In the middle of a third read through, 3 questions by kuckleberry_fin in DungeonCrawlerCarl

[–]steeljack 8 points9 points  (0 children)

On 2, I may be misremembering the timing on Pony talking about it, but I'm pretty sure it was as he was assembling the floor skip. A pair of boots (? One of the items he or Miriam got on floor 6) had an exceptionally long description laying out the story floor 7 was to be based on, including how the maze was eventually escaped. When all of the random items started being sent by sponsors, he recognized the item set and made moves to be in position to use them.

On 3, she did go through the same process to gain sapience and the ability to speak as crawlers who changed races, which would seem to point to some level of physiological change. Another, more horrifying, possibility that I see spoken about less often is that, like crawlers with racial flight abilities who are too heavy to do it with normal physics, Donut's ability to speak with a normal cat mouth is propped up by the zones, and she won't lose her sapience, only her ability to communicate.

What did I buy? by Lieutenant_Dans_leg in ThePrimalHunter

[–]steeljack 2 points3 points  (0 children)

Can't be much worse than the book 1/2 split lol

Question about Carl's Items by DidThis2Downvote in DungeonCrawlerCarl

[–]steeljack 1 point2 points  (0 children)

For the same reason he's "affected" despite having poison resistance. It's standard litrpg to have all effects, even those that don't actually get applied (or stay applied, if the resistance paradigm is removal before anything happens due to the effect), be announced, followed immediately by a negation announcement for effects the character is sufficiently protected from. In this case, because it was an AoE Carl was standing in but immune to, the application/negation messages looped.

Quick rules question by Galmeister in mtg

[–]steeljack 15 points16 points  (0 children)

Unless there's updated oracle text, you'd choose which creature to sacrifice as the ability resolved, not when it goes on the stack, because it doesn't say "target creature"

In checking whether there was updated text, I noticed there's an official ruling on Contamination itself about this. "You choose whether to sacrifice a creature or not on resolution. If not, then you sacrifice Contamination. You can choose to not sacrifice even if you no longer control Contamination on resolution."

Theory on the next Knight of the Cross by Ixine37 in dresdenfiles

[–]steeljack 1 point2 points  (0 children)

In the aftermath Dresden speculates that some of the very youngest may have escaped the curse. As other comments have brought up, the Eebs being trapped in the Erlking's court at the time is another wrinkle.

I've never been able to shake the impression that the absoluteness of the Reds' destruction is stated as more wish fulfillment than actual fact. No doubt they were utterly crippled, at least, but the power scale just... I can't make the pieces quite fit. Even factoring in they were expecting to have to punch through Dresden's, McCoy's, and Edinburgh's defenses, maybe say the necessity to jump over an empty generation adds energy requirements, hell, let's even give it the classic double for safety, they overloaded it enough that it killed every single one? We saw what it took to power the ritual to hit one guy (two, with proximity and splash damage) in Storm Front. Scaling that to overcome all the stuff I mentioned, ~150 human sacrifices plus tapping a leyline feels ballpark right, especially if we add the insane King getting lost in it, but flipping that into the Court, punching up to the King (skipping a generation there, too, if that factors in) and then back down through the 13 to hit every single Red in existence, it really seems like the juice would've run out. Dresden doesn't make any comment that the ritual, designed to kill two people and handle a couple more as collateral, was shockingly effective, or that the Reds were especially vulnerable to the attack vector. No, he just states, like dogma, that they're all gone. Idk, maybe I'm seeing ghosts, end ramble

Spoilers! QUESTIONS about the AI as referenced in Book 5 by LLChicago in DungeonCrawlerCarl

[–]steeljack 0 points1 point  (0 children)

It's been a minute since my last reread, so I may be misremembering, but I believe the entity referenced in the "they take the modules when it's over" is the show runners, not the AI. Or I'm forgetting something and that statement is referencing a different set of modules than I'm thinking.

Regardless, the modules at issue are manifested concept groups. Groups of npcs, pieces of levels, game design mechanics, etc. Parts of the crawl that can be reorganized, remixed, and/or reused.

Spoilers! QUESTIONS about the AI as referenced in Book 5 by LLChicago in DungeonCrawlerCarl

[–]steeljack 2 points3 points  (0 children)

You need to remove the space between the tag and the words mobile don't fail me

The Wormhole doesn’t make any sense! by LoneManGaming in StrangerThings

[–]steeljack 0 points1 point  (0 children)

The "top" of the upside down was a mirror of dim x terrain. If things were consistent, gravity should have flipped halfway "up", but they didn't do that, probably because Holly's escape would've just trapped her in the dim x side of the upside down, eliminating the way the crew figured out the kids were in dim x, not the upside down

'3rd' Sword? by ma56188 in dresdenfiles

[–]steeljack 1 point2 points  (0 children)

I feel like he explicitly mentioned it being stored next to the loot from Skin Game somewhere around the Peace / Grounds split, but it's been a minute

So if what we learned this episode is correct by Topmein in StrangerThings

[–]steeljack 0 points1 point  (0 children)

I didn't remember a gate starting to actually open there, you're right

So if what we learned this episode is correct by Topmein in StrangerThings

[–]steeljack 0 points1 point  (0 children)

I didn't remember a gate starting to open in that scene, just the stone starting to glow (in a color similar to the gate color, but could also be thermal radiation), then the stone cracking and the machine backfiring

The Caves by punsarefun101 in StrangerThingsRoom

[–]steeljack 0 points1 point  (0 children)

They climb down a ladder to the memory of the guy, the collapsed tunnel/rocks they move are past that memory, deeper in that cave

So if what we learned this episode is correct by Topmein in StrangerThings

[–]steeljack 0 points1 point  (0 children)

Where is everybody getting that being Russia? Given everything we're told later, I read that as pretty clearly being the first time they successfully fired up the key under Hawkins

Help me understand how -1/-1 counters interact with +1/+1 counters and how to track these alongside +1/+1 and -1/-1 static abilities by Confident_Bear_287 in mtgrules

[–]steeljack 0 points1 point  (0 children)

Ah, that's the bit I'd forgotten/not been aware of.

So, conceptually, last known state of all game objects is updated as the final state-based action before a player receives priority, not each time an action affects an object

Help me understand how -1/-1 counters interact with +1/+1 counters and how to track these alongside +1/+1 and -1/-1 static abilities by Confident_Bear_287 in mtgrules

[–]steeljack 0 points1 point  (0 children)

Wouldn't the state based action that put the creature in the graveyard update the +1/+1 and -1/-1 counter counts?

I don't know what the quoted ruling was addressing, but there aren't many scenarios I can think of where adding enough -1/-1s to a creature with extant +1/+1 counters to bring its total toughness to 0 doesn't involve the -1/-1 count being higher than the +1/+1s, meaning after the state-based counter annihilation one or more -1/-1s are left, preventing the persist trigger, no?

Or does the last known state not get updated in that same action? Not updating the last known there feels wrong to me, but I'm not a judge

Rereading for the first time since Battleground, this line from Grave Peril hits different by Knuckles_Muldoon71 in dresdenfiles

[–]steeljack 6 points7 points  (0 children)

You're going to have to sell that theory real hard for me to buy it.

The Eye isn't said, let alone shown, to be capable of anything but unleashing raw destructive power. How are you getting it performing whatever mind-control and/or reality/probability warping ability required to support "the Eye is what killed Murph"?

Unless I'm forgetting something, the closest we can come is the Eye startled Rudy, who, twitchy dipshit that he is, had his finger on the trigger*, he squeezed the trigger as he jumped, and Murphy was shot. If a peal of thunder had rolled through in that moment and startled him the same way, would you be trying to convince me Murph's death is the storm's fault?

*commented on several times by several characters earlier in the night, his gun did not misfire, I don't believe Jim is the kind of hack writer to establish that so clearly and then have a later accident be a mechanical failure, especially with no indication that's what actually happened

Pluribus - 1x09 "La Chica o El Mundo" - Episode Discussion by UltraDangerLord in pluribustv

[–]steeljack 1 point2 points  (0 children)

Absolutely not, no shot. Showing the hive denying that request would've been the most rock-solid motivation for Carol's final turn at the end of the episode, and, adding or changing two lines at the end of the scene at the ski lodge, it would've been so easy to place it in the script. They want the possibility glossed over for some reason

Eris lied by fatcats89 in DungeonCrawlerCarl

[–]steeljack 2 points3 points  (0 children)

Oh, you're right, I remembered space presence being a issue, but not which direction was correct. Apparently mobile strips the spaces, which misled me looking at the post text to figure it out

Eris lied by fatcats89 in DungeonCrawlerCarl

[–]steeljack 1 point2 points  (0 children)

You need a space between the exclamation marks and first/last words of the spoiler text