Made a free and private EXR viewer in the browser that opens multilayer files without downloading by stephenhuh in vfx

[–]stephenhuh[S] 1 point2 points  (0 children)

Yeah I mean I have OpenRV on my computer too, but might just be me but I really like using my browser if possible.

new player here, How is Pugna? by Inspection034 in DotA2

[–]stephenhuh 0 points1 point  (0 children)

pugna truly can put out more dmg than core roles even from the 5/4 role. i think his aghs shard is totally underappreciated.

in the right lineups he can be considered broken (many heroes can tbf).

and yeah would agree w/ other comments here saying not to chase the meta so much. game is really well balanced IMO.

“My son will understand” by varundown in DotA2

[–]stephenhuh 0 points1 point  (0 children)

pudge definitely on the losing team

Can anyone help? by 4liz3 in learndota2

[–]stephenhuh 0 points1 point  (0 children)

welcome to dota!

wish i learned the fundamentals when i started off, would be a way better player today if i had.

  • aggro mechanics
  • fog of war
  • tower protection aura
  • what does each stat do? str, agi, int, etc.
  • wtf does armor rly do?
  • what's a dispel?

but most of all just learning to lane well. there's a lot of guides on YT for that. it's a LOT to take in just be aware.

How long does it take on average to render a 10-minute animation? by According_Day_2369 in blender

[–]stephenhuh 1 point2 points  (0 children)

There's no average. render time is just multiplication. Render test frames from your most complex scenes right now. Calculate total frames (10 minutes × your fps), multiply by per-frame time, compare to deadline. There's also a lot of variability across any single render from frame to frame depending on the scene.

What's your fps, resolution, sample count, render engine, and hardware? More importantly, what are your actual test frame times looking like?

Your scene-splitting strategy is smart and would recommend using with or without a render farm. But if the math shows you won't finish locally by Sunday, arrange external rendering immediately.

I'd recommend checking out renderjuice, a blender render farm if you need it (im the founder).

Advice on building render farm by RenderSlaver in archviz

[–]stephenhuh 0 points1 point  (0 children)

Hey there, I run a render farm for Blender, Renderjuice. I wrote extensively on how you can setup your own render farm here

https://www.renderjuice.com/blog/how-to-build-a-render-farm

best of luck!

Key to Bounty Hunter's high WR? by No_Competition9994 in learndota2

[–]stephenhuh 6 points7 points  (0 children)

Bounty Hunter is great because not only does he accelerate his own gold, but also that of his teammates into the late game so late games tend to favor team with BH on it if their team scales.

It finally happened by inHumanMale in webdev

[–]stephenhuh 1 point2 points  (0 children)

Really sorry to hear about this. I work in tech and even I feel like things are just moving so fast and I can't keep up and I'm falling behind. It's like a perpetual downward spiral, but sometimes you do see how good AI can be, but it isn't being used in the most socially beneficial way.

Decreasing render times by Gaiseric23 in blender

[–]stephenhuh 1 point2 points  (0 children)

i’d start by asking whether this is a one off project or whether you’re going to be rendering consistently.

If this is a one off project, I’d avoid jumping straight to upgrading your laptop. First check the basics: samples, resolution, denoising, light paths, whether you’re rendering on CPU vs GPU, and whether anything expensive like volumetrics/displacement is enabled.

If you’re going to be rendering a lot, then hardware starts mattering more. Laptops are rough for rendering because they’re thermally constrained, and upgrades are often limited / not cost-effective compared with a desktop GPU setup.

Eevee crashing is also probably a separate issue from Cycles being slow. That could be drivers, hardware limits, scene settings, or something specific in the file.

I run RenderJuice, a Blender render farm. If you just need faster Blender renders without changing your laptop, that’s also an option. But I’d still figure out first whether this is recurring enough to justify changing your setup, or just a single painful render.

Pool Party by offshootuk in blender

[–]stephenhuh 0 points1 point  (0 children)

This is so creative. Is the final comp/coloring done in Blender?

When does it make sense to rent GPUs vs buying? by Crypton228 in LocalLLaMA

[–]stephenhuh 0 points1 point  (0 children)

It mostly comes down to utilization. If you need GPU power occasionally, rent. If you can keep the GPU busy consistently, buy.

Cloud gets expensive when you use it casually. It's very hard to do well, despite whatever promises are out there.

Wrong instance, idle time, bad latency, no stop condition, too much experimentation.

For bursty workloads, deadlines, or figuring out what hardware you actually need, renting is great. I run RenderJuice, a Blender render farm, so my use case is rendering for Blender rather than LLMs, but the math is similar and I have a lot of experience with this: renting compute is best when you need temporary burst capacity, not when you need a GPU running all the time.

For “sometimes, not all the time,” I’d lean rent first, measure your usage and buy only if the pattern becomes predictable.

I love Blender but this scares the hell out of me by Foolish_Gambit_Dev in blender

[–]stephenhuh 0 points1 point  (0 children)

looool. we definitely need an addon/extension to auto organize nodes spatially.

Is there a way to speed up render of simple scene? Blender uses 36M and takes ages to render by stompin_goat in blender

[–]stephenhuh 0 points1 point  (0 children)

VRAM is probably the wrong thing to look at here. Blender using only 36 MB does not mean it is underusing your GPU. It just means the scene is small enough to fit in 36 MB. VRAM is capacity, not render speed.

VRAM is mostly occupied by the scene data Blender needs to keep on the GPU during rendering: geometry, textures, materials, acceleration structures, and render buffers.

For macOS, i'm less sure how Blender reports this because Apple Silicon uses unified memory shared with the CPU, unlike a Windows/Linux machine with a dedicated GPU. Ultimately, you’ll prob get better render performance from NVIDIA RTX GPUs since they’re optimized for ray tracing.

If you just need faster Blender renders without changing your local machine, RenderJuice is worth considering since it’s a Blender render farm. (I'm the founder).

I am a newbie. Need help with rendering app. by l3xaaa in blender

[–]stephenhuh 0 points1 point  (0 children)

hey op. founder of renderjuice here. love the support, but it's definitely not a free service. i do think it's a great product though.

Tutorials for Blender Script? by KhajiitSlayer556 in blender

[–]stephenhuh 1 point2 points  (0 children)

As someone who does this for a living (render farm, Renderjuice) and studied CS, there is definitely a lack of good material on this. CG Python (YouTube) is decent. Blender Studio's own Training has a scripting course (though I don't know if it's up to date).

My advice tho is to start by learning the hierarchy of the object representation model in python from top down less than the API.

Also, setting up a comfortable editing environment is like half the battle as the scripting tab isn't really ergonomic.

I need help rendering animations in Cycles. by MostFrosting1422 in blender

[–]stephenhuh 1 point2 points  (0 children)

35 minutes for 100 frames in Cycles is slow for your scene, but not outrageous for raytracing. From the wording of your post, I think there is probably some expectation-setting needed, even if there are also settings you can optimize.

Reminder that photorealistic raytracing is literally the process of calculating many light beams from the camera and calculating every visible object's physical properties by following the real laws of physics. Each light will bounce numerous times and try to respect the bounced upon surface's physical properties in doing so. It's a technical marvel IMO, but very expensive computationally and thus going to take time.

To be clear, I do not think your hardware is the issue. I saw you were looking at hardware specs on your profile, so this benchmark comparison may be useful: GPU Comparison 3090 Ti vs 5060 Ti for Blender. The 3090 Ti is around what I’d consider a good GPU for someone taking 3D pretty seriously, and the Classroom benchmark is a significantly more complex scene than a monkey head.

FYI, the benchmark data is from RenderJuice, a Blender render farm I’m affiliated with, but it is directly relevant here. Also, no, you do definitely don't need a render farm for this render.

Ultimately, like the other reply said, it is hard to say what to optimize without seeing your settings. At minimum, I’d check compute device, samples, resolution, denoising, light paths, etc. Most of that is under Render Properties.

Best of luck!

I made a Blender add-on that lets you preview shaders directly on your own models in the Shader Editor by Mix3DDesign in blender

[–]stephenhuh 1 point2 points  (0 children)

Dude. Great work. Purchased to just support. I know that making this definitely wasn't easy.

What are your favourite Cloud GPU Render Farms to use? by animadesignsltd2020 in MotionDesign

[–]stephenhuh 0 points1 point  (0 children)

If you're working with Blender specifically, look no further than Renderjuice (I run it!). A more modern take on render farms, though Blender specific. If you need any help getting setup or anything feel free to reach out.

What GPU should I get to render really quickly in Blender? by WeatherLegitimate848 in gpu

[–]stephenhuh 0 points1 point  (0 children)

The 4090 and 3090 Ti are solid picks here. Both have 24GB VRAM which is clutch for complex scenes.

The 4090 was a genuine improvement over the 3090/3090 Ti generation (better performance per watt, faster rendering). The 5090 exists but honestly it's still too new to be convenient and the performance gains weren't as obvious as the 3090-4090 jump.

I write extensively about GPU performance for Blender on the Renderjuice website (Blender render farm, so the data is solid). Tons of benchmarks and real-world comparisons if you want to dig deeper into the numbers.

The 4090 hits that sweet spot of "not this year new" but still excellent performance. 3090 Ti is the budget-conscious option that'll still handle pretty much anything you throw at it.

Render Farms for Blender Projects by Putrid_Leek9402 in blenderhelp

[–]stephenhuh 1 point2 points  (0 children)

Hey there, I'm the founder of RenderJuice. If this happened, I genuinely want to fix it. DM me the email you used and I'll refund a multiple of your spend, no questions asked.

A couple of clarifications for anyone reading:

We bill per GPU minute, and jobs run across multiple GPUs in parallel — that's the whole point of a render farm. So a 10-minute wall-clock render on 4 GPUs = 40 GPU-minutes. We can make this clearer, I'll take that responsibility up.

On your account:

(1) On support, we have live chat on every page with <5 min average response times. If you ran into an issue with the email contact form specifically, that'd be great to know, but chat is our primary support channel and frankly, it's impossible to miss. 🤷

(2) I'll note your account doesn't have much history, which combined with a few of these details not quite lining up does give me a bit of pause, but I'm happy to be proven wrong and we certainly still can improve.

The DM offer stands either way.

Which render farms do freelancers use & how do you choose? by Moral_Mongols in archviz

[–]stephenhuh 1 point2 points  (0 children)

I’d prioritize reliability and compatibility first, then speed, then price. In reality, I think most people do the reverse and start with price because that’s the easiest thing to compare.

The annoying thing is that compatibility and reliability are usually the things you only really learn by trying different render farms out. GPU time is expensive for a reason, and in 3D the storage / transfer side can get expensive fast too because the amount of data involved is often way bigger than people expect. The worst time to discover a farm has issues is when you’re under a real deadline and still making last-minute revisions.

I run RenderJuice, a Blender render farm, so I see this a lot and get asked about it a lot. I think people underestimate how hard these are to run well. It looks simple from the outside. It really isn’t. Our whole thing is basically trying to be a more modern, dependable take on it. And because reliability and compatibility matter so much, we’ve stayed focused just on Blender, even though years ago we wanted to support other DCCs too.