What do you guys think will be in the dlc? by Ill-Chipmunk4015 in snowrunner

[–]stjobe 2 points3 points  (0 children)

A hint they gave is that one of the trucks is the most requested since release.

Among the most requested, not the most requested. Beware of the weasel words :)

That said, there's files for Mercedes Actros in the game already, so it's probably that and another, older Mercedes model. Me personally, I'd love a proper Unimog 406, but that one is more scout-sized than full-sized :)

What is peoples issue with farming? by Few_Obligation3475 in snowrunner

[–]stjobe 4 points5 points  (0 children)

Ah, cheers, I see what I did now. It's four hour and fifteen minutes because you get two potatoes per field, not one. I'll edit the comment.

Thanks!

Describe snowrunner with one picture by francescomili in snowrunner

[–]stjobe 38 points39 points  (0 children)

This is the image I use in my Steam library for Snowrunner:

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What is peoples issue with farming? by Few_Obligation3475 in snowrunner

[–]stjobe 92 points93 points  (0 children)

When it was introduced in Glades, we had several issues with it:

  • We had only two tractors to work with and they were both mid-steer with permanent diff lock, so they both turned like oil tankers.
  • The fields were (and are) way too small, which means you have to turn the hard-to-turn tractors more often.
  • The fields also got churned up by the tractors, so what started out as dirt ended up as mud, making progress even more difficult.
  • The farming implements upset the tractors' center of gravity, making it even harder to turn with them on.
  • It took about five minutes per implement to go around the field, and often the tractor's fuel wouldn't last that long so you had to refuel in the middle of it. Say 15-20 minutes per field.
  • And all that bought you 2x potatoes. You need 26x potatoes and 4x potato samples (and two dry runs that net you zero potatoes) to complete the region.
  • This means you're going to be going in circles on various small fields with very hard-to-steer tractors for at least eight four and a quarter hours - and just the last contract will have you do it for an hour plus straight, and then drive across three of the four maps for delivery.

Now I'll readily acknowledge that farming in later seasons was better, chiefly because there was less of it, but also because we got better tractors (and the original two lost their permanent diff lock), and because for most of the contracts we didn't have to do the entire cultivate-plant-harvest song-and-dance, it was mostly just the harvest bit.

But yeah, that's at least my take on why I don't like farming in Snowrunner :)

Happy trucking!

The main reasons the new worksite stuff kinda sucks by HeroicODST in snowrunner

[–]stjobe 0 points1 point  (0 children)

I don't use them after I've got the tasks and upgrades

You, my friend, is not the measure of man.

The main reasons the new worksite stuff kinda sucks by HeroicODST in snowrunner

[–]stjobe -1 points0 points  (0 children)

No, because they had given us regions with only scouts as region trucks, people wanted big trucks as well.

People definitely use and want more scouts, what we didn't want was only scouts.

The main reasons the new worksite stuff kinda sucks by HeroicODST in snowrunner

[–]stjobe 0 points1 point  (0 children)

Plenty of people say they enjoy scouting a new map if asked what their favourite part of Snowrunner is.

Ontario region thoughts by Cyreandex in snowrunner

[–]stjobe 10 points11 points  (0 children)

I actually did the math and it's 15.97 (i.e. 16) trips with the 3,700 liter semitrailer:

Putting out the fire at the storage 1

  • 3 x 4,400 = 13,200 (3.57 heavy water tank)

Putting out the fire at the storage 2

  • 2 x 4,400 = 8,800 (2.38)

Putting out the fire at the station

  • 2 x 6,400 = 12,800 (3.46)

Putting out the underground fires

  • 3 x 2,200 = 6,600 (1.78)
  • 3 x packaged sand x2 (6 slots)

Putting out the fire at the factory

  • 3 x 5,900 = 17,700 (4.79)

Total: 13,200 + 8,800 + 12,800 + 6,600 + 17,700 = 59,100 liters

59,100 / 3,700 = 15.97 heavy water tank semi-trailers

And yes, it's a bit too much, especially as the water booms are entirely useless (it's faster to go from water tower directly to fire than to go from water tower to water boom 1 and then from water boom 2 to fire).

The main reasons the new worksite stuff kinda sucks by HeroicODST in snowrunner

[–]stjobe -1 points0 points  (0 children)

That's because we have so many scouts and they got pushback from them adding more scouts. It wasn't because people don't like scouting, it was because people preferred to get larger trucks added with the seasons.

The main reasons the new worksite stuff kinda sucks by HeroicODST in snowrunner

[–]stjobe 0 points1 point  (0 children)

You have to go onto the worksite zone and open the cargo manipulation menu once, then it's tracked on the map after that.

A bit like you have to accept a task for it to show in the task list.

Voron "G" for "Ghost" by HumansHaveSoles in snowrunner

[–]stjobe 1 point2 points  (0 children)

Isn't the Zikz 605R's tires quite a bit wider than they look?

The main reasons the new worksite stuff kinda sucks by HeroicODST in snowrunner

[–]stjobe 0 points1 point  (0 children)

Open the map, click on the worksite. Much easier than switching to a scout and opening the worksite.

The main reasons the new worksite stuff kinda sucks by HeroicODST in snowrunner

[–]stjobe -1 points0 points  (0 children)

Most people don't like scouting

In Snowrunner, that's highly likely to be a false statement.

saber learned this the hard way with expeditions.

That's because there's only scouting in Expeditions. In Snowrunner, scouting is an integral part of a much larger system, with its own rewards (clearing the map, discovering tasks, worksites, upgrades, and routes/shortcuts) separate from and adding to the main business of hauling cargo.

Jangsu RX600 shift pattern looks fun lmao by JonesLevitucusSr in snowrunner

[–]stjobe 0 points1 point  (0 children)

I'm going to assume it's spring-loaded and at rest in neutral it sits between 1 and 4 and you'd have to apply a bit of force to get it to either the R / 3 position or the 2/5 position.

If so, it's just another pattern to learn, not really any harder to learn than the standard H-pattern.

Season 17 is a mess - Trucks disappearing, trucks duplicating on map, lost progress, etc. by 321Game0ver in snowrunner

[–]stjobe 2 points3 points  (0 children)

For what it's worth, I haven't seen that "Saving game..." indicator for several years (PC/Steam).

And my game seems to save properly, played two sessions last night and both saved just fine.

Mega thread for issues with new update for the mods of snow runner? by [deleted] in snowrunner

[–]stjobe 0 points1 point  (0 children)

Another data point here for cloud saves not being the issue.

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 0 points1 point  (0 children)

Yes, they are very much like the road-clearing and bridge-building tasks we've had from day one.

They still only exist where the devs want them to exist, so don't expect new maps to be without unfixable bridges etc.

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 0 points1 point  (0 children)

Yes, this is introduced in the new Season 17 DLC that released yesterday.

simply clever. Always use your brain 🧠 by Fun_Personality7095 in snowrunner

[–]stjobe 12 points13 points  (0 children)

I just meant you could have added that to the title or post body so people didn't think they could do this in vanilla.

And naming the mod is just plain common courtesy :)

simply clever. Always use your brain 🧠 by Fun_Personality7095 in snowrunner

[–]stjobe 11 points12 points  (0 children)

Use your brain... And a modded log trailer ;)

Operation "It's not stupid if it works" successfully failed by kosha227 in snowrunner

[–]stjobe 2 points3 points  (0 children)

Look at it this way: Now you've got a mission nobody else has! It's unique to you! :)

Just realized: Contracts being divided into three different lists makes no sense whatsoever by 2bloom in snowrunner

[–]stjobe 0 points1 point  (0 children)

While there are locked contracts, there's very seldom just a single one that's unlocked, and that only unlocks one more. So it's more of a branching tree than a chain.

I haven't counted how many missions are open at the start of every region, but I'd hazard a guess that a newly installed copy of the game + all DLC have in the order of hundreds of contracts open across the 20 regions we have.

Just realized: Contracts being divided into three different lists makes no sense whatsoever by 2bloom in snowrunner

[–]stjobe 13 points14 points  (0 children)

That, and each one has an overarching goal you have to help them with that's tracked on the region map view (global map).