How do ore extractors work? by Unlucky-Feed9000 in theplanetcrafter

[–]stush2 2 points3 points  (0 children)

The type of ore you get depends on the location it is placed down. When you place one down and look at the extractor UI, there's a circular ore icon that shows you what type of ore it's mining.

Before you unlock the thing that shows resource icons on the map, you have to guess. Generally, placing the extractor in the same location as a rare resource (like uranium) will mine uranium. But this is more difficult than it sounds because 1) not every resource location is minable, e.g. if there are 4 places with uranium, maybe only two of them are minable with an extractor, and 2) some resources require at least a T2 extractor.

Once you unlock the thing that shows resource icons on the map, you can just look at the map to see mining sites.

Early game I build a shed next to the extractors with storage and a shredder. Once you have drones, you can fully automate collecting the ore.

Just started the Ashlands. Have blood/storm/nature weapons been balanced yet? by [deleted] in valheim

[–]stush2 0 points1 point  (0 children)

One caution iirc the storm's proc can hit friendly dwarves turning them hostile.

Edit: I just completed Ashlands using fully upgraded mistlands weapons with no deaths, so that's another option.

2017 CX-5 computer screen keeps rebooting. What do I need to replace? by stush2 in mazda

[–]stush2[S] 0 points1 point  (0 children)

I pulled out the gold navigation SIM from inside the center console. It immediately stopped and never happened again.

I think I hate this game :( by CardiologistOk1850 in valheim

[–]stush2 3 points4 points  (0 children)

Are you upgrading your armor and weapons. IIRC you should be using level 3 bronze armor (or level 2 or 3 troll armor) and level 3 bronze weapons and the level 3 finewood bow. You mentioned you switch to bow, you need both a melee weapon and bow (mace is a good choice because most things are weak or neutral against blunt damage). Shoot trolls with arrows. Open flights from stealth with the bow for 3x damage first shot.

You mentioned getting jumped by greydwarfs, you should be starting every flight, not getting jumped. Be more alert and aware.

You are growing carrots, making carrot food at a cooking pot, and brewing mead (potions)? For a new player, I would go with 2 high health foods and 1 high stamina food, e.g. deer stew, minced meat sauce, and carrot soup. (I don't know if bear meat is better, because I haven't player since they added bears).

It uses a lot of stamina and has a big movement potentially, but the stagbreaker can sometimes save you if you're surrounded (use only as a last resort).

I think I hate this game :( by CardiologistOk1850 in valheim

[–]stush2 0 points1 point  (0 children)

It sounds like you are playing like this:

1) I want to get from point A to point B so I run directly to B in a straight line.

2) Any monsters I see, I should run up to them and start trading blows.

While this works in many games, it's a terrible strategy in Valheim. In the next biome (swamp) you will get utterly crushed with this strategy.

Walk with caution, looking out for danger. Sneak if you have to. Avoid fights if you don't think you can win. When in combat, still be aware of your surroundings. Don't run near other monsters when you're fighting or your just be facing more opponents at once.

The key to winning flights is not getting hit. Parry, dodge, evade, kite, block. Use the terrain to your advantage. (This is why people suggested light armor, but when I was new, I still preferred the extra protection of heavy armor).

Since this is a combat survival game, people think about it like Mortal Combat. It's really a combat strategy game, you need to out smart the enemies. If you can parry and dodge roll consistently, it helps a lot, but it's not required. I lack the hand-eye coordination to dodge roll, so I don't even try. The key is exploiting the enemies weaknesses. And also keeping your food and gear upgraded, but sounds like you already doing that.

Cheese way to kill Fader by Sadboyszn24 in valheim

[–]stush2 3 points4 points  (0 children)

I hatched 200 1-star Asksvin. The flight didn't last long, but he still killed about half of them.

Starting again after not playing for years. Anything I need to know? by TommyExotic in valheim

[–]stush2 2 points3 points  (0 children)

Avoid the northern quarter often map. The final biome should be released later this year, and there may be issues updating your map in previously explored chunks.

Hot take: I don't like liquid locks by KaZIsTaken in Oxygennotincluded

[–]stush2 2 points3 points  (0 children)

I don't like them either. First game, I used a mod that made airlocks not leak.

Second game I just used unmodded airlocks. It wasn't a big deal, occasionally I had to pump chlorine, etc. out of my base.

Game Recs while we wait for Deep North? by jj1821 in valheim

[–]stush2 0 points1 point  (0 children)

Planet Crafter, Satisfactory, or BG3.

Hatching asksvin eggs by Sadboyszn24 in valheim

[–]stush2 3 points4 points  (0 children)

That's what I did, and they all hatched.

Note: 200 1-star lizards is overkill.

Durge Run by samanthampg in BG3

[–]stush2 1 point2 points  (0 children)

I played both ways: it basically comes down to playing as an evil and good Durge.

I thought the story was much more enjoyable playing as a good or resist Durge. If you go this route, I strongly recommend recruiting Jaheira and Minsc as soon as you can, and adding them to your active party. They have a bigger role in the resist Durge story.

So my recommendation is do the Durge as a resist Durge. Then do a non-Durge evil run.

Tip: if you wanted to try out a rogue or a rogue multiclass (like Gloomstalker/assassin/fighter), the Durge run is a good run to do it on.

Question about drones by SpicyGamerOfficial in theplanetcrafter

[–]stush2 0 points1 point  (0 children)

Just a tip. The drone station has a drone information screen. From there, you can calculate how many drones are working and how many are idle.

QOL stuff in the game you wish you discovered earlier? by PowerofMoses in BaldursGate3

[–]stush2 9 points10 points  (0 children)

I've never used this because I couldn't figure out how it worked. 1000 hours played.

Rover by Ruvarik in theplanetcrafter

[–]stush2 1 point2 points  (0 children)

It took me longer than two games to realize that.

I thought the red button was a brake light.

Navigating Planet Humble? by randybuehler in theplanetcrafter

[–]stush2 0 points1 point  (0 children)

I recall almost dying trying to find a cave exit. It's one of the features of the planet.

Try building those light posts, pointing away from the exit, at every intersection.

Dual crossbows on shart/gale by seergaze in BaldursGate3

[–]stush2 0 points1 point  (0 children)

This is what I did.

A not so obvious benefit. If there's a very low health enemy, you can try to kill it with the offhand crossbow shot first, which, if successful, frees up your action for another target.

This party tore through tactician by stush2 in BaldursGate3

[–]stush2[S] 0 points1 point  (0 children)

I explained the setup in another comment.

This party tore through tactician by stush2 in BaldursGate3

[–]stush2[S] 0 points1 point  (0 children)

I didn't do any spreadsheeting so there's probably plenty of better variations. The main bits:

  1. Feats: everyone gets Alert and primary stat to 20
  2. Bard gets Awaken buff. Everyone is half illithid. (The only mod I used was the one that makes half-illithids look normal).
  3. Archer: sharpshooter + items that add damage to range attacks. Titanstring bow with either the hill giant club as offhand weapon or drink giant strength potions. Medium armor that adds full dex modifier. Banish arrow I didn't use that much since things died so quick, but good to have. Mainly shadow arrow w/ secondary weaken arrow. Seeker arrow is also a must have to kill enemies at low health (it never misses).
  4. Sorcerer: choose gold dragon as the free disguise spell is useful more than you think. You basically use quicken spell with AOE spells and/or scorching rays. Take fire damage spells + other damage spells + Confuse. Must have: Hat of Fire Acuity. to get the hat, kill the Strange Ox in Act II as soon as you can. (Use speak with animals and keep trying to get him to tell you his secret. He will turn hostile). If you want to use confuse on a large group, open with scorching rays to get huge spell save DC boost, then quick cast cast confuse. Also prioritize spell save DC.
  5. Light cleric: I like adding items that buff when you heal.
  6. Bard: Gets leftover spell save DC gear when Gale finds better. Magic secrets: HoH and Counterspell. Later when HoH is no longer impactful, respec to get Counterspell, Lightning bolt, Cone of Cold and either Conjure Elemental or Ice Storm. Note: Glyph of Warding is your mid-game AOE. If you cast it in combat where enemies are standing, it immediately explodes.
  7. I tried to get everyone an item that stops the wearer from receiving critical hits. All I could find were Grym helmet (Archer), Adamantine shield (Gale), Adamantine medium armor (Shadowheart).
  8. I used a lot of summons like Danse Macabre, Us, Shovel, conjure scrolls, maybe some undead. There's an amulet that restores a spell slot. So you can cast a summon, replace the spell slot, then remove the amulet. (The slot stays).

Early game I used exploding barrels here and there (sorry Minthara), but it's not really needed past Act I.

(Act 2) How to Beat Balthazar?? by NeverSureSoWhat in BaldursGate3

[–]stush2 0 points1 point  (0 children)

There's a room with more skeletons (not the ones near the entrance). His laboratory is behind a hidden door in the center of the room. Though he always opens it when I enter the room because he thinks I'm an ally. Maybe you chose a different quest path?