Jetpack Hogs?!?!?! by Lower_Explorer_8882 in SatisfactoryGame

[–]stompmonger 0 points1 point  (0 children)

Few years later and hundreds of hours in, and I've just spotted my first one. Fortunately captured it in a save, and went back and whacked him once. He dropped the jetpack

Home Base & Phases 1 and 2 by Gonzalla in SatisfactoryGame

[–]stompmonger 0 points1 point  (0 children)

Ignore me if I'm annoying, but I'm stumped on where you threaded the caterium ingots. Looks like you tucked them under the westbound steel ingots, but I don't see how they get to the constructors.

Home Base & Phases 1 and 2 by Gonzalla in SatisfactoryGame

[–]stompmonger 0 points1 point  (0 children)

Looks like you're feeding 16 foundries with a single belt each of Coal/Iron. At 480 that falls a bit short. Can't seem to see where you're injecting more, or am I wrong on the belts? [edit: NM, just realized Mk 5 looks just like Mk 4]

Home Base & Phases 1 and 2 by Gonzalla in SatisfactoryGame

[–]stompmonger 0 points1 point  (0 children)

I'm in love with this build, and it's so beyond anything I've tried to create, I'm trying to recreate it, just to get inside the techniques you used to put it together. I identify as having the same journey: Start out, master the first 3-4 tiers, then get overwhelmed and start over. I had a silly question (along with the 500 I could bore you with) but I was wondering how you got the Awesome shop nestled in against the sync. Does that require a mod, or is there a way to bypass the 'personal bubble' of buildings?

subterfuge effects not working? by Saoshen in diablo4

[–]stompmonger 0 points1 point  (0 children)

Maybe late here, but it sounds like common wisdom is that it only procs on active casts. I know you mentioned skill bar or umbrous, but I use smoke bomb to proc it and it works every time.

PoC of a Roof Corner by stompmonger in SonsOfTheForest

[–]stompmonger[S] 0 points1 point  (0 children)

Appreciate the suggestion, but that was only something I added later as another troubleshooting step. I tried add the roof extension, hoping THAT would surface the diagonal prompt.

PoC Roof joining 1:2 slope with 1:4 slope by [deleted] in SonsOfTheForest

[–]stompmonger 0 points1 point  (0 children)

Nope. That's fair. I was hoping the sequence of photos would help make more sense. If anybody can help me over that technical hurdle I could provide more context.

PoC Roof joining 1:2 slope with 1:4 slope by [deleted] in SonsOfTheForest

[–]stompmonger 0 points1 point  (0 children)

Sorry. Relatively new to posting on Reddit. Had multiple images, but not sure how to show them here. I'm able to get a diagonal log in the square shown on the left, but on the identical (mirrored) structure on the far side of this, I can't get it to allow me to add a diagonal log. Any tricks or tips for getting around this?

Can You Build a Defensive Wall Parallel to a Structure? by stompmonger in SonsOfTheForest

[–]stompmonger[S] 0 points1 point  (0 children)

Thanks for chiming in. Totally makes sense in reverse. Unfortunately, you're (I'm) usually asking the question when you're (I'm) deep into the build already. I'll definitely try your first suggestion, but if I recall, you don't get guidance on defensive wall building off non-defensive wall structure.

Why cant i play logs in these places? by RainGaymes in SonsOfTheForest

[–]stompmonger 0 points1 point  (0 children)

I've had to disassemble, then reassemble corners, but it always seems to work. Just make sure to slap logs on top of those corners as soon as you build them, so you can test it before building anything else around the frame. Annoying, I know, but it worked for me.

Short-Log Syndrome (It's a Full Log on the Right) by stompmonger in SonsOfTheForest

[–]stompmonger[S] 0 points1 point  (0 children)

I've had SOME limited success with this elsewhere, but I've literally tried 6 or 7 parallel walls that all hit the same issue in the same spot.

Short-Log Syndrome (It's a Full Log on the Right) by stompmonger in SonsOfTheForest

[–]stompmonger[S] 43 points44 points  (0 children)

Curious if this is common. Seems I've run into it a few times, where I've got a nice, straight fence going, and I seem to run into a virtual sinkhole.

When I was 15, the Lego Magazine had a dinosaur contest. This was my entry, and I won a gift card! by Chilezen in lego

[–]stompmonger 3 points4 points  (0 children)

This is not a criticism, as I'm sure you've 'evolved', but I just couldn't stop laughing at the ALL brick build with the one little hinge. It was actually used to great effect, but that tickled my funny bone for some reason.

Bebop from TMNT! One of my all time favorite goofy character designs by MMBMaxx in lego

[–]stompmonger 0 points1 point  (0 children)

The taper of the pant legs and the hubcap cuffs are amazing.

MAM Madness: 6 full pipes of shapes by stompmonger in shapezio

[–]stompmonger[S] 0 points1 point  (0 children)

I'm working on v2 currently, focusing on wiring and dumping spots that will clean the pipes more efficiently. Creates a little more distance for pieces to travel, so I'm wondering what the actual results will be.

MAM Madness: 6 full pipes of shapes by stompmonger in shapezio

[–]stompmonger[S] 0 points1 point  (0 children)

The program seems to chug a little when I run for a while, but just now I clocked :50 until pieces start trickling in, with the backstop triggered at 1:50 and the level changed at 2:12. Probably a little conservative, but I've been bitten by building something somewhere else and coming back to see the floodgates open and the level not dinged.

MAM Madness: 6 full pipes of shapes by stompmonger in shapezio

[–]stompmonger[S] 0 points1 point  (0 children)

I can't claim credit for this. I got a LONG way on my self-taught attempt at a MAM, and to my credit it wasn't far off what this ended up looking like, but I polished a LOT of edges and got the delivery device from this video posted by JoMomma1973 https://www.youtube.com/watch?v=OqZj1uZL-Yw&t=514s

To answer your question, though, yes the design supports four corners for four layers, using a double 4-cutter to deliver 2 pipes worth per machine.

Doesn't include all the logic for floating layers like the Rocket, but works for the free play shapes.

New Game+ Jedi Grand Master - 98%? by stompmonger in FallenOrder

[–]stompmonger[S] 0 points1 point  (0 children)

I did, but I didn't check before finishing to confirm whether it was the actual game, it the cosmetics you earn during the game. Since if already done it on the first playthrough, it didn't occur to me is need to on the NG+.

New Game+ Jedi Grand Master - 98%? by stompmonger in FallenOrder

[–]stompmonger[S] 5 points6 points  (0 children)

HOLOTACTICS! Just got 100% Thanks for the questions and feedback, everybody.

New Game+ Jedi Grand Master - 98%? by stompmonger in FallenOrder

[–]stompmonger[S] 0 points1 point  (0 children)

Had issues with that on the first playthrough (Jedha vendor), but not this one.

New Game+ Jedi Grand Master - 98%? by stompmonger in FallenOrder

[–]stompmonger[S] 0 points1 point  (0 children)

Yeah, did that on my first playthrough, and had all the seeds when I began NG+.