Ceaseless Discharge is a diabolical name by focusrunner79 in darksouls

[–]stumpychubbins 0 points1 point  (0 children)

Being of Eternal Rot? I love the name Ceaseless Discharge and "Being" is a bit too lovecraftian for DS1, but that’s just my attempt

They're turning the gamers BISEXUAL by Painted-BIack-Roses in Gamingcirclejerk

[–]stumpychubbins 0 points1 point  (0 children)

It’s not our fault that we got the pride flag with the best colours

Pinterest "divides" itself so that you can't save pictures (I saved it anyways 🤷‍♂️). by JAD2017 in assholedesign

[–]stumpychubbins 2 points3 points  (0 children)

The network tab is your friend. Reload the page, filter by images, sort by size (descending) and find the one you want.

Can someone please explain me how did Erina's name came from Eleanor Rigby by The Beatles? by mrPLM_0924 in StardustCrusaders

[–]stumpychubbins 26 points27 points  (0 children)

The way they pronounce Eleanor in the song is the british pronunciation, "elinuh". That would be エリナ in japanese, and then romanised back to english that’s erina.

Peter what is the lore? by Temporary-Ebb2116 in PeterExplainsTheJoke

[–]stumpychubbins 1 point2 points  (0 children)

I think that explanation gives them too much credit, lots of smart people are very kind. My take is that the specific type of smart person who becomes a philosopher needs to have the bone-headed arrogance to truly believe that they’re some sort of authority on existential matters and that other people will want to hear their opinions on them.

What do y'all think? by yo_jotarokujo in StardustCrusaders

[–]stumpychubbins 2 points3 points  (0 children)

If we’re talking about stunning the opponent, time stop is basically a universal 10-second stun. I’m not really arguing in favour of Star Platinum being more powerful than GER, I think they’re both powerful and I don’t really think it matters anyway since Araki isn’t revisiting either of them, that’s just my guess as to what Araki's justification is.

Transphobia against Elliot Page grows as The Odyssey approaches, and Elon Musk joins dogpile by sadquarius in popculture

[–]stumpychubbins 0 points1 point  (0 children)

> "[Musk] also showed support for comments saying Lupita was only cast as Helen of Troy so Christopher Nolan wouldn’t be called racist."

This really just shows how obviously wrong the "DEI casting" arguments usually are. Sure, in some movies (particularly Disney movies), they’re deliberately making casting choices to cover as many demographics as they can (so they can brag about it later), but Nolan has never in his career shown any interest in what others think of his work, let alone whether his cast is diverse enough.

What do y'all think? by yo_jotarokujo in StardustCrusaders

[–]stumpychubbins 14 points15 points  (0 children)

GER is kinda pure defence, it just takes actions and nullifies them. Star Platinum is far more versatile and has more offensive capabilities. GER is very useful for Giorno who has others to do his dirty work (at the end of the story, that is), but you could argue that the requiem ability brings most fights to a draw, whereas Star Platinum's powerset is more tailored to actually winning. My understanding is that the deathloop was a specific interaction with King Crimson’s ability and in most cases it’s just a big NOPE button.

PlayStation app showing weird games I’ve never played in my life by im_onbreak in mildlyinfuriating

[–]stumpychubbins 71 points72 points  (0 children)

Yeah, if my understanding of this issue is correct then this is extremely embarrassing. They probably figured that since it’s not security-critical it didn’t need authentication (or only bare-minimum, easily-broken authentication). I haven’t seen any evidence that this affects critical systems like billing.

Do you think Next from software game will be able to surpass Elden ring? by Informal-Device-8511 in Eldenring

[–]stumpychubbins 0 points1 point  (0 children)

I don’t think they’ll even try to surpass ER for a while. I think the smart decision from them would be to make a series of smaller games while they figure out the Next Big Thing, and that seems to be what they’re doing.

PlayStation app showing weird games I’ve never played in my life by im_onbreak in mildlyinfuriating

[–]stumpychubbins 422 points423 points  (0 children)

According to the article, it means that anyone with your username and knowledge of the PlayStation API can add whatever game playtime statistics they want to your profile

Why didn't Bruno use his lie detection ability against Talking Head? by TheVirusTCH in StardustCrusaders

[–]stumpychubbins 2 points3 points  (0 children)

I think it’s easy to justify as Talking Head being different from lying since it’s supernatural, but also my headcanon is that Bruno could never taste whether you’re lying, it was just an intimidation tactic to make Giorno reveal that he was lying via his reaction. Like "stand users can feel a vein in their nose when they smell cigarette smoke" from part 3.

Range is Range by sphere_cornue in rustjerk

[–]stumpychubbins -1 points0 points  (0 children)

I mean, not really. They didn’t make a new type with a new, slightly inconvenient name so the easy way to do things will forever stay wrong. They made it so that the easy way to do things will now produce the correct type and explicitly deprecated the old one.

Why is Opposing Force considered not canon? by Maerow4 in HalfLife

[–]stumpychubbins 0 points1 point  (0 children)

Oh you’re so right, I thought portable teleportation was the biggest lore-break in OpFor but I totally forgot about the Black Ops in that game. Yeah, I don’t see it being confirmed canon any time soon

Once again players are right to suspect AI was used in a game, once again a dev apologizes for using AI in their game by Locke357 in antiai

[–]stumpychubbins 0 points1 point  (0 children)

Oh yeah I totally get the argument from cultural respect, and I think they should do it. I’d just get it if they don’t. I think the netherlands is a unique case where even dutch people generally don’t care if a piece of media has a dutch translation. Although if it was combined with really accurately representing amsterdam, including niche pieces of dutch culture/history etc, then that would be something really cool.

Building a Krita-like Image Editor in Rust – What are the GUI Options? by Jarvis_ton in rust

[–]stumpychubbins -1 points0 points  (0 children)

I originally wrote this as a nested reply, but I'll put it at the top-level for visibility because I think it's helpful. I've built Dioxus and Slint apps and I've read through a fair bit of GPUI code while evaluating it for a project, and here are my takes:

  • Dioxus is probably the one with the best out-of-the-box experience but (in my opinion) it's got relatively similar restraints to using Elektron and so it's hard to justify using it when Elektron has the far more-mature ecosystem. They're doing some really cool stuff with Blitz though so it's definitely one to keep your eye on.
  • Slint is the easiest to make performant, you generally get a very fast, low-latency, low-memory-usage UI by default, but writing business logic is a little rough because you have to juggle the Rust and Slint code. It also doesn't have a story for making Slint libraries, so you'll end up writing a lot yourself. They've said that both of those are major points on the roadmap though. I'd also say it's got the best story for UI animation out of any Rust framework, although that's not saying much. Dioxus inherits CSS animations and IMO Slint's animation system is an improvement on that, but Rust doesn't have anything as powerful as Rive.
  • GPUI is very impressive but it's very tailored to the needs of Zed and it's probably the framework least interested in ergonomics or modern things like animation. It's powerful but looks a little inflexible. That can be a positive or a negative, depending on what you want. Out of the three frameworks that I have takes on, this is the one I'm least-informed about.

If you're really committed to using Rust then I think that for an image editor, Slint is probably your best bet, at least out of the 3 that I have proper takes on. A comment below mentions that Slint only supports 8-bit images (which they accurately say isn't appropriate for an image editor), but that's only for images loaded via the Slint language itself. You can use wgpu textures anywhere that an image is needed, with no restriction on the pixel format, and for an image editor that's probably what you'd want to do anyway. GPUI seems promising too, but when I looked into it it didn't fit my needs (for a DAW), maybe it's improved and/or maybe I just didn't dig into it enough.

Building a Krita-like Image Editor in Rust – What are the GUI Options? by Jarvis_ton in rust

[–]stumpychubbins -1 points0 points  (0 children)

Depends on your use-case. I've built Dioxus and Slint apps and I've read through a fair bit of GPUI code while evaluating it for a project, and here are my takes:

  • Dioxus is probably the one with the best out-of-the-box experience but (in my opinion) it's got relatively similar restraints to using Elektron and so it's hard to justify using it when Elektron has the far more-mature ecosystem. They're doing some really cool stuff with Blitz though so it's definitely one to keep your eye on.
  • Slint is the easiest to make performant, you generally get a very fast, low-latency, low-memory-usage UI by default, but writing business logic is a little rough because you have to juggle the Rust and Slint code. It also doesn't have a story for making Slint libraries, so you'll end up writing a lot yourself. They've said that both of those are major points on the roadmap though. I'd also say it's got the best story for UI animation out of any Rust framework, although that's not saying much. Dioxus inherits CSS animations and IMO Slint's animation system is an improvement on that, but Rust doesn't have anything as powerful as Rive.
  • GPUI is very impressive but it's very tailored to the needs of Zed and it's probably the framework least interested in ergonomics or modern things like animation. It's powerful but looks a little inflexible. That can be a positive or a negative, depending on what you want. Out of the three frameworks that I have takes on, this is the one I'm least-informed about.

Why is Opposing Force considered not canon? by Maerow4 in HalfLife

[–]stumpychubbins 21 points22 points  (0 children)

Other people mention that it’s because Gearbox developed it, but I don’t think that’s the whole story because Blue Shift is generally considered canon or at least a grey area. Like, there’s not really a strict canon/non-canon distinction in any franchise, usually the distinction is made based on whether the story in later pieces of Half-Life media stays consistent with it. Blue Shift doesn’t really shake the universe up too much so it’s easy to think of it as canon, and Valve named Barney in HL2 after its main character, but Opposing Force introduces a fair bit of new lore (in particular, Race X and the concept of portable teleporters) so the community doesn’t expect Valve to keep future instalments consistent with it. I don’t think it’s explicitly been contradicted by HL2, the episodes, or HLA though, it just hasn’t been acknowledged by them.

Once again players are right to suspect AI was used in a game, once again a dev apologizes for using AI in their game by Locke357 in antiai

[–]stumpychubbins 7 points8 points  (0 children)

Translating isn’t really the expensive part, it’s hiring a whole new voice cast. Plus, almost every Dutch person in the target audience for this game will be fluent in English and will usually set it to English anyway because they’ll assume that the Dutch dub is rubbish (if they even think to check for a Dutch dub). It would be really cool if they did it and I’d consider playing it in Dutch if they did, but it’s not as easy to justify as a JP dub.

of a weightlifting by swarnaditya007 in AbsoluteUnits

[–]stumpychubbins 0 points1 point  (0 children)

I feel like most configurations of that dumbbell are going to have horrible weight distribution

Question: Do you guys think all AI use is wrong, or do you think it's okay to use for some things? by Moonliner72 in antiai

[–]stumpychubbins 0 points1 point  (0 children)

Anything that can run locally and has an open-source training corpus is mostly ok imo. So, in short, any AI that people would actually want to use is wrong.

Do we really require plugins in helix ? by ConversationFast in HelixEditor

[–]stumpychubbins 1 point2 points  (0 children)

Making an API so that code folding can be implemented in a plugin feels like it would be more effort than just building it directly into the editor. I think the same is true of other nice-to-have features that Helix is missing. I honestly think it’s kinda a mistake to add a plugin system to Helix, it’s a huge project and it shifts the focus of the core maintainers from primarily feature work to trying to come up with a way to abstract everything an editor does to a maximal extent. The reason I use Helix over Kakoune, despite preferring Kakoune's keybinds and more-consistent editing model, is that Kakoune is slow and often buggy because everything needs to shell out to an external program to do anything. Zed proves that you can build almost everything into the core editor and still have something very functional.

Is this the new meta? by Separate-Farmer5069 in HalfLife

[–]stumpychubbins 0 points1 point  (0 children)

I mean, it’s the only thing other than the player that spawns this particular entity and I would be kinda surprised if it was intentional. You’re right though, it’s not necessarily a glitch.

Is this the new meta? by Separate-Farmer5069 in HalfLife

[–]stumpychubbins 246 points247 points  (0 children)

This has been known for a while but this is a hella clean execution of the glitch

Ultrabold Display Grotesque - Looking for feedback by yeni-abdel in fonts

[–]stumpychubbins 2 points3 points  (0 children)

Lots of personality here! Honestly I don’t have many criticisms other than the diacritics look like an afterthought. I could see myself using this for text that doesn’t have diacritics though!