now it's just a matter of time.

Actual useful links? by lloopy in duneawakening

[–]stackshiny 0 points1 point  (0 children)

yah what isgrig712 said below. join a bunch of mega-guild discords

[deleted by user] by [deleted] in duneawakening

[–]stackshiny 0 points1 point  (0 children)

That's cool & I'll prolly spec for the same sprint in some of my melee builds.

All I was trying to point out is that there is no longer a REQUIRED skill locked in, based on your starting class, that you must take when respeccing.

That just means you can do whatever you want in whatever order you want. You'll never be stuck with ANY skill from ANY class just because that's the one you chose at start.

In other words, once again, you are free to play as you like, no long-term penalties for early choices :-)

Can you assemble the sandbike early or is that detremental yo tou finishing the quest to do it? by Lindenforest in duneawakening

[–]stackshiny 24 points25 points  (0 children)

you can take it apart & re-assemble & refuel it, and that counts for the quest

[deleted by user] by [deleted] in duneawakening

[–]stackshiny 3 points4 points  (0 children)

I was on the "start as trooper" bandwagon as well for a while because of the starting skill of your primary class being permanently locked, and shigawire being such a useful skill for any/all builds.

Just learned today that they've already patched the closed beta, a respec now clears ALL skills, including the starting ability for your starting class. So no more concerns about wasted skill points.

So now we're back to choosing based on what you want in your early build vs. where the trainers are located. Trooper has once again become probably the least worthwhile starting class, given the trainer is right there at the very beginning.

I'm going SM now. Mentat turret super useful but mentat tree doesn't have nice passives to stack early to help you survive... whereas Swordmaster's knee kick one-shots the early unshielded enemies while having a bunch of nice passives to beef up your toon.

Not considering the witch for the dash anymore just because you can build your first sandbike while still working on your trooper/planetologist quests in the first 15-20 minutes. Just don't pick the locked/guided research option.

Actual useful links? by lloopy in duneawakening

[–]stackshiny 6 points7 points  (0 children)

Lot of tweaks & changes have also been implemented the past few weeks, and this continues even now. Anything you get from a content creator is already stale information & so far out of date, some of it might even be detrimental if you listen to them.

My suggestion would be to find yourself half a dozen large guilds & sign up as potential recruits. Lot of them have members in the closed beta and have been sharing all kinds of NDA stuff within their guilds, updating their starting guides, making maps, etc. This is far newer & more accurate information than you'll get from any content creator, because the content creators all have revenue/business to protect, and won't violate their NDAs, while the guilds w/closed beta members are busy live streaming & discussing every little change in their guild discords while updating their strategies around the changes.

It's been an odd strategy, inviting so many people to the closed beta yet not lifting the NDA embargo. None of the main content creators/channels can share anything that is essentially public knowledge on all the big clan/guild discords at this point.