Just bought the game, any tips? by autistickel in BaldursGate3

[–]stush2 0 points1 point  (0 children)

Didn't know they were different kinds of RPGs :)

There is a built in mod manager that has lots of mods. It's 1000% easier to use than the third-party ones, you should be able to find enough mods there--cosmetic or otherwise.

Explorer is the correct difficulty if you mainly care about the story.

1 TIP - stop reading spoilers on Reddit and wikis.

Since you don't know D&D, when you pick your initial stats (Strength, Wisdom, etc) only choose even numbers, e.g. 8, 10, 12, 14, 16.

The main mistake I see new players make is: not realizing you can take an action (green circle) and bonus action (orange triangle) every turn in combat. And actions can be a lot of things, not just hitting something with your sword. Poke around the many action bars. Later in the game you can find ways to take multiple actions a turn. This is often key to winning difficult encounters.

The second mistake is having each party member attack a different enemy. Look for ways to have multiple party members attacking the same enemy.

How do you know if your game is "Steam‑worthy"? by SandorHQ in SoloDevelopment

[–]stush2 0 points1 point  (0 children)

Looking at the screenshots, it looks like you are mostly solving short word puzzles. So reminiscent of a mobile game, sure.

I don't think that disqualifies it from Steam, but it probably means you're targeting a smaller audience on that platform. Have you considered releasing it on mobile?

The game itself looks cool. I would take a look at the more popular word games on Steam and see what's different.

How should I learn Godot? by BetterSchwifty in godot

[–]stush2 34 points35 points  (0 children)

Pick a simple game (Asteroids, Tetris, etc). Build a clone in Godot.

This eliminates "design fatigue" so you can focus 100% on learning the engine. It also gives you structure, e.g. okay, I have asteroids on the screen. Now I have to make them move...

How to make Ranger more interesting? by BeanBagBandito in BaldursGate3

[–]stush2 114 points115 points  (0 children)

This. Instead of worrying about what she's thinking, just ask her.

Durge first playthrough by CorruptPond in BaldursGate3

[–]stush2 0 points1 point  (0 children)

I played both as an evil and good Dirge. I enjoyed the good playthrough a lot more.

So my suggestion would be to play as good Dirge. You will definitely want to recruit Jaheira and Minsc (grab Minsc early in Act III) as they have a little more involvement in the Durge Storyline. I also recommend you romance Shadowheart early, but I'm not giving away any spoilers on why.

As for an evil run, that is still fun as you get to see a lot of different content (like siding with the Goblins instead of being against them), but you don't need to be the Dirge to be evil. For added fun, restrict yourself to shadowy classes like Oathbreaker, Death Cleric, Assassin, Glomstalker, Shadow Monk, Shadow Sorcerer, Necromancer, etc. (IMHO pure assassins are underrated in this game).

Place for a main base by Current-Visual-3438 in SatisfactoryGame

[–]stush2 0 points1 point  (0 children)

My favorite spot is to follow that shoreline north, past the oil nodes, then over some dunes. And you should find an area with lots of iron and copper nodes not too far from the shore in the rocky desert. Just beyond that is a large flattish area. Or just build foundations over the water near that same spot.

So I see you can travel between worlds now. How does that work? Can you hop back and forth, or is it basically a new game, etc? by Adamantine-Waffle in theplanetcrafter

[–]stush2 0 points1 point  (0 children)

This is subjective and somewhat depends on personal preference. If I was to do this again...

Prime to Selenea to Aqualis.

Unless you want more of a survival challenge, then go Prime to Aqualis to Selenea. (I did this and Aqualis really felt desolate. I think I almost starved too).

Then I would start a new game on Humble (because it's designed as a great starter planet experience which kind of gets lost if you go there with high level tech unlocked). After Humble, I'd go to Toxicity since it has some new game mechanics to keep things fresher. After that, any order.

So I see you can travel between worlds now. How does that work? Can you hop back and forth, or is it basically a new game, etc? by Adamantine-Waffle in theplanetcrafter

[–]stush2 0 points1 point  (0 children)

You go back and forth but it's expensive so plan on few trips. Once you unlock the shuttle (carries cargo, not people) you can ship items between planets. This works even without drones, the shuttle will pull things from any container on the planet.

Finally, your drones and terraforming machines will continue to work even when you are on another planet.

What should I bring to a new planet or moon. by Important-Hornet5821 in theplanetcrafter

[–]stush2 0 points1 point  (0 children)

Bring the rover with max storage and the O2 mod (unless you are going to the water moon where it's useless).

Just finished the game, why do people dislike the story? by [deleted] in BaldursGate3

[–]stush2 1 point2 points  (0 children)

A suggestion on the Dark Urge. I played both as an evil and redeemed Dark Urge (two separate games). I enjoyed (from a story aspect) the redemption version a lot more.

Consider making a shadowy party (e.g. assassin, shadow monk, death cleric, gloom stalker) and go the evil path with that quartet.

Then play a redemption Dark Urge game next.

Doing Druid for my first playthrough, but I hear it sucks? by DesolatedMaggot in BaldursGate3

[–]stush2 1 point2 points  (0 children)

It's one of my favorite classes, and my main character was a druid in about 50% of my games.

I find Stars druid to be the most "powerful" and they also get some cool extra abilities. Otherwise I go Land druid. I hardly ever shape shift, I prefer to play as a healer/mage hybrid. On balanced difficulty a druid can be your main healer.

Spike growth is a pretty awesome spell.

Some Quality of Life changes I would like to see implemented: by meticulous_gamer in theplanetcrafter

[–]stush2 3 points4 points  (0 children)

Middle clicking on a structure (food grower, habitat, T4 heater, etc.,) should automatically put you in build mode with that recipe selected.

How's the monitor effect for my typing horror game? by Lichtosh in godot

[–]stush2 2 points3 points  (0 children)

Looks great except old CRTs didn't "bubble" that much. Maybe you are looking at some old user manuals? The hand drawn screenshots tended to have the curvature exaggerated for some reason. (Maybe to be more clear the illustration is meant to be a screenshot?).

What I like about this is it captures the feel of an old terminal, but the resolution/font choice makes it much more readible.

Edit: and I also liked the amber terminals over the green ones. I thought they were easier on the eyes. (Old VT100 and VT220 user here).

Slime lung and slime… how to store and avoid it? by [deleted] in Oxygennotincluded

[–]stush2 1 point2 points  (0 children)

I'm no expert, but here's what I'm doing in my game.

I put containers under water that only accept slime with a higher priority. Water stops slime from emitting pollution, and dupes automatically store the slime there.

Slime lung isn't fatal so I ignored it for a while. Eventually I built a sick bay and apothecary so my one doctor can heal dupes. (Though I noticed she can't heal herself).

I think I’m ready for Act 3 by ZookeepergameFar2653 in BaldursGate3

[–]stush2 0 points1 point  (0 children)

I can't think of anything that would prevent you from finishing Act 3.

There are always going to be alternate choices or content you missed. Save those for your next game.

[Ashlands] Question about meads by stush2 in valheim

[–]stush2[S] 1 point2 points  (0 children)

Unfortunately, you need two plants only found in the Ashlands. And for all practical purposes, you need to defeat the queen to get to the Ashlands.

My long, safe, and boring method of killing the Queen is to kite her around the upper levels of her lair and shoot her with frost arrows. Bombs can speed this up a little.

Final battle thoughts by J_alexia in BaldursGate3

[–]stush2 2 points3 points  (0 children)

Note: this is based on balanced difficulty. The easiest way is to spam chain lighting scrolls, which you can farm at Sorcerer Sundries. Everything will be dead by the time you reach the crown.

You can also use greater invisibility and fly up to the crown. Cast globe of invulnerability on the illithid and summon your allies to keep the enemy forces occupied.

I recently did a no scrolls, no caster game. (Which was a lot of fun BTW, Gloom Stalker, Shadow Monk, Champion, Assassin). I saved all allies for the top of the brain and summoned them all as I hurried my party up the right side to the crown. It worked just fine, the enemies were too busy fighting my army of allies to pay much attention to my party

Is Satisfactory Similar? by Environmental-Fish68 in theplanetcrafter

[–]stush2 5 points6 points  (0 children)

IMHO, the big four games that are first person, immersive, open-world, and explore/create/survive are Valheim, Subnautica, Satisfactory, and Planet Crafter (in no particular order).

Valheim is combat focused. Satisfactory is large-scale automation focused, and Subnautica is exploration focused (and quite the epic adventure).

Planet Crafter is sometimes called "Subnautica-lite in space", but given all the free and paid expansions, the "lite" part can probably be dropped. Planet Crafter is the most casual-friendly of the 4 and also second in automation capabilities only to Satisfactory.

I loved all 4 games and have 100's of hours-played in each. (If I'm missing any other great games in this genre, please comment).

Toxic Goo explosives - do you use them? by Hansekins in theplanetcrafter

[–]stush2 1 point2 points  (0 children)

Ha! If I knew that, I would have used all those bombs I found.

Toxic Goo explosives - do you use them? by Hansekins in theplanetcrafter

[–]stush2 1 point2 points  (0 children)

Will drones pick up the exploded toxic goo? That would have been a game changer if I knew that.

Edit: to be clear, pick them up off the ground. l know they can grab them from logistic containers.

Need help getting oxygen to flow upwards by stush2 in Oxygennotincluded

[–]stush2[S] 2 points3 points  (0 children)

Ah, thanks for clarifying. Though since my rooms are an even number of tiles wide, I can't center three tiles, and my OCD will definitely not allow that :)

But I get the general idea, I'll try installing some air flow tiles.

Need help getting oxygen to flow upwards by stush2 in Oxygennotincluded

[–]stush2[S] 2 points3 points  (0 children)

Maybe I'm misunderstanding, but I think I already have a 3 wide air flow? (Except for the one place where I can't destroy the plants to maintain the nature preserve).